The death of [44 Thief] Mors *-* Bloodlust *-* (Goblin)

in Burnt Plains of a Fallen Realm

from the perspective of [44 Thief] Mors *-* Bloodlust *-* (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       a delicate spider-shaped eyepatch
<worn in ear>        the earring of chaos [superior]
<worn in ear>        a lightning earring [poor]
<worn around neck>   a collar of razor-sharp mithril blades (glowing)
<worn about body>    the wings of the shadow dragon (glowing)
<worn as quiver>     a pantherhide quiver [superior] (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle [67%]
<worn on belt buckle>a dagger of twisted souls [poor] [88%]
<worn on arms>       some snapjaw-shell arm plates
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [superior] [58%]
<worn around wrist>  a duergar-made adamantine bracelet [poor]
<worn on finger>     a finely crafted brass ring [79%]
<worn on finger>     an obsidian circle [poor] [72%]
<primary weapon>     a darksteel rapier (glowing)
<worn on legs>       some wolf hide pants [poor] [88%]
<worn on feet>       some durethium boots [superior] [84%]

A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits resting.
A small outpost tower stands here.

< 677h/677H 167v/171V Pos: standing >

< 677h/677H 168v/171V Pos: standing >

< 677h/677H 171v/171V Pos: standing >
 
   MM......^.^    
  MMM.^........   
  MM^..^....^.^.  
 MMM^^.###D.....  
 MMMM^M#@MD.....  
 MMMMMM###D.....  
    MMMMM^....^.  
      M MMM....   
          MMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits resting.
A small outpost tower stands here.

< 677h/677H 171v/171V Pos: standing >
Tiru closes his book and grins malevolently.

< 677h/677H 171v/171V Pos: standing >
Tiru clambers to his feet.

< 677h/677H 171v/171V Pos: standing >

< 677h/677H 171v/171V Pos: standing >
Tiru sneaks east.
 
   ......^.^    
  M.^........   
 M^..^....^.^.  
 M^^.###D.....  
 MM^M#O@D.....  
 MMMM###D.....  
  MMMMM^....^.  
    M MMM....   
        MMM.    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[4] The corpse of a behemoth is lying here.
A small pile of coins lies here.
A large, thick reptile scale lies here.
[8] A hideous nightcrawler claw has been left here.
A crafting recipe lies here collecting dust.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A nightcrawler stands in mid-air here, fighting a gate guard.
A gate guard stands in mid-air here, fighting a nightcrawler.
A gate guard stands in mid-air here, fighting a nightcrawler.

< 677h/677H 169v/171V Pos: standing >
Tiru starts casting an offensive spell.

< 677h/677H 169v/171V Pos: standing >
A nightcrawler dodges a gate guard's attack.
A nightcrawler dodges a gate guard's attack.
A gate guard's crude maul strikes a nightcrawler.
A gate guard's crude maul strikes a nightcrawler.

< 677h/677H 169v/171V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'pawwzf'
Tiru creates a hammer out of thin air that smashes into a nightcrawler, bits of flesh and bone fly everywhere!

< 677h/677H 169v/171V Pos: standing >
A nightcrawler dodges a gate guard's attack.
A nightcrawler dodges a gate guard's attack.
A nightcrawler dodges a gate guard's attack.
A gate guard's crude maul strikes a nightcrawler.
A nightcrawler appears to be Shadow and has quite a few wounds.
It's tiny in size.
It seems to be moving much faster than normal..
It is encased in killing ice!
It's encased in a shimmering globe!

<primary weapon>     a nightcrawler claw [superior]

< 677h/677H 169v/171V Pos: standing >
A gate guard dodges a nightcrawler's attack.
A nightcrawler's weak pierce grazes a gate guard.

< 677h/677H 169v/171V Pos: standing >
A gate guard stands impassively as you pass by.
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###D....  
 MMM^M#@PD....  
 MMMMM###D....  
   MMMMM^....^  
     M MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small outpost tower stands here.

