<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> a jeweled limestone visor from Valley of Crushk
<worn in ear> a magical bronze stud from Valley of Crushk [88%]
<worn in ear> an anti-matter earring [89%]
<worn on face> a pitch-black leather mask (magic)
<worn around neck> an amulet of ancient shaman runes (magic) [89%]
<worn around neck> a mithril amulet of the magi [poor]
<worn on body> a robe of the Titan magi (magic)
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> a long flowing sash of woven spidersilk [poor] [68%]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some misshaped hide vambraces from Valley of Crushk
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a purple stone bracelet (magic)
<worn around wrist> a bracelet of astrology
<worn on hands> the enchanted gloves of oblivion (humming) [84%]
<worn on finger> a masterly-crafted bamboo band from Valley of Crushk
<worn on finger> a glowing ruby ring (magic)
<primary weapon> a twisted bamboo dagger from Valley of Crushk
<worn on legs> some hardened bark greaves from Valley of Crushk [70%]
<worn on feet> boots of brain golem skin (magic)
< 485h/485H 73v/141V Pos: standing >
.^^.*
**@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 485h/485H 72v/141V Pos: standing >
^.^^.
^*@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 485h/485H 70v/141V Pos: standing >
.^.^^
^^@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 485h/485H 68v/141V Pos: standing >
MMMMMMMMM
MMMMMMM^..^
MMMMMM^.^^.^.
MMMM^.^.^^.**
MMM..^@******
M^.^^********
M^.^.********
^^^********
^.*******
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 485h/485H 67v/141V Pos: standing >
MMMMMMMMM
MMMMMMMM^..
MMMMMMM^.^^.^
MMMMM^.^.^^.*
MMMM..@^*****
MM^.^^*******
MM^.^.*******
M^^^*******
.^.******
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 485h/485H 65v/141V Pos: standing >
MMMMMMMMM
MMMMMMMMM^.
MMMMMMMM^.^^.
MMMMMM^.^.^^.
MMMMM.@^^****
MMM^.^^******
MMM^.^.******
MM^^^******
M.^.*****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 485h/485H 63v/141V Pos: standing >
MMMMMMMM^
MMMMMMM^.^^
MMMMMM^.^.^^.
MMMMM..^^****
MMM^.^@******
MMM^.^.******
MMM^^^*******
MM.^.******
.^^***^..
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 485h/485H 62v/141V Pos: standing >
MMMMMMMMM
MMMMMMMM^.^
^MMMMMM^.^.^^
^MMMMM..^^***
MMMM^.@^*****
MMMM^.^.*****
MMMM^^^******
MMM.^.*****
M.^^***^.
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 485h/485H 61v/141V Pos: standing >
MMMMMMMMM
^MMMMMMMM^.
M^MMMMMM^.^.^
M^MMMMM..^^**
MMMMM^@^^****
MMMMM^.^.****
MMMMM^^^*****
MMMM.^.****
MM.^^***^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 485h/485H 59v/141V Pos: standing >
< 485h/485H 60v/141V Pos: standing >
You start chanting...
< 485h/485H 65v/141V Pos: standing >
You complete your spell...
^^M^M.^MM
M^^..M^.^^^
MM...^..M^M
M..^.@^.^MM
^^M^.^..M^M
M^..M.^^M^^
^^M..^MM^
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
< 485h/485H 67v/141V Pos: standing >
You sit down and relax.
< 485h/485H 68v/141V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - reduce
1 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - electrical execution
( 8th circle) 1 - fly
4 - immolate
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - ice storm
4 - blink
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
3 - dispel magic
1 - infravision
( 3rd circle) 4 - concealment
5 - acid blast
1 - agility
( 2nd circle) 6 - burning hands
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 5th) dimension door
5 seconds: ( 5th) dimension door
8 seconds: ( 5th) dimension door
11 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 485h/485H 69v/141V Pos: sitting >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 485h/485H 76v/141V Pos: sitting >
You have finished memorizing dimension door.
