The death of [47 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

in Reception Room

from the perspective of [52 Huntsman] Znar The Resistance (Grey Elf)

<floating about head>a bright purple ioun stone[208h 22m 38s]
<worn as a badge>    Ihsahn, the drow swashbuckler's legacy braid [superior]
<worn on head>       the diamond crown of Winduin (glowing) [78%]
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        an earring of congealed blood of regeneration
<worn in ear>        a tiny lightning enshrouded black earring of intelligence (magic)
<worn on face>       the mask of draconic deviance (glowing) [37%]
<worn around neck>   a token of the faeries (magic) [56%]
<worn around neck>   a string of disembodied hands [71%]
<worn on body>       some platemail of colorless salamander scales (magic)[208h 22m 38s]
<worn about body>    a cloak of eternal fire [72%]
<worn as quiver>     a faded dragonscale quiver of health (magic)
<worn about waist>   a belt of iron solidarity (magic)[208h 22m 38s]
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a glowing azure potion (magic) (glowing) [86%]
<worn on arms>       a pair of frost-rimed cold iron vambraces of agility (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [78%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [51%]
<worn on hands>      some black leather gloves with mithril blades [64%]
<worn on finger>     a ring of regeneration of health (magic) (glowing) [71%]
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<primary weapon>     the sword of fire and flame (magic) (glowing) (flaming)[208h 22m 38s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing) (flaming)
<worn on legs>       the leggings of a MaDMaN of endurance (magic) [81%]
<worn on feet>       a pair of black, buffalo hide shoes of strength [68%]

   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (very evil)     
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (good)          
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (evil)          
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (very evil)     
  *Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 495h/495H 187v/187V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
Kesk sneaks south.

< 495h/495H 187v/187V Pos: standing >
Kesk sneaks in from the south.
The vampire of Tiru enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
The vampire of a tharnadian thief-hunter enters from the south.
Alarm bells sound, signalling an invasion!

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
Kesk says in common 'generall moved'

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Kesk.

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
  *The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
  *Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (pure evil)     
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (extremely good)
  *The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (slightly good) 
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (very evil)     
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (good)          
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (evil)          
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (very evil)     
  *Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
Kesk says in common 'he locked up behide a door'

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Jevad.

< 495h/495H 187v/187V Pos: standing >
Guild Hall
Obvious exits: -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 187v/187V Pos: standing >
Guild Hall
Obvious exits: -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 187v/187V Pos: standing >
Guild Hall
Obvious exits: -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 187v/187V Pos: standing >
Guild Hall
Obvious exits: -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >

< 495h/495H 187v/187V Pos: standing >
Jevad leaves west.
Kesk sneaks west.
The vampire of Tiru leaves west.
The vampire of a tharnadian thief-hunter leaves west.
The vampire of a tharnadian thief-hunter leaves west.
The vampire of a tharnadian thief-hunter leaves west.
You follow Jevad.


<map>
Zone: Kimordril.
Room: Guild Hall
</map>

<map>
Zone: Kimordril.
Room: Guild Hall
</map>
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East  -South
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A guildmaster is here, speaking with the other masters.(Gold Aura)
A guildmaster is here, speaking with the other masters.(Gold Aura)

< 495h/495H 186v/187V Pos: standing >
Jevad leaves north.
Kesk sneaks north.
The vampire of Tiru leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
You follow Jevad.


<map>
Zone: Kimordril.
Room: Entrance to the Guild Hall
</map>

<map>
Zone: Kimordril.
Room: Entrance to the Guild Hall
</map>
Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North# -South
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 185v/187V Pos: standing >

< 495h/495H 185v/187V Pos: standing >
Jevad opens the doors.

< 495h/495H 187v/187V Pos: standing >
Jevad leaves north.
Kesk sneaks north.
The vampire of Tiru leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
You follow Jevad.


<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: South Side of the Guild Square
</map>
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 186v/187V Pos: standing >
Jevad leaves east.
Kesk sneaks east.
The vampire of Tiru leaves east.
The vampire of a tharnadian thief-hunter leaves east.
The vampire of a tharnadian thief-hunter leaves east.
The vampire of a tharnadian thief-hunter leaves east.
You follow Jevad.


<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading east.
There are some tracks heading south.

< 495h/495H 185v/187V Pos: standing >

< 495h/495H 185v/187V Pos: standing >
Jevad leaves north.
Kesk sneaks north.
The vampire of Tiru leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
You follow Jevad.


<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 495h/495H 185v/187V Pos: standing >
Jevad leaves north.
Kesk sneaks north.
The vampire of Tiru leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
You follow Jevad.


<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 495h/495H 185v/187V Pos: standing >
Jevad leaves north.
The vampire of Tiru leaves north.
The vampire of a tharnadian thief-hunter leaves north.
Alarm bells sound, signalling an invasion!
The vampire of a tharnadian thief-hunter leaves north.
The vampire of a tharnadian thief-hunter leaves north.
You follow Jevad.


<map>
Zone: Kimordril.
Room: The Mother Lode
</map>

<map>
Zone: Kimordril.
Room: The Mother Lode
</map>
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 495h/495H 185v/187V Pos: standing >

< 495h/495H 186v/187V Pos: standing >
Jevad leaves up.
The vampire of Tiru leaves up.
The vampire of a tharnadian thief-hunter leaves up.
The vampire of a tharnadian thief-hunter leaves up.
The vampire of a tharnadian thief-hunter leaves up.
You follow Jevad.


