<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik with a strange dark bloodstone (magic)
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Krahns (glowing)
<worn in ear> a birdfeather earring (magic)
<worn on face> a mask of hades of constitution (magic) (glowing) [79%]
<worn around neck> the fangs of the balor (magic)
<worn around neck> a string of duergar dwarf ears
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a shimmering white cloak [poor]
<worn on tail> an adamantium hoop (magic)
<worn about waist> a belt of skulls (magic) [83%]
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<worn on arms> some cockatrice feathers
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a centaurian bracelet of honor (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some hardened granite mitts from Khildarak Stronghold
<worn on finger> a shadowmage band (magic) (humming)
<worn on finger> a snake skull ring of constitution
<held> the wand of the forgotten dead [poor] (magic) (glowing) (humming)
<worn on legs> leggings smeared with blood
<worn on feet> boots of brain golem skin (magic)
You don't have that spell memorized.
< 512h/512H 175v/183V Pos: standing >
A swarm of insects attacks a tharnadian thief-hunter. [0 hits]
< 512h/512H 177v/183V Pos: standing >
A militia guard watches the area, making sure the battle does not get out of hand.
< 512h/512H 178v/183V Pos: standing >
A militia guard evaluates the struggle, watching your battle tactics.
You start chanting...
You snap into visibility.
< 512h/512H 179v/183V Pos: standing >
A huge illusion of Tiru starts casting a spell called 'shadow shield'.
A huge illusion of Tiru attacks a tharnadian thief-hunter. [0 hits]
< 512h/512H 179v/183V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter attacks a swarm of insects. [2 hits]
< 512h/512H 180v/183V Pos: standing >
You complete your spell...
[Damage: 79 ] Your massive hammer causes a tharnadian thief-hunter to double over in pain!
[Damage: 5 ] A swarm of insects attacks a tharnadian thief-hunter. [1 hits]
< 512h/512H 181v/183V Pos: standing >
You quickly scan the area.
A tough mercenary who is close by to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is rather far off to your west.
< 512h/512H 183v/183V Pos: standing >
You start chanting...
You snap into visibility.
< 512h/512H 183v/183V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!
< 512h/512H 183v/183V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 54 ] Your massive hammer causes a tharnadian thief-hunter to double over in pain!
A huge illusion of Tiru completes his spell...
A huge illusion of Tiru utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a huge illusion of Tiru's skin.
[Damage: 5 ] A swarm of insects attacks a tharnadian thief-hunter. [1 hits]
< 512h/512H 183v/183V Pos: standing >
A militia guard evaluates the struggle, watching your battle tactics.
< 512h/512H 183v/183V Pos: standing >
The shady youth spits in your direction.
< 512h/512H 183v/183V Pos: standing >
You start chanting...
You snap into visibility.
< 512h/512H 183v/183V Pos: standing >
A tharnadian thief-hunter punches a swarm of insects in the throat, it chokes, gasps and dies.
a swarm of insects is no longer in your group.
< 512h/512H 183v/183V Pos: standing >
[Damage: 7 ] A huge illusion of Tiru suffers from contact with the aura about a tharnadian thief-hunter.
A huge illusion of Tiru starts casting a spell.
A huge illusion of Tiru attacks a tharnadian thief-hunter. [1 hits]
< 512h/512H 183v/183V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 53 ] Your massive hammer causes a tharnadian thief-hunter to double over in pain!
< 512h/512H 183v/183V Pos: standing >
A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks a huge illusion of Tiru!
< 512h/512H 183v/183V Pos: standing >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks a huge illusion of Tiru!
You start chanting...
You snap into visibility.
< 512h/512H 183v/183V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 37 ] Your illusional hammer smashes into a tharnadian thief-hunter's body, killing him instantly!
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
A huge illusion of Tiru stops invoking abruptly!
< 512h/512H 183v/183V Pos: standing >
You failed.
< 512h/512H 183v/183V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
A woman is standing here, shopping about the town.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A militia guard stands here, fighting a huge illusion of Tiru.
A huge illusion of Tiru stands here. (minion) (Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard stands here, fighting a huge illusion of Tiru.
A young man in leather armor seems to be patrolling the walls.
< 512h/512H 183v/183V Pos: standing >
A militia guard kicks a huge illusion of Tiru in the side with a hefty roundhouse kick.