< 485h/485H 78v/141V Pos: sitting >
You eat the slab of beef.
< 485h/485H 80v/141V Pos: sitting >
< 485h/485H 82v/141V Pos: sitting >
You start meditating...
< 485h/485H 83v/141V Pos: sitting >
You have finished memorizing dimension door.
< 485h/485H 87v/141V Pos: sitting >
You have finished memorizing dimension door.
< 485h/485H 92v/141V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 485h/485H 97v/141V Pos: sitting >
You clamber to your feet.
< 485h/485H 100v/141V Pos: standing >
^^M^M.^MM
M^^..M^.^^^
MM...^..M^M
M..^.@^.^MM
^^M^.^..M^M
M^..M.^^M^^
^^M..^MM^
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
< 485h/485H 101v/141V Pos: standing >
< 485h/485H 104v/141V Pos: standing >
You start chanting...
< 485h/485H 106v/141V Pos: standing >
You complete your spell...
A Channeling Circle
Obvious exits: -S -W
(Q)Brino Stonehammer, the fabled paladin walks the streets, enamored by the size of Alatorin.
A brightly glowing torch floats near Brino Stonehammer's head. (illuminating)
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic. (casting)
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
< 485h/485H 108v/141V Pos: standing >
The Mystic Ward
Obvious exits: -N -E -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
A small hairless osquip scurries across the city floor.
< 485h/485H 110v/141V Pos: standing >
You quickly scan the area.
Brino Stonehammer who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE water elemental who is close by to your north.
A LARGE fire elemental who is close by to your north.
A LARGE fire elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE fire elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE earth elemental who is close by to your north.
A LARGE earth elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
Horusite who is close by to your north.
Jedd Burningbraids who is close by to your north.
A young channeler who is close by to your north.
A young channeler who is close by to your north.
A shadowmage who is close by to your east.
A gnome merchant who is close by to your east.
A goblin wildmage who is close by to your west.
< 485h/485H 112v/141V Pos: standing >
< 485h/485H 114v/141V Pos: standing >
< 485h/485H 116v/141V Pos: standing >
You sit down and relax.
< 485h/485H 118v/141V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - reduce
1 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - electrical execution
( 8th circle) 1 - fly
4 - immolate
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - ice storm
4 - blink
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
3 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
3 - dispel magic
1 - infravision
( 3rd circle) 4 - concealment
5 - acid blast
1 - agility
( 2nd circle) 6 - burning hands
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 485h/485H 130v/141V Pos: sitting >
< 485h/485H 133v/141V Pos: sitting >
< 485h/485H 134v/141V Pos: sitting >
< 485h/485H 135v/141V Pos: sitting >
< 485h/485H 136v/141V Pos: sitting >
< 485h/485H 137v/141V Pos: sitting >
< 485h/485H 138v/141V Pos: sitting >
< 485h/485H 139v/141V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 485h/485H 141v/141V Pos: sitting >
You clamber to your feet.
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
An osquip leaves east.
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
The Mystic Ward
Obvious exits: -N -E -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
< 485h/485H 141v/141V Pos: standing >
< 485h/485H 141v/141V Pos: standing >
Score information for Sha
Level: 52 Race: Drow Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 485(485) Moves: 141(141)
Coins carried: 2 platinum 4 gold 3 silver 9 copper
Coins in bank: 66598 platinum 721 gold 0 silver 0 copper
Playing time: 15 days / 21 hours/ 22 minutes
Received data: 0.8028 MB this session.
Send data: 0.0036 MB this session.
Compression ratio: none
Title: ThE FuRY *-* Bloodlust *-*
Status: Standing.
