The death of [51 Trickster] Nom *-* Bloodlust *-* (Orc)

in An Inclined Pathway

from the perspective of [51 Swordsman] Noz The Resistance (Firbolg)

<worn as a badge>    the atlantan badge of strength of endurance [76%]
<worn on head>       a magnificent horned dwarven warhelm (magic) [65%]
<worn on eyes>       a worn pair of sandstorm goggles [81%]
<worn in ear>        an emerald nose ring of endurance (magic) [81%]
<worn in ear>        a lightning earring [superior]
<worn on face>       a wad of spawn goo [poor] (magic) (humming)
<worn around neck>   an amulet of creation of strength (magic) (humming) [89%]
<worn around neck>   a slaadi necklace of Chaos of precision (glowing) [59%]
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    the cloak of shadow dragons [poor] [88%]
<worn on back>       a well crafted backpack of strength (magic) [83%]
<worn as quiver>     the frost giant's axe of damage (magic)
<worn about waist>   a belt encrusted with black sapphires [superior] (invis) (magic) [87%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [86%]
<worn around wrist>  the bangle of the Dreamer [poor] (magic) [89%]
<worn on hands>      the gauntlets of the lifestealer of regeneration (magic) (glowing)
<worn on finger>     a ring of sandstone (magic) [76%]
<worn on finger>     a glinting ring of silver [superior] (illuminating)
<primary weapon>     a bloodsoaked obsidian column [superior] with a strange black stone (magic) [57%]
<secondary weapon>   the hammer of the Titans (magic) (glowing)
<worn on feet>       some spurred blood crystal boots (magic)

   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1996h/1996H 234v/235V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1996h/1996H 234v/235V Pos: standing >

< 1996h/1996H 234v/235V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1996h/1996H 233v/235V Pos: standing >

< 1996h/1996H 233v/235V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1996h/1996H 234v/235V Pos: standing >
Ok.

< 1996h/1996H 234v/235V Pos: standing >

< 1996h/1996H 234v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1996h/1996H 234v/235V Pos: standing >

< 1996h/1996H 234v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1996h/1996H 234v/235V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >

		Score information for Noz

Level: 51   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 1996(1996)  Moves: 234(235)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   26 platinum     0 gold     0 silver     0 copper
Playing time: 6 days / 4 hours/ 18 minutes
Received data: 0.3361 MB this session.
Send data:     0.0105 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Drun
Status:  Standing.
Epic points(total): 536(6086)
Epic Bonus: Epic Points Bonus (10.02%)
Frags:   +3.06   Deaths:   14
Consenting: Drun
Detecting:       Invisible Evil Good Magic
Protected from:  Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Waterbreathing Sparkling
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   22 Spell Pulse:  1.50 
Leaderboard Points:  909 

Active Spells:
--------------
elephantstrength (7 minutes)
accelerated healing (11 minutes)
vitality (2 minutes)
hawkvision (8 minutes)
lionrage (9 minutes)


< 1996h/1996H 234v/235V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
Bodyslam who?

< 1996h/1996H 234v/235V Pos: standing >
You quickly scan the area.
Chak who is a brief walk away to your west.
Nobuo who is a brief walk away to your west.
Sumdun who is a brief walk away to your west.

< 1996h/1996H 234v/235V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1996h/1996H 234v/235V Pos: standing >
Chak enters from the west.

< 1996h/1996H 234v/235V Pos: standing >
Chak snaps into visibility.
An Orc snaps into visibility.
An Orc is knocked to the ground by Chak's skillful bash!

< 1996h/1996H 234v/235V Pos: standing >
Chak dodges an Orc's attack.
An Orc snaps into visibility.
Chak snaps into visibility.

< 1996h/1996H 234v/235V Pos: standing >
An Orc points Lyrical Instrument of Time at Chak.
You quickly scan the area.
Nobuo who is not far off to your west.
Sumdun who is not far off to your west.

< 1996h/1996H 234v/235V Pos: standing >
You trip over an Orc while pointlessly slamming at someone already down.

< 1996h/1996H 204v/235V Pos: sitting >
An Orc sings a song so well you feel your pain and suffering ebbing away.

< 1996h/1996H 204v/235V Pos: sitting >
Chak snaps into visibility.
An Orc snaps into visibility.
Chak's fine crush wounds an Orc.
Chak's crush wounds an Orc.
Chak's fine crush wounds an Orc.
Chak's fine crush wounds an Orc.

< 1996h/1996H 204v/235V Pos: sitting >
Chak parries an Orc's lunge at him.
Chak blocks an Orc's lunge at him.
An Orc snaps into visibility.
Chak snaps into visibility.
Nobuo enters from the west.

< 1996h/1996H 204v/235V Pos: sitting >
Nobuo suddenly attacks an Orc!
Nobuo misses an Orc.

< 1996h/1996H 204v/235V Pos: sitting >
An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 1996h/1996H 204v/235V Pos: sitting >

< 1996h/1996H 204v/235V Pos: sitting >
An Orc snaps into visibility.
Sumdun places a nightcrawler claw [superior] with a strange black stone in the back of an Orc, resulting in some strange noises and some blood.
Sumdun suffers from contact with the aura about an Orc.

