The death of [45 Holyman] Hex The Resistance (Human)

in A Twisting Cobblstone Street

from the perspective of [45 Holyman] Hex The Resistance (Human)

<worn on head>       a glowing white stone circlet
<worn on eyes>       a skin-wrapped hemp visor from Shairak and Smokeveil Forest
<worn on face>       a gleaming emerald mask
<worn around neck>   some holy beads
<worn on body>       a tarnished sapphire robe from Shairak and Smokeveil Forest
<worn about body>    a fine adamantium bodycloak from Shairak and Smokeveil Forest
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some unique ivory vambraces
<held as shield>     the shield of Hope
<worn around wrist>  a pitted ivory bracer from Shairak and Smokeveil Forest
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on finger>     a chipped sapphire ring
<primary weapon>     a morningstar enshrouded in crimson flames (illuminating)
<worn on legs>       a coconut kilt
<worn on feet>       a pair of boots lined in mist


< 658h/658H 148v/148V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Docks of Deramuth Port
   These long wooden docks stretch for a sizable expanse down the rocky
shoreline of the Shanatar mountains.  The huge rocky bluffs of the western
mountains have two huge set of steps leading down to these docks - one on
the northern side of the docks from the huge stone slabs layed out upon
one another, the other being the wooden frame-work steps built upon the
rocky embankment further down to the south.  These long wooden docks
are supported by huge posts of thick moorwood.
Obvious exits: -North# -East  -South -West 

< 658h/658H 148v/148V Pos: standing >
The Docks of Deramuth Port
   These long wooden docks stretch for a sizable expanse down the rocky
shoreline of the Shanatar mountains.  The huge rocky bluffs of the western
mountains have two huge set of steps leading down to these docks - one on
the northern side of the docks from the huge stone slabs layed out upon
one another, the other being the wooden frame-work steps built upon the
rocky embankment further down to the south.  These long wooden docks
are supported by huge posts of thick moorwood.
Obvious exits: -North# -East  -South -West 
An angry guard walks here, keeping alert for trespassers.(Gold Aura)

< 658h/658H 147v/148V Pos: standing >
An angry guard suddenly attacks YOU!
An angry guard's decent punch wounds you.

< 650h/658H 147v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 650h/658H 147v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 650h/658H 147v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 650h/658H 147v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 You attempt to flee...
Below Some Steps Made of Stone Slabs
   This set of steps has been made of several huge rocky slabs that have
been arranged on top of one another to form a walkable descent down to the
wooden dock below.  The cliffside of Deramuth Port overlooks the
dock down below, which is accessed only by one of the ascents below.
Obvious exits: -West  -Up   
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.
You flee eastward!

< 650h/658H 119v/148V Pos: standing >
Atop Some Steps Made of Stone Slabs
   This set of steps has been made of several huge rocky slabs that have
been arranged on top of one another to form a walkable descent down to the
wooden dock below.  The cliffside of Deramuth Port overlooks the
dock down below, which is accessed only by one of the ascents below.
Obvious exits: -East  -Down 
A seagull squawks as it hops across the ground, searching for food.

< 650h/658H 118v/148V Pos: standing >
The Promenade, Before Rocks Arranged as Steps
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
   Several large rocks are arranged as huge steps down to the dock
area below.
Obvious exits: -North# -East  -South -West 
A patrolling guard of Deramuth Port slowly walks through here, eyeing the streets.
A patrolling guard of Deramuth Port slowly walks through here, eyeing the streets.

< 650h/658H 116v/148V Pos: standing >
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -East # -South -West 
A seagull squawks as it hops across the ground, searching for food.
This bodyguard from Winterhaven walks here, watching after his escort.(Gold Aura)
This bodyguard from Winterhaven walks here, watching after his escort.(Gold Aura)
A human maiden admires the streets with a cautious step.
A seagull squawks as it hops across the ground, searching for food.
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.

< 650h/658H 116v/148V Pos: standing >
The fence seems to be closed.

< 650h/658H 116v/148V Pos: standing >
The fence seems to be closed.

< 650h/658H 116v/148V Pos: standing >
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -North -West 

< 650h/658H 116v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 650h/658H 117v/148V Pos: standing >

< 650h/658H 117v/148V Pos: standing >

< 650h/658H 117v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 651h/658H 119v/148V Pos: standing >

< 651h/658H 120v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 651h/658H 121v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 651h/658H 121v/148V Pos: standing >
An angry guard enters from the north.

< 651h/658H 121v/148V Pos: standing >
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -North -East  -South
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.