< 677h/677H 167v/171V Pos: standing >
 
   ......^.^    
  M.^........   
 M^..^....^.^.  
 M^^.###D.....  
 MM^M#O@D.....  
 MMMM###D.....  
  MMMMM^....^.  
    M MMM....   
        MMM.    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[4] The corpse of a behemoth is lying here.
A small pile of coins lies here.
A large, thick reptile scale lies here.
[8] A hideous nightcrawler claw has been left here.
A crafting recipe lies here collecting dust.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a nightcrawler.
A nightcrawler stands in mid-air here, fighting a gate guard.
A gate guard stands in mid-air here, fighting a nightcrawler.
A gate guard stands in mid-air here, fighting a nightcrawler.

< 677h/677H 169v/171V Pos: standing >
A nightcrawler appears to be Shadow and has some big nasty wounds and scratches.
It's tiny in size.
It seems to be moving much faster than normal..
It is encased in killing ice!
It's encased in a shimmering globe!

<primary weapon>     a nightcrawler claw [superior]

< 677h/677H 169v/171V Pos: standing >

< 677h/677H 169v/171V Pos: standing >
Tiru starts casting an offensive spell.

< 677h/677H 169v/171V Pos: standing >
A gate guard dodges a nightcrawler's attack.
A nightcrawler's weak pierce grazes a gate guard.

< 677h/677H 169v/171V Pos: standing >
You stealthily position yourself behind a nightcrawler, circling it.

< 677h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  nasty wounds >
 Tiru completes his spell...
Tiru utters the word 'pawwzf'
Tiru creates a hammer out of thin air that smashes into a nightcrawler, bits of flesh and bone fly everywhere!

< 677h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler dodges Tiru's attack.

< 677h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 20 ] A nightcrawler screams in pain as your slash tears into its flesh
You shiver from the unnatural cold as you hit a nightcrawler.
A nightcrawler dodges your futile attack.
A nightcrawler dodges your futile attack.
A nightcrawler dodges your futile attack.
A nightcrawler dodges your futile attack.

< 667h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP: pretty hurt >
 Tiru starts casting an offensive spell.

< 667h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler dodges a gate guard's attack.
A gate guard's maul strikes a nightcrawler hard.
A gate guard's crude maul strikes a nightcrawler very hard.
A nightcrawler dodges a gate guard's attack.

< 667h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP: pretty hurt >
 A nightcrawler's weak pierce grazes a gate guard.
A nightcrawler misses a gate guard.
A gate guard's maul strikes a nightcrawler very hard.
A nightcrawler dodges a gate guard's attack.
A nightcrawler dodges a gate guard's attack.
A gate guard's crude maul strikes a nightcrawler very hard.

< 667h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 Tiru completes his spell...
Tiru utters the word 'pawwzf'
Tiru's spell flows around a nightcrawler, leaving it unharmed!

< 667h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 A nightcrawler dodges your futile attack.
[Damage: 19 ] A nightcrawler screams in pain as your pierce tears into its flesh
You shiver from the unnatural cold as you hit a nightcrawler.
A nightcrawler dodges your futile attack.

< 658h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 A nightcrawler misses a gate guard.
A nightcrawler's pierce grazes a gate guard.

< 658h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 Tiru misses a nightcrawler.

< 658h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 A nightcrawler dodges a gate guard's attack.
A gate guard's maul seriously wounds a nightcrawler.
A gate guard's fine maul grievously wounds a nightcrawler.
Tiru starts casting an offensive spell.

< 658h/677H 169v/171V Pos: standing >
< T: gateguard TP: sta TC: nasty wounds E: nightcrawler sta EP:  awful >
 Tiru completes his spell...
Tiru utters the words 'waouq wuggurz'
A gate guard smashes a nightcrawler to death with a vicious maul.
A nightcrawler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a nightcrawler's last actions in this world.
A nightcrawler explodes into all corners of the room, covering it in darkness!
The room goes dark!
A nightcrawler stops invoking abruptly!