Epic points(total): 5466(8966)
Epic Bonus: Epic Points Bonus (18.84%)
Frags: +5.42 Deaths: 69
Detecting: Invisible Evil Magic Life
Protected from: Evil Fire Lightning Gas
Enchantments: Ultravision Farsee Fly Haste Levitation Blessing of the Gods
Stat Pool timeout: 0:55:44
Bartender Quests Remaining: 1
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1764
Active Spells:
--------------
agility (50 minutes)
strength (50 minutes)
detect invisibility (50 minutes)
stone skin (less than a minute remaining)
farsee (48 minutes)
< 485h/485H 141v/141V Pos: standing >
You start chanting...
< 485h/485H 141v/141V Pos: standing >
You complete your spell...
^^^^M.^MM
M^^..M^.^^^
MM...^..^MM
M..^.@^.^MM
^M^^.^..M^M
M^..M.^^M^^
^^M..^MM^
A Valley Geyser
Obvious exits: -N -E -S -W
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
< 485h/485H 141v/141V Pos: standing >
A troglodyte hunter enters from the north.
You start chanting...
A troglodyte hunter suddenly attacks YOU!
A troglodyte hunter misses you.
< 485h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC:excellent E: troglodyte sta EP: excellent >
Impossible! You can't concentrate enough!
You abort your spell before it's done!
< 485h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC:excellent E: troglodyte sta EP: excellent >
You start chanting...
< 485h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC:excellent E: troglodyte sta EP: excellent >
Casting: blink
< 485h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC:excellent E: troglodyte sta EP: excellent >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.
< 485h/485H 141v/141V Pos: standing >
You are knocked to the ground by a troglodyte hunter's mighty bash!
< 484h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC:few scratches E: troglodyte sta EP: excellent >
You miss a troglodyte hunter.
A troglodyte hunter's decent punch wounds you.
A troglodyte hunter's decent punch wounds you.
A troglodyte hunter's crude punch wounds you.
< 450h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC:few scratches E: troglodyte sta EP: excellent >
< 450h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC:few scratches E: troglodyte sta EP: excellent >
You feel your skin soften and return to normal.
< 450h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC:few scratches E: troglodyte sta EP: excellent >
A troglodyte hunter dodges your futile attack.
A troglodyte hunter's fine punch strikes you.
A troglodyte hunter's punch strikes you.
A troglodyte hunter's impressive punch strikes you.
< 363h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: troglodyte sta EP: excellent >
Your flesh magically hardens, turning to stone.
The spirits of Valley of Crushk grant you their protection.
< 363h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: troglodyte sta EP: excellent >
You can't do this sitting!
< 363h/485H 141v/141V Pos: sitting >
< T: Sha TP: sit TC: few wounds E: troglodyte sta EP: excellent >
You clamber to your feet.
< 363h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: few wounds E: troglodyte sta EP: excellent >
You are already standing.
< 363h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: few wounds E: troglodyte sta EP: excellent >
You attempt to flee...
MMMMMMM^^
^^^^^M.^MM^
M^^..^^.^M^
MM...@..^^M
M..^.M^.^MM
^^M^.^..M^M
^..M.^^M^
The Rocky Ridges of Shanatar
Obvious exits: -N -E -S -W
You flee northward!
< 363h/485H 112v/141V Pos: standing >
Saving Sha.
< 363h/485H 112v/141V Pos: standing >
MMMMMMMM^
M^^^^^M.^MM
MM^^..^^.^M
MMM..@^..^^
^M..^.M^.^M
^^^M^.^..M^
M^..M.^^M
A Grassy Basin
Obvious exits: -N -E -S -W
< 363h/485H 111v/141V Pos: standing >
^MMMMMMMM
^M^^^^^M.^M
^MM^^..^^.^
MMMM.@.^..^
^^M..^.M^.^
M^^^M^.^..M
MM^..M.^^
A Grassy Basin
Obvious exits: -N -E -S -W
< 363h/485H 110v/141V Pos: standing >
You start chanting...
< 364h/485H 112v/141V Pos: standing >
You complete your spell...
The Front Office of Deramuth Port
Obvious exits: -S#
A small wooden desk sits here, propped against the northern face.
(Q)Dortweimer Cuttlebuck the Deramuth Port clerk sits behind a desk, feverishly ruffling through papers.