< 651h/658H 120v/148V Pos: standing >
A skeletal lancer falls asleep.

< 651h/658H 121v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 651h/658H 121v/148V Pos: standing >
The Promenade, Before Rocks Arranged as Steps
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
   Several large rocks are arranged as huge steps down to the dock
area below.
Obvious exits: -North# -East  -South -West 
An angry guard walks here, keeping alert for trespassers.(Gold Aura)
A patrolling guard of Deramuth Port slowly walks through here, eyeing the streets.
A patrolling guard of Deramuth Port slowly walks through here, eyeing the streets.

< 651h/658H 121v/148V Pos: standing >
The Promenade of Deramuth Port
   Deramuth is a small, yet busy port.  Featuring a large merchant
district and a vast ship yard, this miniature town sits within
the protection of Alatorin, nested within the Shanatar
mountains.  The promenade is covered with thick imported cobblestones,
from which thick bright green grass grows between.
Obvious exits: -North -East  -South
A skeletal lancer stands, apparently asleep.(Gold Aura)
A wandering halfling mercenary of Deramuth Port walks the streets, eyeing the visitors.

< 651h/658H 120v/148V Pos: standing >
A Deramuth guard enters from the north.
A Twisting Cobblstone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -East 

< 652h/658H 119v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 652h/658H 120v/148V Pos: standing >
A Twisting Cobblstone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -East # -South -West 
Hanging by a thick chain, a jodani wood sign reads 'The Golden Pearl' in vibrant letters.
A seagull squawks as it hops across the ground, searching for food.

< 652h/658H 121v/148V Pos: standing >
The door seems to be closed.

< 652h/658H 121v/148V Pos: standing >
A Cobblestone Street Beside a Beach Staircase
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -South -West #

< 652h/658H 121v/148V Pos: standing >
A Cobblestone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -East # -South -West 

< 652h/658H 120v/148V Pos: standing >
Before a Large Gate
   This large gate surrounds a medium-sized dwelling, built into the
surrounding mountain rock just south of here.  Huge iron poles, capped
at the top with miniature mace-heads, are fastened around the perimeter
of the southern dwelling - the mountain home of Deramuth.
Obvious exits: -North -South#
A broad wooden sign is posted beside the gates.
A massive storm giant sentinel guards the gates here.(Gold Aura)
A manor gate guard stands here, spear crossed with another.(Gold Aura)
A manor gate guard stands here, spear crossed with another.(Gold Aura)

< 652h/658H 120v/148V Pos: standing >
The iron seems to be closed.

< 652h/658H 120v/148V Pos: standing >
It seems to be locked.

< 653h/658H 122v/148V Pos: standing >
The iron seems to be closed.

< 653h/658H 123v/148V Pos: standing >
A Cobblestone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -East # -South -West 

< 653h/658H 124v/148V Pos: standing >
The door seems to be closed.

< 654h/658H 125v/148V Pos: standing >
Atop Some Wooden Steps On a Rocky Embankment
   These wooden steps have been built in an elaborate manner,
double-reinforced and bound with thick woven cordage.  These wooden
steps lead from the merchant street of Deramuth Port down to the
docks.  They are creakly, yet sturdy and able to support quite a hefty
mass, having been constructed to withstand cargo shipments.
Obvious exits: -East  -Down 

< 654h/658H 124v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 654h/658H 126v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 654h/658H 126v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 654h/658H 128v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 655h/658H 129v/148V Pos: standing >
Below Some Wooden Steps on a Rocky Embankment
   These wooden steps have been built in an elaborate manner,
double-reinforced and bound with thick woven cordage.  These wooden
steps lead from the merchant street of Deramuth Port down to the
docks.  They are creakly, yet sturdy and able to support quite a hefty
mass, having been constructed to withstand cargo shipments.
Obvious exits: -West  -Up   

< 655h/658H 128v/148V Pos: standing >
You quickly scan the area.
A huge, furry saddled ram who is close by to your west.

< 655h/658H 129v/148V Pos: standing >
The Docks of Deramuth Port
   These long wooden docks stretch for a sizable expanse down the rocky
shoreline of the Shanatar mountains.  The huge rocky bluffs of the western
mountains have two huge set of steps leading down to these docks - one on
the northern side of the docks from the huge stone slabs layed out upon
one another, the other being the wooden frame-work steps built upon the
rocky embankment further down to the south.  These long wooden docks
are supported by huge posts of thick moorwood.
Obvious exits: -North -East  -South
A huge, furry saddled ram walks about here.

