<worn as a badge> a celestial ribbon of regeneration (magic) [72%]
<worn on head> a stylish bark cap from Ixarkon [84%]
<worn on eyes> the eye of the ogre of wisdom (magic) (glowing) (humming)
<worn in ear> a troll's finger
<worn in ear> a deva feather on a copper chain
<worn on face> a fine glass veil from Ixarkon
<worn around neck> a black diamond necklace with glowing spheres of strength (magic) [87%]
<worn around neck> some kharma mind beads (magic)
<worn on body> a static hide platemail from Ixarkon [87%]
<worn about body> Daganar's cloak of stealth of endurance (magic) (glowing) [70%]
<worn as quiver> the masters quiver of agility (magic) (glowing)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an angelic electrum flute
<attached to belt> an obsidian hookah
<worn on arms> some crude rubber sleeves from Ixarkon [84%]
<held as shield> a superior stone tower shield
<worn around wrist> a bracer made from the skin of a yuan-ti (magic) [88%]
<worn on hands> some unearthly hardwood mitts from Ixarkon [56%]
<worn on finger> a ring of endless light (magic)
<worn on finger> a ring of invisibility of intelligence (magic)
<primary weapon> the holy mace of the efreeti (magic) (glowing)[11h 5m 6s]
<worn on legs> some static reed leg plates from Ixarkon [58%]
<worn on feet> some spurred blood crystal boots of regeneration (magic)
< 509h/577H 211v/211V Pos: standing >
< 509h/577H 211v/211V Pos: standing >
You attempt to give consent...
< 510h/577H 211v/211V Pos: standing >
< 511h/577H 211v/211V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
^.MMMMM..^^
^^MMMMM.^....
.^^.^.^........
^MM++++++M+++++++
^^^..........^^^.
^^.^.^..@**......
^^..^..****M*....
^^^.....********.
^^^.....*******
^.^^....*****
.......****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Are you really here? It must be a dream, you must be sleeping.
< 511h/577H 211v/211V Pos: standing >
You wake up.
< 515h/577H 211v/211V Pos: on your ass >
A gate guard pops out of existence.
A gate guard pops out of existence.
You clamber to your feet.
< 515h/577H 211v/211V Pos: standing >
You are already about as tense as you can get.
< 515h/577H 211v/211V Pos: standing >
^.MMMMM..^^
^^MMMMM.^....
.^^.^.^........
^MM+++++++++M++++
^^^..........^^^.
^^.^.^..@**......
^^..^..****M*....
^^^.....********.
^^^.....*******
^.^^....*****
.......****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) sits resting.(Red Aura)
< 515h/577H 211v/211V Pos: standing >
Tiru closes his book and grins malevolently.
< 516h/577H 211v/211V Pos: standing >
Pardon?
< 516h/577H 211v/211V Pos: standing >
< 517h/577H 211v/211V Pos: standing >
Tiru clambers to his feet.
< 517h/577H 211v/211V Pos: standing >
You snicker softly.
< 517h/577H 211v/211V Pos: standing >
< 517h/577H 211v/211V Pos: standing >
^.MMMMM..^^
^^MMMMM.^....
.^^.^.^........
^MM+++++++++++M++
^^^..........^^^.
^^.^.^..@**......
^^..^..****M*....
^^^.....********.
^^^.....*******
^.^^....*****
.......****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 517h/577H 211v/211V Pos: standing >
You say 'invisible'
Your ring of invisibility of intelligence hums briefly.
You vanish.
< 518h/577H 211v/211V Pos: standing >
Tiru sneaks in from the west.
< 518h/577H 211v/211V Pos: standing >
^^.MMMMM..^
.^^MMMMM.^...
^.^^.^.^.......
M^MM++++++++++++M
M^^^..........^^^
M^^.^.^.@***.....
M^^..^..******...
M^^^.....********
M^^^.....******
^^.^^....****
^.......***
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 519h/577H 209v/211V Pos: standing >
^^^.MMMMM..
^.^^MMMMM.^..
M^.^^.^.^......
MM^MM++++++++++++
MM^^^..........^^
MM^^.^.^@.***....
MM^^..^..******..
MM^^^.....*******
MM^^^.....*****
M^^.^^....***
M^.......**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 519h/577H 207v/211V Pos: standing >
^^^^.MMMMM.
M^.^^MMMMM.^.
MM^.^^.^.^.....
MMM^MM+++++++++++
MMM^^^..........^
MMM^^.^.@..***...
MMM^^..^..******.
