The death of [42 Assassin] Tzu The Resistance (Dwarf)

in Along a Game Trail

from the perspective of [49 Necrolyte] Pwcca *-* Bloodlust *-* (Kobold)

<worn as a badge>    a wisp of living wind of regeneration
<worn on head>       the masters helm (glowing)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a sapphire earring (magic) (glowing)
<worn in ear>        an ashen dragonscale stud
<worn on face>       the mask of bloodlust of regeneration (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a cloak secured by a celtic knot broach [superior] (magic)
<worn on body>       a high priest robe of Xlorkortor [poor]
<worn about body>    a beautiful crystal bodycloak from Plane of Air
<worn on tail>       a braid of war beads (magic)
<worn about waist>   a well-crafted adamantium girth
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt>   a tome of wizardry
<attached to belt>   a shade tiger claw
<worn on arms>       some brutal ruby sleeves
<worn around wrist>  a magical time-keeping device
<worn around wrist>  a skin-wrapped steel bracer from Ruined Temple of Tezcatlipoca
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a glowing black ring [poor]
<worn on finger>     a bone band (magic) (humming)
<held>               a small astrolabe made from mithril [superior]
<held>               a ball of yellow mist
<worn on legs>       a pleated red and blue kilt [87%]
<worn on feet>       a pair of mushroom stalk boots


< 649h/649H 68v/128V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
A Dwarf leaves west.

< 649h/649H 68v/128V Pos: standing >
You are carrying: (0/11)
Nothing.

< 649h/649H 68v/128V Pos: standing >
You stop using a large leather backpack.

< 649h/649H 69v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 649h/649H 70v/128V Pos: standing >

< 649h/649H 70v/128V Pos: standing >
You start chanting...

< 649h/649H 71v/128V Pos: standing >
Casting: wall of bones *

< 649h/649H 73v/128V Pos: standing >
Casting: wall of bones 

< 649h/649H 74v/128V Pos: standing >
You complete your spell...

< 649h/649H 74v/128V Pos: standing >
Autosaving...

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 76v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 649h/649H 76v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 78v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 649h/649H 77v/128V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 649h/649H 77v/128V Pos: standing >
You start chanting...

< 649h/649H 79v/128V Pos: standing >
Casting: wall of bones *

< 649h/649H 80v/128V Pos: standing >
Casting: wall of bones 

< 649h/649H 81v/128V Pos: standing >
You complete your spell...

< 649h/649H 82v/128V Pos: standing >

< 649h/649H 84v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)

< 649h/649H 85v/128V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 649h/649H 86v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)

< 649h/649H 86v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 649h/649H 86v/128V Pos: standing >
You sit down and relax.

< 649h/649H 86v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  1 - cone of cold
               2 - vitalize undead
               4 - enervation
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) detect invisibility
   12 seconds:  ( 7th) wall of bones
   18 seconds:  ( 7th) wall of bones

You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.

< 649h/649H 87v/128V Pos: sitting >
A Dense Forest
Obvious exits: -N -W

< 649h/649H 88v/128V Pos: sitting >
You start meditating...

< 649h/649H 88v/128V Pos: sitting >
You have finished memorizing detect invisibility.

< 649h/649H 97v/128V Pos: sitting >
You have finished memorizing wall of bones.

< 649h/649H 106v/128V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.

< 649h/649H 115v/128V Pos: sitting >
You clamber to your feet.

< 649h/649H 117v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/649H 118v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 649h/649H 117v/128V Pos: standing >

< 649h/649H 119v/128V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
A Dwarf (medium)  The Resistance stands, floating here.

< 649h/649H 118v/128V Pos: standing >
A Dwarf leaves west.

< 649h/649H 120v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 649h/649H 121v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A Dwarf (medium)  The Resistance stands, floating here.

< 649h/649H 120v/128V Pos: standing >
You failed.

< 649h/649H 122v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 649h/649H 122v/128V Pos: standing >
Looks like an exit.

< 649h/649H 123v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 122v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 649h/649H 123v/128V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)

< 649h/649H 122v/128V Pos: standing >

< 649h/649H 125v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 649h/649H 125v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)

< 649h/649H 126v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 125v/128V Pos: standing >

< 649h/649H 128v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 128v/128V Pos: standing >
You find a Dwarf lurking here!

< 649h/649H 128v/128V Pos: standing >
A Dwarf leaves east.

