The death of [48 Controller] Dzyi *-* Bloodlust *-* (Kobold)

in Burnt Plains of a Fallen Realm

from the perspective of [53 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [71%]
<worn on eyes>       the black eyepiece of Menzellon [superior] [84%]
<worn in ear>        a brightly flaming earring (illuminating) [61%]
<worn in ear>        an earring of entwined roots (magic) [52%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[238h 49m 27s]
<worn about body>    the shroud of corruption (magic) [74%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [53%]
<attached to belt>   a glowing azure potion (magic) (glowing) [61%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [88%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      shining metallic gauntlets dyed yellow [75%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a bone band of infinite power (magic) (humming)
<primary weapon>     the mace of mentality
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [65%]
<worn on feet>       a pair of stone boots [superior] (glowing)


Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3670 

Active Spells:
--------------
Auctions Disabled (1 minute)
biofeedback (4 minutes)
vampiric trance (7 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
displacement (45 minutes)
rested bonus (82 minutes)
inertial barrier (26 minutes)
combat mind (36 minutes)
cannibalize (31 minutes)
tower of iron will (25 minutes)
intellect fortress (10 minutes)
fly (98 minutes)
energy containment (19 minutes)
aura sight (26 minutes)
adrenaline control (15 minutes)
enhance strength (24 minutes)
enhance dexterity (24 minutes)
enhance agility (24 minutes)
enhance constitution (24 minutes)
molecular control (9 minutes)
flesh armor (11 minutes)
curse (2 minutes)


< 818h/818H 159v/159V Pos: standing >
Sane says in common 'stone'
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 818h/818H 159v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 818(818)   Mana: 1272(1363)   Moves: 159(159)
Coins carried:    0 platinum     4 gold     8 silver     5 copper
Coins in bank: 51096 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 16 hours/ 36 minutes
Received data: 0.1310 MB this session.
Send data:     0.0025 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Orthyn
Followers:
   Sane
Status:  Standing.
         Soulshielded
Epic points(total): 6326(21256) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (15.57%)
Frags:   +20.48   Deaths:   55
Consenting: Orthyn
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3670 

Active Spells:
--------------
Auctions Disabled (1 minute)
biofeedback (4 minutes)
vampiric trance (7 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
displacement (45 minutes)
rested bonus (82 minutes)
inertial barrier (26 minutes)
combat mind (36 minutes)
cannibalize (31 minutes)
tower of iron will (25 minutes)
intellect fortress (10 minutes)
fly (98 minutes)
energy containment (19 minutes)
aura sight (26 minutes)
adrenaline control (15 minutes)
enhance strength (24 minutes)
enhance dexterity (24 minutes)
enhance agility (24 minutes)
enhance constitution (24 minutes)
molecular control (9 minutes)
flesh armor (11 minutes)
curse (2 minutes)


< 818h/818H 159v/159V Pos: standing >
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 818h/818H 159v/159V Pos: standing >

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 818(818)   Mana: 1274(1363)   Moves: 159(159)
Coins carried:    0 platinum     4 gold     8 silver     5 copper
Coins in bank: 51096 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 16 hours/ 36 minutes
Received data: 0.1311 MB this session.
Send data:     0.0026 MB this session.
Compression ratio: 86%
Title:  The Resistance
Group Leader: Orthyn
Followers:
   Sane
Status:  Standing.
         Soulshielded
Epic points(total): 6326(21256) Current task: find runestone of Pits of Cerberus
Epic Bonus: Movement Regen Bonus (15.57%)
Frags:   +20.48   Deaths:   55
Consenting: Orthyn
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3670 

Active Spells:
--------------
Auctions Disabled (1 minute)
biofeedback (4 minutes)
vampiric trance (7 minutes)
detect invisibility (51 minutes)
vitality (9 minutes)
displacement (45 minutes)
rested bonus (82 minutes)
inertial barrier (26 minutes)
combat mind (36 minutes)
cannibalize (31 minutes)
tower of iron will (25 minutes)
intellect fortress (10 minutes)
fly (98 minutes)
energy containment (19 minutes)
aura sight (26 minutes)
adrenaline control (15 minutes)
enhance strength (24 minutes)
enhance dexterity (24 minutes)
enhance agility (24 minutes)
enhance constitution (24 minutes)
molecular control (9 minutes)
flesh armor (11 minutes)
curse (2 minutes)


< 818h/818H 159v/159V Pos: standing >
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 818h/818H 159v/159V Pos: standing >
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    

< 818h/818H 159v/159V Pos: standing >
Sane's skin seems to turn to stone.