MM^^^.....******
MMM^^^.....****
MM^^.^^....**
MM^.......*
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 519h/577H 205v/211V Pos: standing >
M^..^^^^^MM
M^^^^.MMMMM..
MM^.^^MMMMM.^..
MMM^.^^.^.^......
MMM^MM+++++++++++
MMM^^^..@.......^
MMM^^.^.^..***...
MMM^^..^..******.
MM^^^.....*****
MM^^^.....***
M^^.^^....*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 519h/577H 203v/211V Pos: standing >
M^^^^.....^
MM^..^^^^^MMM
MM^^^^.MMMMM..^
MMM^.^^MMMMM.^...
MMM^.^^.^.^......
MMM^MM++@++++++++
MMM^^^..........^
MMM^^.^.^..***...
MM^^..^..******
M^^^.....****
M^^^.....**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 519h/577H 202v/211V Pos: standing >
MM^^^^.....
MMM^..^^^^^MM
MMM^^^^.MMMMM..
MMMM^.^^MMMMM.^..
MMM^.^^.^.^.....
MMM^MM+@++++++++
MMM^^^..........
MMM^^.^.^..***..
MMM^^..^..*****
MM^^^.....***
MM^^^.....*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 520h/577H 204v/211V Pos: standing >
MMM^^^^....
MMMM^..^^^^^M
MMMM^^^^.MMMMM.
MMMM^.^^MMMMM.^.
MMM^.^^.^.^....
MMM^MM@++++++++
MMM^^^.........
MMM^^.^.^..***.
MMM^^..^..****
MM^^^.....**
MMM^^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 520h/577H 204v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 520h/577H 205v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
MMM^^^^....
MMMM^..^^^^^M
MMMM^^^^.MMMMM.
MMMM^.^^MMMMM.^.
MMM^.^^.^.^....
MMM^MM@++++++++
MMM^^^.........
MMM^^.^.^..***.
MMM^^..^..****
MM^^^.....**
MMM^^^.....
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 520h/577H 210v/211V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 521h/577H 210v/211V Pos: standing >
Ok.
< 521h/577H 210v/211V Pos: standing >
The gate is open.
You extend your sights northward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 521h/577H 210v/211V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 522h/577H 208v/211V Pos: standing >
Ok.
An inspection agent suddenly attacks YOU!
You snap into visibility.
-=[An inspection agent's crude punch wounds you.]=-
< 515h/577H 208v/211V Pos: standing >
< T: Pokette TP: sta TC: small wounds E: agent sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 515h/577H 209v/211V Pos: standing >
< T: Pokette TP: sta TC: small wounds E: agent sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 515h/577H 209v/211V Pos: standing >
< T: Pokette TP: sta TC: small wounds E: agent sta EP: excellent >
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A tall longbowman is walking his daily patrol on the platform.
You flee northward!
< 515h/577H 179v/211V Pos: standing >
Saving Pokette.
< 515h/577H 179v/211V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is rather far off to your north.
A bearded cutler who is rather far off to your north.
A Halfling who is rather far off to your north.
A one-armed beggar who is rather far off to your north.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
< 515h/577H 181v/211V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
A tall longbowman is walking his daily patrol on the platform.
< 515h/577H 182v/211V Pos: standing >
You say 'invisible'
< 515h/577H 183v/211V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
< 515h/577H 186v/211V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is a brief walk away to your north.
A bearded cutler who is a brief walk away to your north.
A Halfling who is a brief walk away to your north.
A one-armed beggar who is a brief walk away to your north.
The bailey apothecary who is close by to your east.
A tall longbowman who is close by to your south.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 515h/577H 187v/211V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
< 516h/577H 191v/211V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your north.
A bearded cutler who is not far off to your north.
A Halfling who is not far off to your north.
A one-armed beggar who is not far off to your north.
A tall longbowman who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A burly bricklayer who is close by to your west.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A well-groomed barber who is not far off to your west.
A towering hosteler who is not far off to your west.
< 516h/577H 192v/211V Pos: standing >
< 517h/577H 199v/211V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A one-armed beggar is begging pitifully for copper.
< 517h/577H 200v/211V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A Thri-Kreen (medium) the Cheroot - Red Moon Disciples stands, floating here, fighting a bearded cutler.(Gold Aura)
A bearded cutler stands here, fighting a Halfling.
A Halfling (small) herrdiggthumb Red Moon Disciples sits, floating here, fighting a bearded cutler.(Gold Aura)
< 517h/577H 201v/211V Pos: standing >
You see nothing special about him.
This Thri-Kreen is in excellent condition.
He's medium in size.
He is in the front rank.
