The death of [51 Shadowmage] Durin *-* Bloodlust *-* (Kobold)

in A Twisting Network of Tunnels

from the perspective of [51 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       Khildarak's battle helmet
<worn on eyes>       some marksman's goggles
<worn in ear>        a tiny lightning enshrouded black earring [poor] [89%]
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       the mask of draconic deviance (glowing)
<worn around neck>   a token of the faeries
<worn around neck>   an amulet of scratched silver [88%]
<worn on body>       the warplate of the Sixth Legion (glowing) [77%]
<worn about body>    a cloak of eternal fire
<worn as quiver>     a faded dragonscale quiver [superior]
<worn about waist>   a belt of dangling rat and bat skulls [84%]
<worn on belt buckle>a diamondine axe covered in blood [64%]
<worn on arms>       a pair of blued steel vambraces
<worn around wrist>  a bracelet of dracolich hide of endurance (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [70%]
<worn on hands>      some black leather gloves with mithril blades [89%]
<worn on finger>     a ring of regeneration of health (glowing)
<worn on finger>     a shiny crimson ring of damage (invis) [89%]
<primary weapon>     the sword of fire and flame (glowing)[136h 1m 19s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       some misty green leg plates [superior] [75%]
<worn on feet>       a pair of black, buffalo hide shoes of strength

   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 313h/468H 207v/207V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Ceref.

< 313h/468H 207v/207V Pos: standing >
A huge grey ape snaps into visibility.

< 313h/468H 207v/207V Pos: standing >
A huge grey ape completes his spell...
A huge grey ape utters the word 'pawwzf'
A huge grey ape creates a hammer out of thin air that smashes into a large rockworm, bits of flesh and bone fly everywhere!
A large rockworm suddenly appears a bit confused!
Ceref snaps into visibility.
A large rockworm's weak bite grazes Ceref.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!
A large rockworm's bite grazes Ceref.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!

< 313h/468H 207v/207V Pos: standing >
Col completes his spell...
Col utters the word 'gjifal'
Col unleashes light in a focused, searing ray at a large rockworm!

< 313h/468H 207v/207V Pos: standing >
A huge grey ape starts casting an offensive spell.
A huge grey ape snaps into visibility.

< 313h/468H 207v/207V Pos: standing >
Xs steps out of the etherportal.

< 313h/468H 207v/207V Pos: standing >

< 313h/468H 207v/207V Pos: standing >
Ceref snaps into visibility.
A large rockworm's weak bite grazes Ceref.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!
A large rockworm's decent bite wounds Ceref.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!
Ceref's impressive slash grievously wounds a large rockworm.
A large rockworm is incapacitated and will slowly die, if not aided.

< 313h/468H 207v/207V Pos: standing >
Col starts casting a spell.

< 313h/468H 207v/207V Pos: standing >
A huge grey ape snaps into visibility.

< 313h/468H 207v/207V Pos: standing >
A huge grey ape completes his spell...
A huge grey ape utters the word 'pawwzf'
A huge grey ape creates a hammer out of thin air that smashes into a large rockworm, bits of flesh and bone fly everywhere!

< 313h/468H 207v/207V Pos: standing >
You feel less dexterous.
You feel less strong.
Ceref's body appears to recover from the affects of the potion.

< 313h/468H 207v/207V Pos: standing >
Col completes his spell...
Col utters the word 'gjifal'
A large rockworm is struck by a blinding light from Col, and is utterly destroyed!
A large rockworm is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rockworm's gurgling and choking signals its demise.

< 314h/468H 207v/207V Pos: standing >
Ceref clambers to his feet.

< 314h/468H 207v/207V Pos: standing >
A huge grey ape sits down in a comfortable spot.
It appears to be the corpse of a large rockworm.
Nothing.

< 314h/468H 207v/207V Pos: standing >
A huge grey ape opens a massive tome and begins studying it intently.
the corpse of a large rockworm appears to be empty.

< 314h/468H 207v/207V Pos: standing >
You don't have anything to put in it.

< 314h/468H 207v/207V Pos: standing >
Ceref dodges a large rockworm's attack.
Ceref dodges a large rockworm's attack.
Ceref snaps into visibility.

< 314h/468H 207v/207V Pos: standing >
Xs stops following Ceref.
Xs now follows Ceref.

< 314h/468H 207v/207V Pos: standing >
Xs has been kicked out of Ceref's group.

< 314h/468H 207v/207V Pos: standing >

< 315h/468H 207v/207V Pos: standing >
Xs is now a member of Ceref's group.

< 315h/468H 207v/207V Pos: standing >
Xs stops following Ceref.
Xs now follows Ceref.

