The death of [31 Storm Druid] Coen (Centaur)

in The Ogre's Foot Lounge

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       an eyepatch made with a dragon's tooth and scale
<worn in ear>        a small leaf shaped earring
<worn in ear>        a mithril stud carved like a fist [superior]
<worn on face>       an illithid tentacle mask
<worn on body>       the robe of the githzeraian mages [superior] (glowing)
<worn about body>    a long flowing robe
<worn about waist>   a leather twined belt
<worn on arms>       sleeves of woven leaves
<held as shield>     a diabolical obsidian buckler
<worn around wrist>  a drow-skin bracelet
<worn on finger>     a shiny diamond ring [poor] (glowing)
<held>               a black leather tome with an embossed dracolich


< 397h/493H 166v/166V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A swarm of insects stands in mid-air here, fighting a tharnadian illusionist. (minion) 
A swarm of insects stands in mid-air here, fighting a tharnadian illusionist. (minion) 
A swarm of insects stands in mid-air here, fighting a tharnadian illusionist. (minion) 
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A tharnadian illusionist stands in mid-air here, fighting a swarm of insects.
A militia guard crouches in mid-air here.

< 398h/493H 166v/166V Pos: standing >
[Damage:  1 ] A swarm of insects attacks a tharnadian illusionist. [1 hits]
[Damage:  6 ] [Damage:  5 ] [Damage:  5 ] A swarm of insects attacks a tharnadian illusionist. [3 hits]
A swarm of insects attacks a tharnadian illusionist. [0 hits]

< 398h/493H 166v/166V Pos: standing >
A militia guard rises to his feet.
A militia guard suddenly attacks YOU!

< 397h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: guard sta EP: excellent >
 A tharnadian illusionist kicks a swarm of insects, cracking exo-skelelton.
A tharnadian illusionist attacks a swarm of insects. [1 hits]

< 397h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: guard sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Auction House
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Auction House
</map>
Tharnadian Auction House
Obvious exits: -S
A fast talking auctioneer stands behind the podium.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
You flee northward!

< 397h/493H 140v/166V Pos: standing >

< 397h/493H 140v/166V Pos: standing >
You sit down and relax.

< 397h/493H 147v/166V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - detect illusion
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  5 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 6th) reflection
   10 seconds:  ( 9th) asphyxiate
   15 seconds:  ( 9th) asphyxiate
   21 seconds:  ( 9th) asphyxiate
   26 seconds:  ( 9th) asphyxiate
   31 seconds:  ( 6th) reflection
   34 seconds:  ( 4th) insects

You can memorize no more spells.
You continue your study.

< 397h/493H 148v/166V Pos: sitting >
You start meditating...

< 397h/493H 151v/166V Pos: sitting >
You have finished memorizing reflection.

< 398h/493H 166v/166V Pos: sitting >
You stop meditating.
Ok.
Tiru leaves south.
Tiru leaves south.
Tiru leaves south.
Tiru leaves south.

< 399h/493H 166v/166V Pos: sitting >
You start meditating...

< 399h/493H 166v/166V Pos: sitting >

< 399h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 400h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 402h/493H 166v/166V Pos: sitting >

< 403h/493H 166v/166V Pos: sitting >
a swarm of insects is no longer in your group.
You have finished memorizing asphyxiate.

< 403h/493H 166v/166V Pos: sitting >
a swarm of insects is no longer in your group.

< 403h/493H 166v/166V Pos: sitting >
Your group has been disbanded.

< 404h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 404h/493H 166v/166V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights southward.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a militia guard.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A militia guard stands in mid-air here, fighting Tiru.
*Tilran ThE FuRY  *-* Bloodlust *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.

< 404h/493H 166v/166V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  4 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) reflection
    6 seconds:  ( 4th) insects

You can memorize no more spells.

< 405h/493H 166v/166V Pos: sitting >
You start meditating...

< 405h/493H 166v/166V Pos: sitting >
You have finished memorizing reflection.

< 406h/493H 166v/166V Pos: sitting >
You have finished memorizing insects.
Your studies are complete.

< 407h/493H 166v/166V Pos: sitting >
You clamber to your feet.

< 407h/493H 166v/166V Pos: standing >

< 408h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a militia guard.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A militia guard stands in mid-air here, fighting Tiru.
*Tilran ThE FuRY  *-* Bloodlust *-* (Goblin)(small) stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near Tilran's head.

< 408h/493H 165v/166V Pos: standing >
Tilran snaps into visibility.
Tilran attacks a militia guard. [6 hits]
A militia guard hits Tiru with a mighty kick to his chest.
A militia guard attacks Tiru. [1 hits]

< 408h/493H 165v/166V Pos: standing >
You start chanting...

< 409h/493H 165v/166V Pos: standing >

< 409h/493H 165v/166V Pos: standing >
Tiru attacks a militia guard. [0 hits]

< 409h/493H 165v/166V Pos: standing >
Tilran snaps into visibility.
Tilran attacks a militia guard. [2 hits]

< 410h/493H 165v/166V Pos: standing >
Casting: clone form 

< 410h/493H 165v/166V Pos: standing >
You complete your spell...
You blur and take on the form of a militia guard!

