The death of [33 MindFlayer] Yzar (Illithid)

in a Well Traveled Path

from the perspective of [33 MindFlayer] Yzar (Illithid)

<worn as a badge>    a badge of purity of agility (glowing)
<worn on eyes>       a platinum-encrusted sapphire eye of power [86%]
<worn in ear>        a hardened limestone stud from Kobold Settlement
<worn in ear>        a skin-wrapped flesh stud from Kobold Settlement
<worn on face>       the mask of Avernus of power (magic) (glowing)
<worn around neck>   a frozen gem necklace from Kobold Settlement
<worn on body>       a static obsidian ringmail from Kobold Settlement
<worn about body>    a glowing runed cloak of regeneration (magic) (glowing)
<worn about waist>   a leather belt with mummified rats heads sewn on of regeneration
<worn on belt buckle>a legendary bone belt buckle from Kobold Settlement
<worn on arms>       some decent bone vambraces from Kobold Settlement
<held as shield>     a superior emerald heater shield from The Lizardman Swamps of Clavikord
<worn around wrist>  a spiked dragonskin bracelet of intelligence (magic) [68%]
<worn on hands>      some humming flesh talons from Kobold Settlement
<worn on finger>     a sparkling hemp signet from Kobold Settlement
<worn on finger>     the ring of celestial wonders of power (glowing)
<primary weapon>     a dented steel rod from Kobold Settlement
<worn on legs>       some superior flesh leggings from Kobold Settlement [88%]
<worn on feet>       some icy limestone boots from Kobold Settlement


Obvious exits: -North -East  -South -West 

< 169h/181H 79v/121V Pos: standing >
A mature leucrotta enters from the north.
 
  ^^***   
 .^*^...  
 M^*@ **  
 ^** M *  
  ^^*     
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 169h/181H 77v/121V Pos: standing >
A red shape enters from the west.
A red shape suddenly attacks YOU!
A red shape misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 169h/181H 77v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: male sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 169h/181H 77v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: male sta EP: excellent >
 You begin to focus your will...

< 169h/181H 77v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: male sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 144 ] You feel a warm sense of satisfaction as explosions engulf a red shape.

< 169h/181H 77v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: male sta EP:  awful >
 You begin to focus your will...

< 169h/181H 77v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: male sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 33 ] You explode a red shape, satisfied yet? Good...
A red shape is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a red shape's gurgling and choking signals his demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 169h/181H 77v/121V Pos: standing >
the corpse of a mature leucrotta appears to be empty.

< 169h/181H 77v/121V Pos: standing >
You don't have anything to put in it.

< 169h/181H 77v/121V Pos: standing >
You begin to focus your will...

< 169h/181H 77v/121V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 169h/181H 78v/121V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue, it seems to reflect absolute peace.
The lake is calm here with only a cool breeze blowing in from the south.  The
majestic songs of birds can be heard coming from the north.  Sea birds circle
here in search of some food.  An eerie feeling of absolute joy is evident here.
Splashes can be heard coming from close by to the east.
This area seems to be devoid of magic!
Obvious exits: -North -East  -South

< 169h/181H 77v/121V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue, it seems to reflect absolute peace.
The lake is calm here with only a cool breeze blowing in from the south.  The
majestic songs of birds can be heard coming from the north.  Sea birds circle
here in search of some food.  An eerie feeling of utter joy is evident here.
Splashes can be heard coming close by to the southeast.
This area seems to be devoid of magic!
Obvious exits: -North -East  -South
A tarpon swims here looking for some food.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)

< 169h/181H 75v/121V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue.  The lake is calm, cool, and crisp.
The waters fill you with an uneasy feeling of peace.  Seagulls can be seen
circling in search of food.  Some fish also flail about in this area.  Songs of
birds can be heard coming from the north.  A pleasant breeze blows in from the
south.  Some faint sounds can be heard coming from the southeast.
This area seems to be devoid of magic!
Obvious exits: -North -East  -South
A diamondback terrapin swims here looking for some food.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A tarpon swims here looking for some food.(Gold Aura)
A diamondback terrapin swims here looking for some food.(Gold Aura)

< 169h/181H 74v/121V Pos: standing >
On a Rocky Shore in Smokeveil Forest
  This lake must hold many a tear of a broken heart.  You stare off into the  
horizen, and think of your first love.  How even now you can feel the emotion 
that grand high you once knew.  Fade into reality again your heart breaks and 
you feel even more pain then you did then.  Or so you think till you recall   
all or your suffering.  A chill hits your back, its only the wind of truth.   
You take a deep breath and look around at your surroundings.  It is time to   
forget the past again, so that life can again exist.  Time to bury and hide   
your pain behind false smiles and half hearted chuckles.  You notice that you 
are on a rocky shore line within Smokeveil Forest.  Again you can hear the    
sounds of the forest.  The waters of the lake are peacefull and for now so is
your soul.  The forest continues to the north and the shore to the east.  The 
lake flows to the south.
Obvious exits: -North -East  -South
A charred plant lays on the ground here.

