<worn on head> the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes> a foggy visor
<worn in ear> a black pearl earring [poor] [54%]
<worn on face> the mask of the plague [poor] [58%]
<worn around neck> a delicate silver chain (magic) (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior] [72%]
<worn on body> A suit of bronze dragonscales [superior]
<worn about body> the paradox cloak [superior] [43%]
<worn about waist> a belt of dangling rat and bat skulls (magic) [87%]
<worn on belt buckle>a small circular shield of blue flames [56%]
<worn on arms> some silken red sleeves [superior] (magic)
<held as shield> the shield of Hope [76%]
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [69%]
<worn on finger> a glowing black ring [86%]
<worn on finger> a ring of twisted gray mist
<primary weapon> the stone mace 'Godsfury' (magic)[194h 40m 3s]
<worn on legs> a pair of chromium dragonscale greaves (magic)
<worn on feet> boots of endurance [superior] [68%]
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of Narggle stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of a sleepy soldier stands here. (minion) (Red Aura)
*A Githzerai (medium) The Resistance stands in mid-air here.(Gold Aura)
*A Human (medium) The Resistance stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Grey Elf (small) The Resistance stands in mid-air here.(Gold Aura)
A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A Githzerai (small) The Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
Om enters from the east.
< 1060h/1060H 262v/266V Pos: standing >
< 1060h/1060H 263v/266V Pos: standing >
A Githzerai sneaks north.
A Grey Elf leaves north.
A Grey Elf leaves north.
An air elemental leaves north.
An air elemental leaves north.
An air elemental leaves north.
A Human leaves north.
A Githzerai leaves north.
The lich of a sleepy soldier leaves north.
The lich of a desert dweller leaves north.
The lich of a desert dweller leaves north.
The lich of Narggle leaves north.
You quickly scan the area.
The lich of Narggle who is close by to your north.
The lich of a desert dweller who is close by to your north.
The lich of a desert dweller who is close by to your north.
The lich of a sleepy soldier who is close by to your north.
A Githzerai who is close by to your north.
A Human who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A seagull who is a brief walk away to your north.
A Githzerai who is not far off to your east.
A Minotaur who is not far off to your east.
Fugly who is not far off to your east.
< 1060h/1060H 264v/266V Pos: standing >
You quickly scan the area.
The lich of Narggle who is close by to your north.
The lich of a desert dweller who is close by to your north.
The lich of a desert dweller who is close by to your north.
The lich of a sleepy soldier who is close by to your north.
A Githzerai who is close by to your north.
A Human who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A Githzerai who is close by to your north.
A drunk sailor who is close by to your north.
A seagull who is a brief walk away to your north.
A Githzerai who is not far off to your east.
A Minotaur who is not far off to your east.
Fugly who is not far off to your east.
< 1060h/1060H 264v/266V Pos: standing >
< 1060h/1060H 265v/266V Pos: standing >
< 1060h/1060H 265v/266V Pos: standing >
< 1060h/1060H 266v/266V Pos: standing >
< 1060h/1060H 266v/266V Pos: standing >
< 1060h/1060H 266v/266V Pos: standing >
< 1060h/1060H 266v/266V Pos: standing >
Azar leaves east.
Naz leaves east.
Furi leaves east.
Solown leaves east.
Yans sneaks east.
Mazin leaves east.
Grotar leaves east.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Om enters from the west.
< 1060h/1060H 265v/266V Pos: standing >
Azar leaves east.
Naz leaves east.
Furi leaves east.
Solown leaves east.
Mazin leaves east.
Grotar leaves east.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Destroyer Icebreaker VICTORY floats here.
The Galleon SuperFly floats here.
The Ketch Poopsloop floats here.
The Destroyer Titanic! floats here.
The Ketch GoofOff floats here.
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A Minotaur (large) The Resistance stands in mid-air here.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Om enters from the west.
< 1060h/1060H 264v/266V Pos: standing >
< 1060h/1060H 264v/266V Pos: standing >
Mazin starts playing a silvery trumpet horn with engraved sigils and singing aloud.
Mazin stutters in his song, and falls silent.
Mazin blushes furiously, his cheeks red with embarrassment.
< 1060h/1060H 264v/266V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your west.
Azar leaves west.
Naz leaves west.
Furi leaves west.
Solown leaves west.
Mazin leaves west.
