The death of [42 Assassin] Tzu The Resistance (Dwarf)

in Along a Game Trail

from the perspective of [42 Assassin] Tzu The Resistance (Dwarf)

<worn on head>       a tarnished bark helm from Caves of Mt. Skelenak
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a green Cimmerian earring
<worn on body>       some robes of sand weaving
<worn about body>    a sinister cloak
<worn about waist>   a soldiers belt
<worn on arms>       some spiked leather vambraces
<worn around wrist>  a blue Cimmerian bracelet
<worn around wrist>  some iron-plated bracers
<worn on finger>     a ring of shadows
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a Vistani dagger [superior]
<secondary weapon>   a barbed dagger (glowing)
<worn on feet>       a pair of dark ostriche-hide boots


< 508h/508H 19v/146V Pos: standing >
 
  M^^^^   
 MM^.^..  
 MM.@..^  
 M^^^..^  
  ^^.^.   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 508h/508H 17v/146V Pos: standing >
 
  MM^^^   
 MMM^.^.  
 MM^@...  
 MM^^^..  
  M^^.^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
A frosty human magus leaves a trail of icicles behind him.

< 508h/508H 15v/146V Pos: standing >
 
  MMM^^   
 ^MMM^.^  
 MMM@M..  
 MMM^^^.  
  MM^^.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 508h/508H 13v/146V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 508h/508H 14v/146V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 508h/508H 14v/146V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 508h/508H 14v/146V Pos: standing >
 
  MMM^.   
 MMM^M..  
 MMM@^^.  
 MMM^^.^  
  M^^..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 508h/508H 11v/146V Pos: standing >
 
  MM^M.   
 MMM^^^.  
 MMM@^.^  
 MM^^..^  
  M^...   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 508h/508H 9v/146V Pos: standing >
 
  MM^^^   
 MMM^^.^  
 MM^@..^  
 MM^....  
  ^^...   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 508h/508H 6v/146V Pos: standing >
 
  MM^^.   
 MM^^..^  
 MM^@...  
 M^^....  
  ^^...   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 508h/508H 5v/146V Pos: standing >
 
  M^^..   
 MM^....  
 M^^@...  
 M^^....  
  ^^^^^   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 508h/508H 3v/146V Pos: standing >
 
  M^...   
 M^^....  
 M^^@...  
 M^^^^^.  
  M^PMM   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 508h/508H 1v/146V Pos: standing >
A Kobold enters from the south.

< 508h/508H 2v/146V Pos: standing >
A Kobold leaves north.

< 508h/508H 2v/146V Pos: standing >
Pardon?

< 508h/508H 3v/146V Pos: standing >
A Kobold enters from the north.

< 508h/508H 3v/146V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 

< 508h/508H 4v/146V Pos: standing >
A Kobold enters from the east.

< 508h/508H 5v/146V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 508h/508H 5v/146V Pos: standing >
< T: Tzu TP: sta TC:excellent E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 508h/508H 5v/146V Pos: standing >
< T: Tzu TP: sta TC:excellent E: A Kobold sta EP: excellent >
 You attempt to flee...
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South
You flee westward!

< 508h/508H 0v/146V Pos: standing >

< 508h/508H 1v/146V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.

< 508h/508H 0v/146V Pos: standing >
You attempt to hide yourself.

< 508h/508H 1v/146V Pos: standing >
A Kobold leaves west.

< 508h/508H 3v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 3v/146V Pos: standing >
A Kobold leaves west.

< 508h/508H 4v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 4v/146V Pos: standing >

< 508h/508H 5v/146V Pos: standing >
A Kobold leaves west.

< 508h/508H 6v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 7v/146V Pos: standing >
A Kobold leaves west.

< 508h/508H 12v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 14v/146V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 508h/508H 14v/146V Pos: standing >
You attempt to hide yourself.

< 508h/508H 14v/146V Pos: standing >

< 508h/508H 17v/146V Pos: standing >

< 508h/508H 19v/146V Pos: standing >
A Kobold enters from the east.

< 508h/508H 23v/146V Pos: standing >
A Kobold gets a compact pile of bones from his large leather backpack.

< 508h/508H 23v/146V Pos: standing >
A Kobold leaves south.

< 508h/508H 25v/146V Pos: standing >

< 508h/508H 27v/146V Pos: standing >
You appear to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He is encased in killing ice!