< 655h/658H 128v/148V Pos: standing >

< 655h/658H 129v/148V Pos: standing >
A seagull enters from the south.
You quickly scan the area.
A Deramuth guard who is close by to your north.
A merchant who is close by to your north.
A cougar who is close by to your south.
A mountain goat who is close by to your south.
A rock lizard who is close by to your south.
A large barbarian who is close by to your south.
A halfling dock hand who is close by to your south.

< 655h/658H 129v/148V Pos: standing >
A large barbarian enters from the south.
A rock lizard enters from the south.
A mountain goat enters from the south.
A cougar enters from the south.

< 656h/658H 131v/148V Pos: standing >
Below Some Wooden Steps on a Rocky Embankment
   These wooden steps have been built in an elaborate manner,
double-reinforced and bound with thick woven cordage.  These wooden
steps lead from the merchant street of Deramuth Port down to the
docks.  They are creakly, yet sturdy and able to support quite a hefty
mass, having been constructed to withstand cargo shipments.
Obvious exits: -West  -Up   

< 656h/658H 130v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 656h/658H 131v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 656h/658H 131v/148V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
A seagull who is close by to your west.
A huge, furry saddled ram who is close by to your west.

< 656h/658H 133v/148V Pos: standing >
You quickly scan the area.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A large barbarian who is close by to your west.
A seagull who is close by to your west.

< 656h/658H 133v/148V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
A rock lizard who is close by to your west.
A seagull who is close by to your west.

< 656h/658H 134v/148V Pos: standing >

< 657h/658H 138v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 657h/658H 139v/148V Pos: standing >
You quickly scan the area.
A cougar who is close by to your west.
A mountain goat who is close by to your west.
A rock lizard who is close by to your west.
A large barbarian who is close by to your west.
A seagull who is close by to your west.

< 658h/658H 141v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 658h/658H 143v/148V Pos: standing >

< 658h/658H 143v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 658h/658H 144v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 658h/658H 146v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >
An angry guard enters from above.

< 658h/658H 148v/148V Pos: standing >
An angry guard suddenly attacks YOU!
An angry guard misses you.

< 658h/658H 148v/148V Pos: standing >
< T: Hex TP: sta TC:excellent E: angry sta EP:  few wounds >
 You attempt to flee...
The Docks of Deramuth Port
   These long wooden docks stretch for a sizable expanse down the rocky
shoreline of the Shanatar mountains.  The huge rocky bluffs of the western
mountains have two huge set of steps leading down to these docks - one on
the northern side of the docks from the huge stone slabs layed out upon
one another, the other being the wooden frame-work steps built upon the
rocky embankment further down to the south.  These long wooden docks
are supported by huge posts of thick moorwood.
Obvious exits: -North -East  -South
A cougar stands here.
A mountain goat stands here.
A rock lizard stands here.
(Q)A large and imposing barbarian walks through Deramuth with a stern look upon his brow.
A seagull squawks as it hops across the ground, searching for food.
You flee westward!

< 658h/658H 123v/148V Pos: standing >
Below Some Wooden Steps on a Rocky Embankment
   These wooden steps have been built in an elaborate manner,
double-reinforced and bound with thick woven cordage.  These wooden
steps lead from the merchant street of Deramuth Port down to the
docks.  They are creakly, yet sturdy and able to support quite a hefty
mass, having been constructed to withstand cargo shipments.
Obvious exits: -West  -Up   
An angry guard walks here, keeping alert for trespassers.(Gold Aura)

< 658h/658H 122v/148V Pos: standing >
Atop Some Wooden Steps On a Rocky Embankment
   These wooden steps have been built in an elaborate manner,
double-reinforced and bound with thick woven cordage.  These wooden
steps lead from the merchant street of Deramuth Port down to the
docks.  They are creakly, yet sturdy and able to support quite a hefty
mass, having been constructed to withstand cargo shipments.
Obvious exits: -East  -Down 

< 658h/658H 121v/148V Pos: standing >
A Cobblestone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -East # -South -West 

< 658h/658H 119v/148V Pos: standing >
The door seems to be closed.

< 658h/658H 119v/148V Pos: standing >

< 658h/658H 120v/148V Pos: standing >
An angry guard enters from the west.
A Cobblestone Street Beside a Beach Staircase
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -South -West #
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aq  The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 658h/658H 119v/148V Pos: standing >
An angry guard enters from the south.