<worn as a badge> a knight's gem badge
<worn on head> a superior chitin helm from Arcium, the Plagued Kingdom
<worn on eyes> an unearthly obsidian eyepatch
<worn around neck> a boreal emerald gorget
<worn around neck> a frayed cloth collar of endurance (illuminating) [76%]
<worn about body> a mass of spider webs
<worn about waist> a beautiful granite girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a mining pick
<worn on arms> some human-made iron arm plates
<worn on lower arms> a pair of spiked leather sleeves
<held as shield> a pitted marble tower shield
<worn around wrist> a magical gem wristguard
<worn around wrist> a braid of black and blue fur of health (magic)
<worn on lower wrist>a pin cushion [poor]
<worn on lower wrist>a pin cushion [superior]
<worn on hands> worn leather gloves
<worn on lower hands>worn leather gloves
<primary weapon> an eerie longsword named 'Illithid Bane' (magic)
<secondary weapon> a wickedly curved dagger [superior]
<third weapon> a sinister rubber pronged fork
<worn on legs> some fragile gold leg plates
< 518h/577H 206v/211V Pos: standing >
You could do it with a needle!
< 518h/577H 207v/211V Pos: standing >
A Halfling's fine slash wounds a bearded cutler.
A bearded cutler parries a Halfling's lunge at him.
A bearded cutler deflects a Halfling's blow and strikes back at him!
A bearded cutler's crush wounds a Halfling.
< 518h/577H 209v/211V Pos: standing >
A bearded cutler's fine crush wounds a Halfling.
A bearded cutler's crush wounds a Halfling.
< 518h/577H 211v/211V Pos: standing >
You see nothing special about him.
This Halfling has a few scratches.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
<worn on head> a well-used limestone skullcap from Caves of Mt. Skelenak
<worn on eyes> a finely-woven mesh eyepatch [poor]
<worn around neck> an ashen hemp choker from Caves of Mt. Skelenak
<worn around neck> a well-crafted limestone gorget from Caves of Mt. Skelenak
<worn on body> a gleaming hemp chestplate from Caves of Mt. Skelenak
<worn about body> a simple robe
<worn about waist> a tanned centaur hide belt [superior]
<worn on belt buckle>a frost-rimed dragonscale belt buckle from Arcium, the Plagued Kingdom
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some jeweled brass sleeves from Caves of Mt. Skelenak
<worn around wrist> a set of opal prayer beads [superior]
<worn around wrist> a set of opal prayer beads [superior]
<worn on hands> some unearthly clay gauntlets from Caves of Mt. Skelenak
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a polished scarlet ring (magic)
<primary weapon> a tarnished bloody longsword [poor]
<secondary weapon> a slender longsword [poor]
<worn on legs> some serpentine shin-guards
<worn on feet> some tight black shoes with durithalite buckles
< 519h/577H 211v/211V Pos: standing >
You could do it with a needle!
< 519h/577H 211v/211V Pos: standing >
You start chanting...
< 519h/577H 211v/211V Pos: standing >
Casting: acid stream
A bearded cutler parries a Thri-Kreen's lunge at him.
A bearded cutler parries a Thri-Kreen's lunge at him.
A Thri-Kreen misses a bearded cutler.
A Thri-Kreen's fine slash wounds a bearded cutler.
A bearded cutler parries a Thri-Kreen's lunge at him.
< 519h/577H 211v/211V Pos: standing >
You complete your spell...
[Damage: 84 ] You direct a stream of acid into a Halfling; he cries out as flesh that was once his is now lost to the elements.
A Thri-Kreen whacks a bearded cutler in the side with a sound kick.
< 520h/577H 211v/211V Pos: standing >
A bearded cutler parries a Halfling's lunge at him.
A bearded cutler parries a Halfling's lunge at him.
A Halfling clambers to his feet.
< 520h/577H 211v/211V Pos: standing >
A Halfling says 'stup'
< 520h/577H 211v/211V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.
< 520h/577H 211v/211V Pos: standing >
You failed.
< 520h/577H 211v/211V Pos: standing >
A bearded cutler suddenly attacks a Thri-Kreen!
A bearded cutler's powerful crush strikes a Thri-Kreen.
< 520h/577H 211v/211V Pos: standing >
You failed.
< 521h/577H 211v/211V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A one-armed beggar is begging pitifully for copper.
< 521h/577H 210v/211V Pos: standing >
You failed.
< 521h/577H 210v/211V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A Thri-Kreen (medium) the Cheroot - Red Moon Disciples stands, floating here, fighting a bearded cutler.(Gold Aura)
A bearded cutler stands here, fighting a Thri-Kreen.
