The death of [31 Storm Druid] Coen (Centaur)

in The Ogre's Foot Lounge

from the perspective of [31 Storm Druid] Coen (Centaur)

<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a little round wooden shield
<primary weapon>     a hardwood cudgel


< 482h/603H 246v/263V Pos: standing >
A tharnadian illusionist enters from above.
You start chanting...

< 482h/603H 249v/263V Pos: standing >
Casting: regeneration *

< 483h/603H 251v/263V Pos: standing >
A tharnadian illusionist leaves north.

< 483h/603H 251v/263V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 483h/603H 252v/263V Pos: standing >
You start chanting...

< 495h/603H 256v/263V Pos: standing >
Casting: barkskin 

< 498h/603H 258v/263V Pos: standing >
You complete your spell...
Your skin rehardens.

< 499h/603H 258v/263V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[31 Storm Druid     ] Coen (Centaur)
[51 Necrolyte       ] Rual Crimson Earl * Red Moon Disciples (Githzerai)
[31 Ethermancer     ] Mackaveli (Human)
[50 Shadowmage      ] Kestril Wolf hunter of Red Moon Disciples (Grey Elf)
[46 Necrolyte       ] Chanachazi Chanachizzle Red Moon Disciples (Gnome)
[31 Ethermancer     ] Hambone Wolf hunter of Red Moon Disciples (Human)
[50 Dark Dreamer    ] Kushnet Punks Dead Red Moon Disciples (Gnome)
[34 Naturalist      ] Rax Wolf hunter of Red Moon Disciples (Halfling)
[52 Minstrel        ] Rath Wolf hunter of Red Moon Disciples (Grey Elf)
[50 Mentalist       ] Gukk WhirlWind Red Moon Disciples (Githzerai)

There are 10 mortal(s) on.

Total visible players: 10.
Record number of connections this boot: 19.
There are evil(s) online.

< 509h/603H 262v/263V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 512h/603H 263v/263V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 526h/603H 263v/263V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up    -Down 
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 533h/603H 263v/263V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 540h/603H 262v/263V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'cure critic'

< 546h/603H 262v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.

< 555h/603H 261v/263V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 558h/603H 260v/263V Pos: standing >
The figure of Gruel grows darker and darker as he absorbs all surrounding
light. A sphere of absolute darkness spreads out around him expanding
rapidly outwards, and engulfing Gruel. Moments later a loud boom echoes
loudly from the sphere and where Gruel once stood is now a creature
of great power and evil...

< 588h/603H 263v/263V Pos: standing >
Gruel wears the cloak of the stalker about his body.

< 601h/603H 263v/263V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Gruel  The Resistance (Revenant)(large) stands in mid-air here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
Gruel shrugs into the chameleon suit of transformation of regeneration.
Gruel slides his legs into a haze of swirling green vapor.
Gruel covers his arms with something.
Gruel clasps the mystical sash of the Netherworld of damage around his waist.
Gruel pulls a pair of pale, misty gloves onto his hands.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Thug            ] Gruel  The Resistance (inv) (Revenant)
[31 Storm Druid     ] Coen (Centaur)
[51 Necrolyte       ] Rual Crimson Earl * Red Moon Disciples (Githzerai)
[31 Ethermancer     ] Mackaveli (Human)
[50 Shadowmage      ] Kestril Wolf hunter of Red Moon Disciples (Grey Elf)
[46 Necrolyte       ] Chanachazi Chanachizzle Red Moon Disciples (Gnome)
[31 Ethermancer     ] Hambone Wolf hunter of Red Moon Disciples (Human)
[50 Dark Dreamer    ] Kushnet Punks Dead Red Moon Disciples (Gnome)
[34 Naturalist      ] Rax Wolf hunter of Red Moon Disciples (Halfling)
[52 Minstrel        ] Rath Wolf hunter of Red Moon Disciples (Grey Elf)
[50 Mentalist       ] Gukk WhirlWind Red Moon Disciples (Githzerai)

There are 11 mortal(s) on.

Total visible players: 11.
Record number of connections this boot: 19.
There are evil(s) online.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves down.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves down.

< 603h/603H 263v/263V Pos: standing >
You say in centaur 'evil around'

< 603h/603H 263v/263V Pos: standing >
Someone says in common 'disguised?'

< 603h/603H 263v/263V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
You nod.

