<worn as a badge> a soulstone scabbard (magic) [54%]
<worn on head> the hood of cunning
<worn on eyes> a pair of goggles of faerie sight of intelligence (magic) [80%]
<worn in ear> a polished adamantite stud (magic) [74%]
<worn in ear> an enchanted earring of agility
<worn on face> a veil named 'Sorrow' of precision (magic) [70%]
<worn around neck> the collar of firestones (magic)
<worn around neck> the collar of firestones (magic)
<worn on body> a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body> the ancient mantle of Oberon, the elven king (humming) [82%]
<worn on back> a silvery-blue backpack [78%]
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) [80%]
<worn about waist> a tattered belt of dwarven scalps
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic) [84%]
<attached to belt> a mistweyd nose-pipe
<worn on arms> some sleeves bearing the seal of Verethorn [superior]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a ring made from faerie-skin (glowing)
<primary weapon> a katana called 'Retribution' (magic)
<secondary weapon> a slender mithril dagger [superior] with a strange black stone
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet> the boots of speed of power (magic) [86%]
Obvious exits: -S
A villainous Orc tends to his store here.(Red Aura)
< 725h/725H 218v/219V Pos: standing >
Pardon?
< 725h/725H 218v/219V Pos: standing >
A sneaky shopkeeper says 'I don't trade with someone I can't see!'
< 725h/725H 218v/219V Pos: standing >
You snap into visibility.
< 725h/725H 218v/219V Pos: standing >
You can buy:
1) A large medicated bandage for 11 platinum, and 1 gold.
2) A gauze tourniquet bandage for 4 platinum, 3 gold, 5 silver, and 1 copper.
3) A gauze bandage for 1 platinum, 1 gold, 3 silver, and 2 copper.
4) A trap-like mechanism for 36 platinum, 2 gold, 6 silver, and 3 copper.
5) A large oak barrel of water for 2 platinum, 7 gold, 1 silver, and 7 copper.
6) Some iron rations for 2 silver, and 2 copper.
7) A storm longsword for 7 platinum, 8 gold, 4 silver, and 7 copper.
8) A black rucksack with a gale crest for 2 platinum, 8 gold, and 2 copper.
9) Some elf jerky for 3 silver, and 2 copper.
10) A ship light for 1 platinum, 9 gold, 1 silver, and 1 copper.
< 725h/725H 218v/219V Pos: standing >
Saving Ace.
< 725h/725H 218v/219V Pos: standing >
West End of North Storm Street
Obvious exits: -N -E -S
A stray dog spends his days chasing rats through the back alleys.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is close by to your north.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
< 725h/725H 218v/219V Pos: standing >
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W
< 725h/725H 217v/219V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A sneaky shopkeeper who is not far off to your north.
< 725h/725H 217v/219V Pos: standing >
< 725h/725H 219v/219V Pos: standing >
A Dusty Path
Obvious exits: -N -E
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
< 725h/725H 218v/219V Pos: standing >
A Dusty Path
Obvious exits: -S -U
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
< 725h/725H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 216v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 216v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -W -D
< 725h/725H 216v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 216v/219V Pos: standing >
A Dusty Path
Obvious exits: -S -U
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
< 725h/725H 214v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -W -D
< 725h/725H 213v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -N -E
< 725h/725H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 212v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -E -S
An ugly mountain goat walks about the hill.
< 725h/725H 211v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -W -U
< 725h/725H 210v/219V Pos: standing >
< 725h/725H 210v/219V Pos: standing >
Before a Small Monestary
Obvious exits: -N -W# -D
< 725h/725H 209v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 210v/219V Pos: standing >
The door is closed.
The closed door blocks your farsight.
< 725h/725H 211v/219V Pos: standing >
Ok.
< 725h/725H 212v/219V Pos: standing >
Inside a Small Monestary
Obvious exits: -E
< 725h/725H 210v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 211v/219V Pos: standing >
Before a Small Monestary
Obvious exits: -N -W -D
< 725h/725H 211v/219V Pos: standing >
You quickly scan the area.
A mountain manta who is close by to your north.
< 725h/725H 211v/219V Pos: standing >
A Rocky Plateau
Obvious exits: -N -E -S -W
A mountain manta hides in the earth here.
< 725h/725H 210v/219V Pos: standing >
A Rocky Plateau
Obvious exits: -E -S -W
< 725h/725H 208v/219V Pos: standing >
You quickly scan the area.
A young warg who is close by to your east.
A mountain manta who is not far off to your east.
A venus fly trap who is close by to your west.
< 725h/725H 209v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 210v/219V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your east.
