The death of [52 Holyman] Kale The Resistance (Dwarf)

in Room #2

from the perspective of [52 Holyman] Kale The Resistance (Dwarf)

<worn as a badge>    a badge of the force commander's elite guard [superior] [79%]
<worn in ear>        a dangling spider earring (magic) [81%]
<worn in ear>        a flaming earring [59%]
<worn on face>       a mask of heavens [73%]
<worn around neck>   a symbol of domination (magic) (humming) [67%]
<worn around neck>   the collar of firestones (magic) [52%]
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [85%]
<worn about body>    the cloak of the manta ray [77%]
<worn on back>       an ermineskin backpack
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of soft feathers (magic) [78%]
<worn on belt buckle>a glowing white pearl (glowing) [80%]
<attached to belt>   the face of Kera
<attached to belt>   the bag of impossibilities
<worn on arms>       some vambraces of holy might [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a glistening bracelet [superior] [89%]
<worn around wrist>  a glistening bracelet
<worn on hands>      a pair of taut dwarfhide gloves [superior] [76%]
<worn on finger>     a pulsating jade ring [superior]
<worn on legs>       a black and red kilt [80%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [84%]

The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 709h/709H 134v/134V Pos: standing >

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 709h/709H 134v/134V Pos: standing >

		Score information for Kale

Level: 52   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 709(709)  Moves: 134(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    2 platinum  6485 gold     0 silver     0 copper
Playing time: 30 days / 13 hours/ 53 minutes
Received data: 0.0023 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 57%
Title:  The Resistance
Status:  Standing.
Epic points(total): 7736(11236) Current task: find runestone of The Battlefield
Epic Bonus: Experience Bonus (0.00%)
Frags:   +1.35   Deaths:   33
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire
Enchantments:   Farsee Fly Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  680 

Active Spells:
--------------
well-rested bonus (150 minutes)
true seeing (72 minutes)


< 709h/709H 134v/134V Pos: standing >
The receptionist starts to chant in a deep voice.

< 709h/709H 134v/134V Pos: standing >

< 709h/709H 134v/134V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 709h/709H 134v/134V Pos: standing >
The receptionist starts to chant in a deep voice.

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 709h/709H 134v/134V Pos: standing >
Sinza has entered the game.

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 709h/709H 134v/134V Pos: standing >
Sinza salutes briskly.

< 709h/709H 134v/134V Pos: standing >
Sinza leaves west.

< 709h/709H 134v/134V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 709h/709H 134v/134V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 709h/709H 134v/134V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 709h/709H 134v/134V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 709h/709H 134v/134V Pos: standing >

< 709h/709H 134v/134V Pos: standing >

		Score information for Kale

Level: 52   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 709(709)  Moves: 134(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    2 platinum  6485 gold     0 silver     0 copper
Playing time: 30 days / 13 hours/ 57 minutes
Received data: 0.0044 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 64%
Title:  The Resistance
Status:  Standing.
Epic points(total): 7736(11236) Current task: find runestone of The Battlefield
Epic Bonus: Experience Bonus (0.00%)
Frags:   +1.35   Deaths:   33
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire
Enchantments:   Farsee Fly Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   20 Spell Pulse:  0.85 
Leaderboard Points:  680 

Active Spells:
--------------
well-rested bonus (146 minutes)
true seeing (68 minutes)


< 709h/709H 134v/134V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A large rat is scurrying about here.

< 709h/709H 133v/134V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 709h/709H 132v/134V Pos: standing >

< 709h/709H 133v/134V Pos: standing >
Autosaving...

< 709h/709H 134v/134V Pos: standing >
Autosaving...

< 709h/709H 134v/134V Pos: standing >
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 709h/709H 134v/134V Pos: standing >

< 709h/709H 134v/134V Pos: standing >

< 709h/709H 134v/134V Pos: standing >
Autosaving...

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 709h/709H 134v/134V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 709h/709H 134v/134V Pos: standing >
Autosaving...

< 709h/709H 134v/134V Pos: standing >
A militia guard closes the door.

< 709h/709H 134v/134V Pos: standing >
A militia guard starts casting an offensive spell called 'asphyxiate'.
A militia guard snaps into visibility.

< 709h/709H 134v/134V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You attack a militia guard. [0 hits]

< 676h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 641h/709H 134v/134V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 602h/709H 134v/134V Pos: standing >
<A militia guard starts casting an offensive spell called 'asphyxiate'.

< 602h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.

< 602h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 569h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 516h/709H 134v/134V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 479h/709H 134v/134V Pos: standing >
<A militia guard starts casting an offensive spell called 'asphyxiate'.

< 479h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You attack a militia guard. [0 hits]

< 479h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 426h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 392h/709H 134v/134V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 353h/709H 134v/134V Pos: standing >
<A militia guard starts casting an offensive spell called 'asphyxiate'.

< 353h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 321h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 284h/709H 134v/134V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 249h/709H 134v/134V Pos: standing >
<A militia guard starts casting an offensive spell called 'asphyxiate'.

< 249h/709H 134v/134V Pos: standing >
<A militia guard snaps into visibility.
You attack a militia guard. [0 hits]

< 249h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.

< 249h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 214h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 181h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC:pretty hurt E: a militia guard sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 143h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC:pretty hurt E: a militia guard sta EP: excellent >
 A militia guard starts casting an offensive spell.

< 143h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC:pretty hurt E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'pawwzf'
A militia guard creates a hammer out of thin air that smashes into you!
You wish that your wounds would stop BLEEDING so much!
A militia guard snaps into visibility.
A militia guard attacks you. [0 hits]

< 86h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
You attack a militia guard. [0 hits]
A militia guard starts casting an offensive spell.

< 86h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'pawwzf'
A militia guard creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard attacks you. [0 hits]

< 23h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.

< 23h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.

< 23h/709H 134v/134V Pos: standing >
< T: Kale TP: sta TC: awful E: a militia guard sta EP: excellent >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'pawwzf'
A militia guard's massive hammer is the last thing you ever see.
Your helm of light was completely destroyed by the massive blow!
Your bloody battle goggles was completely destroyed by the massive blow!