<worn on head> a bronze skull cap
<worn about body> a hard leather cloak
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<wielding twohanded> a large two-handed sword
<worn on feet> a pair of studded leather boots
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few scratches >
Your slash wounds the village leader.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few scratches >
The village leader rises to his feet.
You dodge the village leader's vicious attack.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few scratches >
The village leader dodges your futile attack.
Your fine slash wounds the village leader.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
You are already standing.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
You hit the village leader in the face, sending him reeling.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
The village leader's crude punch seriously wounds the mount.
You parry the village leader's lunge at you.
The village leader misses you with his clumsy kick at your chest.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
The village leader dodges the mount's attack.
The mount misses the village leader.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
Your fine slash strikes the village leader.
The village leader dodges your futile attack.
< 267h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
The village leader's fine punch strikes you.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
You lean into your saddle for the engagement!!!
You order your mount to trample the village leader.
The mount's hooves crash into the village leader's chest with a stunning force.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
The village leader dodges the mount's attack.
The mount misses the village leader.
Your decent slash wounds the village leader.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: small wounds >
You dodge the village leader's vicious attack.
You parry the village leader's lunge at you.
You dodge a bash from the village leader, who loses his balance and falls.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: small wounds >
Your slash strikes the village leader.
Your fine slash strikes the village leader.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few wounds >
The mount misses the village leader.
The mount misses the village leader.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few wounds >
Your kick hits the village leader in the side.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few wounds >
Your slash strikes the village leader.
You miss the village leader.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few wounds >
The mount misses the village leader.
The mount's decent bite wounds the village leader.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: few wounds >
The village leader rises to his feet.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
Your slash wounds the village leader.
The village leader dodges your futile attack.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
You are already standing.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
You direct your battle steed into action!!!
You order your mount to trample the village leader.
The mount's hooves crash into the village leader's chest with a stunning force.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The mount misses the village leader.
The village leader dodges the mount's attack.
< 252h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The village leader's punch strikes you.
You block the village leader's feeble kick with your arm.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The village leader dodges your futile attack.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The village leader dodges the mount's attack.
The mount misses the village leader.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
You parry the village leader's lunge at you.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
Your fine slash strikes the village leader.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
You hit the village leader in the thigh with a hefty sweep.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The mount misses the village leader.
The mount misses the village leader.
< 240h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: few wounds >
The village leader's fine punch strikes you.
You dodge the village leader's vicious attack.
The village leader turns to focus his attack on the mount!
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: few wounds E: leader sta EP: few wounds >
Your slash strikes the village leader.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: few wounds E: leader sta EP: few wounds >
You are already standing.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: few wounds E: leader sta EP: few wounds >
Your kick crashes into the village leader's chest.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: few wounds E: leader sta EP: nasty wounds >
The village leader dodges the mount's attack.
The mount misses the village leader.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: few wounds E: leader sta EP: nasty wounds >
The mount dodges the village leader's attack.
The village leader's decent punch enshrouds the mount in a mist of blood.
The mount's snout is smashed as the village leader relocates it with his foot.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: nasty wounds E: leader sta EP: nasty wounds >
You feel your skill in double attack improving.
Your slash strikes the village leader.
The village leader dodges your futile attack.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: nasty wounds E: leader sta EP: nasty wounds >
The mount misses the village leader.
The village leader dodges the mount's attack.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: nasty wounds E: leader sta EP: nasty wounds >
The village leader's crude punch enshrouds the mount in a mist of blood.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: awful E: leader sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
Your slash strikes the village leader very hard.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: awful E: leader sta EP: nasty wounds >
You lean into your saddle for the engagement!!!
You order your mount to trample the village leader.
The mount bucks madly disobeying your order.
< 227h/299H 123v/123V Pos: standing >
< T: riding TP: sta TC: awful E: leader sta EP: nasty wounds >
The mount dodges the village leader's attack.
The village leader's decent punch critically injures the mount.
The mount is mortally wounded, and will die soon, if not aided.
You dodge a bash from the village leader, who loses his balance and falls.
The village leader's kick hits you directly in the face.
< 220h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader kne EP: nasty wounds >
You miss the village leader.
Your slash strikes the village leader hard.
< 220h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader kne EP: nasty wounds >
Your slash strikes the village leader.
The holy power of your a large two-handed sword replenishes your soul with holy energy!
