The death of [20 Conjurer] Ishta (Human)

in Inside the Eastern City Gates

from the perspective of [20 Conjurer] Ishta (Human)

<held>               a spellbook

Obvious exits: -E -S
An odd little man, with a shaved head and an orange robe, hums something.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 131h/131H 102v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.

< 131h/131H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 104v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 131h/131H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 103v/112V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U

< 131h/131H 102v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 131h/131H 103v/112V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 131h/131H 103v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 131h/131H 103v/112V Pos: standing >
The iron seems to be closed.

< 131h/131H 104v/112V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U

< 131h/131H 104v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 131h/131H 103v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 104v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 131h/131H 105v/112V Pos: standing >
You sit down and relax.

< 131h/131H 106v/112V Pos: sitting >
You have memorized the following spells:
( 1st circle)  3 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   22 seconds:  ( 1st) magic missile
   30 seconds:  ( 1st) magic missile

You can memorize 1 1st, 7 2nd, 6 3rd and 5 4th circle spell(s).
You continue your study.

< 131h/131H 107v/112V Pos: sitting >
You start meditating...

< 131h/131H 107v/112V Pos: sitting >
You have finished memorizing magic missile.

< 131h/131H 112v/112V Pos: sitting >
You have finished memorizing magic missile.

< 131h/131H 112v/112V Pos: sitting >
A religious zealot enters from the north.

< 131h/131H 112v/112V Pos: sitting >
You have finished memorizing magic missile.

< 131h/131H 112v/112V Pos: sitting >
You have memorized the following spells:
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) magic missile

You can memorize 1 1st, 7 2nd, 6 3rd and 5 4th circle spell(s).

< 131h/131H 112v/112V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 131h/131H 112v/112V Pos: sitting >
You clamber to your feet.

< 131h/131H 112v/112V Pos: standing >
A religious zealot leaves north.

< 131h/131H 112v/112V Pos: standing >
A tharnadian thief-hunter leaves north.
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A religious zealot who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >

< 131h/131H 112v/112V Pos: standing >

< 131h/131H 112v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
A tharnadian thief-hunter watches over the town streets intently.
An odd little man, with a shaved head and an orange robe, hums something.

< 131h/131H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 111v/112V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.

< 131h/131H 110v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 131h/131H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
The mount who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A young cleric who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A religious zealot who is not far off to your west.

< 131h/131H 110v/112V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U

< 131h/131H 110v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 131h/131H 109v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A human merchant who is a brief walk away to your west.

< 131h/131H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A human merchant who is not far off to your west.

< 131h/131H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/131H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.
An old lady stands here on the cart, peddling her foods to passing customers.

< 131h/131H 110v/112V Pos: standing >

		Score information for Ishta

Level: 20   Race: Human   Class: Conjurer Sex: Male
Hit points: 131(131)  Moves: 111(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  440 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 34 minutes
Received data: 0.2561 MB this session.
Send data:     0.0052 MB this session.
Compression ratio: none
Send data:     0.0052 MB this session.
Status:  Standing.
Epic points(total): 3(3)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Bartender Quests Remaining: 7
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  198 


< 131h/131H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
A militia guard is posted here, keeping watch over the bazaar.
A tall human alchemist stands in the bazaar here.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
The commoner who is not far off to your north.
A street sweeper who is close by to your east.
An old lady who is close by to your east.
Kienar Verdock who is not far off to your east.
A peddler who is close by to your west.

< 131h/131H 111v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The young woman who is not far off to your north.
A tall merchant who is not far off to your north.
A militia guard who is close by to your east.
A human alchemist who is close by to your east.
A street sweeper who is not far off to your east.
An old lady who is not far off to your east.
Kienar Verdock who is a brief walk away to your east.

< 131h/131H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is not far off to your east.
A stray dog who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 131h/131H 110v/112V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
The commoner who is close by to your east.
A human merchant who is close by to your south.
A peddler who is not far off to your south.

< 131h/131H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
A wooden stall stands here, goods displayed upon its counter.
A working commoner is here, shopping in the bazaar.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A human alchemist who is not far off to your south.
The young woman who is close by to your west.
A tall merchant who is close by to your west.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A human alchemist who is not far off to your south.
The young woman who is close by to your west.
A tall merchant who is close by to your west.

< 131h/131H 111v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.

< 131h/131H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 131h/131H 109v/112V Pos: standing >
You quickly scan the area.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 131h/131H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 131h/131H 110v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is close by to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 131h/131H 110v/112V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 131h/131H 111v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the area.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >
Ok.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A Kobold who is close by to your north.
A Kobold who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A young cleric who is close by to your south.
The mount who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A large rat who is not far off to your west.

< 131h/131H 112v/112V Pos: standing >
Ok.

< 131h/131H 112v/112V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.

< 131h/131H 111v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a stray dog is lying here.
The corpse of a Kobold is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 131h/131H 110v/112V Pos: standing >
A stray dog enters from the south.

< 131h/131H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 112v/112V Pos: standing >
A stray dog leaves south.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
A stray dog who is close by to your south.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 131h/131H 112v/112V Pos: standing >
Autosaving...

< 131h/131H 112v/112V Pos: standing >
A Kobold enters from the north.

< 131h/131H 112v/112V Pos: standing >
A militia guard snaps into visibility.

< 131h/131H 112v/112V Pos: standing >
A militia guard enters from the north.

< 131h/131H 112v/112V Pos: standing >
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.
A Kobold avoids being bashed by a militia guard, who loses his balance and falls.
A Kobold misses an elite guard.

< 131h/131H 112v/112V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's punch strikes a Kobold hard.
A Kobold is knocked to the ground by an elite guard's mighty bash!

< 131h/131H 112v/112V Pos: standing >
A militia guard enters from the north.
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 87h/131H 112v/112V Pos: standing >
<A militia guard suddenly attacks a Kobold!
A militia guard's impressive punch strikes a Kobold.
A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 41h/131H 112v/112V Pos: standing >
<Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your glowing quill was completely destroyed by the massive blow!