The death of [47 Thief] Tirelle (Grey Elf)

in A Bend in the Grand Tharnadian Way

from the perspective of [47 Thief] Tirelle (Grey Elf)

<worn on head>       a dreadveil helm [superior]
<worn on eyes>       a dreadveil visor [poor]
<worn in ear>        an aboleth's shrunken head [superior]
<worn in ear>        an earring of congealed blood [superior] [80%]
<worn around neck>   a shiny mithril torque [poor]
<worn on body>       the masters armor [poor] (glowing)
<worn about body>    a cloak of the elves [superior] (glowing)
<worn on back>       a large leather backpack (illuminating) [84%]
<worn as quiver>     a fragile iron quiver from The Motte and Bailey of Duke Delwyn
<worn about waist>   a shark-skin belt
<worn on belt buckle>the black heart of Noctule [superior]
<worn on arms>       some dyed demon-skin sleeves
<worn around wrist>  a thick adamantium bracelet (illuminating)
<worn around wrist>  a steel wire (glowing)
<worn on hands>      the gloves of the storm [68%]
<worn on finger>     a ring of the weretor [superior] (glowing)
<worn on finger>     a signet ring of storms [poor]
<secondary weapon>   a sharpened icicle [superior]
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       the boots of the war giant Torg [poor] (humming)

A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is close by to your west.
A commoner who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A militia guard who is close by to your west.
A commoner who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 448h/448H 160v/160V Pos: standing >
A human merchant leaves west.
Keats Street
Obvious exits: -N -E -S

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
A Murky Alley
Obvious exits: -E -W

< 448h/448H 157v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
Your local drug dealer who is close by to your north.
A shitting youth who is close by to your north.

< 448h/448H 160v/160V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
Your local dealer peers at you.
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
A Murky Alley
Obvious exits: -E -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 448h/448H 160v/160V Pos: standing >
A Bend in a Murky Alley
Obvious exits: -N -E -S

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
Your local dealer peers at you.
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You see nothing special about him.
Your local drug dealer appears to be Half Orc and is in excellent condition.
He's medium in size.
His skin has the texture of bark with thorns.


You attempt to peek at the inventory:
a handcarved pipe

< 448h/448H 160v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 160v/160V Pos: standing >
   His face is bright red, and he is hunched over as if trying to conceil
something.  He is busy crapping.
A shitting youth appears to be Human and is in excellent condition.
He's medium in size.
His skin has the texture of bark with thorns.


You attempt to peek at the inventory:
You can't see anything.

< 448h/448H 160v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 160v/160V Pos: standing >
Ok.

< 448h/448H 160v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 448h/448H 160v/160V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Above the Murky Alley
Obvious exits: -N -W -D

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Sloped Roof of a Hovel
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your south.

< 448h/448H 158v/160V Pos: standing >
The Sloped Roof of a Hovel
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
A Wood Plank
Obvious exits: -N -S -D

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your north.

< 448h/448H 158v/160V Pos: standing >
The Roof of a Dingy Hovel
Obvious exits: -N -E -W

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is not far off to your north.
A cat burglar who is close by to your east.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 448h/448H 158v/160V Pos: standing >
The Grubby Tavern's Rooftop
Obvious exits: -N -S -W

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.

< 448h/448H 159v/160V Pos: standing >
The Grubby Tavern's Rooftop
Obvious exits: -N -E -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 448h/448H 158v/160V Pos: standing >
The Grubby Tavern's Rooftop
Obvious exits: -N -S -W

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Above the Southern Wall Road
Obvious exits: -N -D

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Grubby Tavern's Rooftop
Obvious exits: -N -S -W

< 448h/448H 157v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Dingy Hovel
Obvious exits: -N -E -W

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Above the Eidolon Road
Obvious exits: -E -S -D

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Roof of a Dingy Hovel
Obvious exits: -N -S -W

< 448h/448H 157v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your south.
A cat burglar who is close by to your south.

< 448h/448H 159v/160V Pos: standing >
The Roof of the Jewlery Shop
Obvious exits: -N -E -S
A devious looking cat burglar is standing here, ready to cut your throat out.
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Above the Southern Wall Road
Obvious exits: -N -W -D

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A cat burglar who is close by to your north.
A cat burglar who is close by to your north.
A stray dog who is close by below you.

< 448h/448H 158v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Roof of the Jewlery Shop
Obvious exits: -N -E -S
A devious looking cat burglar is standing here, ready to cut your throat out.
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Common Dwelling
Obvious exits: -E -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.
A cat burglar who is close by to your west.

< 448h/448H 158v/160V Pos: standing >
The Roof of the Jewlery Shop
Obvious exits: -N -E -S
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 159v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Dingy Hovel
Obvious exits: -N -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
Above the Eidolon Road
Obvious exits: -E -S -D

< 448h/448H 157v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 157v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Roof of a Dingy Hovel
Obvious exits: -N -E -W

< 448h/448H 156v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 157v/160V Pos: standing >
A Wood Plank
Obvious exits: -N -S -D

< 448h/448H 156v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 156v/160V Pos: standing >
The Sloped Roof of a Hovel
Obvious exits: -N -E -S -W
A devious looking cat burglar is standing here, ready to cut your throat out.

< 448h/448H 155v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 156v/160V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W

< 448h/448H 155v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 155v/160V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your south.

< 448h/448H 157v/160V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D

< 448h/448H 156v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 157v/160V Pos: standing >
You quickly scan the area.
A shitting youth who is close by below you.

