<worn as a badge> a light rubber badge [58%]
<worn on head> a frozen mithril helmet
<worn in ear> a pitted bamboo earring
<worn in ear> a well-used clay earring
<worn on face> a frost-rimed leather mask
<worn around neck> a blood-stained bronze necklace from Kvark's Great Connector
<worn on body> a long flowing black robe
<worn on tail> a knight's sapphire tail protector
<worn about waist> a polished golden belt with silver buckles [superior]
<worn on belt buckle>an unique cured leather belt buckle
<held as shield> a dark iron shield from The Savannah of Broken Trusts
<worn around wrist> a gleaming reed bracelet
<worn around wrist> a sparkling diamond bracer [poor] [72%]
<worn on hands> some unique bronze mitts from Kvark's Great Connector
<worn on finger> a ring of fortune
<worn on finger> a sinister flesh band
<primary weapon> the daemonite whip [superior]
<worn on feet> some angelic dragonscale boots
\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
50 /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/~~\__/~~\__/~~\__/~~\__/~~\__/**\__/~~\__/~~\__/~~\__/~~\__/~~\__/
49 /~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
48 /..\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/^^\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
47 /..\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/++\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
46 /**\__/**\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/++\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
45 /**\__/**\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\
\__/..\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
44 /..\__/**\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/MM\__/~~\__/~~\
\__/++\__/**\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/~~\__/
43 /**\__/**\__/**\__/~~\__/~~\__/~~\__/~~\__/~~\__/MM\__/MM\__/~~\__/~~\
\__/**\__/**\__/..\__/~~\__/~~\__/~~\__/~~\__/~~\__/MM\__/~~\__/~~\__/
\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/
< 200h/200H 114v/114V Pos: standing >
<
^.
+.
*.
..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
<
.^.
.+.
+*.
*..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Heading set to 225.
< 200h/200H 114v/114V Pos: standing >
v
.^.
..+.
*+*.
.*..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Heading set to 270.
< 200h/200H 114v/114V Pos: standing >
<
.^.
..+.
M*+*.
*.*..
+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
<
.^.
..+.
.M*+*.
**.*..
.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 200h/200H 114v/114V Pos: standing >
<
.^.
..+.
..M*+*.
***.*..
+.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
<
.^.
..+.
...M*+*.
****.*..
++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
<
.^.
. ..+.
*...M*+*.
M****.*..
*++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
<
. .^.
.. ..+.
**...M*+*.
*M****.*..
**++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
. <
.. .^.
*.. ..+.
***...M*+*.
**M****.*..
***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Speed set to 30.
< 200h/200H 114v/114V Pos: standing >
.
.. <
*.. .^.
**.. ..+.
****...M*+*.
***M****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Speed set to 15.
< 200h/200H 114v/114V Pos: standing >
..
*.. <
**.. .^.
.**.. ..+.
.****...M*+*.
.***M****.*..
..***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
< 200h/200H 114v/114V Pos: standing >
We'll crash into land if we do that!
< 200h/200H 114v/114V Pos: standing >
We'll crash into land if we do that!
< 200h/200H 114v/114V Pos: standing >
We'll crash into land if we do that!
< 200h/200H 114v/114V Pos: standing >
.
...
**.. <
***.. .^.
..**.. ..+.
^.****...M*+*.
^.***M****.*..
...***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
You cannot maneuver out in the open seas!
< 200h/200H 114v/114V Pos: standing >
Heading set to 90.
< 200h/200H 114v/114V Pos: standing >
..
*.. >
**.. .^.
.**.. ..+.
.****...M*+*.
.***.****.*..
..***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
.
.. >
*.. .^.
**.. ..+.
****...M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Your ship manuevers to the south.
The Open Sea
Obvious exits: -N -S
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 200h/200H 114v/114V Pos: standing >
Your ship manuevers to the south.
The Open Sea
Obvious exits: -N -S
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 200h/200H 114v/114V Pos: standing >
Your ship manuevers to the south.
The Open Sea
Obvious exits: -N -S -W
The Yacht Flit floats here.
< 200h/200H 114v/114V Pos: standing >
Your ship manuevers to the west.
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Flit floats here.
The Carrack Apocalyptic Wave floats here.
The Sloop Dark Hoizon floats here.
The Carrack Campbell's Sloop floats here.