A militia guard attacks a huge illusion of Tiru. [2 hits]
You wave your hands wildly to no avail.
< 512h/512H 183v/183V Pos: standing >
A militia guard kicks a huge illusion of Tiru in the foot, causing a huge illusion of Tiru to hop around in pain.
A militia guard attacks a huge illusion of Tiru. [1 hits]
< 512h/512H 183v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
< 512h/512H 182v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
< 512h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
A Burned-out Home
Obvious exits: -N
A young man in leather armor seems to be patrolling the area.
< 512h/512H 180v/183V Pos: standing >
< 512h/512H 180v/183V Pos: standing >
You sit down and relax.
< 512h/512H 181v/183V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - flicker
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
( 7th circle) 2 - hammer
( 6th circle) 7 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
4 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) vanish
4 seconds: ( 4th) insects
8 seconds: (11th) titan
11 seconds: ( 9th) asphyxiate
14 seconds: ( 9th) asphyxiate
17 seconds: ( 9th) asphyxiate
20 seconds: ( 9th) asphyxiate
23 seconds: ( 9th) asphyxiate
25 seconds: ( 7th) hammer
28 seconds: ( 7th) hammer
30 seconds: ( 7th) hammer
33 seconds: ( 7th) hammer
You can memorize no more spells.
You continue your study.
< 512h/512H 182v/183V Pos: sitting >
You start meditating...
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing vanish.
< 512h/512H 183v/183V Pos: sitting >
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing insects.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing titan.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing asphyxiate.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing asphyxiate.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing asphyxiate.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing asphyxiate.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing asphyxiate.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing hammer.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing hammer.
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing hammer.
< 512h/512H 183v/183V Pos: sitting >
< 512h/512H 183v/183V Pos: sitting >
You have finished memorizing hammer.
Your studies are complete.
< 512h/512H 183v/183V Pos: sitting >
You clamber to your feet.
< 512h/512H 183v/183V Pos: standing >
You appear to be Human and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He has little gills in his neck!
< 512h/512H 183v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
< 512h/512H 182v/183V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A young cleric who is not far off to your east.
A militia guard who is close by to your south.
< 512h/512H 182v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 512h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
< 512h/512H 180v/183V Pos: standing >
< 512h/512H 180v/183V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is not far off to your south.
A large rat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
< 512h/512H 180v/183V Pos: standing >
< 512h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
< 510h/512H 180v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 510h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 510h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter stands here, fighting YOU!(holy)(Gold Aura)
< 510h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
You attack a tharnadian thief-hunter. [0 hits]
< 510h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
A tharnadian thief-hunter enters from the east.
Your group has been disbanded.
You start chanting...
< 510h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
< 508h/512H 181v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: excellent >
You complete your spell...
You sssppllliiitttsss into many images!
Alarm bells sound, signalling an invasion!
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
Alarm bells sound, signalling an invasion!
Tiru attacks a tharnadian thief-hunter. [0 hits]
< 508h/512H 181v/183V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
A tharnadian thief-hunter attacks Tiru. [2 hits]
< 508h/512H 181v/183V Pos: standing >
A militia guard suddenly attacks Tiru!
< 508h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
Tiru enters from the east.
Tiru enters from the east.
< 508h/512H 180v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Burned-out Home
</map>
A Burned-out Home
Obvious exits: -N
A young man in leather armor seems to be patrolling the area.
Tiru enters from the north.
Tiru enters from the north.
< 508h/512H 179v/183V Pos: standing >
A militia guard suddenly attacks Tiru!
< 508h/512H 181v/183V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
< 508h/512H 182v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
< 508h/512H 182v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
< 508h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
< 508h/512H 180v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A woman is standing here, shopping about the town.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A tough looking mercenary is standing here, strutting proudly.
< 508h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 509h/512H 178v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.
< 509h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
< 509h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 509h/512H 178v/183V Pos: standing >
Alas, you cannot go that way. . . .
< 509h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 509h/512H 180v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W
< 509h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
Your local dealer peers at you.(Red Aura)
< 509h/512H 179v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 509h/512H 178v/183V Pos: standing >
The trapdoor seems to be closed.
< 509h/512H 179v/183V Pos: standing >
Your local drug dealer enters from the south.
Ok.