Grotar leaves west.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A Minotaur (large) The Resistance stands in mid-air here.(Gold Aura)
Om enters from the east.
< 1060h/1060H 265v/266V Pos: standing >
Azar leaves west.
Naz leaves west.
Furi leaves west.
Solown leaves west.
Mazin leaves west.
Grotar leaves west.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Om enters from the east.
< 1060h/1060H 264v/266V Pos: standing >
Azar leaves north.
Naz leaves north.
Furi leaves north.
Solown leaves north.
Yans sneaks north.
Mazin leaves north.
Grotar leaves north.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A Githzerai (medium) The Resistance stands in mid-air here.(Gold Aura)
*A Human (medium) The Resistance stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Grey Elf (small) The Resistance stands in mid-air here.(Gold Aura)
A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A Githzerai (small) The Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
The lich of a sleepy soldier stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of Narggle stands here. (minion) (Red Aura)
A drunk sailor stands in mid-air here.(Red Aura)
Om enters from the south.
< 1060h/1060H 263v/266V Pos: standing >
Grotar snaps into visibility.
Azar leaves north.
Naz leaves north.
Furi leaves north.
Solown leaves north.
Yans sneaks north.
Mazin leaves north.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Om enters from the south.
< 1060h/1060H 262v/266V Pos: standing >
< 1060h/1060H 262v/266V Pos: standing >
Azar leaves south.
Naz leaves south.
Furi leaves south.
Solown leaves south.
Yans sneaks south.
Mazin leaves south.
You follow Solown.
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Beach
</map>
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Mazin Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Yans ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Solown ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Furi ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Naz Spawn *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*A Githzerai (medium) The Resistance stands in mid-air here.(Gold Aura)
*A Human (medium) The Resistance stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Grey Elf (small) The Resistance stands in mid-air here.(Gold Aura)
A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A Githzerai (small) The Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
The lich of a sleepy soldier stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of a desert dweller stands here. (minion) (Red Aura)
The lich of Narggle stands here. (minion) (Red Aura)
A drunk sailor stands in mid-air here.(Red Aura)
Om enters from the north.
Om grasps his totem tightly, and begins communing with the spirits.
Om starts casting a spell.
Om snaps into visibility.
< 1060h/1060H 262v/266V Pos: standing >
A Grey Elf starts casting a spell.
< 1060h/1060H 262v/266V Pos: standing >
A Githzerai snaps into visibility.
Naz fills with BLooDLuST and makes a ferocious leap at a Githzerai!
Naz knocks a Githzerai down with a mighty blow!
< 1060h/1060H 263v/266V Pos: standing >
Naz misses a Githzerai.
Naz's feeble bludgeon grazes a Githzerai.
A Githzerai gives an order to his followers.
The lich of a sleepy soldier starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell.
The lich of Narggle starts casting an offensive spell.
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 1060h/1060H 263v/266V Pos: standing >
Yans starts casting an offensive spell.
Yans snaps into visibility.
< 1060h/1060H 264v/266V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'uwsfazze uizuguburuhl'
A Grey Elf slowly fades out of existence.
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Om completes his spell...
Om utters the words 'abrauztg gpahhzfuio uqzbarr'
Om points at a Githzerai.
Om's spell flows around a Githzerai, leaving it unharmed!
Solown starts casting an offensive spell.
Solown snaps into visibility.
< 1060h/1060H 264v/266V Pos: standing >
A Human starts to chant in a deep voice.
A Human snaps into visibility.
Om snaps into visibility.
A Human touches Om with his vibrating palm, sending him into spasms of agony.
< 1060h/1060H 265v/266V Pos: standing >
The lich of a sleepy soldier completes its spell...
The lich of a sleepy soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of a sleepy soldier's fist beats the life out of Om, blood pours from his body!
The lich of a desert dweller completes its spell...
The lich of a desert dweller utters the words 'buoblg qrunsoqpze yugh'
The lich of a desert dweller's fist beats the life out of Om, blood pours from his body!
The lich of a desert dweller completes its spell...
The lich of a desert dweller utters the words 'buoblg qrunsoqpze yugh'
The lich of a desert dweller's fist beats the life out of Om, blood pours from his body!
A Human snaps into visibility.
A Human's punch grazes Om.
A Human's punch wounds Om.
A Human's decent punch grazes Om.
