<worn as a badge> a wisp of living wind of regeneration
<worn on head> the masters helm (glowing)
<worn on eyes> the eyes of a basilisk
<worn in ear> a sapphire earring (magic) (glowing)
<worn in ear> an ashen dragonscale stud
<worn on face> the mask of bloodlust of regeneration (glowing)
<worn around neck> a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck> a cloak secured by a celtic knot broach [superior] (magic)
<worn on body> a high priest robe of Xlorkortor [poor]
<worn about body> a beautiful crystal bodycloak from Plane of Air
<worn on tail> a braid of war beads (magic)
<worn about waist> a well-crafted adamantium girth
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt> a tome of wizardry
<attached to belt> a shade tiger claw
<worn on arms> some brutal ruby sleeves
<worn around wrist> a magical time-keeping device
<worn around wrist> a skin-wrapped steel bracer from Ruined Temple of Tezcatlipoca
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger> a glowing black ring [poor]
<worn on finger> a bone band (magic) (humming)
<held> a small astrolabe made from mithril [superior]
<held> a ball of yellow mist
<worn on legs> a pleated red and blue kilt [87%]
<worn on feet> a pair of mushroom stalk boots
< 649h/649H 68v/128V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
A Dwarf leaves west.
< 649h/649H 68v/128V Pos: standing >
You are carrying: (0/11)
Nothing.
< 649h/649H 68v/128V Pos: standing >
You stop using a large leather backpack.
< 649h/649H 69v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.
< 649h/649H 70v/128V Pos: standing >
< 649h/649H 70v/128V Pos: standing >
You start chanting...
< 649h/649H 71v/128V Pos: standing >
Casting: wall of bones *
< 649h/649H 73v/128V Pos: standing >
Casting: wall of bones
< 649h/649H 74v/128V Pos: standing >
You complete your spell...
< 649h/649H 74v/128V Pos: standing >
Autosaving...
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 76v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.
< 649h/649H 76v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 78v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 649h/649H 77v/128V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 649h/649H 77v/128V Pos: standing >
You start chanting...
< 649h/649H 79v/128V Pos: standing >
Casting: wall of bones *
< 649h/649H 80v/128V Pos: standing >
Casting: wall of bones
< 649h/649H 81v/128V Pos: standing >
You complete your spell...
< 649h/649H 82v/128V Pos: standing >
< 649h/649H 84v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
< 649h/649H 85v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.
< 649h/649H 86v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
< 649h/649H 86v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 649h/649H 86v/128V Pos: standing >
You sit down and relax.
< 649h/649H 86v/128V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
1 - raise lich
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 1 - haste
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - raise wraith
( 6th circle) 1 - cone of cold
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
4 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 3 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
9 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 8th) detect invisibility
12 seconds: ( 7th) wall of bones
18 seconds: ( 7th) wall of bones
You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.
< 649h/649H 87v/128V Pos: sitting >
A Dense Forest
Obvious exits: -N -W
< 649h/649H 88v/128V Pos: sitting >
You start meditating...
< 649h/649H 88v/128V Pos: sitting >
You have finished memorizing detect invisibility.
< 649h/649H 97v/128V Pos: sitting >
You have finished memorizing wall of bones.
< 649h/649H 106v/128V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.
< 649h/649H 115v/128V Pos: sitting >
You clamber to your feet.
< 649h/649H 117v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 649h/649H 118v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
< 649h/649H 117v/128V Pos: standing >
< 649h/649H 119v/128V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
A Dwarf (medium) The Resistance stands, floating here.
< 649h/649H 118v/128V Pos: standing >
A Dwarf leaves west.
< 649h/649H 120v/128V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 649h/649H 121v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A Dwarf (medium) The Resistance stands, floating here.
< 649h/649H 120v/128V Pos: standing >
You failed.
< 649h/649H 122v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 649h/649H 122v/128V Pos: standing >
Looks like an exit.
< 649h/649H 123v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 122v/128V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/649H 123v/128V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
< 649h/649H 122v/128V Pos: standing >
< 649h/649H 125v/128V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/649H 125v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
< 649h/649H 126v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 125v/128V Pos: standing >
< 649h/649H 128v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 128v/128V Pos: standing >
You find a Dwarf lurking here!