< 448h/448H 157v/160V Pos: standing >
You quickly scan the area.
A shitting youth who is close by below you.

< 448h/448H 158v/160V Pos: standing >
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
Ok.

< 448h/448H 160v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A militia guard enters from the south.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
Your local drug dealer who is close by to your south.

< 448h/448H 160v/160V Pos: standing >
Your local drug dealer enters from the south.
A militia guard opens the trapdoor.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.
A militia guard leaves up.

< 448h/448H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is close by above you.

< 448h/448H 160v/160V Pos: standing >
The trapdoor seems to be closed.

< 448h/448H 160v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 160v/160V Pos: standing >
Ok.

< 448h/448H 160v/160V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D

< 448h/448H 159v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 159v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
Your local drug dealer who is close by below you.
A shitting youth who is close by below you.

< 448h/448H 159v/160V Pos: standing >
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W

< 448h/448H 158v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 158v/160V Pos: standing >
Above the Grand Tharnadian Road
Obvious exits: -E -D
*a militia guard sits resting.

< 448h/448H 157v/160V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 448h/448H 157v/160V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a militia guard in the back, but their shadow shield quickly absorbs the impact before fading away!
A militia guard snaps into visibility.
[Damage:  1 ] A militia guard makes a strange sound as you place a dagger called 'Autumn Decay' [superior] in his back.

< 448h/448H 158v/160V Pos: standing >
< T: Tirelle TP: sta TC:excellent E: a militia guard sit EP: few scratches >
 A militia guard snaps into visibility.
[Damage: 10 ] [Damage:  9 ] [Damage:  9 ] You attack a militia guard. [3 hits]

< 448h/448H 158v/160V Pos: standing >
< T: Tirelle TP: sta TC:excellent E: a militia guard sit EP: few scratches >
 You have no idea how to even begin.
A militia guard clambers to his feet.

< 448h/448H 158v/160V Pos: standing >
< T: Tirelle TP: sta TC:excellent E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
A militia guard attacks you. [0 hits]
You attempt to flee...
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
You flee downward!

< 448h/448H 152v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 448h/448H 152v/160V Pos: standing >
[Damage:  8 ] 
< 448h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:excellent E: guard sta EP: few scratches >
 A militia guard's kick hits you directly in the face.
[Damage:  4 ] A militia guard shivers from the unnatural cold as he hits you!
A militia guard attacks you. [0 hits]

< 441h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: guard sta EP: few scratches >
 A militia guard enters from elsewhere.

< 441h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: guard sta EP: few scratches >
 You have no idea how to even begin.

< 441h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: guard sta EP: few scratches >
 [Damage: 10 ] You score a CRITICAL HIT!!!!!
[Damage: 18 ] You attack a militia guard. [2 hits]

< 441h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: guard sta EP:  small wounds >
 A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.

< 441h/448H 152v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You attempt to flee...
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the walls.
You flee westward!

< 441h/448H 142v/160V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A militia guard is posted here, keeping watch over the bazaar. (casting) 
A young man in leather armor seems to be patrolling the area.

< 441h/448H 141v/160V Pos: standing >
[Damage:  6 ] 
< 441h/448H 141v/160V Pos: standing >
< T: Tirelle TP: sta TC:few scratches E: a militia guard sta EP: few scratches >
 [Damage:  1 ] A militia guard shivers from the unnatural cold as he hits you!
You are knocked to the ground by a militia guard's mighty bash!

< 439h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC:few scratches E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 391h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: small wounds E: a militia guard sta EP: few scratches >
 You resist the effects of a militia guard's spell!

< 391h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: small wounds E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 347h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: small wounds E: a militia guard sta EP: few scratches >
 [Damage:  9 ] A militia guard shivers from the unnatural cold as he hits you!
[Damage:  8 ] A militia guard shivers from the unnatural cold as he hits you!
A militia guard attacks you. [2 hits]
A militia guard starts casting an offensive spell.

< 313h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: few wounds E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.

< 313h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: few wounds E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
A militia guard attacks you. [0 hits]
A militia guard snaps into visibility.
You attack a militia guard. [0 hits]

< 313h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: few wounds E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 267h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: few wounds E: a militia guard sta EP: few scratches >
 You resist the effects of a militia guard's spell!

< 267h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: few wounds E: a militia guard sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 218h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: nasty wounds E: a militia guard sta EP: few scratches >
 A tharnadian thief-hunter enters from elsewhere.

< 218h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: nasty wounds E: a militia guard sta EP: few scratches >
 A militia guard starts casting an offensive spell.

< 218h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: nasty wounds E: a militia guard sta EP: few scratches >
 A tharnadian thief-hunter suddenly attacks a militia guard!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
[Damage:  9 ] A militia guard shivers from the unnatural cold as he hits you!
[Damage:  9 ] A militia guard shivers from the unnatural cold as he hits you!
A militia guard attacks you. [2 hits]
A militia guard snaps into visibility.
A militia guard attacks you. [0 hits]

< 111h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC:pretty hurt E: a militia guard sta EP: few scratches >
 A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 63h/448H 141v/160V Pos: sitting >
< T: Tirelle TP: sit TC: awful E: a militia guard sta EP: few scratches >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your dagger called 'Autumn Decay' [superior] was completely destroyed by the massive blow!
Your shadowsteel torc [superior] was completely destroyed by the massive blow!
Your unearthly dragonscale mask was completely destroyed by the massive blow!