The death of [33 MindFlayer] Yzar (Illithid)

in a Well Traveled Path

from the perspective of [51 Thief] Mors *-* Bloodlust *-* (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a diamond eyepiece (magic) [88%]
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [77%]
<worn in ear>        the earring of chaos [superior] (magic) [78%]
<worn on face>       an ornate mask with a single dragon horn (magic)
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   a spiked soulstone collar [superior] (magic)
<worn on body>       some platemail of colorless salamander scales (magic)[117h 11m 2s]
<worn about body>    a tight green cloak
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [85%]
<worn about waist>   a leather belt with mummified rats heads sewn on [superior]
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor] (magic) [79%]
<attached to belt>   an emerald nose ring [poor] (magic)
<worn on arms>       some snapjaw-shell arm plates [superior]
<worn around wrist>  a blackened bluestone bracelet [superior] (magic)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some razor-knuckled blood crystal gloves (magic) [82%]
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a black skull-shaped ring [superior] (magic) [82%]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   a faded-red dagger called 'Silencer' (magic)
<worn on legs>       some poisonous leggings (magic)
<worn on feet>       a pair of dusty boots (glowing)


Obvious exits: -N -E -S -W

< 551h/551H 61v/181V Pos: standing >
 
  MM..^^^^^   
 .^.^^^*****  
 ^^^^*******  
 ..M*^@....M  
 MM^*  *****  
 ^^** M ****  
  ^^^*  ***   
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 551h/551H 59v/181V Pos: standing >
Argh!!! The sun is too bright.

< 551h/551H 60v/181V Pos: standing >
Argh!!! The sun is too bright.

< 551h/551H 60v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A dangerous looking warthog roams about here.
A rather buff looking deer moves about here.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A dew faerie flys around here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)

< 551h/551H 59v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[70] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 551h/551H 57v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A swallow flys here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)

< 551h/551H 55v/181V Pos: standing >
A swallow leaves east.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[70] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 551h/551H 54v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A weevil walks on the ground here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 551h/551H 52v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 551h/551H 50v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 51v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 51v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 51v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 52v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A humming bird is here flying from flower to flower.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 551h/551H 50v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 50v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 51v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 52v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 551h/551H 52v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 52v/181V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is close by to your north.
A battle scarred seagull who is not far off to your north.
A young villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A pudgy commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A young villager who is not far off to your south.
A small villager who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A traveling adventurer who is not far off to your west.
A wandering adventurer who is not far off to your west.
A village champion who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A village commoner who is rather far off to your west.
A peasant commoner who is rather far off to your west.

< 551h/551H 53v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 551h/551H 55v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 56v/181V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A battle scarred seagull who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A muscular villager who is close by to your south.
A young villager who is close by to your south.
A small villager who is not far off to your south.
A peasant commoner who is not far off to your south.

< 551h/551H 56v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 551h/551H 56v/181V Pos: standing >
A young villager leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 56v/181V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A humming bird who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A cute fuzzy squirrel who is rather far off to your north.
A young villager who is close by to your south.
A small villager who is close by to your south.
A village commoner who is close by to your south.
A peasant commoner who is close by to your south.

< 551h/551H 57v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 551h/551H 57v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 57v/181V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A muscular villager who is close by to your north.
A young villager who is close by to your north.
A cute fuzzy squirrel who is in the distance to your north.
A wandering merchant who is close by to your west.
A small villager who is not far off to your west.

< 551h/551H 58v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few small bits of rubber are scattered around the area.
A buckler is on the ground here gathering dust and dirt.
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 551h/551H 59v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 59v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 551h/551H 58v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 59v/181V Pos: standing >
A village commoner enters from the east.

< 551h/551H 59v/181V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A peasant commoner who is close by to your east.
A wandering merchant who is close by to your east.
A wandering merchant who is close by to your east.
A small villager who is not far off to your east.

< 551h/551H 60v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 551h/551H 60v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 60v/181V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 551h/551H 62v/181V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 551h/551H 62v/181V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by below you.
A traveling merchant who is close by below you.

< 551h/551H 63v/181V Pos: standing >
Ok.

< 551h/551H 64v/181V Pos: standing >
The door is open.
   A Room of Peace
You extend your sights southward.
It's too difficult to see anything in that direction.

< 551h/551H 65v/181V Pos: standing >
A Room of Peace
Obvious exits: -N

< 551h/551H 65v/181V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 551h/551H 65v/181V Pos: standing >
Ok.

< 551h/551H 67v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 551h/551H 66v/181V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 551h/551H 67v/181V Pos: standing >
You attempt your skills at tracking.

< 551h/551H 68v/181V Pos: standing >
You are unable to find any trace.

< 551h/551H 70v/181V Pos: standing >
An Illithid enters from the south.

< 551h/551H 73v/181V Pos: standing >
An Illithid snaps into visibility.
You stealthily position yourself behind an Illithid, circling her.

< 551h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC:excellent E: An Illithid sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  4 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  5 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  4 ] An Illithid screams in pain as your pierce tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!