< 649h/649H 128v/128V Pos: standing >
A Dwarf leaves east.
< 649h/649H 128v/128V Pos: standing >
< 649h/649H 128v/128V Pos: standing >
< 649h/649H 128v/128V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.
< 649h/649H 127v/128V Pos: standing >
You failed.
< 649h/649H 127v/128V Pos: standing >
Pardon?
< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.
< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.
< 649h/649H 127v/128V Pos: standing >
< 649h/649H 127v/128V Pos: standing >
A Dwarf leaves west.
< 649h/649H 127v/128V Pos: standing >
< 649h/649H 127v/128V Pos: standing >
< 649h/649H 127v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.
< 649h/649H 127v/128V Pos: standing >
< 649h/649H 127v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 126v/128V Pos: standing >
You failed.
< 649h/649H 126v/128V Pos: standing >
< 649h/649H 126v/128V Pos: standing >
< 649h/649H 126v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 126v/128V Pos: standing >
Get what?
< 649h/649H 127v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.
< 649h/649H 127v/128V Pos: standing >
You find a Dwarf lurking here!
< 649h/649H 127v/128V Pos: standing >
You start chanting...
< 649h/649H 128v/128V Pos: standing >
You complete your spell...
[Damage: 83 ] You drain a Dwarf of some of his energy.
< 713h/649H 128v/128V Pos: standing >
A Dwarf leaves south.
< 713h/649H 128v/128V Pos: standing >
You failed.
< 713h/649H 128v/128V Pos: standing >
You failed.
< 713h/649H 128v/128V Pos: standing >
< 713h/649H 128v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium) The Resistance stands, floating here.
A Dwarf leaves west.
< 713h/649H 127v/128V Pos: standing >
Slay whom?
< 713h/649H 127v/128V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
A Dwarf (medium) The Resistance stands, floating here.
< 713h/649H 126v/128V Pos: standing >
< 713h/649H 126v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a wall of bones...
A Dwarf tries to flee, but can't make it out of here!
< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You attack a Dwarf. [0 hits]
< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 713h/649H 127v/128V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 713h/649H 127v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium) The Resistance stands, floating here.
< 713h/649H 126v/128V Pos: standing >
Slay whom?
< 713h/649H 127v/128V Pos: standing >
A Dense Forest
Obvious exits: -N -W
You sense a lifeform nearby.
< 713h/649H 127v/128V Pos: standing >
You find a Dwarf lurking here!
< 713h/649H 128v/128V Pos: standing >
You start chanting...
< 712h/649H 128v/128V Pos: standing >
You complete your spell...
[Damage: 34 ] You enervate a Dwarf, draining him of some of his energy.
< 713h/649H 138v/128V Pos: standing >
You start chanting...
< 713h/649H 138v/128V Pos: standing >
You complete your spell...
[Damage: 15 ] You enervate a Dwarf, draining him of some of his energy.
< 713h/649H 148v/128V Pos: standing >
You start chanting...
< 713h/649H 148v/128V Pos: standing >
You complete your spell...
[Damage: 35 ] You enervate a Dwarf, draining him of some of his energy.
They're already affected by enervation - you only prolong and enhance the suffering!
A Dwarf attacks you. [0 hits]
< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You start chanting...
< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 17 ] You enervate a Dwarf, draining him of some of his energy.
< 713h/649H 168v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You attack a Dwarf. [0 hits]
You start chanting...
A Dwarf attempts to flee.
A Dwarf leaves west.
< 713h/649H 168v/128V Pos: standing >
You abort your spell before it's done!
A Dwarf enters from the west.
< 713h/649H 168v/128V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 712h/649H 168v/128V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
< 712h/649H 167v/128V Pos: standing >
Slay whom?
< 712h/649H 167v/128V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium) The Resistance stands, floating here.
A Dwarf leaves north.
< 712h/649H 166v/128V Pos: standing >
Slay whom?
< 712h/649H 166v/128V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
< 712h/649H 165v/128V Pos: standing >
The door seems to be closed.
< 712h/649H 165v/128V Pos: standing >
A Dwarf enters from the east.
