The death of [41 Psycheporter] Vork (Githzerai)

in Doctors Office

from the perspective of [41 Psycheporter] Vork (Githzerai)

<worn on head>       a bloody crystal helmet
<worn in ear>        a twisted ivory earring
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a crude ruby collar
<worn around neck>   a glittering gem gorget
<worn as quiver>     a jeweled crystal quiver
<worn about waist>   an ashen platinum belt
<worn on belt buckle>a mining pick
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     a glowing clay tower shield
<worn around wrist>  a centaurian bracelet of honor (illuminating)
<worn around wrist>  a humming hide bracelet
<primary weapon>     a misshaped stone sword from Abandoned Elven Homestead
<worn on legs>       some well-used emerald leg plates
<worn on feet>       some boots of forest running

The Western Wall Road
Obvious exits: -E -W

< 70h/243H 122v/122V Pos: standing >
A stray cat enters from the west.

< 70h/243H 122v/122V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 70h/243H 121v/122V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
A large wandering dog is here, growling at you.

< 70h/243H 120v/122V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E

< 70h/243H 119v/122V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 71h/243H 119v/122V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
A shady looking mercenary stands here, eyeing you with open contempt.

< 71h/243H 119v/122V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 71h/243H 118v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.

< 71h/243H 118v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 71h/243H 118v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W

< 71h/243H 117v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 71h/243H 117v/122V Pos: standing >
Doctors Office
Obvious exits: -E
Fresh blood covers everything in the area.
[2] The corpse of a Githzerai is lying here.
The doctor on duty reads a current medical journal.

< 71h/243H 117v/122V Pos: standing >
It appears to be the corpse of Vork.
a mining pick
a leather bag with two little eye holes
a misshaped stone sword from Abandoned Elven Homestead
a centaurian bracelet of honor (illuminating)
some boots of forest running
a jeweled crystal quiver
a twisted ivory earring
a humming hide bracelet
an ashen platinum belt
a glowing clay tower shield
some well-used emerald leg plates
a bloody crystal helmet
a glittering gem gorget
a crude ruby collar
a rugged adventurers satchel (illuminating)
a handcarved pipe
a teak fishing rod
a reel of fishing line

< 72h/243H 120v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 73h/243H 122v/122V Pos: standing >
You get a rugged adventurers satchel from the corpse of Vork.

< 73h/243H 122v/122V Pos: standing >
Alarm bells sound, signalling an invasion!

< 73h/243H 122v/122V Pos: standing >
You are not using it.

< 74h/243H 122v/122V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 187 platinum coins, 639 gold coins, 5 silver coins, 6 copper coins. 

< 74h/243H 122v/122V Pos: standing >
You need a belt to attach a rugged adventurers satchel to it.

< 74h/243H 122v/122V Pos: standing >
The doctor tells you, 'Here is a listing of the prices for my services.'
Cure critical wounds     10 platinum, 2 gold, and 5 silver
Full heal                20 platinum, and 5 gold
Benevolent armor         4 platinum, and 1 gold
Blessing of the Gods     4 platinum, and 1 gold
Antidote                 24 platinum, and 6 gold
Disease removal          26 platinum, 6 gold, and 5 silver
Curse removal            28 platinum, and 7 gold
Cure of blindness        20 platinum, and 5 gold
Accelerated healing      102 platinum, and 5 gold
Resurrection             205 platinum

< 74h/243H 122v/122V Pos: standing >
You give the doctor 205 platinum.

The doctor starts casting a spell.
The doctor completes her spell...
The doctor utters the word 'candusgjfcandusqh'
You howl in pain as your soul leaves your body to return to your corpse.
You are extremely tired after being resurrected!

< 243h/243H 0v/122V Pos: standing >
You slide your legs into some well-used emerald leg plates.
You clasp an ashen platinum belt around your waist.
You place some boots of forest running on your feet.
You don a bloody crystal helmet on your head.
You strap a glowing clay tower shield to your arm.
You wear a twisted ivory earring on your left ear.
You place a humming hide bracelet around your left wrist.
It glows brightly.
You place a centaurian bracelet of honor around your right wrist.
You duck your head and place a crude ruby collar around your neck.
You duck your head and place a glittering gem gorget around your neck.
You cover your face with a leather bag with two little eye holes.
You strap a jeweled crystal quiver onto your back.
You wield a misshaped stone sword from Abandoned Elven Homestead.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a mining pick to your belt.
Your hands are full.

< 243h/243H 2v/122V Pos: standing >
You are not using it.

< 274h/274H 29v/147V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 274h/274H 29v/147V Pos: standing >
You do not seem to have the 'satchel'.