< 658h/677H 169v/171V Pos: standing >
Tiru sits down in a comfortable spot.
Saving Mors.

< 658h/677H 169v/171V Pos: standing >
Tiru opens a cloth-bound tome of magical study and begins studying it intently.

< 658h/677H 169v/171V Pos: standing >
Experience till level: 1241866

< 658h/677H 169v/171V Pos: standing >

< 659h/677H 171v/171V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 660h/677H 171v/171V Pos: standing >
Tiru clambers to his feet.
Tiru, looking very frustrated, packs up his book.

< 660h/677H 171v/171V Pos: standing >
A gate guard stands impassively as Tiru passes by.
A gate guard stands impassively as Tiru passes by.
A gate guard stands impassively as you pass by.
A gate guard stands impassively as you pass by.
A gate guard stands impassively as you pass by.
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###D....  
 MMM^M#@DD....  
 MMMMM###D....  
   MMMMM^....^  
     M MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A small outpost tower stands here.

< 661h/677H 169v/171V Pos: standing >
Tiru sits down in a comfortable spot.

< 661h/677H 169v/171V Pos: standing >
Tiru opens a cloth-bound tome of magical study and begins studying it intently.
You quickly scan the area.
A gate guard who is close by to your east.
A gate guard who is close by to your east.

< 661h/677H 169v/171V Pos: standing >
Saving Mors.

< 662h/677H 169v/171V Pos: standing >
Experience till level: 1241866

< 662h/677H 169v/171V Pos: standing >
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###D....  
 MMM^M#@DD....  
 MMMMM###D....  
   MMMMM^....^  
     M MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits resting.
A small outpost tower stands here.

< 662h/677H 169v/171V Pos: standing >
Autosaving...

< 665h/677H 171v/171V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 665h/677H 171v/171V Pos: standing >
Tiru closes his book and grins malevolently.

< 677h/677H 171v/171V Pos: standing >
Tiru clambers to his feet.

< 677h/677H 171v/171V Pos: standing >
Tiru sneaks east.

< 677h/677H 171v/171V Pos: standing >
Tiru sits down in a comfortable spot.

< 677h/677H 171v/171V Pos: standing >
Tiru opens a cloth-bound tome of magical study and begins studying it intently.

< 677h/677H 171v/171V Pos: standing >
Tiru closes his book and grins malevolently.

< 677h/677H 171v/171V Pos: standing >
Tiru clambers to his feet.

< 677h/677H 171v/171V Pos: standing >
Tiru sneaks east.

< 677h/677H 171v/171V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 673h/673H 171v/171V Pos: standing >
You are already standing.

< 673h/673H 171v/171V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your east.
A gate guard who is close by to your east.

< 673h/673H 171v/171V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your east.
A gate guard who is close by to your east.

< 673h/673H 171v/171V Pos: standing >
Saving Mors.

< 673h/673H 171v/171V Pos: standing >
Experience till level: 1241866

< 673h/673H 171v/171V Pos: standing >
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###D....  
 MMM^M#@DD....  
 MMMMM###D....  
   MMMMM^....^  
     M MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small outpost tower stands here.

< 673h/673H 171v/171V Pos: standing >

< 673h/673H 171v/171V Pos: standing >
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###D....  
 MMM^M#@DD....  
 MMMMM###D....  
   MMMMM^....^  
     M MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small outpost tower stands here.

< 673h/673H 171v/171V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your east.
A gate guard who is close by to your east.

< 673h/673H 171v/171V Pos: standing >
 
   ......^.^    
  M.^........   
 M^..^....^.^.  
 M^^.###D.....  
 MM^M#O@D.....  
 MMMM###D.....  
  MMMMM^....^.  
    M MMM....   
        MMM.    
A Large Iron Portcullis
Obvious exits: -N -E -S -W
[4] The corpse of a behemoth is lying here.
A small pile of coins lies here.
A large, thick reptile scale lies here.
[9] A hideous nightcrawler claw has been left here.
A crafting recipe lies here collecting dust.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 673h/673H 169v/171V Pos: standing >
 
   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###D......  
 M^M#O^@......  
 MMM###D......  
 MMMMM^....^..  
   M MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 673h/673H 167v/171V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 673h/673H 167v/171V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your west.
A gate guard who is close by to your west.
An outpost tower who is not far off to your west.