< 1996h/1996H 204v/235V Pos: sitting >

< 1996h/1996H 204v/235V Pos: sitting >
An Orc sings a song so well you feel your pain and suffering ebbing away.
An Orc snaps into visibility.
Sumdun's impressive pierce grazes an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's impressive slash grazes an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's pierce wounds an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's impressive pierce grazes an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's pierce wounds an Orc.
Sumdun suffers from contact with the aura about an Orc.

< 1996h/1996H 204v/235V Pos: sitting >
Nobuo misses an Orc.
Nobuo misses an Orc.
An Orc blocks Nobuo's lunge at him.
An Orc snaps into visibility.
Chak parries an Orc's lunge at him.
Chak parries an Orc's lunge at him.
An Orc snaps into visibility.
Chak snaps into visibility.

< 1996h/1996H 204v/235V Pos: sitting >
Chak snaps into visibility.
An Orc snaps into visibility.
Chak's fine crush wounds an Orc.
Chak's crush wounds an Orc.
Chak's fine crush wounds an Orc.
Chak's fine crush wounds an Orc.
Sumdun seems to dance with an Orc, but winds up flat on her ass.

< 1996h/1996H 204v/235V Pos: sitting >
An Orc clambers to his feet.
Nobuo starts casting an offensive spell.

< 1996h/1996H 204v/235V Pos: sitting >
Chak snaps into visibility.
An Orc snaps into visibility.
An Orc is knocked to the ground by Chak's skillful bash!

< 1996h/1996H 204v/235V Pos: sitting >
An Orc snaps into visibility.
Sumdun's impressive pierce grazes an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun misses an Orc.
An Orc blocks Sumdun's lunge at him.

< 1996h/1996H 204v/235V Pos: sitting >
Nobuo completes his spell...
Nobuo utters the word 'gjifal'
An Orc snaps into visibility.
Nobuo unleashes light in a focused, searing ray at an Orc!

< 1996h/1996H 204v/235V Pos: sitting >
An Orc snaps into visibility.
Nobuo's fine bludgeon grazes an Orc.
Nobuo suffers from contact with the aura about an Orc.
Nobuo misses an Orc.

< 1996h/1996H 204v/235V Pos: sitting >
An Orc avoids being bashed by an elite guard, who loses his balance and falls.
Chak dodges an Orc's attack.
An Orc misses Chak.
An Orc snaps into visibility.
Chak snaps into visibility.

< 1996h/1996H 204v/235V Pos: sitting >
Chak snaps into visibility.
An Orc snaps into visibility.
Chak's fine crush wounds an Orc.
Chak's impressive crush strikes an Orc.
Chak's fine crush wounds an Orc.
Chak's fine crush wounds an Orc.
You clamber to your feet.

< 1996h/1996H 204v/235V Pos: standing >
Nobuo starts casting an offensive spell.
You are already awake...

< 1996h/1996H 204v/235V Pos: standing >
You are already standing.

< 1996h/1996H 204v/235V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
You are already about as tense as you can get.

< 1996h/1996H 204v/235V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
A few drops of fresh blood are scattered around the area.
Sumdun  The Resistance (Halfling)(small) sits in mid-air here, fighting an Orc.
Nobuo  The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc. (casting) 
*An Orc (medium) Spawn  *-* Bloodlust *-* sits in mid-air here, fighting Chak.(Red Aura)
*Chak  The Resistance (Dwarf)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
An elite guard sits here.(Gold Aura)

< 1996h/1996H 204v/235V Pos: standing >

< 1996h/1996H 204v/235V Pos: standing >
An Orc snaps into visibility.
Sumdun's impressive pierce wounds an Orc.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's impressive pierce wounds an Orc.
Sumdun suffers from contact with the aura about an Orc.
An Inclined Pathway
Obvious exits: -E# -W
A few drops of fresh blood are scattered around the area.
Sumdun  The Resistance (Halfling)(small) sits in mid-air here, fighting an Orc.
Nobuo  The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc. (casting) 
An Orc (medium) Spawn  *-* Bloodlust *-* sits in mid-air here, fighting Chak.(Red Aura)
*Chak  The Resistance (Dwarf)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
An elite guard sits here.(Gold Aura)

< 1996h/1996H 204v/235V Pos: standing >
Nobuo completes his spell...
Nobuo utters the word 'gjifal'
Nobuo unleashes light in a focused, searing ray at an Orc!
It's already closed!

< 1996h/1996H 204v/235V Pos: standing >
You are already standing.

< 1996h/1996H 204v/235V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (evil)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1996h/1996H 204v/235V Pos: standing >
An Orc snaps into visibility.
[Damage: 14 ] Your kick hits an Orc right in the stomach, rendering him breathless.
Your spirit suffers from contact with an Orc's aura!

