<worn on head> a well-used limestone skullcap from Caves of Mt. Skelenak
<worn on eyes> a finely-woven mesh eyepatch [poor]
<worn around neck> an ashen hemp choker from Caves of Mt. Skelenak
<worn around neck> a well-crafted limestone gorget from Caves of Mt. Skelenak
<worn on body> a gleaming hemp chestplate from Caves of Mt. Skelenak
<worn about body> a simple robe
<worn about waist> a tanned centaur hide belt [superior]
<worn on belt buckle>a frost-rimed dragonscale belt buckle from Arcium, the Plagued Kingdom
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some jeweled brass sleeves from Caves of Mt. Skelenak
<worn around wrist> a set of opal prayer beads [superior]
<worn around wrist> a set of opal prayer beads [superior]
<worn on hands> some unearthly clay gauntlets from Caves of Mt. Skelenak
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a polished scarlet ring (magic)
<primary weapon> a tarnished bloody longsword [poor]
<secondary weapon> a slender longsword [poor]
<worn on legs> some serpentine shin-guards
<worn on feet> some tight black shoes with durithalite buckles
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
< 332h/347H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 333h/347H 110v/111V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of an imposing man-at-arms is lying here.
The corpse of a tall longbowman is lying here.
The corpse of the bailey sheriff is lying here.
Lepel the Cheroot - Red Moon Disciples (Thri-Kreen)(medium) stands, floating here.
< 333h/347H 109v/111V Pos: standing >
A Dark Alley in the Artisan's Quarter
Obvious exits: -N -S
Lepel enters from the south.
< 334h/347H 109v/111V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Lepel enters from the south.
< 336h/347H 109v/111V Pos: standing >
You quickly scan the area.
A gap-toothed fuller who is close by to your north.
A petite embroiderer who is close by to your east.
A handsome bookbinder who is a brief walk away to your south.
< 336h/347H 109v/111V Pos: standing >
< 336h/347H 109v/111V Pos: standing >
A Tiny Fuller's Shop
Obvious exits: -S
A gap-toothed fuller works on creating some felt.
Lepel enters from the south.
< 338h/347H 110v/111V Pos: standing >
You quickly scan the area.
A handsome bookbinder who is rather far off to your south.
< 339h/347H 110v/111V Pos: standing >
< 340h/347H 110v/111V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
Lepel enters from the north.
< 341h/347H 109v/111V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -E -S -W
A petite embroiderer is walking the streets of the bailey.
Lepel enters from the west.
< 341h/347H 108v/111V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
Lepel enters from the west.
< 342h/347H 108v/111V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your north.
A skinny girdler who is close by to your south.
A tall longbowman who is a brief walk away to your south.
A petite embroiderer who is close by to your west.
< 343h/347H 108v/111V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
A master locksmith wanders the streets of the bailey.
Lepel enters from the south.
< 344h/347H 108v/111V Pos: standing >
< 345h/347H 109v/111V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
Lepel enters from the south.
< 345h/347H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 346h/347H 109v/111V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
Lepel enters from the south.
< 347h/347H 109v/111V Pos: standing >
You quickly scan the area.
A master locksmith who is not far off to your south.
A skinny girdler who is rather far off to your south.
A heavily-built mason who is a brief walk away to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 347h/347H 109v/111V Pos: standing >
Lepel falls down, laughing hysterically.
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Lepel enters from the east.
< 347h/347H 109v/111V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Lepel enters from the east.
< 347h/347H 109v/111V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
A heavily-built mason is strolling through the bailey streets.
Lepel enters from the east.
< 347h/347H 110v/111V Pos: standing >
< 347h/347H 110v/111V Pos: standing >
You snicker softly.
< 347h/347H 110v/111V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Lepel enters from the east.
< 347h/347H 109v/111V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
Lepel enters from the north.
< 347h/347H 108v/111V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
Lepel enters from the north.
< 347h/347H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/347H 108v/111V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A one-armed beggar is begging pitifully for copper.
Lepel enters from the north.
< 347h/347H 108v/111V Pos: standing >
A Fine Cutlery Store
Obvious exits: -N -W
A bearded cutler stands here watching over his store.
Lepel enters from the west.
< 347h/347H 107v/111V Pos: standing >
The Knifegrinder's Workshop
Obvious exits: -S
A well-built knifegrinder is sharpening an expensive blade.
Lepel enters from the south.
< 347h/347H 108v/111V Pos: standing >
< 347h/347H 110v/111V Pos: standing >
< 347h/347H 111v/111V Pos: standing >
The Knifegrinder's Workshop
Obvious exits: -S
Lepel the Cheroot - Red Moon Disciples (Thri-Kreen)(medium) stands, floating here.
A well-built knifegrinder is sharpening an expensive blade.