A Human pokes Om really hard, making you wince.
A Human's punch grazes Om.
< 1060h/1060H 265v/266V Pos: standing >
You start chanting...
< 1060h/1060H 266v/266V Pos: standing >
Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
Yans's spell flows around a Githzerai, leaving it unharmed!
Om misses a Human.
Om misses a Human.
Om snaps into visibility.
A Human snaps into visibility.
< 1060h/1060H 266v/266V Pos: standing >
Solown completes his spell...
Solown utters the words 'efzae xazz'
A dark, freezing cold wave sent by Solown slowly covers a Grey Elf making him choke and freeze.
You complete your spell...
[Damage: 64 ] You send a Githzerai reeling with your word of power.
[Damage: 43 ] You send a Human reeling with your word of power.
An air elemental snaps into visibility.
[Damage: 86 ] You send an air elemental reeling with your word of power.
Your spell flows around an air elemental, leaving it unharmed!
An air elemental snaps into visibility.
An air elemental snaps into visibility.
[Damage: 86 ] You send an air elemental reeling with your word of power.
[Damage: 43 ] You send a Grey Elf reeling with your word of power.
[Damage: 43 ] You send a Grey Elf reeling with your word of power.
[Damage: 64 ] You send a Githzerai reeling with your word of power.
The lich of a sleepy soldier is not good enough to be affected!
The lich of a desert dweller is not good enough to be affected!
The lich of a desert dweller is not good enough to be affected!
The lich of Narggle is not good enough to be affected!
A drunk sailor is not good enough to be affected!
< 1060h/1060H 266v/266V Pos: standing >
The lich of Narggle completes its spell...
The lich of Narggle utters the words 'buoblg qrunsoqpze yugh'
Om snaps into visibility.
The lich of Narggle's fist beats the life out of Om, blood pours from his body!
Solown snaps into visibility.
A dark blue, bitterly icy wave flows over a Grey Elf.
Om starts casting an offensive spell.
< 1060h/1060H 266v/266V Pos: standing >
< 1060h/1060H 266v/266V Pos: standing >
Yans starts casting an offensive spell.
Yans snaps into visibility.
< 1060h/1060H 266v/266V Pos: standing >
You start chanting...
< 1060h/1060H 266v/266V Pos: standing >
Om snaps into visibility.
You complete your spell...
[Damage: 64 ] You send a Githzerai reeling with your word of power.
A Human snaps into visibility.
[Damage: 43 ] You send a Human reeling with your word of power.
Your spell flows around an air elemental, leaving it unharmed!
An air elemental snaps into visibility.
[Damage: 86 ] You send an air elemental reeling with your word of power.
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 43 ] You send a Grey Elf reeling with your word of power.
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 64 ] You send a Githzerai reeling with your word of power.
The lich of a sleepy soldier is not good enough to be affected!
The lich of a desert dweller is not good enough to be affected!
The lich of a desert dweller is not good enough to be affected!
The lich of Narggle is not good enough to be affected!
A drunk sailor is not good enough to be affected!
< 1060h/1060H 266v/266V Pos: standing >
Yans snaps into visibility.
Electrical arcs continue to blacken and pincushion a Githzerai.
An air elemental snaps into visibility.
An air elemental's crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental's feeble crush grazes you.
An air elemental misses you.
An air elemental misses you.
You block an air elemental's lunge at you.
An air elemental misses you.
An air elemental misses you.
< 1057h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
Yans snaps into visibility.
Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai is engulfed by a shower of arcing electricity sent by Yans.
A Grey Elf starts casting a spell.
< 1057h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
Om completes his spell...
Om utters the words 'abrauztg gpahhzfuio uqzbarr'
Om points at a Githzerai.
Om's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Solown starts casting an offensive spell.
Solown snaps into visibility.
< 1057h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
A Githzerai gives an order to his followers.
The lich of a sleepy soldier starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell.
The lich of a desert dweller starts casting an offensive spell.
The lich of Narggle starts casting an offensive spell.
You start chanting...
Mazin starts playing a silvery trumpet horn with engraved sigils and singing aloud.
Mazin stutters in his song, and falls silent.
Mazin blushes furiously, his cheeks red with embarrassment.
< 1057h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
An air elemental's crush grazes you.
An air elemental's feeble crush grazes you.
You block an air elemental's lunge at you.
