The death of [50 Guardian] Chak The Resistance (Dwarf)

in A Comfortable Home

from the perspective of [51 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

<worn as a badge>    a beacon of courage of endurance (glowing) (illuminating)
<worn on head>       the diamond crown of Winduin of endurance (glowing) [82%]
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming) [89%]
<worn on face>       a tribal mask of damage [81%]
<worn around neck>   a charm made of dwarf bone [79%]
<worn around neck>   a necklace of dangling drider fangs
<worn about body>    a cloak of werewolf fur [poor]
<worn as quiver>     the masters quiver (glowing) [72%]
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>an ankylosaur tail club [poor] (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[191h 4m 31s]
<worn on arms>       some cockatrice feathers
<worn on lower arms> a set of jagged blood crystal arm plates
<held as shield>     a slab of obsidian [83%]
<worn around wrist>  a bracelet of dracolich hide of endurance (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing)
<worn on lower wrist>a wristbow [superior]
<worn on lower wrist>an elven bracelet of precision [superior]
<worn on hands>      some black leather gloves with mithril blades of greater dexterity
<worn on lower hands>the gauntlets of dwarven kind of regeneration (glowing) [80%]
<primary weapon>     a barbed whip dubbed 'Cometstrike' [43%]
<secondary weapon>   a katana called 'Retribution'
<third weapon>       the unholy avenger named 'Bloodlust' (glowing)[191h 4m 31s]
<worn on legs>       some heavily-spiked blood crystal leg plates

Xanan enters from the south.

< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A customs guard who is close by to your south.
Azar leaves north.
You follow Azar.

The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 176v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.

< 635h/635H 178v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.

< 635h/635H 179v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
Azar leaves north.
You follow Azar.

Central Path Through the Dump
   Here the path connects the center of the dump to the north with the
southern intersection to the south.  It is lined to both the east and west
with piles of junk the size of small hills, on which can be spotted the
occasional forager.
Obvious exits: -North -South
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 179v/181V Pos: standing >
Azar leaves north.
You follow Azar.

The Dump Center Point
   Here the main path comes to the center of the dump, marked in a very
uncerimonious manner with a dirty looking pool of water.  It is used by the
dump villagers as a drinking well, although the green looking water
looks very unhealty.  The occasional thri-kreen completely immerses itself
in the pool, then leaps out and shakes itself dry picking off the stray leech
off its body.
Obvious exits: -North -South
A murky pool of deep green water marks the center of town.
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 177v/181V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is rather far off to your north.
A volunteer guard who is rather far off to your north.
A customs guard who is rather far off to your south.
A customs guard who is rather far off to your south.
Azar leaves north.
You follow Azar.

Central Path Through the Dump
   This section of the central path connects the village center to the south
with the northern intersection.  The piles of trash are slightly smaller
here than in the business district to the south.  Perhaps this is why the main
concentration of thri-kreen homes are located on the north side of the dump.
Obvious exits: -North -South
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 175v/181V Pos: standing >
Azar leaves north.
You follow Azar.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 174v/181V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your south.

< 635h/635H 175v/181V Pos: standing >
Azar leaves west.
You follow Azar.

West Cozy Way
   This side of Cozy Way seems slightly nicer then the east side.  There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.

< 635h/635H 175v/181V Pos: standing >
Azar leaves west.
You follow Azar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the east.
Maworm enters from the east.
Slusk enters from the east.
Xanan enters from the east.

< 635h/635H 174v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A Dwarf who is close by to your south.
A Human who is close by to your south.
A Githzerai who is close by to your south.
A wealthy noble who is close by to your west.

< 635h/635H 175v/181V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A Dwarf who is close by to your south.
A Human who is close by to your south.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.
Azar leaves north.
You follow Azar.

Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Xanan enters from the south.

< 635h/635H 174v/181V Pos: standing >
Azar leaves north.
You follow Azar.