<worn on head>       a tarnished bark helm from Caves of Mt. Skelenak
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a green Cimmerian earring
<worn on face>       a steel soldiers mask
<worn on body>       some robes of sand weaving
<worn about body>    a sinister cloak
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt
<worn on arms>       some spiked leather vambraces
<worn around wrist>  a blue Cimmerian bracelet
<worn around wrist>  some iron-plated bracers
<worn on hands>      the claws of the ruiner
<worn on finger>     a ring of shadows
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a Vistani dagger [superior]
<secondary weapon>   a barbed dagger (glowing)
<worn on feet>       a pair of dark ostriche-hide boots

< 508h/508H 27v/146V Pos: standing >
You attempt to flee...
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A large wall of bones is here to the east.
You flee eastward!

< 508h/508H 15v/146V Pos: standing >
You attempt to hide yourself.

< 508h/508H 16v/146V Pos: standing >
You do not see that here.

< 508h/508H 30v/146V Pos: standing >

< 508h/508H 35v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 37v/146V Pos: standing >
You appear to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He is encased in killing ice!

<worn on head>       a tarnished bark helm from Caves of Mt. Skelenak
<worn on eyes>       goggles of the tinkerer (glowing)
<worn in ear>        a green Cimmerian earring
<worn on face>       a steel soldiers mask
<worn on body>       some robes of sand weaving
<worn about body>    a sinister cloak
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt
<worn on arms>       some spiked leather vambraces
<worn around wrist>  a blue Cimmerian bracelet
<worn around wrist>  some iron-plated bracers
<worn on hands>      the claws of the ruiner
<worn on finger>     a ring of shadows
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a Vistani dagger [superior]
<secondary weapon>   a barbed dagger (glowing)
<worn on feet>       a pair of dark ostriche-hide boots

< 508h/508H 37v/146V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 508h/508H 37v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 38v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 38v/146V Pos: standing >
Pardon?

< 508h/508H 38v/146V Pos: standing >
A Kobold enters from the east.
You attempt to hide yourself.

< 508h/508H 39v/146V Pos: standing >
A Kobold leaves south.

< 508h/508H 41v/146V Pos: standing >
A Kobold enters from the south.

< 508h/508H 43v/146V Pos: standing >
A Kobold leaves east.

< 508h/508H 44v/146V Pos: standing >
A Kobold enters from the east.

< 508h/508H 48v/146V Pos: standing >

< 508h/508H 49v/146V Pos: standing >

< 508h/508H 49v/146V Pos: standing >

< 508h/508H 49v/146V Pos: standing >

< 508h/508H 49v/146V Pos: standing >

< 508h/508H 50v/146V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A large wall of bones is here to the east.

< 508h/508H 51v/146V Pos: standing >
You attempt to hide yourself.

< 508h/508H 51v/146V Pos: standing >
A Kobold enters from the west.

< 508h/508H 55v/146V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 508h/508H 63v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 63v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 64v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 64v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 64v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/508H 64v/146V Pos: standing >
You attempt to hide yourself.

< 508h/508H 65v/146V Pos: standing >
A Kobold enters from the east.

< 508h/508H 71v/146V Pos: standing >

< 508h/508H 74v/146V Pos: standing >

< 508h/508H 75v/146V Pos: standing >

< 508h/508H 76v/146V Pos: standing >
A Kobold starts casting an offensive spell.

< 508h/508H 77v/146V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 425h/508H 78v/146V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 

< 425h/508H 78v/146V Pos: standing >
A Kobold enters from the north.
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
A large wall of bones is here to the west.

< 427h/508H 78v/146V Pos: standing >
Oof! You bump into a wall of bones...

< 428h/508H 78v/146V Pos: standing >
Oof! You bump into a wall of bones...

< 428h/508H 79v/146V Pos: standing >
Oof! You bump into a wall of bones...

< 428h/508H 79v/146V Pos: standing >
A Kobold enters from the east.

< 429h/508H 79v/146V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 429h/508H 79v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 
< 430h/508H 80v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 430h/508H 80v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!

< 430h/508H 80v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 430h/508H 80v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 430h/508H 80v/146V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
You flee eastward!

< 430h/508H 65v/146V Pos: standing >
A Kobold enters from the west.

< 430h/508H 65v/146V Pos: standing >
You attempt to hide yourself.

< 430h/508H 65v/146V Pos: standing >
A Kobold starts casting an offensive spell.

< 430h/508H 65v/146V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'unsozfzahuai'
You feel less energetic as a Kobold enervates you.