< 818h/818H 159v/159V Pos: standing >

< 818h/818H 159v/159V Pos: standing >
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 818h/818H 159v/159V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (very evil)     
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (evil)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (very evil)     
   The Jade Empire                               (extremely good)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (very evil)     
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (very evil)     
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (extremely evil)
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 818h/818H 159v/159V Pos: standing >

< 818h/818H 159v/159V Pos: standing >
   M  ^^..M^    
  M  ^^..^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..^@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .^.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*Sane (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 818h/818H 159v/159V Pos: standing >
   MM   .. ^    
  MM  ^^..M^M   
 MM  ^^..^...M  
 MM  ^..^^.^.M  
 M   ^.@...^MM  
 M  ..^P...MMM  
   ^..^^.^.MM   
  ^......^MM    
   .......MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Sane enters from the south.

< 818h/818H 157v/159V Pos: standing >
   MMM   .      
  ^MM   .. ^^   
 ^MM  ^^..M^M.  
 MM  ^^..^...M  
 MM  ^.@^^.^.M  
 M   ^.P...^MM  
 M  ..^^...MMM  
   ^..^^.^.MM   
   ......^MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Sane enters from the south.

< 818h/818H 155v/159V Pos: standing >
   ^MMMMM ^.    
  ^MMM   .  .   
 .^MM   .. ^^.  
 ^MM  ^^..M^M.  
 MM  ^^@.^...M  
 MM  ^.P^^.^.M  
 M   ^.^...^MM  
    ..^^...MM   
   ^..^^.^.M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Sane enters from the south.

< 818h/818H 153v/159V Pos: standing >
   ^MMMMM ^     
  ^^MMMMM ^..   
 .^MMM   .  ..  
 .^MM   .. ^^.  
 ^MM  ^@..M^M.  
 MM  ^^P.^...M  
 MM  ^..^^.^.M  
     ^.^...^M   
    ..^^...M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Sane enters from the south.

< 818h/818H 152v/159V Pos: standing >
   .^^MMMMMM    
  .^MMMMM ^ .   
 .^^MMMMM ^..^  
 .^MMM   .  ..  
 .^MM  @.. ^^.  
 ^MM  ^P..M^M.  
 MM  ^^..^...M  
  M  ^..^^.^.   
     ^.^...^    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Sane enters from the south.

< 818h/818H 152v/159V Pos: standing >

< 818h/818H 154v/159V Pos: standing >
   .^^MMMMMM    
  .^MMMMM ^ .   
 .^^MMMMM ^..M  
 .^MMM   .  ..  
 .^MM  @.. ^^.  
 ^MM  ^^..M^M.  
 MM  ^^..^...M  
  M  ^..^^.^.   
     ^.^...^    

< 818h/818H 156v/159V Pos: standing >
   ^MMMMM ^     
  ^^MMMMM ^..   
 .^MMM   .  ..  
 .^MM  P.. ^^.  
 ^MM  ^@..M^M.  
 MM  ^^..^...M  
 MM  ^..^^.^.M  
     ^.^...^M   
    ..^^...M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Sane enters from the north.

< 818h/818H 157v/159V Pos: standing >
   ^MMMMM ^.    
  ^MMM   .  .   
 .^MM   .. ^^.  
 ^MM  ^P..M^M.  
 MM  ^^@.^...M  
 MM  ^..^^.^.M  
 M   ^.^...^MM  
    ..^^...MM   
   ^..^^.^.M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Sane enters from the north.

< 818h/818H 155v/159V Pos: standing >
   MMM   .      
  ^MM   .. ^^   
 ^MM  ^^..M^M.  
 MM  ^^P.^...M  
 MM  ^.@^^.^.M  
 M   ^.^...^MM  
 M  ..^^...MMM  
   ^..^^.^.MM   
   ......^MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Sane enters from the north.

< 818h/818H 153v/159V Pos: standing >
   MM   .. ^    
  MM  ^^..M^M   
 MM  ^^..^...M  
 MM  ^.P^^.^.M  
 M   ^.@...^MM  
 M  ..^^...MMM  
   ^..^^.^.MM   
  ^......^MM    
   .......MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Sane enters from the north.

< 818h/818H 152v/159V Pos: standing >

< 818h/818H 154v/159V Pos: standing >
You begin to focus your will...