< 712h/649H 165v/128V Pos: standing >
< 712h/649H 165v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf leaves east.
< 712h/649H 165v/128V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.
< 712h/649H 164v/128V Pos: standing >
Oof! You bump into a wall of bones...
< 712h/649H 164v/128V Pos: standing >
Slay whom?
< 712h/649H 164v/128V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 712h/649H 164v/128V Pos: standing >
Oof! You bump into a wall of bones...
< 712h/649H 164v/128V Pos: standing >
Slay whom?
< 712h/649H 164v/128V Pos: standing >
You don't find anything you didn't see before.
< 712h/649H 164v/128V Pos: standing >
You start chanting...
< 711h/649H 164v/128V Pos: standing >
Casting: wall of bones *
< 711h/649H 164v/128V Pos: standing >
Casting: wall of bones
< 711h/649H 164v/128V Pos: standing >
You complete your spell...
< 711h/649H 128v/128V Pos: standing >
You feel less vitalized.
< 471h/409H 128v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.
< 471h/409H 128v/128V Pos: standing >
You sit down and relax.
< 471h/409H 128v/128V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
1 - raise lich
1 - blackmantle
( 9th circle) 2 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 1 - cone of cold
2 - vitalize undead
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
4 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 3 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
9 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 9th) energy drain
12 seconds: ( 6th) enervation
17 seconds: ( 6th) enervation
23 seconds: ( 6th) enervation
28 seconds: ( 6th) enervation
34 seconds: ( 7th) wall of bones
You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.
< 471h/409H 128v/128V Pos: sitting >
You start meditating...
< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...
< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...
< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...
< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...
< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...
< 471h/409H 128v/128V Pos: sitting >
You have finished memorizing energy drain.
< 471h/409H 128v/128V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 471h/409H 128v/128V Pos: standing >
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You attack a Dwarf. [0 hits]
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attacks you. [2 hits]
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You start chanting...
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Casting: energy drain
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 83 ] You drain a Dwarf of some of his energy.
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You attack a Dwarf. [0 hits]
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Looks like an exit.
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
<group>
</group>
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You do not see that here.
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
A Dwarf attacks you. [0 hits]
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You start chanting...
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
Casting: energy drain
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 88 ] You drain a Dwarf of some of his energy.
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You attack a Dwarf. [0 hits]
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You start chanting...
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You complete your spell...
[Damage: 85 ] You drain a Dwarf of some of his energy.
OUCH! a Dwarf suddenly appears behind you and makes a slashing motion at your throat!
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf attacks you. [1 hits]
< 467h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You don't have that spell memorized.
< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You don't have that spell memorized.
< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You see nothing special about him.
This Dwarf looks pretty hurt.
He's medium in size.
He is in the front rank.
He is encased in killing ice!
<worn on head> a tarnished bark helm from Caves of Mt. Skelenak
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a green Cimmerian earring
<worn on face> a steel soldiers mask
<worn on body> some robes of sand weaving (magic)
<worn about body> a sinister cloak
<worn as quiver> a soldiers quiver
<worn about waist> a soldiers belt
<worn on arms> some spiked leather vambraces
<worn around wrist> a blue Cimmerian bracelet
<worn around wrist> some iron-plated bracers
<worn on hands> the claws of the ruiner
<worn on finger> a ring of shadows (magic)
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon> a Vistani dagger [superior] (magic)
<secondary weapon> a barbed dagger (glowing)
<worn on feet> a pair of dark ostriche-hide boots
< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You attack a Dwarf. [0 hits]
< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You start chanting...
< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
Your wound gushes blood all over the surrounding area.
Casting: negative concussion blast
< 464h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You complete your spell...
[Damage: 82 ] Your concussion blast rips into a Dwarf, shattering his soul!
< 464h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: awful >
A Dwarf attacks you. [2 hits]
< 462h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: awful >
You attack a Dwarf. [0 hits]
You start chanting...
< 462h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: awful >
You complete your spell...
[Damage: 34 ] Your blast shatters a Dwarf into a million pieces!
A Dwarf's claws of the ruiner was disintegrated by the negative energy!
A Dwarf's steel soldiers mask was disintegrated by the negative energy!
A Dwarf's soldiers quiver was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You raise a level!