< 396h/508H 60v/146V Pos: standing >
A Kobold starts casting an offensive spell.

< 398h/508H 46v/131V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'unsozfzahuai'
You feel less energetic as a Kobold enervates you.

< 384h/508H 42v/131V Pos: standing >
A Kobold starts casting an offensive spell.

< 386h/508H 43v/131V Pos: standing >
[Damage:  1 ] -=[Your pierce grazes a Kobold.]=-
You miss a Kobold.

< 387h/508H 44v/131V Pos: standing >
< T: Tzu TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'unsozfzahuai'
You feel less energetic as a Kobold enervates you.
Your suffering is enhanced as another enervation spell hits you!
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
You miss a Kobold.

< 352h/508H 24v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 352h/508H 24v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 352h/508H 24v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 352h/508H 24v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'unsozfzahuai'
You feel less energetic as a Kobold enervates you.

< 335h/508H 19v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
A Kobold starts casting an offensive spell.
You attempt to flee...
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
A large wall of bones is here to the west.
You flee westward!

< 335h/508H 10v/116V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.

< 336h/508H 10v/116V Pos: standing >
A Kobold leaves west.

< 337h/508H 10v/116V Pos: standing >
A Kobold enters from the west.
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 338h/508H 10v/116V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A large wall of bones is here to the east.

< 339h/508H 9v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 339h/508H 10v/116V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.

< 341h/508H 10v/116V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 341h/508H 10v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 That's tough to do in battle, but still you try...

< 342h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 
< 342h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Pardon?

< 342h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
A large wall of bones is here to the east.
You flee eastward!

< 342h/508H 3v/116V Pos: standing >
You attempt to hide yourself.

< 342h/508H 3v/116V Pos: standing >
A Kobold enters from the west.

< 342h/508H 3v/116V Pos: standing >
Oof! a Kobold bumps into a wall of bones...

< 342h/508H 3v/116V Pos: standing >
Oof! a Kobold bumps into a wall of bones...

< 342h/508H 3v/116V Pos: standing >
A Kobold starts casting a spell.

< 343h/508H 3v/116V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay baizg'

< 348h/508H 3v/116V Pos: standing >
A Kobold sits down in a comfortable spot.

< 352h/508H 4v/116V Pos: standing >
A Kobold opens a spellbook bound with embalmed woodelf flesh and begins studying it intently.

< 352h/508H 5v/116V Pos: standing >

< 353h/508H 5v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 355h/508H 6v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 355h/508H 7v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 357h/508H 8v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 357h/508H 8v/116V Pos: standing >
Oof! You bump into a wall of bones...

< 357h/508H 8v/116V Pos: standing >

< 358h/508H 9v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/508H 9v/116V Pos: standing >
A Kobold clambers to his feet.
A Kobold, looking very frustrated, packs up his book.

< 360h/508H 10v/116V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
Sorry, you aren't allowed to do that in combat.

< 361h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 361h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
You dodge a Kobold's vicious attack.

< 361h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You miss a Kobold.
[Damage:  1 ] -=[Your weak pierce grazes a Kobold.]=-
[Damage:  1 ] -=[Your weak pierce grazes a Kobold.]=-

< 361h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 361h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 278h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 278h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 278h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 278h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 190h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
You dodge a Kobold's vicious attack.

< 190h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 
< 190h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 190h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You feel your skill in garrote improving.
You skillfully slip behind a Kobold and slit their throat resulting in a mist of blood!

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak pierce grazes a Kobold.]=-
A Kobold dodges your futile attack.

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold looks at you.

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold misses you.
You parry a Kobold's lunge at you.

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold's wound gushes blood all over the surrounding area.

< 105h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Kobold sta EP: excellent >
 [Damage:  1 ] -=[Your pierce grazes a Kobold.]=-
[Damage:  1 ] -=[Your weak pierce grazes a Kobold.]=-
A Kobold dodges your futile attack.

< 23h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Kobold sta EP: excellent >
 You must wait before attempting to garrote again.

< 23h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
You parry a Kobold's lunge at you.
A Kobold starts casting an offensive spell.

< 23h/508H 11v/116V Pos: standing >
< T: Tzu TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You scream as a Kobold blasts you into the next life!
Your claws of the ruiner was disintegrated by the negative energy!
Your steel soldiers mask was disintegrated by the negative energy!
Your soldiers quiver was disintegrated by the negative energy!