You feel MUCH better!
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: nasty wounds >
You are already standing.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: nasty wounds >
You lean into your saddle for the engagement!!!
You order your mount to trample the village leader.
The mount's hooves crash into the village leader's chest with a stunning force.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader kne EP: nasty wounds >
Your slash strikes the village leader hard.
The village leader rises to his feet.
You miss the village leader.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: pretty hurt >
You feel your skill in parry improving.
The village leader misses you.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: pretty hurt >
The village leader dodges your futile attack.
The village leader dodges your futile attack.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: pretty hurt >
You feel your skill in kick improving.
You hit the village leader in the thigh with a hefty sweep.
< 241h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: small wounds E: leader sta EP: pretty hurt >
The village leader's fine punch strikes you.
The village leader's kick hits you in your side.
< 216h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
A mountain goat leaves north.
< 216h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
You feel your skill in double attack improving.
The village leader dodges your futile attack.
The village leader dodges your futile attack.
< 216h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
The village leader misses you.
The village leader's impressive punch strikes you very hard.
< 190h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
You are already standing.
< 190h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
You lean into your saddle for the engagement!!!
You order your mount to trample the village leader.
The mount bucks madly disobeying your order.
< 190h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
A mountain goat enters from the north.
The village leader dodges your futile attack.
< 190h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
The village leader misses you.
The village leader's fine punch strikes you.
The village leader's kick crashes into your chest.
< 170h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
Your fine slash strikes the village leader hard.
< 170h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
You dodge the village leader's vicious attack.
The village leader's punch strikes you.
< 157h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
Your kick crashes into the village leader's chest.
< 157h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
The village leader dodges your futile attack.
< 157h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: few wounds E: leader sta EP: pretty hurt >
You dodge the village leader's vicious attack.
The village leader's kick hits you directly in the face.
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
You are already standing.
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
Your decent slash strikes the village leader hard.
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
You parry the village leader's lunge at you.
You dodge the village leader's vicious attack.
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
You miss the village leader.
< 145h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
The village leader misses you.
The village leader's fine punch strikes you hard.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: pretty hurt >
Your slash strikes the village leader very hard.
Your fine slash strikes the village leader very hard.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: awful >
The village leader misses you.
You feel your skill in riposte improving.
You parry the village leader's lunge at you.
You block the village leader's feeble kick with your arm.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: awful >
Your fine slash seriously wounds the village leader.
You feel your skill in 2h slashing improving.
Your slash seriously wounds the village leader.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: awful >
You feel your skill in riposte improving.
You parry the village leader's lunge at you.
You parry the village leader's lunge at you.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: awful >
The village leader dodges your futile attack.
< 132h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader sta EP: awful >
The village leader misses you.
The village leader's fine punch strikes you hard.
You dodge a bash from the village leader, who loses his balance and falls.
< 119h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader kne EP: awful >
Your slash seriously wounds the village leader.
< 119h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader kne EP: awful >
You miss the village leader.
< 119h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader kne EP: awful >
Sorry, you aren't allowed to do that in combat.
< 119h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader kne EP: awful >
Sorry, you aren't allowed to do that in combat.
< 119h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: leader kne EP: awful >
Your fine slash enshrouds the village leader in a mist of blood.
The village leader rises to his feet.
Your fine slash causes the village leader to grimace in pain.
The village leader is incapacitated and will slowly die, if not aided.
< 119h/299H 123v/123V Pos: standing >
You get a rugged adventurers satchel from the corpse of Loqual.
You get a steel short sword from the corpse of Loqual.
You get a thick spiked leather bracer from the corpse of Loqual.
You get a thick spiked leather bracer from the corpse of Loqual.
You get a deerskin belt from the corpse of Loqual.
You get a deerskin cloak from the corpse of Loqual.
You get a pair of studded leather sleeves from the corpse of Loqual.
You get some thick leather gloves from the corpse of Loqual.
You can't carry any more.
< 119h/299H 123v/123V Pos: standing >
The village leader slumps to the ground.
< 119h/299H 123v/123V Pos: standing >
You drop some thick leather gloves.
You drop a deerskin cloak.
You drop a deerskin belt.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a steel short sword.
You drop a rugged adventurers satchel.
You drop a suit of spiked leather armor.
You drop a pair of studded leather leggings.