< 649h/649H 128v/128V Pos: standing >

< 649h/649H 128v/128V Pos: standing >

< 649h/649H 128v/128V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.

< 649h/649H 127v/128V Pos: standing >
You failed.

< 649h/649H 127v/128V Pos: standing >
Pardon?

< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.

< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.

< 649h/649H 127v/128V Pos: standing >

< 649h/649H 127v/128V Pos: standing >
A Dwarf leaves west.

< 649h/649H 127v/128V Pos: standing >

< 649h/649H 127v/128V Pos: standing >

< 649h/649H 127v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)

< 649h/649H 127v/128V Pos: standing >
You don't find anything you didn't see before.

< 649h/649H 127v/128V Pos: standing >

< 649h/649H 127v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 126v/128V Pos: standing >
You failed.

< 649h/649H 126v/128V Pos: standing >

< 649h/649H 126v/128V Pos: standing >

< 649h/649H 126v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 126v/128V Pos: standing >
Get what?

< 649h/649H 127v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
You sense a lifeform nearby.

< 649h/649H 127v/128V Pos: standing >
You find a Dwarf lurking here!

< 649h/649H 127v/128V Pos: standing >
You start chanting...

< 649h/649H 128v/128V Pos: standing >
You complete your spell...
[Damage: 83 ] You drain a Dwarf of some of his energy.

< 713h/649H 128v/128V Pos: standing >
A Dwarf leaves south.

< 713h/649H 128v/128V Pos: standing >
You failed.

< 713h/649H 128v/128V Pos: standing >
You failed.

< 713h/649H 128v/128V Pos: standing >

< 713h/649H 128v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium)  The Resistance stands, floating here.
A Dwarf leaves west.

< 713h/649H 127v/128V Pos: standing >
Slay whom?

< 713h/649H 127v/128V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
A Dwarf (medium)  The Resistance stands, floating here.

< 713h/649H 126v/128V Pos: standing >

< 713h/649H 126v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
Oof! a Dwarf bumps into a wall of bones...
A Dwarf tries to flee, but can't make it out of here!

< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 You attack a Dwarf. [0 hits]

< 713h/649H 127v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 713h/649H 127v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 713h/649H 127v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium)  The Resistance stands, floating here.

< 713h/649H 126v/128V Pos: standing >
Slay whom?

< 713h/649H 127v/128V Pos: standing >
A Dense Forest
Obvious exits: -N -W
You sense a lifeform nearby.

< 713h/649H 127v/128V Pos: standing >
You find a Dwarf lurking here!

< 713h/649H 128v/128V Pos: standing >
You start chanting...

< 712h/649H 128v/128V Pos: standing >
You complete your spell...
[Damage: 34 ] You enervate a Dwarf, draining him of some of his energy.

< 713h/649H 138v/128V Pos: standing >
You start chanting...

< 713h/649H 138v/128V Pos: standing >
You complete your spell...
[Damage: 15 ] You enervate a Dwarf, draining him of some of his energy.

< 713h/649H 148v/128V Pos: standing >
You start chanting...

< 713h/649H 148v/128V Pos: standing >
You complete your spell...
[Damage: 35 ] You enervate a Dwarf, draining him of some of his energy.
They're already affected by enervation - you only prolong and enhance the suffering!
A Dwarf attacks you. [0 hits]

< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...

< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 713h/649H 158v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
[Damage: 17 ] You enervate a Dwarf, draining him of some of his energy.

< 713h/649H 168v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You attack a Dwarf. [0 hits]
You start chanting...
A Dwarf attempts to flee.
A Dwarf leaves west.

< 713h/649H 168v/128V Pos: standing >
You abort your spell before it's done!
A Dwarf enters from the west.

< 713h/649H 168v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 712h/649H 168v/128V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)

< 712h/649H 167v/128V Pos: standing >
Slay whom?

< 712h/649H 167v/128V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Dwarf (medium)  The Resistance stands, floating here.
A Dwarf leaves north.

< 712h/649H 166v/128V Pos: standing >
Slay whom?

< 712h/649H 166v/128V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 712h/649H 165v/128V Pos: standing >
The door seems to be closed.

< 712h/649H 165v/128V Pos: standing >
A Dwarf enters from the east.

< 712h/649H 165v/128V Pos: standing >

< 712h/649H 165v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 712h/649H 165v/128V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.