< 551h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC:excellent E: An Illithid sta EP:  small wounds >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid sta EP:  small wounds >
 A peasant commoner enters from the south.

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid sta EP:  small wounds >
 You do an amazing maneuver, tripping an Illithid.

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  7 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  4 ] An Illithid screams in pain as your pierce tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP:  small wounds >
 You parry an Illithid's lunge at you.

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  7 ] An Illithid screams in pain as your slash tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!
[Damage:  5 ] An Illithid screams in pain as your pierce tears into her flesh
The globe around your body flares as it bears the brunt of an Illithid's assault!

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP:  few wounds >
 An Illithid clambers to her feet.

< 436h/551H 76v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid sta EP:  few wounds >
 An Illithid attempts to flee.
An Illithid floats up.

< 436h/551H 76v/181V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 437h/551H 76v/181V Pos: standing >
Trip who?

< 437h/551H 76v/181V Pos: standing >
The door seems to be closed.

< 437h/551H 77v/181V Pos: standing >
Ok.

< 438h/551H 78v/181V Pos: standing >
Trip who?

< 438h/551H 79v/181V Pos: standing >
A Room of Peace
Obvious exits: -N
An Illithid (medium) crouches in mid-air here (Newbie). (Non-Fraggable)(Red Aura)
An Illithid crawls north.

< 439h/551H 79v/181V Pos: standing >
Trip who?

< 439h/551H 79v/181V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 441h/551H 79v/181V Pos: standing >
Trip who?

< 441h/551H 80v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 442h/551H 80v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 442h/551H 79v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 442h/551H 78v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 442h/551H 79v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few small bits of rubber are scattered around the area.
A buckler is on the ground here gathering dust and dirt.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 442h/551H 77v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 443h/551H 75v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 443h/551H 76v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 443h/551H 76v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 443h/551H 76v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 443h/551H 75v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 443h/551H 73v/181V Pos: standing >
Circle whom?

< 444h/551H 73v/181V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is not far off to your north.
A doe who is not far off to your north.
A majestic bluejay who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A battle scarred seagull who is a brief walk away to your north.
A robin who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A muscular villager who is close by to your south.
A young villager who is close by to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.

< 444h/551H 74v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 444h/551H 72v/181V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is close by to your north.
A majestic bluejay who is not far off to your north.
A battle scarred seagull who is not far off to your north.
A robin who is not far off to your north.
A humming bird who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A small child who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.

< 444h/551H 73v/181V Pos: standing >
You attempt your skills at tracking.

< 446h/551H 75v/181V Pos: standing >
You are unable to find any trace.

< 447h/551H 77v/181V Pos: standing >

< 448h/551H 80v/181V Pos: standing >
You quickly scan the area.
A doe who is close by to your north.
A majestic bluejay who is not far off to your north.
A humming bird who is not far off to your north.
A robin who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A wandering adventurer who is close by to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is a brief walk away to your south.
A small child who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A village warrior who is not far off to your west.
A young villager who is not far off to your west.
A wandering adventurer who is not far off to your west.
A wandering adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
Keebo, The Great Hunter who is a brief walk away to your west.
An Illithid who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A village champion who is rather far off to your west.
A village champion who is rather far off to your west.

< 448h/551H 81v/181V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A swift walks around here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 449h/551H 79v/181V Pos: standing >

< 450h/551H 82v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 450h/551H 82v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 450h/551H 82v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 450h/551H 83v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 450h/551H 83v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 451h/551H 83v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 451h/551H 82v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small child wanders here in search of his mother.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 451h/551H 80v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
An Illithid enters from the west.

< 451h/551H 79v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S -W
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 451h/551H 77v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 452h/551H 75v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 452h/551H 76v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S -W
A village champion wanders here looking to start a fight.(Gold Aura)
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 452h/551H 74v/181V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
An Illithid (medium) stands in mid-air here (Newbie). (Non-Fraggable)(Red Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 452h/551H 72v/181V Pos: standing >
You do an amazing maneuver, tripping an Illithid.

< 452h/551H 73v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP:  nasty wounds >
 [Damage: 19 ] Your impressive slash enshrouds an Illithid in a mist of blood.
The globe around your body flares as it bears the brunt of an Illithid's assault!

< 452h/551H 73v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP: pretty hurt >
 You parry an Illithid's lunge at you.

< 452h/551H 73v/181V Pos: standing >
< T: Mors TP: sta TC: small wounds E: An Illithid ass EP: pretty hurt >
 A wandering adventurer leaves east.
Keebo, The Great Hunter suddenly attacks an Illithid!
Keebo, The Great Hunter's slash causes an Illithid to grimace in pain.
Keebo, The Great Hunter suffers from contact with the aura about an Illithid.
Keebo, The Great Hunter's mighty pierce hits an Illithid.
An Illithid is mortally wounded, and will die soon, if not aided.
Keebo, The Great Hunter suffers from contact with the aura about an Illithid.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  3 ] You beautifully slash an Illithid into two parts - both dead.
An Illithid's frozen copper collar from Kobold Settlement was completely destroyed by the massive blow!
An Illithid is dead! R.I.P.
You receive your share of experience.