You drop a pair of studded leather sleeves.
You drop a pair of studded leather sleeves.
< 120h/299H 123v/123V Pos: standing >
Some thick leather gloves crumbles to dust and blows away.
A deerskin cloak crumbles to dust and blows away.
A deerskin belt crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
< 120h/299H 123v/123V Pos: standing >
Your kick smashes through the village leader's leg and into his pelvis, killing him.
The village leader is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the village leader.
< 122h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 123h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 124h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 125h/299H 123v/123V Pos: standing >
A mountain goat leaves north.
< 125h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 126h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 127h/299H 123v/123V Pos: standing >
The Village Leader's Hut
Obvious exits: -North
Fresh blood splatters cover the area.
a satchel used to hold various items lies here. (illuminating)
A steel short sword lies discarded here.
The corpse of the village leader is lying here.
The corpse of a Halfling is lying here.
< 128h/299H 123v/123V Pos: standing >
You get a rugged adventurers satchel.
< 130h/299H 123v/123V Pos: standing >
Alas, your mount is not quite in the shape for that.
You can't leave that way.
< 131h/299H 123v/123V Pos: standing >
You dismount the mount.
< 132h/299H 123v/123V Pos: standing >
You feel your skill in kick improving.
Your kick at the mount's snout shatters its jaw, killing it.
The mount is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the mount's gurgling and choking signals its demise.
< 133h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
A goat trots through the mountain pass.
< 134h/299H 122v/123V Pos: standing >
You climb up and ride a mountain goat.
< 135h/299H 117v/123V Pos: standing >
You don't find anything you didn't see before.
< 135h/299H 118v/123V Pos: standing >
You don't find anything you didn't see before.
< 136h/299H 122v/123V Pos: standing >
The Fur Trader's Building
This building is lined with all sorts of pelts and there
is a grinning man hard at work here, busy mending the pelts
and preparing different garbs for the towns folk. There is
a simple sign on the door that mentions something about
yeti hide pelts being worth a great deal and he could make
something very interesting out of them.
Obvious exits: -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
(Q)The fur trader stands here ready to sell.(Gold Aura)
< 137h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 137h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 138h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
< 139h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 139h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 140h/299H 123v/123V Pos: standing >
The Fur Trader's Building
This building is lined with all sorts of pelts and there
is a grinning man hard at work here, busy mending the pelts
and preparing different garbs for the towns folk. There is
a simple sign on the door that mentions something about
yeti hide pelts being worth a great deal and he could make
something very interesting out of them.
Obvious exits: -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
(Q)The fur trader stands here ready to sell.(Gold Aura)
< 141h/299H 123v/123V Pos: standing >
Pardon?
< 141h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 142h/299H 123v/123V Pos: standing >
You don't find anything you didn't see before.
< 142h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
< 144h/299H 123v/123V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 144h/299H 123v/123V Pos: standing >
Anne seems to be the savior of the town, and saved the cloud giants once,
long ago in a mighty battle between the goods and the evils. Only a spectre
now, her body, though still very beautiful, is very visible and seems to
shimmer in the light. She has long silvery hair that just about reach the
backs of her feet, and her skin is perfectly smooth around every crevice.
She seems to be dressed battle gear and has a dark magenta orb that she
carries with her at all times. She seems to sit in the center of town
looking around and waiting for things to happen. She seems to mumble every
now and then about hating those damn evils that killed her. Across her
right arm, is the tattoo of a bright red rose, that seems to be illuminating
the area.
Anne, the savior appears to be Giant and is in excellent condition.
She's giant in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is glowing with holiness!
She is surrounded by burning flames!
She's encased in a shimmering globe!
She has little gills in her neck!
< 145h/299H 123v/123V Pos: standing >
Score information for Loqual
Level: 30 Race: Human Class: Paladin / Crusader Sex: Male
Hit points: 147(299) Moves: 123(123)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 40 minutes
Received data: 0.0765 MB this session.
Send data: 0.0022 MB this session.
Compression ratio: 80%
80%
Status: Standing in a mountain goat's saddle.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Consenting: mountain goat
Detecting: Evil Good
Enchantments: Armor
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 302
Active Spells:
--------------
bless (11 minutes)
armor (15 minutes)
well-rested bonus (75 minutes)
< 147h/299H 123v/123V Pos: standing >
Town Square
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 147h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -West
A village guard patrols the area for signs of trouble.