< 315h/468H 207v/207V Pos: standing >
Ceref parries a large rockworm's lunge at him.
Ceref parries a large rockworm's lunge at him.
Ceref snaps into visibility.

< 315h/468H 207v/207V Pos: standing >
A huge grey ape closes his book and smiles broadly.

< 315h/468H 207v/207V Pos: standing >
A huge grey ape clambers to his feet.

< 316h/468H 207v/207V Pos: standing >
Ceref snaps into visibility.
A large rockworm's bite grazes Ceref.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!
Ceref deflects a large rockworm's blow and strikes back at it!
Ceref's impressive slash strikes a large rockworm.
A large rockworm hits Ceref with a mighty kick to his chest.
A large rockworm suffers from contact with the aura about Ceref.
A large rockworm is burned severely as it hits Ceref!

< 316h/468H 207v/207V Pos: standing >

< 316h/468H 207v/207V Pos: standing >
Ceref snaps into visibility.
Ceref's slash strikes a large rockworm.
A large rockworm dodges Ceref's attack.
A large rockworm dodges Ceref's attack.
A Twisting Network of Tunnels
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
A glowing sphere of energy is here, slowly growing dimmer.
The corpse of a large rockworm is lying here.
The corpse of a rockworm is lying here.
The corpse of a large rockworm is lying here.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
A large rockworm stands here, fighting Ceref.(Red Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
*A huge grey ape swings lumbers through here with stern confidence.
Ceref  The Resistance (Human)(medium) stands in mid-air here, fighting a large rockworm.

< 316h/468H 207v/207V Pos: standing >
A huge grey ape starts casting an offensive spell.
A huge grey ape snaps into visibility.

< 316h/468H 207v/207V Pos: standing >
Ceref snaps into visibility.
A large rockworm is knocked to the ground by Ceref's mighty bash!

< 316h/468H 207v/207V Pos: standing >
A huge grey ape completes his spell...
A huge grey ape utters the word 'hammer'
A huge grey ape creates a hammer out of thin air that smashes into a large rockworm, bits of flesh and bone fly everywhere!

< 317h/468H 207v/207V Pos: standing >
The etherportal crumbles to dust and blows away.
Ceref parries a large rockworm's lunge at him.
Ceref snaps into visibility.

< 317h/468H 207v/207V Pos: standing >
A huge grey ape starts casting an offensive spell called 'hammer'.
A huge grey ape snaps into visibility.

< 317h/468H 207v/207V Pos: standing >

< 317h/468H 207v/207V Pos: standing >
Ceref's impressive slash strikes a large rockworm hard.
Ceref's impressive slash strikes a large rockworm hard.
Ceref's slash strikes a large rockworm very hard.

< 317h/468H 207v/207V Pos: standing >
A huge grey ape snaps into visibility.

< 317h/468H 207v/207V Pos: standing >
A huge grey ape completes his spell...
A huge grey ape utters the word 'hammer'
A huge grey ape creates a hammer out of thin air that smashes into a large rockworm, bits of flesh and bone fly everywhere!

< 317h/468H 207v/207V Pos: standing >
A Twisting Network of Tunnels
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a large rockworm is lying here.
The corpse of a rockworm is lying here.
The corpse of a large rockworm is lying here.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
A large rockworm sits here, fighting Ceref.(Red Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
*A huge grey ape swings lumbers through here with stern confidence.
*Ceref  The Resistance (Human)(medium) stands in mid-air here, fighting a large rockworm.

< 317h/468H 207v/207V Pos: standing >
A huge grey ape starts casting an offensive spell.
A huge grey ape snaps into visibility.

< 317h/468H 207v/207V Pos: standing >

< 317h/468H 207v/207V Pos: standing >
A huge grey ape snaps into visibility.
You are carrying: (3/12)
the sword of fire and flame (glowing)
a high quality mining pick [60%]
a bottomless bag of the illithids

< 318h/468H 207v/207V Pos: standing >
A huge grey ape completes his spell...
A huge grey ape utters the word 'hammer'
A huge grey ape's hammer strikes a large rockworm smashing it into the ground!
A large rockworm is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rockworm's gurgling and choking signals its demise.

< 318h/468H 207v/207V Pos: standing >
It appears to be the corpse of a large rockworm.
a HUGE gemstone

< 318h/468H 207v/207V Pos: standing >
the corpse of a large rockworm appears to be empty.

< 318h/468H 207v/207V Pos: standing >
You don't have anything to put in it.

< 318h/468H 207v/207V Pos: standing >

< 318h/468H 207v/207V Pos: standing >
Ceref is now guarding you!