< 274h/274H 30v/147V Pos: standing >
The doctor tells you, 'Here is a listing of the prices for my services.'
Cure critical wounds     10 platinum, 2 gold, and 5 silver
Full heal                20 platinum, and 5 gold
Benevolent armor         4 platinum, and 1 gold
Blessing of the Gods     4 platinum, and 1 gold
Antidote                 24 platinum, and 6 gold
Disease removal          26 platinum, 6 gold, and 5 silver
Curse removal            28 platinum, and 7 gold
Cure of blindness        20 platinum, and 5 gold
Accelerated healing      102 platinum, and 5 gold
Resurrection             205 platinum

< 274h/274H 34v/147V Pos: standing >
You do not have the funds for the exchange.


< 274h/274H 51v/147V Pos: standing >
You get a rugged adventurers satchel.
You get a small pile of coins.
There were: 45 platinum coins, 9 gold coins, 5 silver coins, 6 copper coins. 
The corpse of Vork isn't takeable.
You got 2 items.

< 274h/274H 52v/147V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
Your hands are full.

< 274h/274H 52v/147V Pos: standing >
The corpse of Vork isn't takeable.

< 274h/274H 52v/147V Pos: standing >
Your hands are full.

< 274h/274H 53v/147V Pos: standing >
The corpse of Vork isn't takeable.

< 274h/274H 53v/147V Pos: standing >
Your hands are full.

< 274h/274H 53v/147V Pos: standing >
You stop using a rugged adventurers satchel.

< 274h/274H 61v/147V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 274h/274H 62v/147V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 274h/274H 62v/147V Pos: standing >
A rugged adventurers satchel contains:
a misshaped glassteel necklace
a troglodyte sword [superior]
a small ruby
[18] some landrace Medicus
[7] a gauze tourniquet bandage
a mining pick
[19] some feral Black Kush
[22] some heirloom Blue Haze

< 274h/274H 65v/147V Pos: standing >

< 274h/274H 66v/147V Pos: standing >

		Score information for Vork

Level: 41   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 274(274)   Mana: 245(723)   Moves: 67(147)
Coins carried:   45 platinum     9 gold     5 silver     6 copper
Coins in bank:  500 platinum   111 gold   103 silver     0 copper
Playing time: 1 days / 3 hours/ 59 minutes
Received data: 1.0366 MB this session.
Send data:     0.0676 MB this session.
Compression ratio: 84%
84%
Status:  Standing.
Epic points(total): 4(4)
Epic Bonus: Epic Points Bonus (0.02%)
Frags:   +0.00   Deaths:   8
Protected from: Low Circle spells
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  415 

Active Spells:
--------------
Auctions Disabled (2 minutes)


< 274h/274H 67v/147V Pos: standing >
You stop using a rugged adventurers satchel.

< 274h/274H 70v/147V Pos: standing >
Ok.
You put 45 platinum, 9 gold, 5 silver, and 6 copper coins into a rugged adventurers satchel.

< 274h/274H 70v/147V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 274h/274H 71v/147V Pos: standing >
Doctors Office
Obvious exits: -E
The corpse of a Githzerai is lying here.
The doctor on duty reads a current medical journal.

< 274h/274H 73v/147V Pos: standing >
Experience till level: 5041366

< 274h/274H 74v/147V Pos: standing >

< 274h/274H 78v/147V Pos: standing >

< 274h/274H 95v/147V Pos: standing >
Yobasu enters from the east.

< 274h/274H 105v/147V Pos: standing >
Yobasu leaves east.

< 274h/274H 107v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 122v/147V Pos: standing >
Casting: intellect fortress *

< 274h/274H 123v/147V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.

< 274h/274H 124v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 125v/147V Pos: standing >
Casting: energy containment *

< 274h/274H 127v/147V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 274h/274H 128v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 129v/147V Pos: standing >
Casting: ectoplasmic form *

< 274h/274H 130v/147V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 274h/274H 131v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 132v/147V Pos: standing >
Casting: inertial barrier *

< 274h/274H 134v/147V Pos: standing >
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on.  Almost as if you're slightly in control of reality now.

< 274h/274H 135v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 136v/147V Pos: standing >
Casting: flesh armor *

< 274h/274H 137v/147V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.

< 274h/274H 138v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 139v/147V Pos: standing >
Casting: enhance strength *

< 274h/274H 141v/147V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 274h/274H 142v/147V Pos: standing >
You begin to focus your will...

< 274h/274H 143v/147V Pos: standing >
Casting: enhance constitution *

< 274h/274H 144v/147V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 274h/274H 145v/147V Pos: standing >
You begin to focus your will...