< 365h/485H 114v/141V Pos: standing >
Ok.
< 366h/485H 117v/141V Pos: standing >
The Promenade, Before Rocks Arranged as Steps
Obvious exits: -N -E -S -W
< 366h/485H 117v/141V Pos: standing >
Ok.
< 367h/485H 118v/141V Pos: standing >
You sit down and relax.
< 367h/485H 119v/141V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - reduce
1 - solbeeps missile barrage
(10th circle) 4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - electrical execution
( 8th circle) 1 - fly
4 - immolate
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - ice storm
3 - blink
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
3 - dispel magic
1 - infravision
( 3rd circle) 4 - concealment
5 - acid blast
1 - agility
( 2nd circle) 6 - burning hands
4 - sleep
1 - strength
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 5th) dimension door
6 seconds: ( 6th) blink
8 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 368h/485H 120v/141V Pos: sitting >
You have finished memorizing dimension door.
< 370h/485H 131v/141V Pos: sitting >
Score information for Sha
Level: 52 Race: Drow Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 371(485) Moves: 137(141)
Coins carried: 2 platinum 4 gold 3 silver 9 copper
Coins in bank: 66598 platinum 721 gold 0 silver 0 copper
Playing time: 15 days / 21 hours/ 22 minutes
Received data: 0.8176 MB this session.
Send data: 0.0038 MB this session.
Compression ratio: none
Title: ThE FuRY *-* Bloodlust *-*
Status: Sitting around, resting.
Memorizing
Epic points(total): 5466(8966)
Epic Bonus: Epic Points Bonus (18.84%)
Frags: +5.42 Deaths: 69
Detecting: Invisible Evil Magic Life
Protected from: Evil Fire Lightning Gas
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Blessing of the Gods
Stat Pool timeout: 0:55:10
Bartender Quests Remaining: 1
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1764
Active Spells:
--------------
stone skin (4 minutes)
agility (49 minutes)
strength (49 minutes)
detect invisibility (49 minutes)
farsee (47 minutes)
< 371h/485H 137v/141V Pos: sitting >
You have finished memorizing blink.
< 372h/485H 141v/141V Pos: sitting >
< 372h/485H 141v/141V Pos: sitting >
< 372h/485H 141v/141V Pos: sitting >
< 372h/485H 141v/141V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 374h/485H 141v/141V Pos: sitting >
You clamber to your feet.
< 374h/485H 141v/141V Pos: standing >
The Promenade, Before Rocks Arranged as Steps
Obvious exits: -N# -E -S -W
< 374h/485H 141v/141V Pos: standing >
The door seems to be closed.
< 376h/485H 141v/141V Pos: standing >
Open what?
< 377h/485H 141v/141V Pos: standing >
Ok.
< 377h/485H 141v/141V Pos: standing >
The Front Office of Deramuth Port
Obvious exits: -S
A small wooden desk sits here, propped against the northern face.
(Q)Dortweimer Cuttlebuck the Deramuth Port clerk sits behind a desk, feverishly ruffling through papers.
< 378h/485H 140v/141V Pos: standing >
The Promenade, Before Rocks Arranged as Steps
Obvious exits: -N -E -S -W
< 378h/485H 139v/141V Pos: standing >
Ok.
< 379h/485H 140v/141V Pos: standing >
Autosaving...
< 379h/485H 140v/141V Pos: standing >
The Promenade of Deramuth Port
Obvious exits: -N -E -S
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.
< 379h/485H 140v/141V Pos: standing >
You quickly scan the area.
A Deramuth guard who is close by to your east.
A seagull who is close by to your east.
A Deramuth guard who is close by to your east.
A seagull who is close by to your south.
< 380h/485H 140v/141V Pos: standing >
A Twisting Cobblstone Street
Obvious exits: -N -E
A seagull squawks as it hops across the ground, searching for food.
< 380h/485H 139v/141V Pos: standing >
You quickly scan the area.
