The death of [16 Summoner] Mazen (Kobold)

in A Campsite on the Edge of the Reservoir

from the perspective of [16 Summoner] Mazen (Kobold)

<held as shield>     a decent dragonscale shield
<primary weapon>     a mithril battle axe

Someone is burned severely as he hits you!
-=[Someone's punch seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage:  7 ] Someone is burned severely as he hits you!

< 29h/91H 52v/114V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: pretty hurt >
 You miss someone.
-=[Someone's fine punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
[Damage:  7 ] Someone is burned severely as he hits you!
You attempt to flee...
PANIC!  You couldn't escape!

< 18h/91H 52v/114V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: pretty hurt >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 18h/91H 25v/114V Pos: standing >

< 26h/91H 31v/114V Pos: standing >
The sun vanishes behind the southern horizon.

< 27h/91H 32v/114V Pos: standing >

< 27h/91H 32v/114V Pos: standing >
You feel a cloak of blindness dissolve.

< 36h/91H 37v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.

< 39h/91H 39v/114V Pos: standing >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               1 - dispel magic
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   21 seconds:  ( 3rd) dispel magic
   32 seconds:  ( 2nd) mirror image
   40 seconds:  ( 1st) magic missile
   47 seconds:  ( 1st) magic missile
   55 seconds:  ( 1st) magic missile
   63 seconds:  ( 1st) magic missile
   71 seconds:  ( 1st) magic missile

You can memorize 1 1st and 2 3rd circle spell(s).

< 40h/91H 40v/114V Pos: standing >
You sit down and relax.

< 42h/91H 41v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               1 - dispel magic
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   21 seconds:  ( 3rd) dispel magic
   32 seconds:  ( 2nd) mirror image
   40 seconds:  ( 1st) magic missile
   47 seconds:  ( 1st) magic missile
   55 seconds:  ( 1st) magic missile
   63 seconds:  ( 1st) magic missile
   71 seconds:  ( 1st) magic missile

You can memorize 1 1st and 2 3rd circle spell(s).
You continue your study.

< 42h/91H 41v/114V Pos: sitting >
You start meditating...

< 43h/91H 42v/114V Pos: sitting >
You are still a very long way from your next level.

< 50h/91H 55v/114V Pos: sitting >
You are memorizing magic missile, which will take about 7 seconds.

< 51h/91H 56v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               1 - dispel magic
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile
   13 seconds:  ( 3rd) dispel magic
   24 seconds:  ( 2nd) mirror image
   32 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   48 seconds:  ( 1st) magic missile
   55 seconds:  ( 1st) magic missile
   63 seconds:  ( 1st) magic missile
   71 seconds:  ( 1st) magic missile

You can memorize 2 3rd circle spell(s).

< 55h/91H 63v/114V Pos: sitting >
You have finished memorizing magic missile.

< 56h/91H 65v/114V Pos: sitting >
You are memorizing concealment, which will take about 13 seconds.

< 59h/91H 70v/114V Pos: sitting >
You are memorizing dispel magic, which will take about 13 seconds.

< 62h/91H 75v/114V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:

< 78h/91H 102v/114V Pos: sitting >
You have finished memorizing dispel magic.

< 80h/91H 106v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               2 - dispel magic
( 2nd circle)  6 - burning hands
( 1st circle)  1 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) mirror image
   18 seconds:  ( 1st) magic missile
   25 seconds:  ( 1st) magic missile
   33 seconds:  ( 1st) magic missile
   41 seconds:  ( 1st) magic missile
   49 seconds:  ( 1st) magic missile
   56 seconds:  ( 1st) magic missile
   70 seconds:  ( 3rd) concealment
   83 seconds:  ( 3rd) dispel magic

You can memorize no more spells.

< 81h/91H 108v/114V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing mirror image.

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 91h/91H 114v/114V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
You have finished memorizing magic missile.
You have finished memorizing magic missile.

< 91h/91H 114v/114V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                
mirror image                [in spellbook]
sleep                      

3rd CIRCLE:
agility                    
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                 [in spellbook, but too high level]
levitate                   
lightning bolt              [in spellbook, but too high level]
ray of enfeeblement         [in spellbook, but too high level]
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
fireshield                 
identify                   
sense follower             
slowness                    [in spellbook, but too high level]

6th CIRCLE:
color spray                
feeblemind                  [in spellbook, but too high level]
minor globe of invulnerability  
stone skin                 
teleport                   

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook, but too high level]
fireball                    [in spellbook, but too high level]
haste                      
ice storm                  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
prismatic ray              
relocate                   

10th CIRCLE:
farsee                     
group stone skin           

11th CIRCLE:
group globe of invulnerability  
prismatic cube             


< 91h/91H 114v/114V Pos: sitting >
You have to write quit - no less, to quit!

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 91h/91H 114v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - concealment
               2 - dispel magic
( 2nd circle)  6 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile
   11 seconds:  ( 1st) magic missile
   25 seconds:  ( 3rd) concealment
   38 seconds:  ( 3rd) dispel magic

You can memorize no more spells.

