The death of [20 Conjurer] Ishta (Human)

in Inside the Eastern City Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[239h 54m 49s]
<worn as a badge>    the insignia of swirling feathers and flowing water [41%]
<worn on head>       the crown of dragons (magic) [77%]
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a small nightstone earring [poor] (magic) [71%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn on face>       Krindor's Mask of Illusions[239h 54m 49s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a flashing dragon scale amulet [poor] (magic) [86%]
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing) [82%]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on tail>       a tiny seashell of constitution (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>the codex of the muse of dreams [poor] (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       a pair of troll-hide sleeves (magic) [79%]
<held as shield>     a large gold-rimmed church door (magic)[239h 54m 49s]
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of sorcerous power [poor] (magic) (glowing)
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[239h 54m 49s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       the boots of speed [superior] (magic)

The town crier is standing here, eagerly awaiting to perform his duties.

< 625h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 625h/733H 319v/321V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A shady mercenary who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 626h/733H 319v/321V Pos: standing >
You sit down and relax.

< 628h/733H 321v/321V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 629h/733H 321v/321V Pos: sitting >
You start meditating...

< 629h/733H 321v/321V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 631h/733H 321v/321V Pos: sitting >

< 634h/733H 321v/321V Pos: sitting >
You clamber to your feet.

< 638h/733H 321v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
The corpse of a Human is lying here.

< 638h/733H 320v/321V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A human merchant who is not far off to your north.
A militia guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A stray dog who is in the distance to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
The shady youth who is rather far off to your south.

< 639h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.

< 640h/733H 319v/321V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is not far off to your east.
A militia guard who is rather far off to your east.
A stray dog who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 641h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 641h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 642h/733H 319v/321V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 643h/733H 319v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 644h/733H 320v/321V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 644h/733H 320v/321V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 647h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 648h/733H 319v/321V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 649h/733H 319v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 650h/733H 320v/321V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the area.

< 652h/733H 320v/321V Pos: standing >
Ok.

< 655h/733H 320v/321V Pos: standing >
The door is open.
A commoner's dwelling lies to the west.
You extend your sights westward.
A Commoner's Dwelling
Obvious exits: -E
An iron wood-burning stove stands here. (glowing)
A working commoner is stretched out, sound asleep.

< 655h/733H 320v/321V Pos: standing >
Ok.

< 657h/733H 320v/321V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 658h/733H 320v/321V Pos: standing >
A young cleric starts casting a spell.

< 659h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the area.

< 660h/733H 319v/321V Pos: standing >
The road along the northern wall leads to the west.
You extend your sights westward.
The Northern Wall Road
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.

< 661h/733H 320v/321V Pos: standing >
Ok.

< 662h/733H 321v/321V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 663h/733H 321v/321V Pos: standing >

< 664h/733H 321v/321V Pos: standing >

< 665h/733H 321v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 667h/733H 320v/321V Pos: standing >
Ok.

< 668h/733H 320v/321V Pos: standing >
You start chanting...
You snap into visibility.
Sarn, the banker suddenly attacks YOU!
[Damage:  3 ] Sarn, the banker is burned severely as he hits you!

< 665h/733H 320v/321V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: sarn sta EP: few scratches >
 A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 666h/733H 320v/321V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: sarn sta EP: few scratches >
 You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  8 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  7 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  9 ] 
< 666h/733H 320v/321V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: sarn sta EP: few scratches >
 You start chanting...

< 666h/733H 320v/321V Pos: standing >
< T: someone TP: sta TC:few scratches E: sarn sta EP: few scratches >
 You complete your spell...
You sssppllliiitttsss into many images!
Tiru attacks Sarn, the banker. [0 hits]

< 666h/733H 320v/321V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting Sarn, the banker.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A swarm of insects stands in mid-air here, fighting Sarn, the banker. (minion) 
A swarm of insects stands in mid-air here, fighting Sarn, the banker. (minion) 
A swarm of insects stands in mid-air here, fighting Sarn, the banker. (minion) 
Sarn, the banker stands here, fighting Tiru.

< 667h/733H 321v/321V Pos: standing >
Sarn, the banker almost sweeps Tiru off of his feet with a well placed leg sweep.
Sarn, the banker attacks Tiru. [4 hits]
A swarm of insects attacks Sarn, the banker. [0 hits]
[Damage:  7 ] [Damage:  8 ] A swarm of insects attacks Sarn, the banker. [2 hits]
[Damage:  8 ] A swarm of insects attacks Sarn, the banker. [1 hits]

< 668h/733H 321v/321V Pos: standing >
You start chanting...
You snap into visibility.

< 668h/733H 321v/321V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 671h/733H 321v/321V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 671h/733H 321v/321V Pos: standing >
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 672h/733H 321v/321V Pos: standing >
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  6 ] [Damage:  7 ] [Damage:  7 ] [Damage: 20 ] A swarm of insects leaps towards Sarn, the banker and sinks its jaws dripping with venom deep in his flesh.
Sarn, the banker shivers slightly.
A swarm of insects attacks Sarn, the banker. [3 hits]
[Damage:  6 ] [Damage:  8 ] A swarm of insects attacks Sarn, the banker. [2 hits]
You start chanting...

