<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an unique dragonscale skull
<worn on eyes> a halfling captain eyepatch (glowing)
<worn in ear> a small leaf shaped earring
<worn in ear> the skull of the Magi
<worn on face> the mask of draconic deviance (glowing)
<worn around neck> a priest's holy collar of intelligence [88%]
<worn around neck> a necklace of flowing mist [poor]
<worn on body> a legendary dragonscale breastplate from Bloodstone Keep
<worn about body> a threadbare handmade cloak
<worn on back> a large leather backpack
<worn on tail> a light cured leather tail protector
<worn as quiver> the masters quiver (glowing) [86%]
<worn about waist> a mystical blue sash of wisdom (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> a rugged adventurers satchel
<attached to belt> the scalp of Alona
<worn on arms> some glowing sleeves made of devil skin (glowing)
<worn around wrist> an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn around wrist> the ancestral bracelet of Sevenoaks
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> ring of the dragons of dexterity
<worn on finger> a ring of human flesh of power
<held> some landrace Medicus
<held> a mistweyd nose-pipe
<worn on legs> some tattered leggings of charisma
<worn on feet> boots of endurance of wisdom
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is close by to your south.
< 416h/416H 253v/262V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 416h/416H 252v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 253v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 256v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 257v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 259v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 260v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 261v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 262v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 262v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 262v/262V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
A Dwarf who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 416h/416H 262v/262V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 416h/416H 261v/262V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 416h/416H 260v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
An Inclined Pathway
Obvious exits: -E -W
< 416h/416H 260v/262V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 416h/416H 261v/262V Pos: standing >
Looks like an exit.
You extend your sights westward.
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 416h/416H 261v/262V Pos: standing >
< 416h/416H 261v/262V Pos: standing >
< 416h/416H 261v/262V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 416h/416H 260v/262V Pos: standing >
To the west is the center of the square.
You extend your sights westward.
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
A dwarven guard wanders around the area, watching for trouble.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 260v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven guard wanders around the area, watching for trouble.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 261v/262V Pos: standing >
Dressed in light armor, he keeps an eye out for law breakers, or
trouble. Capable of defending himself and others, he is proud to be
a guard of the stronghold.
A patrolling guard appears to be Dwarf and has some big nasty wounds and scratches.
He's medium in size.
He seems to be moving much faster than normal..
<held as shield> a mithril shield [poor]
< 416h/416H 261v/262V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 416h/416H 260v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven guard wanders around the area, watching for trouble.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 261v/262V Pos: standing >
You start chanting...
< 416h/416H 261v/262V Pos: standing >
You dodge a bash from a patrolling guard, who loses his balance and falls.
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: nasty wounds >
The Kimordril Quartermaster suddenly attacks YOU!
The Kimordril Quartermaster misses you.
You complete your spell...
A pair of Ghostly Hands appear before a patrolling guard, close around his neck and begin to squeeze!
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a patrolling guard's throat!
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: pretty hurt >
[Damage: 55 ] You smirk as a pair of ghostly hands tighten around a patrolling guard's throat!
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: pretty hurt >
[Damage: 52 ] You smirk as a pair of ghostly hands tighten around a patrolling guard's throat!
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: awful >
You miss a patrolling guard.
A patrolling guard blocks your futile lunge at him.
You start chanting...
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: awful >
You complete your spell...
A pair of Ghostly Hands appear before a patrolling guard, close around his neck and begin to squeeze!
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a patrolling guard's throat!
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: patrol kne EP: awful >
[Damage: 22 ] Your illusionary hands choke the life out of a patrolling guard, who falls over dead and lifeless.
A patrolling guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a patrolling guard's last actions in this world.
< 416h/416H 261v/262V Pos: standing >
The Kimordril Quartermaster misses you.
The Kimordril Quartermaster misses you.
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril sta EP: excellent >
You attempt to flee...
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
You flee northward!
< 416h/416H 230v/262V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 416h/416H 230v/262V Pos: standing >
You do not see or have the corpse.
< 416h/416H 230v/262V Pos: standing >
You don't have anything to put in it.
< 416h/416H 230v/262V Pos: standing >
Experience till level: -15036890
< 416h/416H 231v/262V Pos: standing >
You do not see that here.