< 148h/299H 123v/123V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 149h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
< 149h/299H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 149h/299H 123v/123V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 150h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -West
A village guard patrols the area for signs of trouble.
< 150h/299H 123v/123V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 150h/299H 123v/123V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 150h/299H 123v/123V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 150h/299H 123v/123V Pos: standing >
At The Base of a Mountain
The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North# -East -South -West -Up
< 150h/299H 123v/123V Pos: standing >
The boulder seems to be closed.
< 151h/299H 123v/123V Pos: standing >
The boulder seems to be closed.
< 151h/299H 123v/123V Pos: standing >
Autosaving...
< 151h/299H 123v/123V Pos: standing >
It seems to be locked.
< 152h/299H 123v/123V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 153h/299H 123v/123V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 153h/299H 123v/123V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
Anne's spirit guard stands here, ready to protect her.(Gold Aura)
< 153h/299H 123v/123V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 154h/299H 123v/123V Pos: standing >
Your hands glow as you lay your hands on yourself.
< 299h/299H 123v/123V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
< 299h/299H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 299h/299H 123v/123V Pos: standing >
The Village Leader's Hut
This hut seems to be fashioned with many different types of fur
and has tons of exotic furniture. There are several totems about
the area of the local spirit animals. Near the rear of the hut sits
a small bed made of animal furs, which lies just below a small window.
A fox fur rug spawns the floor, and similar animal hides have been
made into lovely drapes.
Obvious exits: -North
A steel short sword lies discarded here.
The corpse of the mount is lying here.
The corpse of the village leader is lying here.
The corpse of a Halfling is lying here.
< 299h/299H 123v/123V Pos: standing >
You start setting up camp...
< 299h/299H 123v/123V Pos: standing >
A half-elf guard snaps into visibility.
Divine power encases you as you turn to battle evil.
A half-elf guard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 299h/299H 123v/123V Pos: standing >
< T: Loqual TP: sta TC:excellent E: a half-elf guard sta EP: excellent >
So much for that camping effort.
A half-elf guard snaps into visibility.
A half-elf guard dances an acrobatic maneuver in battle, tripping you.
< 401h/401H 123v/123V Pos: sitting >
< T: Loqual TP: sit TC:excellent E: a half-elf guard sta EP: excellent >
You scream in pain as a half-elf guard's pierce tears into your flesh.
You scream in pain as a half-elf guard's pierce tears into your flesh.
You scream in pain as a half-elf guard's pierce tears into your flesh.
You feel your skill in mounted combat improving.
A half-elf guard's impressive pierce seriously wounds a mountain goat.
< 334h/401H 123v/123V Pos: sitting >
< T: Loqual TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
A mountain goat misses someone.
A half-elf guard snaps into visibility.
< 334h/401H 123v/123V Pos: sitting >
< T: Loqual TP: sit TC: small wounds E: a half-elf guard sta EP: excellent >
A half-elf guard snaps into visibility.
Before you can react a half-elf guard suddenly lashes at you.
OUCH! That really did HURT!
A half-elf guard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 275h/401H 123v/123V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
Someone parries your futile lunge at him.
< 275h/401H 123v/123V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
Someone calls down a roaring flamestrike which hits you dead on!
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
< 97h/401H 123v/123V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
You feel a cloak of blindness dissolve.
< 97h/401H 123v/123V Pos: sitting >
< T: Loqual TP: sit TC:pretty hurt E: someone sta EP: excellent >
Someone parries a mountain goat's lunge at him.
Someone dodges a mountain goat's attack.
A half-elf guard snaps into visibility.
Someone parries your futile lunge at him.
A half-elf guard snaps into visibility.
< 97h/401H 123v/123V Pos: sitting >
< T: Loqual TP: sit TC:pretty hurt E: a half-elf guard sta EP: excellent >
A half-elf guard snaps into visibility.
You scream in pain as a half-elf guard's pierce tears into your flesh.
A half-elf guard's Silence, the dagger of anguish [poor] with a strange black stone murmurs some strange incantations...
You scream as a half-elf guard blasts you into the next life!
Your full suit of studded leather was disintegrated by the negative energy!
Your thin leather belt was disintegrated by the negative energy!
The world starts spinning, and your ears are ringing!
You stop riding a mountain goat.