The Sloop runaway floats here.
The Corvette S.S. Autist floats here.
The Galleon yo ho ho floats here.
The Sloop Doombringer floats here.
The Clipper AAAAHHHHH floats here.
The Clipper S.S. Tideripper floats here.
The Carrack @Hurricane@ floats here.
The Galleon S.S. BongWater floats here.
The Caravel BoneLord floats here.
The Galleon Wolverine II floats here.
The Ketch Blink floats here.
The Sloop Whatever floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...but don't find anything suspicious.
< 200h/200H 114v/114V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 200h/200H 114v/114V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Flit floats here.
The Carrack Apocalyptic Wave floats here.
The Sloop Dark Hoizon floats here.
The Carrack Campbell's Sloop floats here.
The Sloop runaway floats here.
The Corvette S.S. Autist floats here.
The Galleon yo ho ho floats here.
The Sloop Doombringer floats here.
The Clipper AAAAHHHHH floats here.
The Clipper S.S. Tideripper floats here.
The Carrack @Hurricane@ floats here.
The Galleon S.S. BongWater floats here.
The Caravel BoneLord floats here.
The Galleon Wolverine II floats here.
The Ketch Blink floats here.
The Sloop Whatever floats here.
< 200h/200H 114v/114V Pos: standing >
You sell 3 crates of BlackSteel Ingots for 258 platinum, 7 gold, 1 silver, and 4 copper, making a 228% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 258 platinum, 7 gold, 1 silver, and 4 copper.
Thanks for your business!
< 200h/200H 114v/114V Pos: standing >
You buy 3 crates of Bulk Coal for 68 platinum, and 4 gold.
Thank you for your purchase, your cargo is loaded and set to go!
< 200h/200H 114v/114V Pos: standing >
You board the SeaStalker.
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
< 200h/200H 114v/114V Pos: standing >
You are not using it.
< 200h/200H 114v/114V Pos: standing >
Into what?
< 200h/200H 114v/114V Pos: standing >
You do not seem to have the 'pouch'.
< 200h/200H 114v/114V Pos: standing >
A bell rings, announcing final boarding call for SeaStalker
A strange voice announces, 'All aboard! Now departing for Khomeni Khan.'
The Bridge of the SeaStalker
Obvious exits: -E -W
A strange, buzzing contraption beeps and whizzes here.
An Orc crewman performs his duties on the deck.
The first mate of the juggernaught stay close to his captain.
The captain of the juggernaught steers the ship from here.
< 200h/200H 113v/114V Pos: standing >
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
< 200h/200H 112v/114V Pos: standing >
The Stern of the SeaStalker
Obvious exits: -E
< 200h/200H 111v/114V Pos: standing >
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
< 200h/200H 110v/114V Pos: standing >
The Bridge of the SeaStalker
Obvious exits: -E -W
A strange, buzzing contraption beeps and whizzes here.
An Orc crewman performs his duties on the deck.
The first mate of the juggernaught stay close to his captain.
The captain of the juggernaught steers the ship from here.
< 200h/200H 109v/114V Pos: standing >
You must disembark from the boarding area.
< 200h/200H 113v/114V Pos: standing >
Boarding Deck of the SeaStalker
Obvious exits: -E -W
An Orc crewman performs his duties on the deck.
< 200h/200H 113v/114V Pos: standing >
You disembark from the SeaStalker.
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Flit floats here.
The Carrack Apocalyptic Wave floats here.
The Sloop Dark Hoizon floats here.
The Carrack Campbell's Sloop floats here.
The Sloop runaway floats here.
The Corvette S.S. Autist floats here.
The Galleon yo ho ho floats here.
The Sloop Doombringer floats here.
The Clipper AAAAHHHHH floats here.
The Clipper S.S. Tideripper floats here.
The Carrack @Hurricane@ floats here.
The Galleon S.S. BongWater floats here.
The Caravel BoneLord floats here.
The Galleon Wolverine II floats here.
The Ketch Blink floats here.
The Sloop Whatever floats here.
An Orc harbour worker runs about performing his duties.
< 200h/200H 113v/114V Pos: standing >
You board the Yacht Flit.
Aboard the Yacht Flit
Obvious exits: -N
< 200h/200H 113v/114V Pos: standing >
On the Bridge of the Yacht Flit
Obvious exits: -N -S
< 200h/200H 112v/114V Pos: standing >
Your crew begins undocking procedures.