< 603h/603H 263v/263V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
Mackaveli awakens.

< 603h/603H 263v/263V Pos: standing >
Mackaveli clambers to his feet.

< 603h/603H 263v/263V Pos: standing >
Mackaveli starts casting a spell.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves down.

< 603h/603H 263v/263V Pos: standing >
Mackaveli completes his spell...
Mackaveli utters the words 'zasaf abrazak'

< 603h/603H 263v/263V Pos: standing >
Mackaveli starts casting a spell.

< 603h/603H 263v/263V Pos: standing >
Mackaveli completes his spell...
Mackaveli utters the words 'xuie braez'
Swirling air solidifies into a slender sword..
Mackaveli wields a slender sword of vapor.

< 603h/603H 263v/263V Pos: standing >
Mackaveli starts casting a spell.

< 603h/603H 263v/263V Pos: standing >
Mackaveli completes his spell...
Mackaveli utters the words 'diesilla gpuzre'

< 603h/603H 263v/263V Pos: standing >
Mackaveli starts casting a spell.

< 603h/603H 263v/263V Pos: standing >
Mackaveli completes his spell...
Mackaveli utters the words 'ghafw zwsahpl'

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
Mackaveli sits down.
Vella, the great slut enters from below.

< 603h/603H 263v/263V Pos: standing >
Mackaveli seems to have fallen asleep.

< 603h/603H 263v/263V Pos: standing >
Vella, the great slut leaves west.

< 603h/603H 263v/263V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves down.

< 603h/603H 263v/263V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves down.

< 603h/603H 263v/263V Pos: standing >
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.

< 603h/603H 263v/263V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.

< 603h/603H 263v/263V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.

< 603h/603H 263v/263V Pos: standing >
The receptionist starts to chant in a deep voice.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold very hard.

< 603h/603H 263v/263V Pos: standing >
Vella, the great slut snaps into visibility.

< 603h/603H 263v/263V Pos: standing >
A Kobold misses an elite guard.

< 603h/603H 263v/263V Pos: standing >
Vella, the great slut completes his spell...
Vella, the great slut utters the word 'agsplnuahz'

< 603h/603H 263v/263V Pos: standing >
The receptionist nimbly swivels out of the path of a Kobold's attack.
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 603h/603H 263v/263V Pos: standing >
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's punch strikes a Kobold very hard.
Vella, the great slut starts casting an offensive spell called 'asphyxiate'.

< 603h/603H 263v/263V Pos: standing >
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's fine punch strikes a Kobold very hard.
A Kobold's eyes roll as an elite guard plants a foot in his face.

< 603h/603H 263v/263V Pos: standing >
The receptionist's punch strikes a Kobold hard.
The receptionist's fine punch strikes a Kobold hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's punch enshrouds a Kobold in a mist of blood.
The receptionist's impressive punch enshrouds a Kobold in a mist of blood.
The receptionist's punch causes a Kobold to grimace in pain.
The receptionist's impressive punch critically injures a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following Vella, the great slut.

< 603h/603H 263v/263V Pos: standing >
Vella, the great slut completes his spell...
Vella, the great slut utters the word 'asphyxiate'

< 603h/603H 263v/263V Pos: standing >
An elite guard dodges a Kobold's attack.

< 603h/603H 263v/263V Pos: standing >
Vella, the great slut leaves west.
A Kobold leaves west.

< 603h/603H 263v/263V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's powerful punch enshrouds a Kobold in a mist of blood.

< 603h/603H 263v/263V Pos: standing >
An elite guard's fine punch enshrouds a Kobold in a mist of blood.
An elite guard's fine punch causes a Kobold to grimace in pain.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following Vella, the great slut.

< 603h/603H 263v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from below.

< 603h/603H 263v/263V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist leaves west.
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
A tharnadian illusionist enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
Vella, the great slut, is here strutting her stuff.

< 603h/603H 262v/263V Pos: standing >
Vella, the great slut leaves east.
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.

< 603h/603H 262v/263V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* sits in mid-air here, fighting an elite guard.
A tharnadian illusionist stands in mid-air here, fighting a Kobold.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 261v/263V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold very hard.
A Kobold stops following Vella, the great slut.

< 603h/603H 261v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 261v/263V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.

< 603h/603H 262v/263V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 261v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.

< 603h/603H 260v/263V Pos: standing >
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 603h/603H 260v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.