< 416h/416H 231v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 245v/262V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a patrolling guard is made of flesh and appears to be of average quality.
The corpse of a patrolling guard has an item value of 1.
It appears to be the corpse of a patrolling guard.
a mithril shield [poor]
a handful of coins
< 416h/416H 246v/262V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 416h/416H 245v/262V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 416h/416H 246v/262V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 416h/416H 247v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 246v/262V Pos: standing >
You get a mithril shield [poor] from the corpse of a patrolling guard.
You get a handful of coins from the corpse of a patrolling guard.
There were: 1 platinum coin, 8 gold coins.
< 416h/416H 250v/262V Pos: standing >
The Kimordril Quartermaster suddenly attacks YOU!
The Kimordril Quartermaster misses you.
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here, fighting YOU!
A short gully dwarf shouts out the town news here.
< 416h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 416h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril sta EP: excellent >
The Kimordril Quartermaster dodges your futile attack.
[Damage: 2 ] Your punch grazes the Kimordril Quartermaster.
< 416h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril sta EP: few scratches >
You see nothing special about him.
This Dwarf is in excellent condition.
He's medium in size.
< 416h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril sta EP: few scratches >
The Kimordril Quartermaster's feeble punch grazes you.
The Kimordril Quartermaster misses you.
You dodge the Kimordril Quartermaster's vicious attack.
The Kimordril Quartermaster's kick crashes into your chest.
You attempt to flee...
PANIC! You couldn't escape!
< 414h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: kimordril sta EP: few scratches >
The Kimordril Quartermaster dodges your futile attack.
The Kimordril Quartermaster dodges your futile attack.
< 414h/416H 251v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: kimordril sta EP: few scratches >
You attempt to flee...
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
You flee northward!
< 414h/416H 222v/262V Pos: standing >
You sit down and relax.
< 414h/416H 224v/262V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 2 - asphyxiate
1 - dream travel
( 8th circle) 1 - fly
1 - mask
2 - shadow shield
1 - vanish
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
5 - boulder
2 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 2 - blindness
2 - mirror image
5 - shadow monster
( 2nd circle) 7 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 9th) asphyxiate
9 seconds: ( 9th) asphyxiate
You can memorize no more spells.
You continue your study.
< 414h/416H 225v/262V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 415h/416H 230v/262V Pos: standing >
You start chanting...
< 416h/416H 242v/262V Pos: standing >
Casting: mask
< 416h/416H 245v/262V Pos: standing >
You complete your spell...
Your image shifts and blurs into Pootato!
< 416h/416H 245v/262V Pos: standing >
Autosaving...
< 416h/416H 246v/262V Pos: standing >
The sun hangs low on the southern sky.
< 416h/416H 248v/262V Pos: standing >
You sit down and relax.
< 416h/416H 249v/262V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 2 - asphyxiate
1 - dream travel
( 8th circle) 1 - fly
2 - shadow shield
1 - vanish
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
5 - boulder
2 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 2 - blindness
2 - mirror image
5 - shadow monster
( 2nd circle) 7 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 9th) asphyxiate
9 seconds: ( 9th) asphyxiate
14 seconds: ( 8th) mask
You can memorize no more spells.
You continue your study.
< 416h/416H 249v/262V Pos: sitting >
< 416h/416H 250v/262V Pos: sitting >
You start meditating...
< 416h/416H 251v/262V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 260v/262V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 262v/262V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.
< 416h/416H 262v/262V Pos: sitting >
You clamber to your feet.
< 416h/416H 262v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 261v/262V Pos: standing >
You start chanting...
< 416h/416H 261v/262V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 55 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 261v/262V Pos: standing >
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 261v/262V Pos: standing >
[Damage: 57 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 261v/262V Pos: standing >
You dodge a bash from the Kimordril Quartermaster, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.
< 416h/416H 262v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril kne EP: excellent >
You attempt to flee...
West Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
You flee westward!
< 416h/416H 240v/262V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
< 416h/416H 244v/262V Pos: standing >
You failed.
< 416h/416H 245v/262V Pos: standing >
A huge rat leaves east.
< 416h/416H 246v/262V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
< 416h/416H 246v/262V Pos: standing >
< 416h/416H 247v/262V Pos: standing >
To the west the main path to the western gates begins.
You extend your sights westward.