< 521h/577H 209v/211V Pos: standing >
You start chanting...
< 522h/577H 211v/211V Pos: standing >
A Thri-Kreen hits a bearded cutler with a mighty kick to his chest.
< 522h/577H 211v/211V Pos: standing >
Casting: horrid wilting
< 522h/577H 211v/211V Pos: standing >
A bearded cutler's powerful crush strikes a Thri-Kreen.
A Thri-Kreen dodges a bearded cutler's attack.
A bearded cutler misses a Thri-Kreen with a clumsy kick.
< 522h/577H 211v/211V Pos: standing >
You complete your spell...
[Damage: 96 ] A Thri-Kreen begins to dry and wilt.
< 522h/577H 211v/211V Pos: standing >
You start chanting...
< 523h/577H 211v/211V Pos: standing >
A Thri-Kreen's fine slash wounds a bearded cutler.
A Thri-Kreen misses a bearded cutler.
A Thri-Kreen misses a bearded cutler.
A bearded cutler dodges a Thri-Kreen's attack.
A Thri-Kreen misses a bearded cutler.
< 523h/577H 211v/211V Pos: standing >
Casting: horrid wilting
< 524h/577H 211v/211V Pos: standing >
You complete your spell...
[Damage: 143 ] A Thri-Kreen begins to dry and wilt.
A Thri-Kreen's boreal emerald gorget was corroded by acid.
< 524h/577H 211v/211V Pos: standing >
You draw a 9th circle of energy from your surroundings.
A bearded cutler misses a Thri-Kreen.
A Thri-Kreen blocks a bearded cutler's lunge at him.
< 524h/577H 211v/211V Pos: standing >
You see nothing special about him.
This Thri-Kreen has some big nasty wounds and scratches.
He's medium in size.
He is in the front rank.
<worn as a badge> a knight's gem badge
<worn on head> a superior chitin helm from Arcium, the Plagued Kingdom
<worn on eyes> an unearthly obsidian eyepatch
<worn around neck> a boreal emerald gorget
<worn around neck> a frayed cloth collar of endurance (illuminating) [76%]
<worn about body> a mass of spider webs
<worn about waist> a beautiful granite girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a mining pick
<worn on arms> some human-made iron arm plates
<worn on lower arms> a pair of spiked leather sleeves
<held as shield> a pitted marble tower shield
<worn around wrist> a magical gem wristguard
<worn around wrist> a braid of black and blue fur of health (magic)
<worn on lower wrist>a pin cushion [poor]
<worn on lower wrist>a pin cushion [superior]
<worn on hands> worn leather gloves
<worn on lower hands>worn leather gloves
<primary weapon> an eerie longsword named 'Illithid Bane' (magic)
<secondary weapon> a wickedly curved dagger [superior]
<third weapon> a sinister rubber pronged fork
<worn on legs> some fragile gold leg plates
< 524h/577H 211v/211V Pos: standing >
You could do it with a needle!
< 525h/577H 211v/211V Pos: standing >
You start chanting...
< 525h/577H 211v/211V Pos: standing >
A Thri-Kreen hits a bearded cutler with a mighty kick to his chest.
< 525h/577H 211v/211V Pos: standing >
Casting: horrid wilting
< 525h/577H 211v/211V Pos: standing >
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 107 ] A Thri-Kreen begins to dry and wilt.
< 525h/577H 211v/211V Pos: standing >
A Thri-Kreen misses a bearded cutler.
A Thri-Kreen misses a bearded cutler.
A Thri-Kreen misses a bearded cutler.
A bearded cutler parries a Thri-Kreen's lunge at him.
A Thri-Kreen misses a bearded cutler.
< 525h/577H 211v/211V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 526h/577H 211v/211V Pos: standing >
You start chanting...
< 526h/577H 211v/211V Pos: standing >
A bearded cutler's powerful crush enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen's eyes roll as a bearded cutler plants a foot in his face.
< 526h/577H 211v/211V Pos: standing >
Casting: horrid wilting
A Halfling enters from the south.
< 526h/577H 211v/211V Pos: standing >
You complete your spell...
[Damage: 33 ] You suck all the water from a Thri-Kreen.
A Thri-Kreen's wickedly curved dagger [superior] melted corroded by the acid.
A Thri-Kreen's worn leather gloves melted corroded by the acid.
A Thri-Kreen's boreal emerald gorget melted corroded by the acid.
A Thri-Kreen's pin cushion [superior] melted corroded by the acid.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.