The House of Ikitik
   Carved entirely from the stump of a baby aravne tree, this home is
incredible.  Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art.  Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes.  One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
Obvious exits: -South
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A member of the volunteer guards watches the area.
(Q)A marooned xixchil peer into his globe intently.
Jubei enters from the south.
Maworm enters from the south.
Slusk enters from the south.
Zukus sneaks in from the south.
Xanan enters from the south.

< 635h/635H 173v/181V Pos: standing >
Azar leaves south.
You follow Azar.

Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.

< 635h/635H 180v/181V Pos: standing >
Azar leaves south.
You follow Azar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.

< 635h/635H 178v/181V Pos: standing >
Azar leaves south.
You follow Azar.

A Comfortable Home
   This is obviously the residence of one of the more wealthy inhabitants of
the dump.  Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
Obvious exits: -North
Azar ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Dwarf (medium)  The Resistance stands in mid-air here.
A Human (medium)  The Resistance stands in mid-air here. (Non-Fraggable)
A Githzerai (medium)  The Resistance stands in mid-air here.
A wealthy noble thri-kreen ponders more ways to gain status.
Jubei enters from the north.
Maworm enters from the north.
Slusk enters from the north.
Xanan enters from the north.
Xanan snaps into visibility.
Xanan tackles a Human square in the chest knocking the wind out of him!
Maworm is knocked to the ground by a Dwarf's skillful bash!

< 635h/635H 176v/181V Pos: standing >
A Dwarf dodges Maworm's attack.
Jubei snaps into visibility.
Jubei tackles a Githzerai square in the chest knocking the wind out of him!

< 635h/635H 177v/181V Pos: standing >

< 635h/635H 178v/181V Pos: standing >
[Damage:  4 ] Your bash knocks a Dwarf to the ground!
Slusk leaps at a Human only to realize he is down already.

< 635h/635H 179v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at him.
You snap into visibility.
[Damage: 13 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 12 ] -=[Your slash wounds a Dwarf.]=-
[Damage: 12 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf lets out a fearsome ROAR!

[Damage: 13 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 14 ] -=[Your slash wounds a Dwarf.]=-
A Dwarf easily blocks your futile lunge at him.
[Damage: 14 ] -=[Your whip wounds a Dwarf.]=-
[Damage: 15 ] -=[Your slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
Xanan snaps into visibility.
Xanan's impressive slash strikes a Human.
Xanan's pierce strikes a Human.
Xanan's slash strikes a Human.
Xanan's impressive slash strikes a Human.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 A Human misses Xanan.
A Human suddenly appears a bit confused!
Xanan snaps into visibility.
A Human's pierce grazes Xanan.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Azar starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 A Dwarf's weak slash grazes Maworm.
A Dwarf's weak slash grazes Maworm.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Slusk's powerful slash strikes a Human very hard.
Slusk shivers as he hits a Human.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Slusk points at a Human.
A Human screams out in anguish as his spirit is viciously violated by Slusk.
Slusk's impressive pierce strikes a Human hard.
Slusk shivers as he hits a Human.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Azar starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Maworm misses a Dwarf.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Azar.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Jubei snaps into visibility.
Jubei's slash grazes a Githzerai.
Jubei misses a Githzerai.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP: few scratches >
 Jubei's blazing dagger called 'The Fury of Demons' flashes into the path of a Githzerai's attack, then Jubei delivers a graceful counter-attack!
The aura of displacement around a Githzerai absorbs most of the assault!
Jubei snaps into visibility.
Jubei's weak slash grazes a Githzerai.
Jubei's weak slash grazes a Githzerai.
Jubei parries a Githzerai's lunge at him.
Xanan dodges a Human's attack.
Xanan parries a Human's lunge at him.
Xanan snaps into visibility.
A Dwarf blocks your futile lunge at him.
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 13 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 11 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 12 ] -=[Your impressive slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 14 ] -=[Your impressive slash wounds a Dwarf.]=-
Xanan snaps into visibility.
A Human is slashed into two by a master stroke performed by Xanan.
A Human's horned golden helm was completely destroyed by the massive blow!
A Human's a delicate spider-shaped eyepatch [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
A Human stops following a Githzerai.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 A Dwarf misses Maworm.
A Dwarf's weak slash grazes Maworm.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Maworm says 'The non-believer must be punished!
Maworm says in goblin 'What once was lost, is now found upon your skull!'
Maworm's impressive whip wounds a Dwarf.
A Dwarf blocks Maworm's lunge at him.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Azar starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 Jubei snaps into visibility.
A Githzerai clambers to his feet.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sit EP:  small wounds >
 You haven't reoriented yourself yet enough for another bash!
A Dwarf clambers to his feet.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP:  small wounds >
 A Dwarf bravely steps in front of a Githzerai, shielding him from harm!
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Dwarf.
Azar's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
A Githzerai's face turns pale as Jubei slams his head into his face.
Xanan assists you heroically.
Xanan snaps into visibility.
Xanan's fine slash wounds a Dwarf.
Slusk clambers to his feet.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sit TC:few scratches E: A Dwarf sta EP:  few wounds >
 Azar starts casting an offensive spell.
Maworm clambers to his feet.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sta EP:  few wounds >
 You snap into visibility.
[Damage:  9 ] -=[Your fine whip wounds a Dwarf.]=-
[Damage: 10 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 10 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 10 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage: 10 ] -=[Your impressive whip wounds a Dwarf.]=-
[Damage: 11 ] -=[Your impressive slash wounds a Dwarf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage:  9 ] -=[Your fine whip wounds a Dwarf.]=-
A Dwarf deflects your blow and strikes back at YOU!
A Dwarf misses you.
As you tap on the bracer of the whirlwinds an immense rush of vibrating energy flows down your limbs!
Slusk tackles a Dwarf square in the chest knocking the wind out of him!