< 603h/603H 260v/263V Pos: standing >
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 603h/603H 259v/263V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A small round shield has been dropped here.

< 603h/603H 259v/263V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) has nodded off, sitting.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 258v/263V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 259v/263V Pos: standing >
The receptionist starts to chant in a deep voice.

< 603h/603H 260v/263V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 603h/603H 261v/263V Pos: standing >
You place a wicked grin on your face.

< 603h/603H 263v/263V Pos: standing >
Mackaveli awakens.

< 603h/603H 263v/263V Pos: standing >
Mackaveli clambers to his feet.

< 603h/603H 263v/263V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 603h/603H 263v/263V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Thug            ] Gruel  The Resistance (inv) (Revenant)
[31 Storm Druid     ] Coen (Centaur)
[51 Necrolyte       ] Rual Crimson Earl * Red Moon Disciples (Githzerai)
[31 Ethermancer     ] Mackaveli (Human)
[50 Shadowmage      ] Kestril Wolf hunter of Red Moon Disciples (Grey Elf)
[46 Necrolyte       ] Chanachazi Chanachizzle Red Moon Disciples (Gnome)
[31 Ethermancer     ] Hambone Wolf hunter of Red Moon Disciples (Human)
[50 Dark Dreamer    ] Kushnet Punks Dead Red Moon Disciples (Gnome) (AFK)
[34 Naturalist      ] Rax Wolf hunter of Red Moon Disciples (Halfling)
[52 Minstrel        ] Rath Wolf hunter of Red Moon Disciples (Grey Elf) (AFK)
[50 Mentalist       ] Gukk WhirlWind Red Moon Disciples (Githzerai)

There are 11 mortal(s) on.

Total visible players: 11.
Record number of connections this boot: 19.
There are evil(s) online.

< 603h/603H 263v/263V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) stands in mid-air here (Newbie).
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 603h/603H 263v/263V Pos: standing >
Revenant - Last Edited: 2010-08-28 02:48:06 by kitsero
======================================================
A revenant is an undead being fueled by its desire to return for revenge 
and seeks to wreak terror on those who have wronged it. Few possess the 
strength of will and dedication of vengeance required to first fuel their 
bodies to reanimate and secondly to survive the compact they must make with 
unholy powers to remain on the prime material plane. Those that do find 
themselves bereft of most of the knowledge or memories from their past 
life, but are incessantly driven to cause havoc and exact revenge upon the 
entity that caused them to remain attached to this world. 

Revenants retain more strength and stamina from their bodies because their 
souls reanimate their former corpses, imbuing them with more hardiness than 
most of their undead counterparts. They also possess innate magical 
attributes as a result of their unholy compact with the dark forces, but 
are not equipped to wield more powerful magical energies as a result of 
retaining their mortal flesh. 

Statistics:         A revenant seems to take a zombie-like appearance. 
                    Upon further examination the self-awareness and fury
                    inherent in their nature manifests itself. Revenants
                    possess much of the constitution and strength from
                    their former lives as well as an imbued mystical
                    regeneration and they often find themselves as the
                    elite fighters of the undead armies that plague the
                    material plane. 

	See also:undead ,warrior ,mercenary 


==Class list==
* Warrior     : 
* Mercenary   : 

==Racial Statistics==
Strength    : 145
Agility     : 110
Dexterity   : 90
Constitution: 169
Power       : 85
Intelligence: 70
Wisdom      : 75
Charisma    : 50
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : bad
Spell Pulse  : bad

==Innate abilities==
 doorbash
*ultravision
 bodyslam
*regeneration
 shadow door (obtained at level 25)
*vulnerable to fire
'*' Designates passive ability.

Revenant - Last Edited: 2010-08-28 02:48:06 by kitsero
======================================================
A revenant is an undead being fueled by its desire to return for revenge 
and seeks to wreak terror on those who have wronged it. Few possess the 
strength of will and dedication of vengeance required to first fuel their 
bodies to reanimate and secondly to survive the compact they must make with 
unholy powers to remain on the prime material plane. Those that do find 
themselves bereft of most of the knowledge or memories from their past 
life, but are incessantly driven to cause havoc and exact revenge upon the 
entity that caused them to remain attached to this world. 