< 410h/493H 165v/166V Pos: standing >
A militia guard attacks Tiru. [2 hits]

< 410h/493H 165v/166V Pos: standing >
Tilran makes an attempt to step into the shadows, but fails horribly!

< 410h/493H 166v/166V Pos: standing >
The shady youth enters from the east.

< 410h/493H 166v/166V Pos: standing >
Tiru attacks a militia guard. [0 hits]

< 411h/493H 166v/166V Pos: standing >

< 411h/493H 166v/166V Pos: standing >
Tilran snaps into visibility.
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard slumps to the ground.
Tilran stabs the heart of a militia guard who falls to the ground clutching at the wound.
A militia guard is dead! R.I.P.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 411h/493H 166v/166V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
*Tilran ThE FuRY  *-* Bloodlust *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.

< 411h/493H 166v/166V Pos: standing >

< 414h/493H 166v/166V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.

< 414h/493H 166v/166V Pos: standing >
I see no person by that name here!

< 415h/493H 166v/166V Pos: standing >
You attempt to give consent...

< 415h/493H 166v/166V Pos: standing >
You appear to be Human and has some small wounds and bruises.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!


< 415h/493H 166v/166V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 415h/493H 166v/166V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A commoner who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
A Revenant who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 416h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 417h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 417h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 417h/493H 163v/166V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A commoner who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 417h/493H 166v/166V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 418h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 419h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 419h/493H 164v/166V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Centaur who is close by above you.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 419h/493H 166v/166V Pos: standing >

< 419h/493H 166v/166V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Centaur (large) stands here. (Non-Fraggable)
A Human (medium) stands in mid-air here (Newbie). (Non-Fraggable)
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 420h/493H 166v/166V Pos: standing >

< 422h/493H 166v/166V Pos: standing >
You appear to be Human and has some small wounds and bruises.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!


< 423h/493H 166v/166V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 424h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 424h/493H 165v/166V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A commoner who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is not far off to your west.
The doctor who is rather far off to your west.

< 424h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 424h/493H 164v/166V Pos: standing >
Ok.

< 425h/493H 166v/166V Pos: standing >
You start chanting...

< 426h/493H 166v/166V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

< 426h/493H 166v/166V Pos: standing >
Ok.
Tiru leaves up.
Tiru leaves up.
Tiru leaves up.
Tiru leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 426h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the receptionist.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
*A Revenant (medium)  The Resistance stands in mid-air here.
A Centaur (large) stands here. (Non-Fraggable)
A Human (medium) stands in mid-air here (Newbie). (Non-Fraggable)
The receptionist stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.

< 427h/493H 165v/166V Pos: standing >
You start chanting...

< 427h/493H 165v/166V Pos: standing >
A Revenant looks at Tiru.

< 427h/493H 165v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
A Revenant looks at Tiru.

< 428h/493H 165v/166V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks an elite guard. [0 hits]
A Revenant looks at Tiru.

< 428h/493H 165v/166V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks the receptionist. [0 hits]
Tiru attacks an elite guard. [0 hits]

< 428h/493H 166v/166V Pos: standing >
A Revenant looks at Tiru.

< 428h/493H 166v/166V Pos: standing >
You start chanting...

< 428h/493H 166v/166V Pos: standing >
Tiru's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Tiru. [1 hits]

< 428h/493H 166v/166V Pos: standing >
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
An elite guard whacks Tiru in the side with a sound kick.
An elite guard attacks Tiru. [2 hits]

< 428h/493H 166v/166V Pos: standing >
Casting: asphyxiate *
A Centaur attacks you. [0 hits]

< 428h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru suddenly attacks a Centaur!
You attack a Centaur. [0 hits]
A Centaur attempts to flee.
A Centaur trots down.

< 429h/493H 166v/166V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks an elite guard. [0 hits]

< 429h/493H 166v/166V Pos: standing >
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks an elite guard. [0 hits]

< 429h/493H 166v/166V Pos: standing >
You failed.

< 429h/493H 166v/166V Pos: standing >
A Revenant looks at Tiru.
Alas, you cannot go that way. . . .

< 429h/493H 166v/166V Pos: standing >
An elite guard attacks Tiru. [2 hits]
A Revenant looks at Tiru.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Centaur (large) stands here. (Non-Fraggable)

< 430h/493H 165v/166V Pos: standing >
You start chanting...

< 430h/493H 165v/166V Pos: standing >
You feel like you can smoke again.

< 430h/493H 165v/166V Pos: standing >

< 430h/493H 165v/166V Pos: standing >

< 430h/493H 166v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
You start chanting...

< 431h/493H 166v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 431h/493H 166v/166V Pos: standing >
[Damage: 13 ] Your illusionary hands choke the life out of a Centaur, who falls over dead and lifeless.
A Centaur's bark and leaf cap was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.