< 673h/673H 171v/171V Pos: standing >
Saving Mors.

< 673h/673H 171v/171V Pos: standing >
Experience till level: 1241866

< 673h/673H 171v/171V Pos: standing >
 
   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###D......  
 M^M#O^@......  
 MMM###D......  
 MMMMM^....^..  
   M MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 673h/673H 171v/171V Pos: standing >

< 673h/673H 171v/171V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 673h/673H 171v/171V Pos: standing >

< 673h/673H 171v/171V Pos: standing >

		Score information for Mors

Level: 44   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 673(673)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  450 platinum  4150 gold     0 silver     0 copper
Playing time: 2 days / 18 hours/ 9 minutes
Received data: 0.3330 MB this session.
Send data:     0.0097 MB this session.
Compression ratio: 86%
Title: Spawn  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 1302(1302) Current task: find runestone of Ruined Temple of Tezcatlipoca
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.16   Deaths:   17
Detecting:       Invisible Life
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Listen Sneaking
Bartender Quests Remaining: 8
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  463 

Active Spells:
--------------
vitality (10 minutes)
detect invisibility (18 minutes)
well-rested bonus (59 minutes)


< 673h/673H 171v/171V Pos: standing >
 
   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###D......  
 M^M#O^@......  
 MMM###D......  
 MMMMM^....^..  
   M MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 673h/673H 171v/171V Pos: standing >
Sha is no longer in your group.

< 673h/673H 171v/171V Pos: standing >
Experience till level: 1241866

< 673h/673H 171v/171V Pos: standing >
 
   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###D......  
 M^M#O^@......  
 MMM###D......  
 MMMMM^....^..  
   M MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 673h/673H 171v/171V Pos: standing >
Your group consists of ( 5/20):
( Head)   673/673   hit,  171/171  move Mors
(Front)                                A gate guard
(Front)                                A gate guard
(Front)                                Solbug
(Front)                                Tiru

< 673h/673H 171v/171V Pos: standing >
A Grey Elf sneaks in from the north.
A Githzerai enters from the north.

< 673h/673H 171v/171V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 673h/673H 171v/171V Pos: sitting >
A Grey Elf snaps into visibility.
A Grey Elf's fine whip wounds you.
A Grey Elf's fine slash wounds you.
A Grey Elf's fine whip wounds you.
A Grey Elf's fine whip wounds you.
A Grey Elf's impressive whip wounds you.

< 631h/673H 171v/171V Pos: sitting >
< T: Mors TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai starts casting an offensive spell.
A Githzerai snaps into visibility.

< 631h/673H 171v/171V Pos: sitting >
< T: Mors TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.
You miss a Grey Elf.
A Grey Elf snaps into visibility.

< 631h/673H 171v/171V Pos: sitting >
< T: Mors TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
Your something is burned from the blast!

< 491h/673H 171v/171V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone's whip wounds you.
Someone's slash strikes you.
Someone's fine whip wounds you.
Someone's impressive whip wounds you.
Someone's fine whip wounds you.

< 438h/673H 171v/171V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 331h/673H 171v/171V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You clamber to your feet.

< 331h/673H 171v/171V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You can't see a damn thing, you're blinded!

< 331h/673H 171v/171V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 248h/673H 171v/171V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
[Damage:  1 ] Your weak pierce grazes someone.
You miss someone.
You miss someone.
Everything is blurry after someone's head came crashing into your skull.
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.
Being knocked unconscious strictly limits what you can do.

< 209h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 209h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 171h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 171h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 171h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 171h/673H 171v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 84h/673H 171v/171V Pos: on your ass >

< 84h/673H 171v/171V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

< 26h/673H 171v/171V Pos: on your ass >