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 Jubei misses a Githzerai.
A Githzerai parries Jubei's lunge at him.
Jubei snaps into visibility.
Maworm's whip wounds a Dwarf.
A Dwarf blocks Maworm's lunge at him.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 Maworm starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Dwarf.
Azar's iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
Jubei parries a Githzerai's lunge at him.
Jubei dodges a Githzerai's attack.
Jubei dodges a Githzerai's attack.
Jubei snaps into visibility.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 A Dwarf's weak slash grazes Maworm.
A Dwarf misses Maworm.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Azar starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Zukus starts casting a spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Maworm completes his spell...
Maworm utters the word 'judifgz'
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Githzerai.
Azar's spell flows around a Githzerai, leaving him unharmed!
Slusk's impressive slash wounds a Dwarf.
Slusk's pierce wounds a Dwarf.
Slusk's impressive slash wounds a Dwarf.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 A Githzerai attempts to flee.
A Githzerai leaves north.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Xanan snaps into visibility.
Xanan's impressive slash wounds a Dwarf.
Xanan's fine pierce wounds a Dwarf.
Xanan's impressive slash wounds a Dwarf.
A Dwarf blocks Xanan's lunge at him.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Zukus completes his spell...
Zukus utters the words 'yjrr pzar'
A torrent of divine energy flows from Zukus into Slusk's body, and his wounds begin to heal!
Maworm says 'The non-believer must be punished!
Maworm says in goblin 'What once was lost, is now found upon your skull!'
A Dwarf easily blocks Maworm's lunge at him.
A Dwarf easily blocks Maworm's lunge at him.
A Dwarf easily blocks Maworm's lunge at him.
Maworm's whip wounds a Dwarf.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Maworm starts casting an offensive spell.

< 635h/635H 180v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your impressive whip wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
A Dwarf easily blocks your futile lunge at him.
A Dwarf lets out a fearsome ROAR!

[Damage: 16 ] -=[Your impressive slash strikes a Dwarf.]=-
A Dwarf easily blocks your futile lunge at him.
[Damage: 14 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage: 12 ] -=[Your impressive whip wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
A Dwarf lets out a fearsome ROAR!