< 169h/181H 72v/121V Pos: standing >
Within Smokeveil Forest
   The forest here is calm and peaceful, a small breeze blows in from the
south.  You notice seagulls circling a small lake that is a few moves to your
south.  They seem to be looking for food or perhaps they are simply taunting
you with their gift of flight.  Perhaps you shall decide it is time to end
their gift of life.  You start to think what it might be like if you could
truly fly.  You imagine the sensation of being able to coast on the winds of
Odin.  Maybe in another life you shall be blessed with this gift, but now you
are stuck in this life.  A life you often times wish to end, yet few times find
the courage to even try it.  The fear in failure to end your true failure, that
is the greatest fear of all.  Your mind shifts back into reality and you notice
a dead animal on the ground.  You gaze at the animal for a second and reflect
in your mind, you think about your life and the actions you have done in the
past.  The forest continues to the North, East, and South.
Obvious exits: -North -East  -South
[70] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 169h/181H 70v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/181H 71v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/181H 71v/121V Pos: standing >
Within Smokeveil Forest
   The sounds of birds and roars of an unknown creature echo out in a strange
tandem.  One sound fills you with unholy boundless dread, why the other fills
your soul with an absolute peace.  The kind of which you have never felt before
in your lifetime.  The song of the birds is so beautiful you almost wish you
could join in.  A calm cool breeze blows in from the south, the trees sway
gently rubbing up against each other slightly.  A small tapping sound is made
almost as if it were part of the music.  This forest seems to be in perfect
harmony with reality and beyond.  Small footprints are on the ground here
leading to the west.  They seem as if they were made rather recently perhaps it
is time to kill.  To take up arms against an innocent creature and strike him
till he lay dead.  This is the price you must pay to advance in your trade,
sometimes you wonder if its all really worth it.  The forest continues to the
North, East, South, and West.
Obvious exits: -North -East  -South -West 
A small sparrow flaps his wings frantically.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)

< 169h/181H 70v/121V Pos: standing >
Within Smokeveil Forest
   The forest seems to be rather well traveled in this particular area.  Many
footprints and broken twigs litter the ground here.  The songs of the birds can
be heard here more vividly, as if they were singing into your mind.  You start
to ponder the steps you took to bring you to this place.  The reasons for your
sorrow fill your mind, as you try to feel joy.  Why must the past plague you
even in the present and future.  You decide that grief does not belong in a
place as grand as this.  You dispel your mind of the ill thoughts that once
clouded it, you inhale the vapors of the mist.  Your fears and pain slip away
into the void of desolation.  The forest continues to the North, East and West.
Obvious exits: -North -East  -West 
A small sparrow flaps his wings frantically.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)

< 169h/181H 68v/121V Pos: standing >
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East  -West 
A mother deer is looking for her wayward child.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 169h/181H 66v/121V Pos: standing >
A small sparrow leaves north.

< 169h/181H 67v/121V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1680   R Forever  All     Gain 1 epics when you kill 1 Vella, the great slut(s).
1681   R Forever  All     Gain 1 epics when you kill 1 the Khildarak Quartermaster(s).
1690   R 16:47:45 All     Gain 200% bonus to exp when you kill 1 Orc(s).
1691   R 16:47:39 All     Gain 200% bonus to exp when you kill 1 Human(s).
1692   R Forever  All     Gain 200% bonus to exp when you kill 1 Humanoid(s).
1695   R  1:45:09 All     Gain 212% bonus to exp when you kill 1 Humanoid(s).
1696   R  1:44:59 All     Gain 212% bonus to exp when you kill 1 Primate(s).
Displaying 7 result(s).

< 169h/181H 67v/121V Pos: standing >
Within Smokeveil Forest
   The forest is rather calm here with only a faint breeeze blowing.  The
branches of the trees sway calmly upon the winds.  They tap into each other
making a faint tapping sound.  The crackling of leaves can also be heard here,
perhaps there are people, or animals about.  You stop to listen for a second
and hear those faint sounds again.  You try to concentrate to listen deeper
than your limit, still you can not quite figure out the sounds.  Maybe you are
starting to hear things, perhaps you have already gone crazy.  Could it be that
this strange mist that is evident in the forest is starting to destroy your
mind.  The forest continues to the North, East and West.
Obvious exits: -North -East  -West 
A majestic bluejay circles here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)

< 170h/181H 65v/121V Pos: standing >
You are currently receiving 20% bonus experience on kills.
You have 3:04 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 3:04 left.