< 347h/347H 111v/111V Pos: standing >
You try to tackle a well-built knifegrinder and fly over his head landing face first in the dirt!
< 347h/347H 111v/111V Pos: kneeling >
<
< 347h/347H 111v/111V Pos: kneeling >
<A well-built knifegrinder suddenly attacks YOU!
A well-built knifegrinder misses you.
< 347h/347H 111v/111V Pos: kneeling >
< T: Tenk TP: kne TC:excellent E: well sta EP: excellent >
[Damage: 8 ] Your fine slash wounds a well-built knifegrinder.
Lepel sizes up a well-built knifegrinder with a quick glance.
< 347h/347H 111v/111V Pos: kneeling >
< T: Tenk TP: kne TC:excellent E: well sta EP: few scratches >
A well-built knifegrinder misses you.
A well-built knifegrinder's weak punch grazes you.
You suddenly see a well-built knifegrinder's foot in your chest.
Lepel assists you heroically.
Lepel's fine slash wounds a well-built knifegrinder.
< 344h/347H 111v/111V Pos: kneeling >
< T: Tenk TP: kne TC:few scratches E: well sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine slash wounds a well-built knifegrinder.
< 344h/347H 111v/111V Pos: kneeling >
< T: Tenk TP: kne TC:few scratches E: well sta EP: few scratches >
You rise to your feet.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few scratches >
[Damage: 29 ] You leave a huge, red swollen lump on a well-built knifegrinder's temple.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: small wounds >
Lepel almost sweeps a well-built knifegrinder off of his feet with a well placed leg sweep.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: small wounds >
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: small wounds >
[Damage: 8 ] Your fine slash wounds a well-built knifegrinder.
[Damage: 7 ] Your fine slash wounds a well-built knifegrinder.
[Damage: 7 ] Your slash wounds a well-built knifegrinder.
[Damage: 7 ] Your fine slash wounds a well-built knifegrinder.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: small wounds >
You dodge a well-built knifegrinder's vicious attack.
A well-built knifegrinder misses you.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: small wounds >
Lepel's impressive slash strikes a well-built knifegrinder.
Lepel's pierce wounds a well-built knifegrinder.
Lepel's fine pierce wounds a well-built knifegrinder.
Lepel misses a well-built knifegrinder.
Lepel's impressive pierce strikes a well-built knifegrinder.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder.
A well-built knifegrinder dodges your futile attack.
[Damage: 8 ] Your fine slash wounds a well-built knifegrinder.
[Damage: 8 ] Your fine slash wounds a well-built knifegrinder.
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few wounds >
Lepel whacks a well-built knifegrinder in the side with a sound kick.
< 344h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few wounds >
A well-built knifegrinder misses you.
You suddenly see a well-built knifegrinder's foot in your chest.
< 343h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few wounds >
Lepel's fine slash wounds a well-built knifegrinder.
Lepel's fine pierce wounds a well-built knifegrinder.
Lepel's fine pierce wounds a well-built knifegrinder.
Lepel's fine slash wounds a well-built knifegrinder.
Lepel's fine pierce wounds a well-built knifegrinder.
< 343h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder.
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder.
[Damage: 7 ] Your fine slash strikes a well-built knifegrinder.
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder.
A well-built knifegrinder dodges your futile attack.
< 343h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: nasty wounds >
You dodge a well-built knifegrinder's vicious attack.
You feel your skin soften and return to normal.
A well-built knifegrinder's weak punch grazes you.
< 341h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: nasty wounds >
Lepel hits a well-built knifegrinder with a mighty kick to his chest.
< 341h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: nasty wounds >
Lepel's fine slash strikes a well-built knifegrinder.
A well-built knifegrinder dodges Lepel's attack.
Lepel misses a well-built knifegrinder.
Lepel's fine slash strikes a well-built knifegrinder.
Lepel's impressive pierce strikes a well-built knifegrinder.
< 341h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive slash strikes a well-built knifegrinder hard.
[Damage: 7 ] Your fine slash strikes a well-built knifegrinder.
[Damage: 8 ] Your fine slash strikes a well-built knifegrinder.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive slash strikes a well-built knifegrinder very hard.
[Damage: 8 ] Your slash strikes a well-built knifegrinder hard.
< 341h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: pretty hurt >
You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.
You parry a well-built knifegrinder's lunge at you.
You suddenly see a well-built knifegrinder's foot in your chest.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine slash strikes a well-built knifegrinder hard.
You miss a well-built knifegrinder.
[Damage: 8 ] Your fine slash strikes a well-built knifegrinder hard.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive slash seriously wounds a well-built knifegrinder.
[Damage: 9 ] Your fine slash strikes a well-built knifegrinder very hard.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
A well-built knifegrinder dodges Lepel's attack.