< 318h/468H 207v/207V Pos: standing >
A Twisting Network of Tunnels
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
[2] The corpse of a large rockworm is lying here.
The corpse of a rockworm is lying here.
The corpse of a large rockworm is lying here.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
*A huge grey ape swings lumbers through here with stern confidence.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.

< 318h/468H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
  *Drustl's Yerdonia Enslaved                    (slightly good) 
  *The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 319h/468H 207v/207V Pos: standing >

< 319h/468H 207v/207V Pos: standing >
Ceref gets some wild Gootwiet from his bottomless bag of the shield dwarves.

< 319h/468H 207v/207V Pos: standing >
Ceref gets an obsidian hookah from his bottomless bag of the shield dwarves.

< 319h/468H 207v/207V Pos: standing >
Ceref kindles some wild Gootwiet and contently puffs the smoke from an obsidian hookah.
Ceref finishes smoking his an obsidian hookah.
Ceref exhales the smoke with a grin.

< 319h/468H 207v/207V Pos: standing >
Ceref puts an obsidian hookah into a bottomless bag of the shield dwarves.

< 319h/468H 207v/207V Pos: standing >
Col starts casting a spell.

< 319h/468H 207v/207V Pos: standing >
Ceref leaves north.
Xs leaves north.
You follow Ceref.


<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>
A Twisting Network of Tunnels
   The rockworm tunnels continue throughout the mountain, winding and
weaving their way through the hard rock and stone in a completely ir-
regular pattern.  Only those who find solace in the Underdark would feel
comfortable in these tight, dark quarters, and those who don't would be
most likely unnerved and gripped by claustrophobia.  The tunnels follow
no purpose or direction, other than that just happened to be the direc-
tion the rockworm was burrowing in at the time.
Obvious exits: -East  -South
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.
A huge grey ape enters from the south.

< 319h/468H 205v/207V Pos: standing >

< 319h/468H 205v/207V Pos: standing >
Ceref leaves south.
Xs leaves south.
You follow Ceref.


<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>
A Twisting Network of Tunnels
   The rockworm tunnels continue throughout the mountain, winding and
weaving their way through the hard rock and stone in a completely ir-
regular pattern.  Only those who find solace in the Underdark would feel
comfortable in these tight, dark quarters, and those who don't would be
most likely unnerved and gripped by claustrophobia.  The tunnels follow
no purpose or direction, other than that just happened to be the direc-
tion the rockworm was burrowing in at the time.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
[2] The corpse of a large rockworm is lying here.
The corpse of a rockworm is lying here.
The corpse of a large rockworm is lying here.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.
A huge grey ape enters from the north.

< 319h/468H 203v/207V Pos: standing >

< 320h/468H 203v/207V Pos: standing >
Col starts casting a spell.

< 320h/468H 207v/207V Pos: standing >
Col completes his spell...
Col utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.

< 320h/468H 207v/207V Pos: standing >

< 376h/468H 207v/207V Pos: standing >

< 404h/468H 207v/207V Pos: standing >

< 417h/468H 207v/207V Pos: standing >

< 423h/468H 207v/207V Pos: standing >
A Twisting Network of Tunnels
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
[2] The corpse of a large rockworm is lying here.
The corpse of a rockworm is lying here.
The corpse of a large rockworm is lying here.
*A huge grey ape swings lumbers through here with stern confidence.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.
Col  The Resistance (Centaur)(large) stands in mid-air here.

< 425h/468H 207v/207V Pos: standing >
Col nods.

< 425h/468H 207v/207V Pos: standing >
You nod.
Ceref leaves north.
Xs leaves north.
You follow Ceref.


<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>
A Twisting Network of Tunnels
   The rockworm tunnels continue throughout the mountain, winding and
weaving their way through the hard rock and stone in a completely ir-
regular pattern.  Only those who find solace in the Underdark would feel
comfortable in these tight, dark quarters, and those who don't would be
most likely unnerved and gripped by claustrophobia.  The tunnels follow
no purpose or direction, other than that just happened to be the direc-
tion the rockworm was burrowing in at the time.
Obvious exits: -East  -South
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.
A huge grey ape enters from the south.
Col trots in from the south.

< 425h/468H 205v/207V Pos: standing >

< 425h/468H 205v/207V Pos: standing >
Ceref leaves east.
Xs leaves east.
You follow Ceref.


