The death of [52 Holyman] Kale The Resistance (Dwarf)

in Room #2

from the perspective of [50 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a small nightstone earring [poor] (magic)
<worn in ear>        a tiny orb of obsidian (magic) [83%]
<worn on face>       Krindor's Mask of Illusions[215h 45m 5s]
<worn around neck>   a flashing dragon scale amulet [poor] (magic) [86%]
<worn around neck>   a pentagram (glowing)
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing)
<worn about body>    a lesser cloak of wizardry (magic) (glowing)
<worn on tail>       a tiny seashell (invis) (magic) [83%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     the shield of the earthwyrm [poor] (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a centaurian bracelet of honor (magic)
<worn on hands>      some beautiful adamantium gauntlets
<worn on finger>     the ring of illusions (magic)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<held>               the starseed nebula [superior] (magic)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       boots of endurance [superior]


< 483h/483H 133v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 483h/483H 133v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 483h/483H 133v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 483h/483H 132v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 483h/483H 131v/193V Pos: standing >
There is no way you can smoke in this weather.

< 483h/483H 132v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 483h/483H 135v/193V Pos: standing >
There is no way you can smoke in this weather.

< 483h/483H 137v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 483h/483H 138v/193V Pos: standing >
There is no way you can smoke in this weather.

< 483h/483H 139v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.

< 483h/483H 140v/193V Pos: standing >
There is no way you can smoke in this weather.

< 483h/483H 141v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.

< 483h/483H 142v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A large rat who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 483h/483H 143v/193V Pos: standing >
There is no way you can smoke in this weather.

< 483h/483H 145v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.

< 483h/483H 146v/193V Pos: standing >
You start chanting...

< 483h/483H 154v/193V Pos: standing >
Casting: clone form *

< 483h/483H 160v/193V Pos: standing >
You complete your spell...
You blur and take on the form of a militia guard!

< 483h/483H 164v/193V Pos: standing >
You sit down and relax.

< 483h/483H 173v/193V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  4 - stunning visions
               3 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               2 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               1 - mirror image
               7 - shadow monster
( 2nd circle)  5 - dispel magic
               5 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) shadow travel
    6 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 483h/483H 174v/193V Pos: sitting >
You start meditating...

< 483h/483H 176v/193V Pos: sitting >
You have finished memorizing shadow travel.

< 483h/483H 185v/193V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 483h/483H 193v/193V Pos: sitting >
You clamber to your feet.

< 483h/483H 193v/193V Pos: standing >
A militia guard leaves south.

< 483h/483H 193v/193V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 483h/483H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.

< 483h/483H 189v/193V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 483h/483H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 483h/483H 191v/193V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 483h/483H 191v/193V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 483h/483H 191v/193V Pos: standing >
Ok.

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 483h/483H 189v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 483h/483H 188v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/483H 189v/193V Pos: standing >
You start chanting...

< 483h/483H 191v/193V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 483h/483H 192v/193V Pos: standing >
The great bazaar opens up to the west.
You extend your sights westward.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 483h/483H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 483h/483H 192v/193V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 483h/483H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 483h/483H 191v/193V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Great Bazaar
Obvious exits: -N -E -S -W

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 483h/483H 190v/193V Pos: standing >
Keats street lies to the west.
You extend your sights westward.
Keats Street
Obvious exits: -N -E -S

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 483h/483H 190v/193V Pos: standing >
You see nothing special...

< 483h/483H 191v/193V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young cleric is standing here, smiling at you warmly.

< 483h/483H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young cleric is standing here, smiling at you warmly.

< 483h/483H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
A large rat who is close by to your west.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A shady mercenary who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
The doctor who is in the distance to your west.

< 483h/483H 192v/193V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 483h/483H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 483h/483H 191v/193V Pos: standing >
Ok.

< 483h/483H 191v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large rat is scurrying about here.

< 483h/483H 190v/193V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 483h/483H 191v/193V Pos: standing >
You sit down and relax.

< 483h/483H 192v/193V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  4 - stunning visions
               3 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               1 - mirror image
               7 - shadow monster
( 2nd circle)  5 - dispel magic
               5 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 483h/483H 192v/193V Pos: sitting >
You start meditating...

< 483h/483H 193v/193V Pos: sitting >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 483h/483H 193v/193V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 483h/483H 193v/193V Pos: sitting >
You clamber to your feet.

< 483h/483H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 483h/483H 192v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 483h/483H 191v/193V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 483h/483H 191v/193V Pos: standing >

< 483h/483H 191v/193V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
A Dwarf (medium)  The Resistance stands in mid-air here.
(Q)A brawny dwarf stands here, practicing his technique.

< 483h/483H 193v/193V Pos: standing >
Autosaving...

< 483h/483H 193v/193V Pos: standing >
Obvious exits:
    North- (open door) Room #2
    East - (open door) The Ogre's Foot Inn
    South- (open door) Room #1
    West - A Corridor
    Up   - A Corridor

< 483h/483H 193v/193V Pos: standing >

< 483h/483H 193v/193V Pos: standing >

< 483h/483H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>
Room #2
Obvious exits: -S
A Dwarf (medium)  The Resistance stands in mid-air here.
(Q)A brawny dwarf stands here, practicing his technique.

< 483h/483H 192v/193V Pos: standing >
Ok.

< 483h/483H 192v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 483h/483H 192v/193V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf attacks you. [0 hits]

< 483h/483H 192v/193V Pos: standing >
You snap into visibility.
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 192v/193V Pos: standing >
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 192v/193V Pos: standing >
You start chanting...

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
Casting: asphyxiate *

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You start chanting...

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
A Dwarf attacks you. [0 hits]

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
[Damage: 34 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You start chanting...

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
You start chanting...

< 483h/483H 193v/193V Pos: standing >
You snap into visibility.
A Dwarf attacks you. [0 hits]

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
Casting: asphyxiate *

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 [Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You start chanting...

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
[Damage: 57 ] Your massive hammer causes a Dwarf to double over in pain!
You snap into visibility.
You attack a Dwarf. [0 hits]

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
A Dwarf attacks you. [0 hits]
You start chanting...

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 63 ] Your massive hammer causes a Dwarf to double over in pain!

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
You attack a Dwarf. [0 hits]

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You start chanting...
You snap into visibility.

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
Casting: hammer *

< 483h/483H 193v/193V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 34 ] Your illusional hammer smashes into a Dwarf's body, killing him instantly!
A Dwarf's helm of light was completely destroyed by the massive blow!
A Dwarf's bloody battle goggles was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.