Lepel misses a well-built knifegrinder.
Lepel's fine pierce strikes a well-built knifegrinder hard.
A well-built knifegrinder dodges Lepel's attack.
Lepel's fine pierce strikes a well-built knifegrinder very hard.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
Lepel almost sweeps a well-built knifegrinder off of his feet with a well placed leg sweep.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
You dodge a well-built knifegrinder's vicious attack.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
Your improved dexterity grants you an additional attack!
A well-built knifegrinder dodges your futile attack.
[Damage: 8 ] Your fine slash enshrouds a well-built knifegrinder in a mist of blood.
You miss a well-built knifegrinder.
[Damage: 8 ] Your fine slash causes a well-built knifegrinder to grimace in pain.
A well-built knifegrinder dodges your futile attack.
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
< 340h/347H 111v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: well sta EP: awful >
Lepel misses a well-built knifegrinder.
Lepel's fine pierce critically injures a well-built knifegrinder.
A well-built knifegrinder is mortally wounded, and will die soon, if not aided.
Lepel stabs viciously at a well-built knifegrinder, whose lifeless body falls to the ground.
A well-built knifegrinder is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1691.
The smell of fresh blood enters your body, infusing you with power!
You have killed 1 of 1 Human(s) for boon # 1691.
A look of horror and a silent scream are a well-built knifegrinder's last actions in this world.
< 340h/347H 111v/111V Pos: standing >
You are already standing.
< 340h/347H 111v/111V Pos: standing >
It appears to be the corpse of a well-built knifegrinder.
a few coins
< 340h/347H 111v/111V Pos: standing >
You get a few coins from the corpse of a well-built knifegrinder.
There were: 1 platinum coin, 10 gold coins.
< 340h/347H 111v/111V Pos: standing >
The Knifegrinder's Workshop
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a well-built knifegrinder is lying here.
Lepel the Cheroot - Red Moon Disciples (Thri-Kreen)(medium) stands, floating here.
< 340h/347H 111v/111V Pos: standing >
< 344h/347H 111v/111V Pos: standing >
A Fine Cutlery Store
Obvious exits: -N -W
A bearded cutler stands here watching over his store.
Lepel enters from the north.
< 345h/347H 110v/111V Pos: standing >
< 347h/347H 110v/111V Pos: standing >
You tackle a bearded cutler HARD in the chest and go flying out of the room with him.
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A one-armed beggar is begging pitifully for copper.
You tackle a bearded cutler square in the chest knocking the wind out of him!
< 347h/347H 110v/111V Pos: standing >
<Your improved dexterity grants you an additional attack!
You miss a bearded cutler.
[Damage: 9 ] Your slash wounds a bearded cutler.
[Damage: 10 ] Your impressive slash wounds a bearded cutler.
You miss a bearded cutler.
[Damage: 10 ] Your impressive slash wounds a bearded cutler.
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: few scratches >
You parry a bearded cutler's lunge at you.
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive slash wounds a bearded cutler.
You miss a bearded cutler.
[Damage: 10 ] Your impressive slash wounds a bearded cutler.
[Damage: 10 ] Your impressive slash wounds a bearded cutler.
[Damage: 8 ] Your fine slash wounds a bearded cutler.
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: small wounds >
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: small wounds >
You parry a bearded cutler's lunge at you.
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: small wounds >
You haven't yet reoriented yourself enough!
< 347h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:excellent E: cutler sit EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine slash wounds a bearded cutler.
A bearded cutler clambers to his feet.
A bearded cutler deflects your blow and strikes back at YOU!
A bearded cutler's fine crush wounds you.
[Damage: 7 ] Your fine slash wounds a bearded cutler.
A bearded cutler parries your futile lunge at him.
A bearded cutler dodges your futile attack.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: small wounds >
[Damage: 29 ] You leave a huge, red swollen lump on a bearded cutler's temple.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: small wounds >
Lepel enters from the east.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: small wounds >
You parry a bearded cutler's lunge at you.
You parry a bearded cutler's lunge at you.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive slash strikes a bearded cutler.
You miss a bearded cutler.
A bearded cutler dodges your futile attack.
[Damage: 6 ] Your fine slash wounds a bearded cutler.
A bearded cutler dodges your futile attack.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: few wounds >
Lepel suddenly attacks a bearded cutler!
Lepel misses a bearded cutler.
< 343h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC:few scratches E: cutler sta EP: few wounds >
A one-armed beggar leaves south.
You parry a bearded cutler's lunge at you.
You parry a bearded cutler's lunge at you.
You are knocked to the ground by a bearded cutler's mighty bash!
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a bearded cutler.
A bearded cutler parries your futile lunge at him.
You miss a bearded cutler.
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
Lepel hits a bearded cutler with a mighty kick to his chest.