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 
< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 An Orc snaps into visibility.
Nobuo's decent bludgeon grazes an Orc.
Nobuo suffers from contact with the aura about an Orc.
Nobuo misses an Orc.
Nobuo misses an Orc.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 Nobuo starts casting an offensive spell.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 An Orc misses Chak.
Chak parries an Orc's lunge at him.
An Orc snaps into visibility.
Chak snaps into visibility.
Sumdun clambers to her feet.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 Sumdun moves in the shadows, suddenly reappearing behind an Orc!

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  few wounds >
 Nobuo completes his spell...
Nobuo utters the word 'gjifal'
An Orc snaps into visibility.
Nobuo unleashes light in a focused, searing ray at an Orc!
Chak snaps into visibility.
An Orc snaps into visibility.
Chak's fine crush strikes an Orc.
Chak's crush strikes an Orc.
Chak's fine crush strikes an Orc.
Chak's crush strikes an Orc.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  nasty wounds >
 An Orc snaps into visibility.
An Orc screams in pain as Sumdun's pierce tears into his flesh.
Sumdun suffers from contact with the aura about an Orc.
An Orc screams in pain as Sumdun's slash tears into his flesh.
Sumdun suffers from contact with the aura about an Orc.
An Orc screams in pain as Sumdun's pierce tears into his flesh.
Sumdun suffers from contact with the aura about an Orc.
An Orc screams in pain as Sumdun's pierce tears into his flesh.
Sumdun suffers from contact with the aura about an Orc.
An Orc screams in pain as Sumdun's slash tears into his flesh.
Sumdun suffers from contact with the aura about an Orc.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP: pretty hurt >
 Nobuo starts casting a spell.
Sumdun seems to dance with an Orc, but winds up flat on her ass.

< 1991h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
An Orc snaps into visibility.
[Damage: 70 ] -=[Your bludgeon seriously wounds an Orc.]=-
Your spirit suffers from contact with an Orc's aura!
An Orc blocks your futile lunge at him.
[Damage: 32 ] -=[Your impressive bludgeon strikes an Orc very hard.]=-
Your spirit suffers from contact with an Orc's aura!
[Damage: 33 ] -=[Your bludgeon seriously wounds an Orc.]=-
Your spirit suffers from contact with an Orc's aura!
[Damage: 34 ] -=[Your impressive bludgeon seriously wounds an Orc.]=-
Your spirit suffers from contact with an Orc's aura!

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 An Orc sings a song so well you feel your pain and suffering ebbing away.

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 An Orc misses Chak.
Chak parries an Orc's lunge at him.
An Orc snaps into visibility.
Chak snaps into visibility.

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 
< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 Nobuo completes his spell...
Nobuo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Looking panicked, an Orc scrambles madly to his feet!

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sta EP:  awful >
 An Orc's Lyrical Instrument of Time glows and an Orc is bathed in a healing aura.
An Orc snaps into visibility.
A sea of arachnids and insects consume and overwhelm an Orc!
Sumdun misses an Orc.
An Orc blocks Sumdun's lunge at him.
An Orc snaps into visibility.
Sumdun's pierce strikes an Orc.
Sumdun suffers from contact with the aura about an Orc.

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sta EP:  awful >
 An Inclined Pathway
Obvious exits: -E# -W
A few drops of fresh blood are scattered around the area.
Sumdun  The Resistance (Halfling)(small) sits in mid-air here, fighting an Orc.
Nobuo  The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc.
*An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting Chak.(Red Aura)
*Chak  The Resistance (Dwarf)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sta EP:  awful >
 Chak snaps into visibility.
An Orc snaps into visibility.
An Orc is knocked to the ground by Chak's skillful bash!

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 Chak snaps into visibility.
An Orc snaps into visibility.
Chak's fine crush strikes an Orc hard.
Chak's fine crush strikes an Orc very hard.
Chak's fine crush strikes an Orc very hard.
Chak's fine crush strikes an Orc very hard.

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 Nobuo starts casting an offensive spell.

< 1928h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 An Orc snaps into visibility.
[Damage: 22 ] Your kick hits an Orc right in the stomach, rendering him breathless.
Your spirit suffers from contact with an Orc's aura!

< 1920h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 
< 1920h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 Nobuo completes his spell...
Nobuo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 1920h/1996H 204v/235V Pos: standing >
< T: Chak TP: sta TC: few wounds E: An Orc sit EP:  awful >
 An Orc snaps into visibility.
A sea of arachnids and insects consume and overwhelm an Orc!
An Orc snaps into visibility.
Sumdun's impressive pierce causes an Orc to grimace in pain.
Sumdun suffers from contact with the aura about an Orc.
Sumdun's impressive pierce critically injures an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
Sumdun suffers from contact with the aura about an Orc.

< 1920h/1996H 204v/235V Pos: standing >
<An Orc snaps into visibility.
A sea of insects and arachnids consumed an Orc completely leaving nothing but a few bones..
An Orc's tarnished dragonscale shield from Bloodstone Keep was completely destroyed by the massive blow!
An Orc's shroud of corruption was completely destroyed by the massive blow!
An Orc's amulet of the Neogi Lords [superior] was completely destroyed by the massive blow!
An Orc's boots of speed of power was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.