A young warg who is close by to your east.
A venus fly trap who is close by to your west.
< 725h/725H 210v/219V Pos: standing >
A Rocky Plateau
Obvious exits: -E -S
A venus fly trap grows from the earth here.
< 725h/725H 209v/219V Pos: standing >
You quickly scan the area.
A mountain manta who is not far off to your east.
A mountain goat who is not far off to your east.
A mountain manta who is a brief walk away to your east.
< 725h/725H 209v/219V Pos: standing >
A Rocky Plateau
Obvious exits: -N -E
< 725h/725H 208v/219V Pos: standing >
A Rocky Plateau
Obvious exits: -N -E -S -W
A mountain manta hides in the earth here.
< 725h/725H 206v/219V Pos: standing >
You quickly scan the area.
A young warg who is close by to your east.
A venus fly trap who is close by to your east.
A mountain goat who is not far off to your east.
A young warg who is not far off to your east.
A venus fly trap who is not far off to your east.
A venus fly trap who is not far off to your east.
< 725h/725H 207v/219V Pos: standing >
Before a Small Monestary
Obvious exits: -N -W -D
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 206v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 206v/219V Pos: standing >
You quickly scan the area.
A mountain manta who is close by to your north.
< 725h/725H 207v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -W -U
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 206v/219V Pos: standing >
It's snowing very hard.
Pardon?
< 725h/725H 206v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -E -S
An ugly mountain goat walks about the hill.
< 725h/725H 205v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -N -E
< 725h/725H 203v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 204v/219V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
< 725h/725H 204v/219V Pos: standing >
A Path up to the Plateau
Obvious exits: -W -D
< 725h/725H 203v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 204v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 204v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 204v/219V Pos: standing >
A Dusty Path
Obvious exits: -S -U
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
< 725h/725H 204v/219V Pos: standing >
You quickly scan the area.
You see nothing.
< 725h/725H 204v/219V Pos: standing >
Score information for Ace
Level: 49 Race: Human Class: Mercenary Rogue Sex: Male
Hit points: 725(725) Moves: 206(219)
Coins carried: 4 platinum 32 gold 0 silver 0 copper
Coins in bank: 230 platinum 19 gold 13 silver 10 copper
Playing time: 13 days / 21 hours/ 30 minutes
Received data: 0.4456 MB this session.
Send data: 0.0177 MB this session.
Compression ratio: 80%
Title: The Resistance
Status: Standing.
Epic points(total): 6569(7369) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (0.85%)
Frags: +3.14 Deaths: 60
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Haste Invisibility Sneaking
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.09
Leaderboard Points: 801
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
stone skin (2 minutes)
vitality (7 minutes)
lionrage (16 minutes)
lifelust (15 minutes)
accelerated healing (28 minutes)
elephantstrength (7 minutes)
barkskin (3 minutes)
bless (1 minute)
< 725h/725H 206v/219V Pos: standing >
A Dusty Path
Obvious exits: -N -E
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 206v/219V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
< 725h/725H 206v/219V Pos: standing >
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W
< 725h/725H 205v/219V Pos: standing >
West End of Tempest Avenue
Obvious exits: -N -E -S# -W#
< 725h/725H 204v/219V Pos: standing >
The door seems to be closed.
< 725h/725H 205v/219V Pos: standing >
You quickly scan the area.
A sneaky shopkeeper who is a brief walk away to your north.
An orc city guard who is close by to your east.
A young orc soldier who is a brief walk away to your east.
An orc city guard who is a brief walk away to your east.
< 725h/725H 205v/219V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 725h/725H 207v/219V Pos: standing >
Tempest Avenue
Obvious exits: -E -W
< 725h/725H 207v/219V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 725h/725H 206v/219V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
< 725h/725H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 206v/219V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is not far off to your south.
A stray dog who is not far off to your south.
A young orc soldier who is close by to your west.
An orc city guard who is close by to your west.
An orc city guard who is a brief walk away to your west.
< 725h/725H 206v/219V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 725h/725H 207v/219V Pos: standing >
Ok.
< 725h/725H 208v/219V Pos: standing >
The door is open.
You extend your sights northward.
Inside the Broken Tower of Insurrection
Obvious exits: -S
The Orc mage vendor sells his goods in the toppled tower.(Red Aura)
< 725h/725H 208v/219V Pos: standing >
An orc city guard leaves north.
< 725h/725H 209v/219V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
< 725h/725H 209v/219V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is not far off to your south.
A stray dog who is not far off to your south.
A young orc soldier who is close by to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 725h/725H 210v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 725h/725H 212v/219V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is not far off to your south.