< 658h/658H 119v/148V Pos: standing >
An angry guard suddenly attacks YOU!
An angry guard's crude punch wounds you.

< 651h/658H 120v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 Torm the True cannot answer your prayers. Trust your own strength.

< 651h/658H 120v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 651h/658H 120v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 Aq snaps into visibility.

< 651h/658H 120v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 
< 651h/658H 120v/148V Pos: standing >
< T: Hex TP: sta TC:few scratches E: angry sta EP:  few wounds >
 You attempt to flee...
A Cobblestone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -East # -South -West 
You flee southward!

< 651h/658H 99v/148V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 651h/658H 101v/148V Pos: standing >
You quickly scan the area.
A shadow monster who is close by to your north.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 651h/658H 103v/148V Pos: standing >
You quickly scan the area.
A shadow monster who is close by to your north.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 651h/658H 104v/148V Pos: standing >

< 651h/658H 104v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 651h/658H 105v/148V Pos: standing >

< 651h/658H 107v/148V Pos: standing >

< 651h/658H 109v/148V Pos: standing >
You have memorized the following spells:
( 9th circle)  2 - word of recall
               1 - plane shift
               1 - resurrect
( 8th circle)  1 - protection from undead
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  6 - flame strike
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               2 - cure disease
               4 - invigorate
( 3rd circle)  9 - cause critical
( 2nd circle)  6 - cause serious
( 1st circle)  3 - armor
               3 - bless

You can pray 5 1st and 4 2nd circle spell(s).

< 651h/658H 111v/148V Pos: standing >

< 651h/658H 112v/148V Pos: standing >

< 651h/658H 116v/148V Pos: standing >
Saving Hex.

< 652h/658H 117v/148V Pos: standing >

< 652h/658H 119v/148V Pos: standing >

< 652h/658H 120v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 653h/658H 123v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 653h/658H 124v/148V Pos: standing >

< 653h/658H 126v/148V Pos: standing >

< 654h/658H 128v/148V Pos: standing >

< 654h/658H 132v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 655h/658H 133v/148V Pos: standing >
Torm the True cannot answer your prayers. Trust your own strength.

< 655h/658H 134v/148V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
Aq who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 655h/658H 135v/148V Pos: standing >

< 655h/658H 136v/148V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 655h/658H 138v/148V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 656h/658H 138v/148V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your north.
An angry guard who is close by to your north.
A huge storm giant sentinel who is close by to your south.
A manor gate guard who is close by to your south.
A manor gate guard who is close by to your south.

< 656h/658H 140v/148V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Cobblestone Street Beside a Beach Staircase
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
A swarm of insects flies through the air.
An angry guard is lying here, mortally wounded.(Gold Aura)

< 656h/658H 141v/148V Pos: standing >
A Cobblestone Street Beside a Beach Staircase
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
A swarm of insects flies through the air.
An angry guard is lying here, mortally wounded.(Gold Aura)

< 657h/658H 144v/148V Pos: standing >

< 657h/658H 144v/148V Pos: standing >

< 657h/658H 146v/148V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 657h/658H 146v/148V Pos: standing >

< 657h/658H 146v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >
Aq has just given you his consent.

< 658h/658H 148v/148V Pos: standing >
No one here by that name.

< 658h/658H 148v/148V Pos: standing >
You start chanting...

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >
Casting: flame strike 

< 658h/658H 148v/148V Pos: standing >
You complete your spell...
[Damage:  0 ] An angry guard is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] An angry guard turns into a pile of ash as your flamestrike hits!
An angry guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an angry guard cause a sickening chill to run up your spine.

< 658h/658H 148v/148V Pos: standing >
You start chanting...

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect **********

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect *********

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect ********

< 658h/658H 148v/148V Pos: standing >

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect *******

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect *****

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect ***

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect **

< 658h/658H 148v/148V Pos: standing >
Casting: resurrect 

< 658h/658H 148v/148V Pos: standing >
You complete your spell...
An aura of intensely bright light surrounds Aq for a moment.
Aq comes to life again! Taking a deep breath, Aq opens his eyes!
You are extremely tired after resurrecting Aq.