[Damage: 11 ] -=[Your impressive slash wounds a Dwarf.]=-

< 635h/635H 170v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Zukus starts casting a spell.

< 635h/635H 170v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Maworm dodges a Dwarf's attack.
A Dwarf's fine slash wounds Maworm.
A Dwarf shivers as he hits Maworm.

< 635h/635H 170v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Maworm completes his spell...
Maworm utters the word 'noselacri'

< 635h/635H 170v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Zukus completes his spell...
Zukus utters the words 'yjrr pzar'
A torrent of divine energy flows from Zukus into your body, and your wounds begin to heal!
Jubei leaves north.

< 635h/635H 170v/181V Pos: standing >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Dwarf blocks your futile lunge at him.
A Dwarf easily blocks your futile lunge at him.
You snap into visibility.
[Damage: 11 ] -=[Your slash wounds a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
You miss a Dwarf.
A Dwarf lets out a fearsome ROAR!

[Damage: 14 ] -=[Your impressive slash strikes a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
[Damage: 11 ] -=[Your impressive slash wounds a Dwarf.]=-
Maworm's whip wounds a Dwarf.
Maworm's fine whip wounds a Dwarf.
You slow down unable to stay fully focused on melee.
You snap into visibility.
As a Dwarf avoids your bash, you topple over and fall to the ground.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Xanan snaps into visibility.
Xanan leaps at a Dwarf only to realize he is down already.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Slusk's fine slash wounds a Dwarf.
Slusk's pierce wounds a Dwarf.
Slusk misses a Dwarf.
Maworm starts casting an offensive spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Maworm's skin seems to turn to stone.
Azar completes his spell...
Azar utters the words 'qaffaguzz bragh'
Azar points at a Dwarf.
A Dwarf screams in utter agony as Azar's corrosive blast slams into his body!
Azar's blast of corrosive matter begins to eat through a Dwarf's armor!
Xanan snaps into visibility.
Xanan's fine slash strikes a Dwarf.
Xanan's pierce strikes a Dwarf.
Jubei enters from the north.
Looking panicked, a Dwarf scrambles madly to his feet!

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
 Jubei snaps into visibility.
Jubei tackles a Dwarf square in the chest knocking the wind out of him!

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 Azar starts casting an offensive spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 Zukus starts casting a spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your impressive whip strikes a Dwarf.]=-
A Dwarf blocks your futile lunge at him.
[Damage: 12 ] -=[Your slash strikes a Dwarf.]=-
[Damage: 13 ] -=[Your whip strikes a Dwarf.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Dwarf hard.]=-
[Damage: 14 ] -=[Your impressive whip strikes a Dwarf hard.]=-

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Maworm completes his spell...
Maworm utters the words 'yrawz ghfutz'
Maworm calls down a roaring flamestrike at a Dwarf who starts to melt!

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Azar completes his spell...
Azar utters the words 'qaffaguzz bragh'
Azar points at a Dwarf.
A Dwarf screams in utter agony as Azar's corrosive blast slams into his body!

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Maworm's fine whip strikes a Dwarf very hard.
Maworm's whip seriously wounds a Dwarf.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 A Dwarf's slash grazes Maworm.
A Dwarf misses Maworm.
Maworm starts casting an offensive spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Zukus completes his spell...
Zukus utters the words 'yjrr pzar'
A torrent of divine energy flows from Zukus into Maworm's body, and his wounds begin to heal!
Azar starts casting an offensive spell.

< 635h/635H 160v/181V Pos: sitting >
< T: Maworm TP: sta TC:few scratches E: A Dwarf sit EP:  awful >
 Maworm completes his spell...
Maworm utters the words 'yrawz ghfutz'
Maworm calls down a flamestrike on a Dwarf, who turns into a pile of ash!
A Dwarf's shimmering longsword [superior] melted from the intense heat!
A Dwarf's glowing ruby ring melted from the intense heat!
A Dwarf's glowing faerie ring melted from the intense heat!
A Dwarf's gold-lined mesh fencing mask melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.