< 673h/733H 321v/321V Pos: standing >
Tiru attacks Sarn, the banker. [0 hits]

< 673h/733H 321v/321V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 675h/733H 321v/321V Pos: standing >
You snap into visibility.
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 676h/733H 321v/321V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 676h/733H 321v/321V Pos: standing >
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.

< 677h/733H 321v/321V Pos: standing >
You start chanting...

< 677h/733H 321v/321V Pos: standing >
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  7 ] [Damage:  7 ] [Damage:  6 ] A swarm of insects attacks Sarn, the banker. [3 hits]

< 678h/733H 321v/321V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 679h/733H 321v/321V Pos: standing >
You snap into visibility.
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 680h/733H 321v/321V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 680h/733H 321v/321V Pos: standing >
You start chanting...

< 681h/733H 321v/321V Pos: standing >
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage: 19 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  8 ] A swarm of insects attacks Sarn, the banker. [1 hits]

< 682h/733H 321v/321V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 684h/733H 321v/321V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 684h/733H 321v/321V Pos: standing >
[Damage: 30 ] Your illusionary hands choke the life out of Sarn, the banker, who falls over dead and lifeless.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Sarn, the banker.

< 685h/733H 321v/321V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 

< 686h/733H 321v/321V Pos: standing >
You failed.

< 686h/733H 321v/321V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 688h/733H 321v/321V Pos: standing >
It's already closed!

< 689h/733H 321v/321V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 690h/733H 321v/321V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 693h/733H 321v/321V Pos: standing >

< 694h/733H 321v/321V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.

< 694h/733H 321v/321V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.

< 696h/733H 321v/321V Pos: standing >
You start chanting...

< 700h/733H 321v/321V Pos: standing >

< 701h/733H 321v/321V Pos: standing >
You complete your spell...
You completely vanish.

< 702h/733H 321v/321V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)

< 703h/733H 321v/321V Pos: standing >
The door is closed.
A bend in the road wall lies to the south.
The closed door blocks your farsight.

< 706h/733H 321v/321V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
The corpse of a militia guard is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)

< 711h/733H 321v/321V Pos: standing >
You sit down and relax.

< 712h/733H 321v/321V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               4 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) insects
    3 seconds:  ( 6th) reflection
    5 seconds:  ( 9th) asphyxiate
    7 seconds:  ( 9th) asphyxiate
    9 seconds:  ( 9th) asphyxiate
   11 seconds:  ( 9th) asphyxiate
   13 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 712h/733H 321v/321V Pos: sitting >
You start meditating...

< 713h/733H 321v/321V Pos: sitting >
You have finished memorizing insects.

< 714h/733H 321v/321V Pos: sitting >
You have finished memorizing reflection.

< 715h/733H 321v/321V Pos: sitting >
You have finished memorizing asphyxiate.

< 717h/733H 321v/321V Pos: sitting >
You have finished memorizing asphyxiate.

< 719h/733H 321v/321V Pos: sitting >
You have finished memorizing asphyxiate.

< 721h/733H 321v/321V Pos: sitting >
You have finished memorizing asphyxiate.

< 723h/733H 321v/321V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 725h/733H 321v/321V Pos: sitting >
You clamber to your feet.

< 725h/733H 321v/321V Pos: standing >

< 726h/733H 321v/321V Pos: standing >
You appear to be Human and has a few scratches.
He's tiny in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!


< 726h/733H 321v/321V Pos: standing >
Ok.

< 729h/733H 321v/321V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A young cleric who is not far off to your south.
A Human who is a brief walk away to your south.
The mount who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray dog who is rather far off to your south.

< 730h/733H 321v/321V Pos: standing >

< 730h/733H 321v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Tiru enters from the north.

< 733h/733H 320v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.
Tiru enters from the north.

< 733h/733H 319v/321V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A Human (medium) stands here. (Non-Fraggable)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Tiru enters from the north.

< 733h/733H 318v/321V Pos: standing >
You start chanting...
You snap into visibility.

< 733h/733H 319v/321V Pos: standing >
A militia guard enters from the north.

< 733h/733H 321v/321V Pos: standing >
Tiru avoids being bashed by an elite guard, who loses his balance and falls.
Tiru avoids being bashed by a militia guard, who loses his balance and falls.
Tiru attacks an elite guard. [0 hits]

< 733h/733H 321v/321V Pos: standing >
An elite guard suddenly attacks Tiru!
Tiru is knocked to the ground by an elite guard's mighty bash!

< 733h/733H 321v/321V Pos: standing >
A militia guard enters from the north.
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 733h/733H 321v/321V Pos: standing >
A militia guard suddenly attacks Tiru!
You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 733h/733H 321v/321V Pos: standing >
[Damage: 52 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's glowing quill was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.