Inclined Pathway
Obvious exits: -E -W
A small pig wanders around here, searching for food.
< 416h/416H 248v/262V Pos: standing >
To the east is the center of the square.
You extend your sights eastward.
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster crouches here.
A short gully dwarf shouts out the town news here.
< 416h/416H 250v/262V Pos: standing >
A large dog leaves east.
< 416h/416H 254v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 256v/262V Pos: standing >
You start chanting...
< 416h/416H 256v/262V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 259v/262V Pos: standing >
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 259v/262V Pos: standing >
[Damage: 55 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 259v/262V Pos: standing >
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
< 416h/416H 259v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 261v/262V Pos: standing >
You lead him by the hand to dance with you.
< 416h/416H 261v/262V Pos: standing >
A dwarven merchant enters from the east.
< 416h/416H 261v/262V Pos: standing >
< 416h/416H 261v/262V Pos: standing >
You start chanting...
A dwarven merchant suddenly attacks YOU!
A dwarven merchant's fine slash grazes you.
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: excellent >
The Kimordril Quartermaster suddenly attacks YOU!
The Kimordril Quartermaster misses you.
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a dwarven merchant, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a dwarven merchant's throat!
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: small wounds >
[Damage: 58 ] You smirk as a pair of ghostly hands tighten around a dwarven merchant's throat!
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: nasty wounds >
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a dwarven merchant's throat!
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: pretty hurt >
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: pretty hurt >
You start chanting...
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: pretty hurt >
You complete your spell...
A pair of Ghostly Hands appear before a dwarven merchant, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a dwarven merchant's throat!
< 412h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:few scratches E: dwarven sta EP: awful >
[Damage: 23 ] Your illusionary hands choke the life out of a dwarven merchant, who falls over dead and lifeless.
A dwarven merchant is dead! R.I.P.
You receive your share of experience.
The last gasps of a dwarven merchant cause a sickening chill to run up your spine.
< 412h/416H 261v/262V Pos: standing >
You attempt to flee...
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
You flee northward!
< 412h/416H 230v/262V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 412h/416H 230v/262V Pos: standing >
You do not see or have the corpse.
< 412h/416H 230v/262V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a bottomless bag of the shield dwarves.
< 412h/416H 230v/262V Pos: standing >
Experience till level: -15036890
< 412h/416H 231v/262V Pos: standing >
You do not see that here.
< 413h/416H 231v/262V Pos: standing >
You sit down and relax.
< 413h/416H 232v/262V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - dream travel
( 8th circle) 1 - fly
1 - mask
2 - shadow shield
1 - vanish
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
5 - boulder
2 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 2 - blindness
2 - mirror image
5 - shadow monster
( 2nd circle) 7 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 9th) asphyxiate
9 seconds: ( 9th) asphyxiate
14 seconds: ( 9th) asphyxiate
19 seconds: ( 9th) asphyxiate
You can memorize no more spells.
You continue your study.
< 413h/416H 232v/262V Pos: sitting >
North Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
< 414h/416H 233v/262V Pos: sitting >
You start meditating...
< 414h/416H 235v/262V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 243v/262V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 252v/262V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 262v/262V Pos: sitting >
A dwarven commoner leaves east.
< 416h/416H 262v/262V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.
< 416h/416H 262v/262V Pos: sitting >
You clamber to your feet.
< 416h/416H 262v/262V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a dwarven merchant is lying here.
The corpse of a patrolling guard is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
A Dwarf (medium) stands here. (Non-Fraggable)
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 416h/416H 261v/262V Pos: standing >
You see nothing special about him.
This Dwarf looks pretty hurt.
He's medium in size.
< 416h/416H 261v/262V Pos: standing >
You start chanting...
< 416h/416H 261v/262V Pos: standing >
You dodge a bash from the Kimordril Quartermaster, who loses his balance and falls.
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril ass EP: excellent >
The Kimordril Quartermaster misses you.
The Kimordril Quartermaster misses you.
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril ass EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 416h/416H 261v/262V Pos: standing >
< T: Abue TP: sta TC:excellent E: kimordril ass EP: excellent >
[Damage: 16 ] Your illusionary hands choke the life out of a Dwarf, who falls over dead and lifeless.
A Dwarf is dead! R.I.P.
You receive your share of experience.