< 712h/649H 164v/128V Pos: standing >
Oof! You bump into a wall of bones...

< 712h/649H 164v/128V Pos: standing >
Slay whom?

< 712h/649H 164v/128V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 712h/649H 164v/128V Pos: standing >
Oof! You bump into a wall of bones...

< 712h/649H 164v/128V Pos: standing >
Slay whom?

< 712h/649H 164v/128V Pos: standing >
You don't find anything you didn't see before.

< 712h/649H 164v/128V Pos: standing >
You start chanting...

< 711h/649H 164v/128V Pos: standing >
Casting: wall of bones *

< 711h/649H 164v/128V Pos: standing >
Casting: wall of bones 

< 711h/649H 164v/128V Pos: standing >
You complete your spell...

< 711h/649H 128v/128V Pos: standing >
You feel less vitalized.

< 471h/409H 128v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
A large wall of bones is here to the west. (magic)
A large wall of bones is here to the east. (magic)
You sense a lifeform nearby.

< 471h/409H 128v/128V Pos: standing >
You sit down and relax.

< 471h/409H 128v/128V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate
               1 - raise lich
               1 - blackmantle
( 9th circle)  2 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               1 - haste
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  1 - cone of cold
               2 - vitalize undead
( 5th circle)  3 - teleport
               4 - heal undead
( 4th circle)  1 - strength
               2 - wither
               4 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - detect magic
               9 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) energy drain
   12 seconds:  ( 6th) enervation
   17 seconds:  ( 6th) enervation
   23 seconds:  ( 6th) enervation
   28 seconds:  ( 6th) enervation
   34 seconds:  ( 7th) wall of bones

You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.

< 471h/409H 128v/128V Pos: sitting >
You start meditating...

< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...

< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...

< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...

< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...

< 471h/409H 128v/128V Pos: sitting >
Oof! a Dwarf bumps into a wall of bones...

< 471h/409H 128v/128V Pos: sitting >
You have finished memorizing energy drain.

< 471h/409H 128v/128V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 471h/409H 128v/128V Pos: standing >

< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 
< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You attack a Dwarf. [0 hits]

< 470h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attacks you. [2 hits]

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Casting: energy drain 

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
[Damage: 83 ] You drain a Dwarf of some of his energy.

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You attack a Dwarf. [0 hits]

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Looks like an exit.

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 <group>
</group>

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You do not see that here.

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 A Dwarf attacks you. [0 hits]

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 
< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 Casting: energy drain 

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
[Damage: 88 ] You drain a Dwarf of some of his energy.

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You attack a Dwarf. [0 hits]

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You start chanting...

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 85 ] You drain a Dwarf of some of his energy.
OUCH! a Dwarf suddenly appears behind you and makes a slashing motion at your throat!

< 468h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf attacks you. [1 hits]

< 467h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You don't have that spell memorized.

< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You don't have that spell memorized.

< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You see nothing special about him.
This Dwarf looks pretty hurt.
He's medium in size.
He is in the front rank.
He is encased in killing ice!

<worn on head>       a tarnished bark helm from Caves of Mt. Skelenak
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a green Cimmerian earring
<worn on face>       a steel soldiers mask
<worn on body>       some robes of sand weaving (magic)
<worn about body>    a sinister cloak
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt
<worn on arms>       some spiked leather vambraces
<worn around wrist>  a blue Cimmerian bracelet
<worn around wrist>  some iron-plated bracers
<worn on hands>      the claws of the ruiner
<worn on finger>     a ring of shadows (magic)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon>     a Vistani dagger [superior] (magic)
<secondary weapon>   a barbed dagger (glowing)
<worn on feet>       a pair of dark ostriche-hide boots

< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You attack a Dwarf. [0 hits]

< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 466h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Your wound gushes blood all over the surrounding area.
Casting: negative concussion blast 

< 464h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 82 ] Your concussion blast rips into a Dwarf, shattering his soul!

< 464h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf attacks you. [2 hits]

< 462h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You attack a Dwarf. [0 hits]
You start chanting...

< 462h/409H 128v/128V Pos: standing >
< T: Pwcca TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You complete your spell...
[Damage: 34 ] Your blast shatters a Dwarf into a million pieces!
A Dwarf's claws of the ruiner was disintegrated by the negative energy!
A Dwarf's steel soldiers mask was disintegrated by the negative energy!
A Dwarf's soldiers quiver was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You raise a level!