A stray dog who is not far off to your south.
A young orc soldier who is close by to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 725h/725H 213v/219V Pos: standing >
Gale Road
Obvious exits: -N -S -U
< 725h/725H 212v/219V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is rather far off to your north.
A young orc soldier who is close by to your south.
A stray dog who is close by to your south.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.
< 725h/725H 213v/219V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 725h/725H 214v/219V Pos: standing >
You quickly scan the area.
An orc commoner who is a brief walk away to your north.
An orc city guard who is in the distance to your north.
An orc commoner who is a brief walk away to your west.
An orc female who is a brief walk away to your west.
< 725h/725H 215v/219V Pos: standing >
Gale Road
Obvious exits: -N -S -U
< 725h/725H 215v/219V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc merchant wanders the city, selling his wares.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 725h/725H 215v/219V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is a brief walk away to your south.
< 725h/725H 217v/219V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is a brief walk away to your south.
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is a brief walk away to your south.
< 725h/725H 218v/219V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 725h/725H 218v/219V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A duergar foreman who is close by to your north.
An orc female who is not far off to your north.
A duergar foreman who is rather far off to your north.
A kingfish who is not far off to your south.
< 725h/725H 218v/219V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
< 725h/725H 217v/219V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc female who is a brief walk away to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A kingfish who is close by to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
A large grizzly bear who is not far off to your west.
Suulod who is not far off to your west.
A Kobold who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.
< 725h/725H 217v/219V Pos: standing >
Looks like an exit.
You extend your sights westward.
On a Small Reservoir
Obvious exits: -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 725h/725H 218v/219V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On a Small Reservoir
Obvious exits: -S -W
< 725h/725H 219v/219V Pos: standing >
Looks like an exit.
You extend your sights westward.
On a Small Reservoir
Obvious exits: -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 725h/725H 219v/219V Pos: standing >
On a Small Reservoir
Obvious exits: -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 725h/725H 217v/219V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A large grizzly bear stands here.
A little chipmunk stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 725h/725H 217v/219V Pos: standing >
A kingfish leaves east.
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A large grizzly bear stands here.
A little chipmunk stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 725h/725H 215v/219V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Sheltered Campsite
Obvious exits: -E -S
[2] The corpse of a resting goblin is lying here.
A Kobold (small) stands here, fighting a resting goblin. (Non-Fraggable)(Red Aura)
A resting goblin stands here, fighting a Kobold.(Red Aura)
A small Goblin rests at the campsite here.(Red Aura)
< 725h/725H 215v/219V Pos: standing >
A Sheltered Campsite
Obvious exits: -E -S
[2] The corpse of a resting goblin is lying here.
A Kobold (small) stands here, fighting a resting goblin. (Non-Fraggable)(Red Aura)
A resting goblin stands here, fighting a Kobold.(Red Aura)
A small Goblin rests at the campsite here.(Red Aura)
< 725h/725H 216v/219V Pos: standing >
A resting goblin misses a Kobold.
A Kobold misses a resting goblin.
You snap into visibility.
You tackle a Kobold HARD in the chest and go flying out of the room with him.
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A large grizzly bear stands here.
A little chipmunk stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
You tackle a Kobold square in the chest knocking the wind out of him!
You snap into visibility.
< 725h/725H 216v/219V Pos: standing >
<You snap into visibility.
[Damage: 15 ] -=[Your slash strikes a Kobold very hard.]=-
You are burned as you hit a Kobold!
[Damage: 16 ] -=[Your pierce seriously wounds a Kobold.]=-
You are burned as you hit a Kobold!
[Damage: 16 ] -=[Your slash seriously wounds a Kobold.]=-
You are burned as you hit a Kobold!
[Damage: 15 ] -=[Your slash seriously wounds a Kobold.]=-
You are burned as you hit a Kobold!
< 687h/725H 217v/219V Pos: standing >
< T: Ace TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 687h/725H 217v/219V Pos: standing >
< T: Ace TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
A resting goblin enters from the west.
< 687h/725H 217v/219V Pos: standing >
< T: Ace TP: sta TC:few scratches E: A Kobold sit EP: nasty wounds >
A resting goblin suddenly attacks a Kobold!
A resting goblin misses a Kobold.
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash enshrouds a Kobold in a mist of blood.]=-
You are burned as you hit a Kobold!
[Damage: 15 ] -=[Your impressive slash causes a Kobold to grimace in pain.]=-
You are burned as you hit a Kobold!
[Damage: 14 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold's spiked gem charm from Verspin was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.