< 658h/658H 0v/148V Pos: standing >

< 658h/658H 0v/148V Pos: standing >

< 658h/658H 2v/148V Pos: standing >
Aq shrugs into some ghastly dragonscale cuirass from Ny'Neth's Stronghold.
Aq slides his legs into a pair of gold linked leggings.
Aq covers his arms with the sleeves of sorcery.
Aq clasps a mystical blue sash around his waist.
Aq pulls the gauntlets of power onto his hands.
Aq places a pair of boots of the ages on his feet.
Aq dons halo of the maelstrom on his head.
It glows brightly.
Aq slips his finger into a glowing ruby ring.
Aq slips his finger into a glowing black ring.
Aq wears a gnomish ear amplifier on his ear.
Aq wears a gnomish ear amplifier on his ear.
Aq places a bracelet of astrology around his wrist.
Aq places a hertitage bracelet around his wrist.
Aq places a choker with red, white and a blue gems around his neck.
Aq places a tight golden chain [superior] around his neck.
Aq covers his face with the spiked mask of luck.
Aq dons a ball of crackling energy.
Aq slides an ashen volcanic-forged visor [superior] over his eyes.
Aq wears a cloak of vitality about his body.
Aq straps a large leather backpack to his back.

< 658h/658H 2v/148V Pos: standing >

< 658h/658H 2v/148V Pos: standing >
Aq grabs an oval seastone [superior].

< 658h/658H 5v/148V Pos: standing >
Aq attaches a massive tome to his belt.

< 658h/658H 8v/148V Pos: standing >
Aq stops using an oval seastone [superior].

< 658h/658H 16v/148V Pos: standing >
Aq grabs staff of the master summoner [superior].

< 658h/658H 18v/148V Pos: standing >
Aq grabs an oval seastone [superior].

< 658h/658H 19v/148V Pos: standing >
Aq sits down in a comfortable spot.

< 658h/658H 19v/148V Pos: standing >
Aq opens a massive tome and begins studying it intently.

< 658h/658H 20v/148V Pos: standing >

< 658h/658H 20v/148V Pos: standing >
A Drow Elf enters from the north.

< 658h/658H 24v/148V Pos: standing >
You say in common 'sorry thought it was just your images'

< 658h/658H 26v/148V Pos: standing >
You start chanting...

< 658h/658H 26v/148V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 658h/658H 27v/148V Pos: standing >
Casting: vitality *
Aq clambers to his feet.
Aq, looking very frustrated, packs up his book.

< 658h/658H 28v/148V Pos: standing >
Aq leaves north.

< 658h/658H 28v/148V Pos: standing >
You abort your prayer before it's done!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 499h/658H 29v/148V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes a Drow Elf.

< 499h/658H 29v/148V Pos: standing >
< T: Hex TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf's weak pierce grazes you.
You dodge a Drow Elf's vicious attack.
A Drow Elf starts casting an offensive spell.

< 498h/658H 29v/148V Pos: standing >
< T: Hex TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!

< 221h/658H 29v/148V Pos: standing >
< T: Hex TP: sta TC: nasty wounds E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
A Twisting Cobblstone Street
   This long street is made up of huge cobblestones of different shapes,
sizes, colors, and origins.  Leading through Deramuth Port, this
cobblestone road sees much traffic by its diverse users.  This street
leads behind several huge sand dunes protecting the inner port and
dock area from flooding during times of high tide.
Obvious exits: -East # -South -West 
Hanging by a thick chain, a jodani wood sign reads 'The Golden Pearl' in vibrant letters.
A seagull squawks as it hops across the ground, searching for food.
You flee northward!

< 221h/658H -1v/148V Pos: standing >

< 221h/658H -1v/148V Pos: standing >
Aq enters from the west.
A Drow Elf enters from the south.

< 221h/658H 0v/148V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 221h/658H 0v/148V Pos: standing >

< 221h/658H 0v/148V Pos: standing >
Aq leaves south.

< 221h/658H 1v/148V Pos: standing >
You start chanting...

< 221h/658H 1v/148V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drow Elf grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 60h/658H 2v/148V Pos: standing >
<Casting: invigorate *

< 60h/658H 2v/148V Pos: standing >
<
< 60h/658H 2v/148V Pos: standing >
<A Drow Elf starts casting an offensive spell.

< 60h/658H 2v/148V Pos: standing >
<Casting: invigorate 

< 60h/658H 2v/148V Pos: standing >
<You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
You miss a Drow Elf.

< 60h/658H 75v/148V Pos: standing >
< T: Hex TP: sta TC: awful E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your some sparkling hemp claws from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
Your static rubber torque from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
Your silver ring encrusted with a black sapphire was completely destroyed by the massive blow!
Your green Cimmerian earring was completely destroyed by the massive blow!
Your blue Cimmerian earring [poor] was completely destroyed by the massive blow!
Your badge of purity was completely destroyed by the massive blow!