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 91h/91H 114v/114V Pos: sitting >
The night has begun.

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing concealment.

< 91h/91H 114v/114V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 91h/91H 114v/114V Pos: sitting >
You clamber to your feet.

< 91h/91H 114v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -North -East 

< 91h/91H 114v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -East  -South
The corpse of a resting goblin is lying here.
A resting goblin stands here.

< 91h/91H 112v/114V Pos: standing >
A resting goblin suddenly attacks YOU!
-=[A resting goblin's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage: 15 ] A resting goblin is burned severely as he hits you!

< 68h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC: few wounds E: resting sta EP: pretty hurt >
 A resting goblin dodges your futile attack.
A resting goblin misses you.
You dodge a resting goblin's vicious attack.
A resting goblin reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 68h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: pretty hurt >
 Someone dodges your futile attack.
Someone misses you.
Someone misses you.

< 68h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: pretty hurt >
 You miss someone.
Someone misses you.
Someone misses you.

< 68h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: pretty hurt >
 You miss someone.
Someone misses you.
-=[Someone's punch strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage:  7 ] Someone is burned severely as he hits you!
Someone, in a show of awesome skill, manages to trip up himself!

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP: pretty hurt >
 You miss someone.
Someone misses you.

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP: pretty hurt >
 You start chanting...

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP:  awful >
 You miss someone.
Someone misses you.

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sit EP:  awful >
 You start chanting...
You feel your skill in quick chant improving.

< 57h/91H 112v/114V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits someone.
[Damage:  4 ] The magic missile tears away the remaining life of someone.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as someone dies in agony.

< 57h/91H 112v/114V Pos: standing >
You feel a cloak of blindness dissolve.

< 60h/91H 114v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a resting goblin is lying here.

< 62h/91H 114v/114V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 65h/91H 114v/114V Pos: standing >
It appears to be the corpse of a resting goblin.
a few coins

< 68h/91H 114v/114V Pos: standing >
It appears to be the corpse of a resting goblin.
a few coins
a magical essence of Wisdom

< 70h/91H 114v/114V Pos: standing >
You sit down and relax.

< 71h/91H 114v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - concealment
               3 - dispel magic
( 2nd circle)  6 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 72h/91H 114v/114V Pos: sitting >
You start meditating...

< 72h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 79h/91H 114v/114V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 80h/91H 114v/114V Pos: sitting >

< 80h/91H 114v/114V Pos: sitting >
You are already meditating.

< 81h/91H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 91h/91H 114v/114V Pos: sitting >
You clamber to your feet.

< 91h/91H 114v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -East  -South
[2] The corpse of a resting goblin is lying here.
A small Goblin rests at the campsite here.
A small Goblin rests at the campsite here.

< 91h/91H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 91h/91H 114v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -East 

< 91h/91H 112v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -West 
A small Goblin rests at the campsite here.

< 91h/91H 110v/114V Pos: standing >
[Damage:  4 ] -=[Your slash wounds a resting goblin.]=-
A resting goblin clambers to his feet.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
A resting goblin misses you.
A resting goblin, in a show of awesome skill, manages to trip up himself!
You miss a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: few scratches >
 You dodge a resting goblin's vicious attack.
You miss a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: few scratches >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: few scratches >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  small wounds >
 Autosaving...
You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  small wounds >
 You dodge a resting goblin's vicious attack.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  small wounds >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  2 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  2 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  2 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  2 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  small wounds >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  small wounds >
 A resting goblin clambers to his feet.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP:  small wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP:  few wounds >
 You dodge a resting goblin's vicious attack.
A resting goblin misses you.
A resting goblin, in a show of awesome skill, manages to trip up himself!
You miss a resting goblin.
You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  few wounds >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  few wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 A resting goblin misses you.
You miss a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  4 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 A resting goblin misses you.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  nasty wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.
[Damage:  5 ] You watch with self-pride as the magic missile hits a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: pretty hurt >
 You don't have that spell memorized.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: pretty hurt >
 A resting goblin clambers to his feet.
You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: pretty hurt >
 A resting goblin misses you.
A resting goblin misses you.
A resting goblin, in a show of awesome skill, manages to trip up himself!

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP: pretty hurt >
 You complete your spell...
[Damage: 18 ] You burned a resting goblin.

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  awful >
 You start chanting...

< 91h/91H 112v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sit EP:  awful >
 You complete your spell...
[Damage: 29 ] You burned a resting goblin.
A resting goblin is mortally wounded, and will die soon, if not aided.

< 91h/91H 112v/114V Pos: standing >
<[Damage:  2 ] Your final slash sends a resting goblin's head bouncing along the ground.
A resting goblin is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting goblin dies in agony.

< 95h/95H 112v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of a resting goblin is lying here.

< 95h/95H 113v/114V Pos: standing >
You get a few coins from the corpse of a resting goblin.
There were: 1 platinum coin, 10 gold coins. 

< 95h/95H 114v/114V Pos: standing >
A Campsite on the Edge of the Reservoir
   Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port.  At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing.  The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
Obvious exits: -East  -South -West 
A large grizzly bear stands here.
A little chipmunk stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.