<map>
Zone: Kimordril.
Room: Reception Room
</map>

<map>
Zone: Kimordril.
Room: Reception Room
</map>
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down 
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of a tharnadian thief-hunter stands here. (minion) (Red Aura)
*The vampire of Tiru stands here. (minion) (Red Aura)
*Kesk  The Resistance (Githzerai)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Jevad  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A deer stands here, grazing on some grass. (casting) (Red Aura)
Kale  The Resistance (Dwarf)(medium) stands in mid-air here, fighting a deer.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 495h/495H 186v/187V Pos: standing >
An elite guard evaluates the struggle, watching your battle tactics.
Kesk gives an order to his followers.
Kesk snaps into visibility.
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
The vampire of a tharnadian thief-hunter snaps into visibility.
A deer avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
The vampire of Tiru snaps into visibility.
A deer avoids being bashed by the vampire of Tiru, who loses its balance and falls.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 15 ] Your slash strikes a deer.
[Damage: 13 ] Your fine pierce strikes a deer.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: a deer sit EP: few scratches >
 The vampire of a tharnadian thief-hunter's fine punch wounds a deer.
The vampire of a tharnadian thief-hunter's fine punch wounds a deer.
The vampire of a tharnadian thief-hunter's punch strikes a deer.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: a deer sit EP:  small wounds >
 A deer stops invoking abruptly!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: a deer sit EP:  small wounds >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: a deer sit EP:  small wounds >
 Kale dodges a deer's attack.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: a deer sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your impressive slash strikes a deer.
[Damage: 14 ] Your fine pierce strikes a deer.
[Damage: 13 ] Your fine pierce strikes a deer.
The illusion surrounding a Kobold fades apart!
[Damage: 15 ] Your impressive slash strikes a Kobold.
[Damage: 15 ] Your impressive slash strikes a Kobold.
[Damage: 15 ] Your impressive slash strikes a Kobold.
[Damage: 14 ] Your slash strikes a Kobold.
[Damage: 15 ] Your impressive slash strikes a Kobold.
[Damage: 14 ] Your fine pierce strikes a Kobold.
Jevad waves a golden strand of thread and says 'd'.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  few wounds >
 The vampire of a tharnadian thief-hunter's fine punch strikes a Kobold.
The vampire of a tharnadian thief-hunter's punch strikes a Kobold.
The vampire of a tharnadian thief-hunter's powerful punch strikes a Kobold very hard.
Kale misses a Kobold.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 C'mon, you are doing it all the time!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 C'mon, you are doing it all the time!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 Kale dodges a Kobold's attack.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 A faint hum can be heard from the sword of fire and flame you are carrying.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your slash strikes a Kobold hard.
[Damage: 14 ] Your pierce strikes a Kobold hard.
[Damage: 15 ] Your impressive pierce strikes a Kobold hard.
[Damage: 16 ] Your impressive slash strikes a Kobold very hard.
[Damage: 18 ] Your slash strikes a Kobold very hard.
[Damage: 15 ] Your slash strikes a Kobold very hard.
[Damage: 16 ] Your slash seriously wounds a Kobold.
[Damage: 13 ] Your fine pierce seriously wounds a Kobold.
[Damage: 15 ] Your impressive pierce enshrouds a Kobold in a mist of blood.
A wave of supernatural fear washes over you as the sickening awareness of an over-whelming presence ripples into being.
An unseen voice of pure malevolence whispers a single word of demonic power.
'The Fury of Demons' is wreathed in demonic flames of the Abyss.
Ilienze's power flows down inflaming your weapon!!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sit EP:  awful >
 An elite guard stands to the side, evaluating the fray.
The vampire of a tharnadian thief-hunter's fine punch seriously wounds a Kobold.
The vampire of a tharnadian thief-hunter's fine punch enshrouds a Kobold in a mist of blood.
The vampire of a tharnadian thief-hunter's fine punch causes a Kobold to grimace in pain.
A Kobold clambers to his feet.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
Oof! a Kobold bumps into a wall of ice...
A Kobold tries to flee, but can't make it out of here!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 Kale blocks a Kobold's lunge at him.

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 Kale misses a Kobold.
A Kobold attempts to flee.
Oof! a Kobold bumps into a wall of ice...
A Kobold tries to flee, but can't make it out of here!

< 495h/495H 186v/187V Pos: standing >
< T: Kale TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 Kesk gives an order to his followers.
Kesk snaps into visibility.
A Kobold is stunned!
A Kobold is knocked to the ground by the vampire of a tharnadian thief-hunter's mighty bash!
A Kobold avoids being bashed by the vampire of a tharnadian thief-hunter, who loses its balance and falls.
A Kobold avoids being bashed by the vampire of Tiru, who loses its balance and falls.

< 495h/495H 186v/187V Pos: standing >
< T: undead TP: sta TC:excellent E: A Kobold sit EP:  awful >
 The vampire of a tharnadian thief-hunter punches a Kobold in the throat, he chokes, gasps and dies.
A Kobold's breastplate of gold-trimmed mithril [superior] was completely destroyed by the massive blow!
A Kobold's wooden helmet covered in leaves of regeneration was completely destroyed by the massive blow!
A Kobold's petrified visage of Lord Nymav K'haar [poor] was completely destroyed by the massive blow!
A Kobold's earring of Lloth was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.