< 818h/818H 159v/159V Pos: standing >
Casting: ether warp *

< 818h/818H 159v/159V Pos: standing >
Casting: ether warp 

< 818h/818H 159v/159V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
   ^MM^....^    
  ^MM^^^.....   
 ^MMM^........  
 ^MMM.......^.  
 MMM^..@......  
 MM^.....^....  
 MM^.... .....  
  ....    ..^   
   ..  MM^ .    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Kobold (small) Spawn  *-* Bloodlust *-* sits, floating here, fighting Orthyn.(Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Gold Aura)
An air elemental stands in mid-air here, fighting a Kobold. (minion) 
An air elemental stands in mid-air here, fighting a Kobold. (minion) 
An air elemental sits in mid-air here. (minion) 
Orthyn (Grey Elf)(medium) stands in mid-air here, fighting a Kobold. (casting) (Gold Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
There are residual brain waves in the area.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 818h/818H 159v/159V Pos: standing >
Orthyn dodges a Kobold's attack.
Orthyn snaps into visibility.

< 818h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.

< 818h/818H 159v/159V Pos: standing >
A Kobold's spell flows around Orthyn, leaving him unharmed!

< 818h/818H 159v/159V Pos: standing >
You begin to focus your will...
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 818h/818H 159v/159V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
Orthyn misses a Kobold.
Orthyn misses a Kobold.
Orthyn snaps into visibility.

< 818h/818H 159v/159V Pos: standing >
Casting: psychic crush *
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
The sphere circling Orthyn's body darts in front of a Kobold's assault!
Orthyn snaps into visibility.
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Orthyn!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Orthyn!

< 818h/818H 159v/159V Pos: standing >
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.

< 818h/818H 159v/159V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 105 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An air elemental's decent crush wounds a Kobold.
An air elemental's fine crush strikes a Kobold.

< 853h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 853h/818H 159v/159V Pos: standing >
An air elemental snaps into visibility.
An air elemental's decent crush strikes a Kobold.
An air elemental's decent crush strikes a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
An air elemental's crush strikes a Kobold.
Orthyn dodges a Kobold's attack.
Orthyn snaps into visibility.

< 853h/818H 159v/159V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
A Kobold leaves west.

< 853h/818H 159v/159V Pos: standing >
   ^MM^....^    
  ^MM^^^.....   
 ^MMM^........  
 ^MMM.......^.  
 MMM^.P@......  
 MM^.....^....  
 MM^.... .....  
  ....    ..^   
   ..  MM^ .    
You begin to focus your will...
A Kobold clambers to his feet.

< 853h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
Orthyn completes his spell...
Orthyn utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Orthyn.
A Kobold gives an order to his followers.

< 853h/818H 159v/159V Pos: standing >
   ^MM^....^    
  ^MM^^^.....   
 ^MMM^........  
 ^MMM.......^.  
 MMM^..@......  
 MM^..P..^....  
 MM^.... .....  
  ....    ..^   
   ..  MM^ .    

< 853h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
Orthyn shudders violently as the ice cold winds slice through him.
   ^MM^....^    
  ^MM^^^.....   
 ^MMM^........  
 ^MMM.......^.  
 MMM^..@......  
 MM^.....^....  
 MM^..P. .....  
  ....    ..^   
   ..  MM^ .    

< 853h/818H 159v/159V Pos: standing >
Electrical arcs continue to blacken and pincushion a Kobold.
Your mental manipulations become a reality...
[Damage: 63 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.

< 874h/818H 159v/159V Pos: standing >
Orthyn gives an order to his followers.
An air elemental's mass slams into a Kobold, knocking him to the ground!
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 874h/818H 159v/159V Pos: standing >
Beams of light appear from nowhere, and implode into Sane!
Orthyn snaps into visibility.
Orthyn's impressive punch strikes a Kobold.
Orthyn's impressive punch strikes a Kobold.
   ^MM^....^    
  ^MM^^^.....   
 ^MMM^........  
 ^MMM.......^.  
 MMM^..@......  
 MM^.....^....  
 MM^..P. .....  
  ....    ..^   
   ..  MM^ .    

< 874h/818H 159v/159V Pos: standing >
You begin to focus your will...

< 874h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.

< 874h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
Electrical arcs continue to blacken and pincushion a Kobold.
An air elemental misses a Kobold.
An air elemental snaps into visibility.
An air elemental's fine crush enshrouds a Kobold in a mist of blood.
An air elemental's fine crush causes a Kobold to grimace in pain.
Orthyn dodges a Kobold's attack.
Orthyn snaps into visibility.

< 874h/818H 159v/159V Pos: standing >
Casting: psychic crush *

< 874h/818H 159v/159V Pos: standing >
An air elemental misses a Kobold.
An air elemental's decent crush critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 874h/818H 159v/159V Pos: standing >
Orthyn snaps into visibility.
A Kobold's body smokes as him body is consumed by the electric arcs.
A Kobold's tight facemask of human flesh exploded spreading charges of electrical energy!
A Kobold's tiny earring woven of fireweed exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.