A wandering mercenary who is close by to your north.
< 381h/485H 139v/141V Pos: standing >
A seagull leaves east.
< 381h/485H 140v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 381h/485H 141v/141V Pos: standing >
A Twisting Cobblstone Street
Obvious exits: -E# -S -W
Hanging by a thick chain, a jodani wood sign reads 'The Golden Pearl' in vibrant letters.
A seagull squawks as it hops across the ground, searching for food.
< 381h/485H 140v/141V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A Human who is close by to your south.
A huge storm giant sentinel who is a brief walk away to your south.
A manor gate guard who is a brief walk away to your south.
A manor gate guard who is a brief walk away to your south.
< 382h/485H 140v/141V Pos: standing >
A Cobblestone Street Beside a Beach Staircase
Obvious exits: -N -S -W#
Fresh blood splatters cover the area.
The corpse of an angry guard is lying here.
A Grey Elf (medium) The Resistance sits resting.
A Human (medium) The Resistance stands in mid-air here.
< 383h/485H 139v/141V Pos: standing >
A Human says 'sosry thuugjt ot xas jutt your omahes'
< 385h/485H 141v/141V Pos: standing >
A Human starts casting a spell.
< 385h/485H 141v/141V Pos: standing >
You start chanting...
< 385h/485H 141v/141V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.
< 386h/485H 141v/141V Pos: standing >
A Grey Elf leaves north.
< 386h/485H 141v/141V Pos: standing >
Casting: bigbys crushing hand
< 386h/485H 141v/141V Pos: standing >
A Human stops chanting abruptly!
You complete your spell...
[Damage: 159 ] A Human is grabbed by your giant fist, which begins crushing him.
< 386h/485H 141v/141V Pos: standing >
A Human's weak bludgeon grazes you.
< 386h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak pierce grazes a Human.
A Human dodges your futile attack.
You start chanting...
< 386h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: small wounds >
Casting: bigbys crushing hand
< 386h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: small wounds >
You complete your spell...
[Damage: 277 ] A Human is grabbed by your giant fist, which begins crushing him.
< 386h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: nasty wounds >
A Human attempts to flee.
A Human leaves north.
< 386h/485H 141v/141V Pos: standing >
You failed.
< 386h/485H 141v/141V Pos: standing >
A Twisting Cobblstone Street
Obvious exits: -E# -S -W
Hanging by a thick chain, a jodani wood sign reads 'The Golden Pearl' in vibrant letters.
A Grey Elf (medium) The Resistance stands here.
A Human (medium) The Resistance stands in mid-air here.
A seagull squawks as it hops across the ground, searching for food.
< 386h/485H 140v/141V Pos: standing >
You start chanting...
< 386h/485H 140v/141V Pos: standing >
A Grey Elf leaves south.
< 386h/485H 141v/141V Pos: standing >
Casting: bigbys crushing hand
A Human starts casting a spell.
< 386h/485H 141v/141V Pos: standing >
You complete your spell...
[Damage: 161 ] A Human is grabbed by your giant fist, which begins crushing him.
< 387h/485H 141v/141V Pos: standing >
You start chanting...
< 388h/485H 141v/141V Pos: standing >
A Human completes his spell...
A Human utters the word 'uizuoafahz'
A Human appears invigorated.
A Human misses you.
< 388h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: awful >
Casting: bigbys crushing hand
< 388h/485H 141v/141V Pos: standing >
< T: Sha TP: sta TC: small wounds E: A Human sta EP: awful >
You complete your spell...
[Damage: 71 ] Your fist crushes a Human, leaving nothing but a smear of blood on the ground.
A Human's some sparkling hemp claws from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Human's static rubber torque from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Human's silver ring encrusted with a black sapphire was completely destroyed by the massive blow!
A Human's green Cimmerian earring was completely destroyed by the massive blow!
A Human's blue Cimmerian earring [poor] was completely destroyed by the massive blow!
A Human's badge of purity was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.