< 170h/181H 67v/121V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A humming bird is here flying from flower to flower.(Gold Aura)

< 170h/181H 66v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 170h/181H 66v/121V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 170h/181H 65v/121V Pos: standing >
You quickly scan the area.
A humming bird who is close by to your north.
A humming bird who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A pudgy commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A small villager who is a brief walk away to your south.
A young villager who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A traveling adventurer who is not far off to your west.
A small child who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village champion who is not far off to your west.
A peasant commoner who is rather far off to your west.

< 171h/181H 65v/121V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 171h/181H 64v/121V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
A humming bird who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A young villager who is close by to your south.
A small villager who is not far off to your south.

< 171h/181H 65v/121V Pos: standing >
A wandering adventurer enters from the south.

< 171h/181H 65v/121V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 171h/181H 63v/121V Pos: standing >
You feel your skin soften and return to normal.
You quickly scan the area.
A wandering adventurer who is close by to your north.
A pudgy commoner who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A humming bird who is a brief walk away to your north.
A humming bird who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A village commoner who is close by to your south.

< 171h/181H 64v/121V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 171h/181H 62v/121V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is not far off to your north.
A pudgy commoner who is not far off to your north.
A traveling merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A doe who is rather far off to your north.
A humming bird who is rather far off to your north.
A humming bird who is in the distance to your north.
A cute fuzzy squirrel who is in the distance to your north.
A wandering merchant who is close by to your west.
A wandering merchant who is close by to your west.
A peasant commoner who is not far off to your west.
A village commoner who is not far off to your west.
A muscular villager who is not far off to your west.

< 171h/181H 62v/121V Pos: standing >
A wandering merchant enters from the west.

< 171h/181H 63v/121V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A few small bits of rubber are scattered around the area.
A buckler is on the ground here gathering dust and dirt.
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 172h/181H 62v/121V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A small villager who is close by to your east.
A village commoner who is close by to your west.
A muscular villager who is close by to your west.

< 172h/181H 62v/121V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 172h/181H 61v/121V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
You quickly scan the area.
Mors who is close by to your north.
A small villager who is close by to your east.
A wandering merchant who is not far off to your east.
A small villager who is not far off to your east.
A village commoner who is not far off to your east.

< 172h/181H 61v/121V Pos: standing >
Autosaving...
A village commoner leaves east.

< 172h/181H 62v/121V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Mors MuRdErEr  *-* Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 172h/181H 60v/121V Pos: standing >
You snap into visibility.
Mors disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 173h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Mors sta EP: excellent >
 You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's pierce tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!

< 160h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: Mors sta EP: excellent >
 You begin to focus your will...

< 160h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: Mors sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 115 ] You feel a warm sense of satisfaction as explosions engulf Mors.

< 160h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: Mors sta EP:  small wounds >
 A peasant commoner enters from the south.

< 160h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: Mors sta EP:  small wounds >
 Mors dances an amazing maneuver in battle, tripping you.

< 160h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: small wounds E: Mors sta EP:  small wounds >
 You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's pierce tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!

< 144h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: small wounds E: Mors sta EP:  small wounds >
 Mors parries your futile lunge at him.

< 144h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: small wounds E: Mors sta EP:  small wounds >
 You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's slash tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!
You scream in pain as Mors's pierce tears into your flesh.
The globe around Mors's body flares as it bears the brunt of your assault!

< 124h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: few wounds E: Mors sta EP:  small wounds >
 Sorry, you can't do that while laying around.

< 124h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: few wounds E: Mors sta EP:  small wounds >
 Sorry, you can't do that while laying around.

< 124h/181H 63v/121V Pos: on your ass >
< T: Yzar TP: ass TC: few wounds E: Mors sta EP:  small wounds >
 You clamber to your feet.

< 124h/181H 63v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: Mors sta EP:  small wounds >
 You attempt to flee...
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.(Gold Aura)
You flee upward!

< 124h/181H 33v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
A soothing aura fills the area.
This area seems to be devoid of magic!
Obvious exits: -North#

< 124h/181H 32v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 124h/181H 33v/121V Pos: standing >

< 127h/181H 35v/121V Pos: standing >
You kneel.

< 127h/181H 36v/121V Pos: kneeling >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 128h/181H 33v/121V Pos: kneeling >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 129h/181H 29v/121V Pos: kneeling >
You rise to your feet.