< 200h/200H 113v/114V Pos: standing >
The crew begins raising the anchor.
< 200h/200H 114v/114V Pos: standing >
Arrgh! There are too many people on this ship to move!
< 200h/200H 114v/114V Pos: standing >
Someone gives an order to his followers.
A Grey Elf snaps into visibility.
An air sylph snaps into visibility.
An air sylph topples over itself as it tries to bash you.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
< 198h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC:few scratches E: air kne EP: excellent >
An air elemental snaps into visibility.
An air elemental's fine crush strikes you.
An air elemental's crush strikes you.
An air elemental misses you.
An air elemental's fine crush strikes you.
< 161h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: small wounds E: air kne EP: excellent >
An air elemental blocks your futile lunge at it.
< 161h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: small wounds E: air kne EP: excellent >
The crew finishes raising the anchor.
< 161h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: small wounds E: air kne EP: excellent >
An air elemental blocks your futile lunge at it.
< 161h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: small wounds E: air kne EP: excellent >
An air elemental's fine crush strikes you.
An air elemental's impressive crush seriously wounds you.
OUCH! That really did HURT!
An air elemental's fine crush strikes you hard.
An air elemental's crush strikes you hard.
An air elemental's crush strikes you hard.
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
A Grey Elf dances a little jig of happiness.
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
An air elemental blocks your futile lunge at it.
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
The crew scrambles to their stations.
A Grey Elf dances a little jig of happiness.
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
An air sylph fades from your mortal viewing...
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
You don't know how to springleap!
< 87h/200H 114v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air kne EP: excellent >
You clamber to your feet.
< 87h/200H 114v/114V Pos: standing >
< T: Driste TP: sta TC: nasty wounds E: air kne EP: excellent >
An air elemental snaps into visibility.
An air elemental's decent crush strikes you hard.
An air elemental misses you.
An air elemental's decent crush strikes you hard.
An air elemental misses you.
An air elemental misses you.
An air elemental rises to its feet.
You attempt to flee...
Aboard the Yacht Flit
Obvious exits: -N
You flee southward!
< 70h/200H 84v/114V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Flit floats here.
The Carrack Apocalyptic Wave floats here.
The Sloop Dark Hoizon floats here.
The Carrack Campbell's Sloop floats here.
The Sloop runaway floats here.
The Corvette S.S. Autist floats here.
The Galleon yo ho ho floats here.
The Sloop Doombringer floats here.
The Clipper AAAAHHHHH floats here.
The Clipper S.S. Tideripper floats here.
The Carrack @Hurricane@ floats here.
The Galleon S.S. BongWater floats here.
The Caravel BoneLord floats here.
The Galleon Wolverine II floats here.
The Ketch Blink floats here.
The Sloop Whatever floats here.
An Orc harbour worker runs about performing his duties.
< 70h/200H 84v/114V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.
< 70h/200H 85v/114V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
< 70h/200H 84v/114V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
< 70h/200H 84v/114V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
< 70h/200H 84v/114V Pos: standing >
A Grey Elf enters from the east.
< 70h/200H 85v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/200H 85v/114V Pos: standing >
A Grey Elf gives an order to his followers.
An air sylph snaps into visibility.
An air sylph topples over itself as it tries to bash you.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 69h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air sta EP: excellent >
Someone blocks your futile lunge at it.
An air elemental snaps into visibility.
< 69h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: nasty wounds E: air sta EP: excellent >
An air elemental's decent crush strikes you very hard.
An air elemental's fine crush strikes you very hard.
An air elemental's fine crush seriously wounds you.
An air elemental's crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
An air elemental's fine crush enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 10h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: awful E: air sta EP: excellent >
An air elemental dodges your futile attack.
< 10h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: awful E: air sta EP: excellent >
An air sylph fades from your mortal viewing...
< 10h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: awful E: air sta EP: excellent >
A Grey Elf starts casting an offensive spell called 'electrical execution'.
< 10h/200H 86v/114V Pos: sitting >
< T: Driste TP: sit TC: awful E: air sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!
Your scarlet cavalier's cloak exploded spreading charges of electrical energy!
Your royal pendant [superior] exploded spreading charges of electrical energy!