< 95h/95H 112v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -East  -South
[2] The corpse of a resting goblin is lying here.
A small Goblin rests at the campsite here.
A small Goblin rests at the campsite here.

< 95h/95H 110v/114V Pos: standing >
You sit down and relax.

< 95h/95H 111v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - concealment
               3 - dispel magic
( 2nd circle)  4 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   22 seconds:  ( 1st) magic missile
   30 seconds:  ( 1st) magic missile
   37 seconds:  ( 1st) magic missile
   45 seconds:  ( 1st) magic missile
   52 seconds:  ( 1st) magic missile
   63 seconds:  ( 2nd) burning hands
   74 seconds:  ( 2nd) burning hands

You can memorize 1 4th circle spell(s).
You continue your study.

< 95h/95H 112v/114V Pos: sitting >
You start meditating...

< 95h/95H 112v/114V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 95h/95H 114v/114V Pos: sitting >
You are memorizing lightning bolt, which will take about 15 seconds.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - concealment
               3 - dispel magic
( 2nd circle)  4 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   29 seconds:  ( 1st) magic missile
   36 seconds:  ( 1st) magic missile
   44 seconds:  ( 1st) magic missile
   55 seconds:  ( 2nd) burning hands
   65 seconds:  ( 2nd) burning hands
   81 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 95h/95H 114v/114V Pos: sitting >
You are already meditating.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing burning hands.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing burning hands.

< 95h/95H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 95h/95H 114v/114V Pos: sitting >
You clamber to your feet.

< 95h/95H 114v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -East  -South
[2] The corpse of a resting goblin is lying here.
A small Goblin rests at the campsite here.
A small Goblin rests at the campsite here.

< 95h/95H 114v/114V Pos: standing >
A Sheltered Campsite
Obvious exits: -East  -South
[2] The corpse of a resting goblin is lying here.
A small Goblin rests at the campsite here.
A small Goblin rests at the campsite here.

< 95h/95H 114v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -East 

< 95h/95H 112v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -West 
The corpse of a resting goblin is lying here.

< 95h/95H 110v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -East 

< 95h/95H 108v/114V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -East  -South
[2] The corpse of a resting goblin is lying here.
A small Goblin rests at the campsite here.
A small Goblin rests at the campsite here.

< 95h/95H 106v/114V Pos: standing >
[Damage:  4 ] -=[Your slash wounds a resting goblin.]=-
A resting goblin clambers to his feet.

< 95h/95H 109v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 You dodge a resting goblin's vicious attack.
You dodge a resting goblin's vicious attack.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 It's snowing very hard.
You dodge a resting goblin's vicious attack.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 You dodge a resting goblin's vicious attack.
You dodge a resting goblin's vicious attack.
A resting goblin reaches for the ground, quickly tossing a clump of dirt at your face!
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
You dodge a resting goblin's vicious attack.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 You dodge a resting goblin's vicious attack.
You miss a resting goblin.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
A resting goblin misses you.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 You dodge a resting goblin's vicious attack.
You dodge a resting goblin's vicious attack.
A resting goblin reaches for the ground, quickly tossing a clump of dirt at your face!
You miss a resting goblin.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
You dodge a resting goblin's vicious attack.
A resting goblin dodges your futile attack.

< 95h/95H 110v/114V Pos: standing >
< T: Mazen TP: sta TC:excellent E: resting sta EP: few scratches >
 A resting goblin misses you.
You miss a resting goblin.
A Human snaps into visibility.
A Human tackles you HARD and sends you flying out of the room with him.
A Campsite on the Edge of the Reservoir
   Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port.  At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing.  The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
Obvious exits: -East  -South -West 
A Human (medium)  The Resistance stands in mid-air here.
A large grizzly bear stands here.
A little chipmunk stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.
A Human tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Human snaps into visibility.

< 95h/95H 110v/114V Pos: sitting >
A Human snaps into visibility.
-=[A Human's slash strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage:  9 ] A Human is burned severely as he hits you!
-=[A Human's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage: 10 ] A Human is burned severely as he hits you!
-=[A Human's slash seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage: 10 ] A Human is burned severely as he hits you!
-=[A Human's slash seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage:  9 ] A Human is burned severely as he hits you!

< 33h/95H 110v/114V Pos: sitting >
< T: Mazen TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 Someone parries your futile lunge at him.
A Human snaps into visibility.

< 33h/95H 110v/114V Pos: sitting >
< T: Mazen TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A resting goblin enters from the west.

< 33h/95H 110v/114V Pos: sitting >
< T: Mazen TP: sit TC: nasty wounds E: someone sta EP: few scratches >
 A resting goblin suddenly attacks YOU!
A resting goblin misses you.
A Human snaps into visibility.
-=[A Human's impressive slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
[Damage:  9 ] A Human is burned severely as he hits you!
-=[A Human's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  9 ] A Human is burned severely as he hits you!
Your upper body is disconnected from your legs as a Human slashes you.
Your spiked gem charm from Verspin was completely destroyed by the massive blow!