<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Twisting Network of Tunnels
</map>
A Twisting Network of Tunnels
   The rockworm tunnels continue throughout the mountain, winding and
weaving their way through the hard rock and stone in a completely ir-
regular pattern.  Only those who find solace in the Underdark would feel
comfortable in these tight, dark quarters, and those who don't would be
most likely unnerved and gripped by claustrophobia.  The tunnels follow
no purpose or direction, other than that just happened to be the direc-
tion the rockworm was burrowing in at the time.
Obvious exits: -West 
a piece of ore is sitting here waiting to be picked up.
A few small glimmers sparkle in the earth here.
Xs  The Resistance (Barbarian)(large) stands in mid-air here.
*Ceref  The Resistance (Human)(medium) stands in mid-air here.
A Kobold (tiny) Spawn  *-* Bloodlust *-* stands here.(Red Aura)
A large rockworm stands, apparently asleep.(Red Aura)
A huge grey ape enters from the west.
Col trots in from the west.

< 425h/468H 203v/207V Pos: standing >

< 425h/468H 203v/207V Pos: standing >
A huge grey ape starts casting an offensive spell called 'asphyxiate'.
A huge grey ape snaps into visibility.
Ceref snaps into visibility.
Ceref topples over himself as he tries to bash a Kobold.

< 426h/468H 207v/207V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
You miss a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your pierce strikes a Kobold.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape completes his spell...
A huge grey ape utters the word 'asphyxiate'
A huge grey ape's spell disturbs a large rockworm's beauty sleep!
Ghostly hands appear before a large rockworm, close around its neck and begin to squeeze!
A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape snaps into visibility.
A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!
Ceref clambers to his feet.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape starts casting an offensive spell.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape snaps into visibility.
A large rockworm's decent bite wounds a huge grey ape.
A large rockworm suffers from contact with the aura about a huge grey ape.
A huge grey ape dodges a large rockworm's attack.
A large rockworm turns to focus its attack on you!
Ceref tries to step in front of you, but doesn't make it in time.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape snaps into visibility.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
Your improved dexterity grants you an additional attack!
You miss a Kobold.
A Kobold dodges your futile attack.
You miss a Kobold.
You snap into visibility.
[Damage:  9 ] Your powerful punch wounds a Kobold.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Col starts casting a spell.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape snaps into visibility.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You wield the sword of fire and flame.
Ceref's skin seems to turn to stone.
A Kobold easily dodges Ceref's feeble leg sweep.
Ceref snaps into visibility.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A huge grey ape completes his spell...
A huge grey ape utters the word 'agsplnuahz'
Ghostly hands appear before a large rockworm, close around its neck and begin to squeeze!
A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!
Ceref snaps into visibility.
Ceref's impressive slash strikes a Kobold.
Ceref swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Kobold.
Blood flies everywhere as Illesarus slices without restraint.
A Kobold gasps as the vorpal sword nearly severs his arm!
A Kobold dodges Ceref's attack.
Ceref's impressive slash strikes a Kobold.
A Kobold dodges Ceref's attack.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A huge grey ape snaps into visibility.
A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A huge grey ape starts casting an offensive spell called 'asphyxiate'.
A huge grey ape snaps into visibility.

< 426h/468H 207v/207V Pos: standing >
< T: Znar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 Col completes his spell...
Col utters the word 'gjifal'
Col unleashes light in a focused, searing ray at a Kobold!
You parry a large rockworm's lunge at you.
You parry a large rockworm's lunge at you.
You snap into visibility.
[Damage:  2 ] A large rockworm is burned severely as it hits you!
You are knocked to the ground by a large rockworm's mighty bash!

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A Kobold misses you.
A Kobold misses you.
You snap into visibility.
You snap into visibility.
[Damage: 11 ] Your fine slash strikes a Kobold.
A Kobold dodges your futile attack.
[Damage: 13 ] Your fine slash strikes a Kobold.

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A huge grey ape snaps into visibility.
A huge grey ape completes his spell...
A huge grey ape utters the word 'agsplnuahz'
Ghostly hands appear before a large rockworm, close around its neck and begin to squeeze!
A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!
Xs starts casting an offensive spell called 'greater soul disturbance'.

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A large rockworm gasps for air as a pair of ghostly hands tighten around its throat!
Col starts casting an offensive spell.

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 Autosaving...
A Kobold's arm has healed.
A huge grey ape starts casting an offensive spell called 'asphyxiate'.
A huge grey ape snaps into visibility.

< 424h/468H 207v/207V Pos: sitting >
< T: Znar TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 Xs completes her spell...
Xs utters the words 'ofzahzf gajr eughjfbaiqz'
Xs points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Xs.
A Kobold's immaterial spirit of Tiamat [superior] is corrupted by spiritual anger!
Ceref snaps into visibility.
Ceref neatly performs a coup de grace and beheads a Kobold.
A Kobold's gnomish ear amplifier was completely destroyed by the massive blow!
A Kobold's quiver smeared with blood was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.