< 129h/181H 30v/121V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 129h/181H 29v/121V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A few small bits of rubber are scattered around the area.
A buckler is on the ground here gathering dust and dirt.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 129h/181H 27v/121V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 129h/181H 25v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 129h/181H 26v/121V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 129h/181H 24v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 129h/181H 24v/121V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 130h/181H 23v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/181H 23v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/181H 23v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/181H 24v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/181H 24v/121V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 130h/181H 22v/121V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A small child wanders here in search of his mother.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 130h/181H 20v/121V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 130h/181H 19v/121V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 130h/181H 17v/121V Pos: standing >
Your body vibrates as you fan out your molecules.
a Small Cottage
   This unusual home has a lush layer of furs on the floor.  White and black
bearskins, dire wolf hides, and the skins of all of the great cats have been
piled throughout the home.  Along the western wall, posed so as to almost
appear real, is the skin and mounted head of a black dragon.  Along the
opposite wall are mounted the heads of wild boars, a giant, several dwarves, a
displacer beast, owlbear, troll, unicorn, and a small halfling head.
Obvious exits: -North#
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)

< 130h/181H 16v/121V Pos: standing >
Keebo, The Great Hunter suddenly attacks YOU!
Keebo, The Great Hunter's weak slash grazes you.
[Damage:  1 ] Keebo, The Great Hunter suffers from contact with the aura about you.
Keebo, The Great Hunter's decent pierce wounds you.
[Damage:  1 ] Keebo, The Great Hunter suffers from contact with the aura about you.

< 126h/181H 16v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 126h/181H 16v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
You flee northward!

< 126h/181H 0v/121V Pos: standing >
You're too exhausted.

< 126h/181H 0v/121V Pos: standing >
You're too exhausted.

< 126h/181H 0v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 126h/181H 1v/121V Pos: standing >

< 126h/181H 2v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 126h/181H 2v/121V Pos: standing >
Keebo, The Great Hunter suddenly attacks YOU!
Keebo, The Great Hunter's slash wounds you.
[Damage:  1 ] Keebo, The Great Hunter suffers from contact with the aura about you.
You feel your skin soften and return to normal.
Keebo, The Great Hunter's decent pierce wounds you.
Your spell flows around Keebo, The Great Hunter, leaving him unharmed!

< 120h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 You kneel.

< 120h/181H 4v/121V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: keebo sta EP: few scratches >
 A pudgy commoner leaves west.

< 120h/181H 4v/121V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: keebo sta EP: few scratches >
 a Well Traveled Path
Obvious exits: -East  -South -West 
(Q)Keebo, The Great Hunter stands here, fighting YOU!(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 120h/181H 4v/121V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: keebo sta EP: few scratches >
 You rise to your feet.

< 120h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 You begin to focus your will...

< 120h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 Your mental manipulations become a reality...
The magic in this room prevents you from leaving.

< 120h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 a Well Traveled Path
Obvious exits: -East  -South -West 
(Q)Keebo, The Great Hunter stands here, fighting YOU!(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 120h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: keebo sta EP: few scratches >
 Keebo, The Great Hunter dodges your futile attack.
Keebo, The Great Hunter's powerful slash strikes you very hard.
[Damage:  5 ] Keebo, The Great Hunter suffers from contact with the aura about you.
Keebo, The Great Hunter's slash strikes you very hard.
[Damage:  6 ] Keebo, The Great Hunter suffers from contact with the aura about you.
Keebo, The Great Hunter's powerful pierce seriously wounds you.
[Damage:  6 ] Keebo, The Great Hunter suffers from contact with the aura about you.
Keebo, The Great Hunter's kick hits you in your side.
[Damage:  4 ] Keebo, The Great Hunter suffers from contact with the aura about you.

< 59h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: keebo sta EP: few scratches >
 A village champion enters from the west.

< 59h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: keebo sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 59h/181H 4v/121V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: keebo sta EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
Mors MuRdErEr  *-* Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
You flee eastward!

< 59h/181H 0v/121V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 59h/181H 0v/121V Pos: standing >
A wandering adventurer leaves east.

< 59h/181H 0v/121V Pos: standing >
Mors sneaks in from the west.

< 59h/181H 1v/121V Pos: standing >
Mors dances an amazing maneuver in battle, tripping you.

< 59h/181H 1v/121V Pos: on your ass >
< T: Yzar TP: ass TC: nasty wounds E: Mors sta EP:  small wounds >
 Mors's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
The globe around Mors's body flares as it bears the brunt of your assault!

< 40h/181H 1v/121V Pos: on your ass >
< T: Yzar TP: ass TC:pretty hurt E: Mors sta EP:  small wounds >
 Mors parries your futile lunge at him.

< 40h/181H 1v/121V Pos: on your ass >
< T: Yzar TP: ass TC:pretty hurt E: Mors sta EP:  small wounds >
 Keebo, The Great Hunter sneaks in from the west.

< 40h/181H 1v/121V Pos: on your ass >
< T: Yzar TP: ass TC:pretty hurt E: Mors sta EP:  small wounds >
 A wandering adventurer leaves east.
Keebo, The Great Hunter suddenly attacks YOU!
Keebo, The Great Hunter's slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  9 ] Keebo, The Great Hunter suffers from contact with the aura about you.
Keebo, The Great Hunter's mighty pierce hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage:  9 ]