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A bearded cutler parries Lepel's lunge at him.
Lepel's pierce wounds a bearded cutler.
A bearded cutler parries Lepel's lunge at him.
Lepel misses a bearded cutler.
Lepel's fine pierce wounds a bearded cutler.
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf looks at Lepel.
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf sizes up Lepel with a quick glance.
< 342h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine slash wounds a bearded cutler.
A bearded cutler parries your futile lunge at him.
A bearded cutler deflects your blow and strikes back at YOU!
A bearded cutler's crush wounds you.
< 336h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A bearded cutler's fine crush wounds you.
A bearded cutler's crush wounds you.
< 322h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf looks at you.
< 322h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf sizes you up with a quick glance.
< 322h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
< 322h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A bearded cutler parries Lepel's lunge at him.
A bearded cutler parries Lepel's lunge at him.
Lepel misses a bearded cutler.
Lepel's fine slash wounds a bearded cutler.
A bearded cutler parries Lepel's lunge at him.
< 322h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC:few scratches E: cutler sta EP: few wounds >
A Drow Elf completes her spell...
A Drow Elf utters the words 'aque ghcandusaw'
A Drow Elf sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH! That really did HURT!
Lepel whacks a bearded cutler in the side with a sound kick.
< 238h/347H 110v/111V Pos: sitting >
< T: Tenk TP: sit TC: few wounds E: cutler sta EP: few wounds >
A bearded cutler parries your futile lunge at him.
A bearded cutler parries your futile lunge at him.
You clamber to your feet.
< 238h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC: few wounds E: cutler sta EP: few wounds >
< 238h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC: few wounds E: cutler sta EP: few wounds >
You say in halfling 'stop'
< 238h/347H 110v/111V Pos: standing >
< T: Tenk TP: sta TC: few wounds E: cutler sta EP: few wounds >
You attempt to flee...
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A one-armed beggar is begging pitifully for copper.
You flee southward!
< 238h/347H 82v/111V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W
< 239h/347H 82v/111V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -W
< 240h/347H 82v/111V Pos: standing >
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -S -W
< 241h/347H 82v/111V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
A short dwarven scrivener studies the book in front of him.
< 242h/347H 82v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 243h/347H 82v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 243h/347H 83v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 243h/347H 83v/111V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
The corpse of a tall longbowman is lying here.
The corpse of an imposing man-at-arms is lying here.
The corpse of a tall longbowman is lying here.
A heavily-bearded nailsmith is wandering about the smithys' quarter.
< 244h/347H 82v/111V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
< 244h/347H 82v/111V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A frowning teamster glares as he walks about the bailey.
< 244h/347H 81v/111V Pos: standing >
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U
A burly quarrier is strolling through on his way home.
< 244h/347H 80v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 245h/347H 80v/111V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W
The corpse of an imposing man-at-arms is lying here.
< 246h/347H 80v/111V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your east.
A customs officer who is a brief walk away to your east.
An inspection agent who is a brief walk away to your east.
A rotund tinker who is in the distance to your east.
A burly quarrier who is close by to your west.
< 246h/347H 81v/111V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 246h/347H 80v/111V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 247h/347H 80v/111V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 248h/347H 80v/111V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
< 249h/347H 79v/111V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.
< 249h/347H 79v/111V Pos: standing >
Your group consists of ( 2/20):
( Head) 250/347 hit, 79/111 move Tenk
(Front) Lepel
< 250h/347H 79v/111V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A burly bricklayer strolls though the streets of the bailey.
< 251h/347H 79v/111V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A one-armed beggar is begging pitifully for copper.
< 251h/347H 79v/111V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
Lepel who is close by to your north.
A bearded cutler who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A burly bricklayer who is close by to your south.
A tall longbowman who is not far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A short dwarven scrivener who is rather far off to your west.
< 251h/347H 79v/111V Pos: standing >
The Glazier's Cluttered Studio
Obvious exits: -W
A one-eyed elven glazier is creating some beautiful glasswork.
< 252h/347H 78v/111V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A one-armed beggar is begging pitifully for copper.
< 254h/347H 79v/111V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A Drow Elf (medium) King of *-* Bloodlust *-* stands in mid-air here. (casting)
Lepel the Cheroot - Red Moon Disciples (Thri-Kreen)(medium) stands, floating here, fighting a bearded cutler.
A bearded cutler stands here, fighting Lepel.
< 254h/347H 79v/111V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the words 'paffue xurhuio'
Lepel dries up completely and crumbles.
Lepel's wickedly curved dagger [superior] melted corroded by the acid.
Lepel's worn leather gloves melted corroded by the acid.
Lepel's boreal emerald gorget melted corroded by the acid.
Lepel's pin cushion [superior] melted corroded by the acid.
Lepel is dead! R.I.P.