< 280h/280H 146v/147V Pos: standing >
Casting: enhance dexterity *

< 280h/280H 147v/147V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 280h/280H 147v/147V Pos: standing >
You begin to focus your will...

< 280h/280H 147v/147V Pos: standing >
Casting: enhance agility *

< 280h/280H 147v/147V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.

< 280h/280H 147v/147V Pos: standing >
You begin to focus your will...

< 280h/280H 147v/147V Pos: standing >
Casting: flight *

< 280h/280H 147v/147V Pos: standing >
Your mental manipulations become a reality...
You fly through the air, free as a bird!

< 280h/280H 147v/147V Pos: standing >
You sit down and relax.

< 280h/280H 147v/147V Pos: sitting >
You start meditating...

< 280h/280H 147v/147V Pos: sitting >

		Score information for Vork

Level: 41   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 280(280)   Mana: 142(759)   Moves: 147(147)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  500 platinum   111 gold   103 silver     0 copper
Playing time: 1 days / 4 hours/ 1 minutes
Received data: 1.0397 MB this session.
Send data:     0.0679 MB this session.
Compression ratio: 84%
84%
Status:  Sitting around, resting.
Epic points(total): 4(4)
Epic Bonus: Epic Points Bonus (0.02%)
Frags:   +0.00   Deaths:   8
Protected from: Low Circle spells
Enchantments:   Inertial-Barrier Ultravision Fly Armor Ectoplasmic form
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  415 

Active Spells:
--------------
fly (82 minutes)
enhance agility (41 minutes)
enhance dexterity (41 minutes)
enhance constitution (41 minutes)
enhance strength (41 minutes)
flesh armor (25 minutes)
inertial barrier (30 minutes)
ectoplasmic form (20 minutes)
energy containment (27 minutes)
intellect fortress (24 minutes)
Auctions Disabled (1 minute)


< 280h/280H 147v/147V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 280h/280H 147v/147V Pos: standing >
You begin to focus your will...

< 280h/280H 147v/147V Pos: standing >
Casting: cannibalize *

< 280h/280H 147v/147V Pos: standing >
Your mental manipulations become a reality...
You will now drain power from your victim!

< 280h/280H 147v/147V Pos: standing >
You sit down and relax.

< 280h/280H 147v/147V Pos: sitting >
You start meditating...

< 280h/280H 147v/147V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 280h/280H 147v/147V Pos: sitting >
Your mana reserves are now full.

< 280h/280H 147v/147V Pos: sitting >
You clamber to your feet.

< 280h/280H 147v/147V Pos: standing >
Alarm bells sound, signalling an invasion!

< 280h/280H 147v/147V Pos: standing >
Orthyn snaps into visibility.
You snap into visibility.
Out of nowhere, Orthyn stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, Orthyn stabs you in the back.
OUCH!  That really did HURT!

< 147h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC: few wounds E: Orthyn sta EP: excellent >
 You miss someone.
Orthyn snaps into visibility.

< 147h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC: few wounds E: Orthyn sta EP: excellent >
 Orthyn snaps into visibility.
Out of nowhere, Orthyn stabs you in the back.
With a swift tug Orthyn wrenches the weapon free, ramming it into you again.
Out of nowhere, Orthyn stabs you in the back.
Out of nowhere, Orthyn stabs you in the back.
With a swift tug Orthyn wrenches the weapon free, ramming it into you again.
Out of nowhere, Orthyn stabs you in the back.

< 95h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC: nasty wounds E: Orthyn sta EP: excellent >
 Orthyn snaps into visibility.
Out of nowhere, Orthyn stabs you in the back.
With a swift tug Orthyn wrenches the weapon free, ramming it into you again.
Out of nowhere, Orthyn stabs you in the back.
Out of nowhere, Orthyn stabs you in the back.

< 49h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC:pretty hurt E: Orthyn sta EP: excellent >
 Orthyn snaps into visibility.
Out of nowhere, Orthyn stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, Orthyn stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
With a swift tug Orthyn wrenches the weapon free, ramming it into you again.
Out of nowhere, Orthyn stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC: awful E: Orthyn sta EP: excellent >
 Someone dodges your futile attack.
Orthyn snaps into visibility.

< 6h/280H 147v/147V Pos: standing >
< T: Vork TP: sta TC: awful E: Orthyn sta EP: excellent >
 Orthyn snaps into visibility.
Out of nowhere, Orthyn stabs you in the back.
You feel your pulse begin to slow and you realize you are mortally wounded...