< 510h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
< 510h/512H 180v/183V Pos: standing >
Ok.
< 510h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
< 510h/512H 181v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Above the Grand Tharnadian Road
</map>
Above the Grand Tharnadian Road
Obvious exits: -E -D
< 510h/512H 180v/183V Pos: standing >
You appear to be Human and has a few scratches.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He has little gills in his neck!
< 510h/512H 183v/183V Pos: standing >
You are using:
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik with a strange dark bloodstone (magic)
<worn on head> a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Krahns (glowing)
<worn in ear> a birdfeather earring (magic)
<worn on face> a mask of hades of constitution (magic) (glowing) [79%]
<worn around neck> the fangs of the balor (magic)
<worn around neck> a string of duergar dwarf ears
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a shimmering white cloak [poor]
<worn on tail> an adamantium hoop (magic)
<worn about waist> a belt of skulls (magic) [83%]
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<worn on arms> some cockatrice feathers
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a centaurian bracelet of honor (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some hardened granite mitts from Khildarak Stronghold
<worn on finger> a shadowmage band (magic) (humming)
<worn on finger> a snake skull ring of constitution
<held> the wand of the forgotten dead [poor] (magic) (glowing) (humming)
<worn on legs> leggings smeared with blood
<worn on feet> boots of brain golem skin (magic)
< 510h/512H 183v/183V Pos: standing >
You sit down and relax.
< 511h/512H 183v/183V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
1 - flicker
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 6 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
5 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 6th) reflection
You can memorize no more spells.
You continue your study.
< 511h/512H 183v/183V Pos: sitting >
You start meditating...
< 511h/512H 183v/183V Pos: sitting >
You have finished memorizing reflection.
Your studies are complete.
< 511h/512H 183v/183V Pos: sitting >
A Grey Elf attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, a Grey Elf stabs you in the back.
< 510h/512H 183v/183V Pos: sitting >
< T: Tiru TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
You snap into visibility.
A Grey Elf attacks you. [3 hits]
< 483h/512H 183v/183V Pos: sitting >
< T: Tiru TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
You clamber to your feet.
< 483h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
You snap into visibility.
You attack a Grey Elf. [0 hits]
A Grey Elf attempts to flee.
A Grey Elf leaves down.
< 483h/512H 183v/183V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 483h/512H 183v/183V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A Grey Elf (medium) stands in mid-air here, fighting a militia guard.(Gold Aura)
A militia guard stands here, fighting a Grey Elf.
< 483h/512H 182v/183V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your west.
The shady youth who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is close by to your west.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 483h/512H 182v/183V Pos: standing >
A Grey Elf attacks a militia guard. [2 hits]
< 483h/512H 183v/183V Pos: standing >
You start chanting...
You snap into visibility.
< 483h/512H 183v/183V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 483h/512H 183v/183V Pos: standing >
A Grey Elf enters from the west.
< 483h/512H 183v/183V Pos: standing >
A militia guard shivers as he hits a Grey Elf.
A Grey Elf is knocked to the ground by a militia guard's mighty bash!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
Your spell flows around a Grey Elf, leaving her unharmed!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
You snap into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
A militia guard shivers as he hits a Grey Elf.
A militia guard shivers as he hits a Grey Elf.
A militia guard attacks a Grey Elf. [2 hits]
You start chanting...
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
You snap into visibility.
Casting: asphyxiate *
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
You snap into visibility.
You attack a Grey Elf. [0 hits]
You snap into visibility.
A Grey Elf attacks you. [0 hits]
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Your spell flows around a Grey Elf, leaving her unharmed!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: nasty wounds >
A tharnadian thief-hunter enters from elsewhere.
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: nasty wounds >
You start chanting...
< 477h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: nasty wounds >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A militia guard shivers as he hits a Grey Elf.
A militia guard shivers as he hits a Grey Elf.
A militia guard attacks a Grey Elf. [2 hits]
You snap into visibility.
You attack a Grey Elf. [0 hits]
< 462h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: pretty hurt >
You snap into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 462h/512H 183v/183V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Grey Elf sit EP: awful >
[Damage: 74 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's dagger called 'Autumn Decay' [superior] was completely destroyed by the massive blow!
A Grey Elf's shadowsteel torc [superior] was completely destroyed by the massive blow!
A Grey Elf's unearthly dragonscale mask was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!