An air elemental's feeble crush grazes you.
Furi snaps into visibility.
A Githzerai avoids being bashed by Furi, who loses his balance and falls.
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'hzrzsafh'
A Grey Elf slowly fades out of existence.
Yans starts casting an offensive spell.
Yans snaps into visibility.
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: small wounds >
A Human snaps into visibility.
Om snaps into visibility.
A Human pokes Om really hard, making you wince.
Om dodges a Human's attack.
A Human pokes Om really hard, making you wince.
A Human's punch wounds Om.
The aura of displacement around a Githzerai absorbs most of the assault!
Naz's feeble bludgeon grazes a Githzerai.
Naz's weak bludgeon wounds a Githzerai.
Naz's mace of the earth summons the power of the earth and rock at a Githzerai.
Naz causes an EARTHQUAKE!
Om staggers slightly but manages to keep his balance.
You stagger, but manage to keep your balance!
Mazin staggers and falls to his knees!
Yans seems unaffected by the quake.
Solown staggers slightly but manages to keep his balance.
Azar staggers slightly but manages to keep his balance.
Grotar staggers slightly but manages to keep his balance.
A Githzerai seems unaffected by the quake.
A Human staggers and almost falls!
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
A Grey Elf staggers and almost falls!
A Githzerai staggers and almost falls!
The lich of a sleepy soldier staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of Narggle staggers and almost falls!
A drunk sailor staggers and almost falls!
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes a Githzerai.
A rain of earth and stone crushes a Human.
Naz's spell flows around an air elemental, leaving it unharmed!
A rain of earth and stone crushes an air elemental.
A rain of earth and stone crushes an air elemental.
A rain of earth and stone crushes the lich of a sleepy soldier.
Naz's spell flows around the lich of a desert dweller, leaving it unharmed!
A rain of earth and stone crushes the lich of a desert dweller.
A rain of earth and stone crushes the lich of Narggle.
A rain of earth and stone crushes a drunk sailor.
Naz causes an EARTHQUAKE!
Om staggers slightly but manages to keep his balance.
You stagger, but manage to keep your balance!
Yans seems unaffected by the quake.
Solown staggers slightly but manages to keep his balance.
Azar staggers slightly but manages to keep his balance.
Grotar staggers slightly but manages to keep his balance.
A Githzerai seems unaffected by the quake.
A Human staggers and almost falls!
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
A Grey Elf crashes to the ground!
A Githzerai staggers and almost falls!
The lich of a sleepy soldier staggers and almost falls!
The lich of a desert dweller staggers and almost falls!
The lich of a desert dweller crashes to the ground!
The lich of Narggle staggers and almost falls!
A drunk sailor staggers and almost falls!
Looking panicked, a Githzerai scrambles madly to its feet!
A Human settles to his knees.
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: nasty wounds >
Solown snaps into visibility.
The lich of a sleepy soldier completes its spell...
The lich of a sleepy soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of a sleepy soldier's fist beats the life out of Om, blood pours from his body!
The lich of Narggle completes its spell...
The lich of Narggle utters the words 'buoblg qrunsoqpze yugh'
The lich of Narggle's fist beats the life out of Om, blood pours from his body!
A drunk sailor misses Naz.
Naz dodges a drunk sailor's attack.
A drunk sailor whacks Naz in the side with a sound kick.
A Human snaps into visibility.
A Human's leap knocks into Om, sending him slightly off balance...
Grotar leaps at a Grey Elf only to realize he is down already.
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: nasty wounds >
Yans's spell flows around a Githzerai, leaving it unharmed!
The lich of a desert dweller continues preparing its spell from the ground...
Casting: full heal **
A Grey Elf clambers to his feet.
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: nasty wounds >
Yans's spell flows around a Githzerai, leaving it unharmed!
< 1054h/1060H 266v/266V Pos: standing >
< T: Szar TP: sta TC:few scratches E: air sta EP: nasty wounds >
Yans snaps into visibility.
Yans completes his spell...
Yans utters the words 'zrzqhfuqar znzjudihuai'
A Githzerai twitches and jerks violently to death from Yans's shower of arcing electricity!
A Githzerai's charm made of dwarf bone exploded spreading charges of electrical energy!
A Githzerai's belt of dangling rat and bat skulls exploded spreading charges of electrical energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.