Revenants retain more strength and stamina from their bodies because their 
souls reanimate their former corpses, imbuing them with more hardiness than 
most of their undead counterparts. They also possess innate magical 
attributes as a result of their unholy compact with the dark forces, but 
are not equipped to wield more powerful magical energies as a result of 
retaining their mortal flesh. 

Statistics:         A revenant seems to take a zombie-like appearance. 
                    Upon further examination the self-awareness and fury
Militia forces muster to bolster the town's defenses against the invaders!!!
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
                    inherent in their nature manifests itself. Revenants
                    possess much of the constitution and strength from
                    their former lives as well as an imbued mystical
                    regeneration and they often find themselves as the
                    elite fighters of the undead armies that plague the
                    material plane. 

	See also:undead ,warrior ,mercenary 


==Class list==
* Warrior     : 
* Mercenary   : 

==Racial Statistics==
Strength    : 145
Agility     : 110
Dexterity   : 90
Constitution: 169
Power       : 85
Intelligence: 70
Wisdom      : 75
Charisma    : 50
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : bad
Spell Pulse  : bad

==Innate abilities==
 doorbash
*ultravision
 bodyslam
*regeneration
 shadow door (obtained at level 25)
*vulnerable to fire
'*' Designates passive ability.


< 603h/603H 263v/263V Pos: standing >
The receptionist starts to chant in a deep voice.

< 603h/603H 263v/263V Pos: standing >

< 603h/603H 263v/263V Pos: standing >
Mackaveli starts casting a spell.

< 603h/603H 263v/263V Pos: standing >
Mackaveli completes his spell...
Mackaveli utters the words 'zasaf ghfutz'

< 603h/603H 263v/263V Pos: standing >
Autosaving...

< 603h/603H 263v/263V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
Mackaveli (Human)(medium) stands in mid-air here (Newbie).
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 603h/603H 263v/263V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 603h/603H 263v/263V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 603h/603H 263v/263V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 603h/603H 263v/263V Pos: standing >
Pardon?

< 603h/603H 263v/263V Pos: standing >
You are using:
<worn on head>       a bark and leaf cap
<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn about waist>   a belt of woven hides
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a little round wooden shield
<primary weapon>     a hardwood cudgel

< 603h/603H 263v/263V Pos: standing >
You are carrying: (17/10)
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
[2] a large wooden torch
some soft deer-skin saddle bags
a pair of bark leggings
a pair of bark lined boots
[5] a small bandage

< 603h/603H 263v/263V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 603h/603H 263v/263V Pos: standing >
Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg

==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold

==Neutral Races==
* Thri-Kreen
* Minotaur

Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg

==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold

==Neutral Races==
* Thri-Kreen
* Minotaur


< 603h/603H 263v/263V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Thug            ] Gruel  The Resistance (inv) (Revenant)
[31 Storm Druid     ] Coen (Centaur)
[51 Necrolyte       ] Rual Crimson Earl * Red Moon Disciples (Githzerai)
[31 Ethermancer     ] Mackaveli (Human)
[50 Shadowmage      ] Kestril Wolf hunter of Red Moon Disciples (Grey Elf)
[46 Necrolyte       ] Chanachazi Chanachizzle Red Moon Disciples (Gnome)
[31 Ethermancer     ] Hambone Wolf hunter of Red Moon Disciples (Human)
[50 Dark Dreamer    ] Kushnet Punks Dead Red Moon Disciples (Gnome)
[34 Naturalist      ] Rax Wolf hunter of Red Moon Disciples (Halfling)
[52 Minstrel        ] Rath Wolf hunter of Red Moon Disciples (Grey Elf)
[50 Mentalist       ] Gukk WhirlWind Red Moon Disciples (Githzerai)

There are 11 mortal(s) on.

Total visible players: 11.
Record number of connections this boot: 19.
There are evil(s) online.

< 603h/603H 263v/263V Pos: standing >
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 263v/263V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.

< 603h/603H 263v/263V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.

< 603h/603H 263v/263V Pos: standing >
A militia guard enters from below.

< 603h/603H 263v/263V Pos: standing >
A militia guard starts casting an offensive spell called 'asphyxiate'.

< 603h/603H 263v/263V Pos: standing >
No-one by that name here...

< 603h/603H 263v/263V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 555h/603H 263v/263V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
A Kobold misses an elite guard.

< 508h/603H 263v/263V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
The receptionist nimbly swivels out of the path of a Kobold's attack.
A Kobold misses an elite guard.

< 440h/603H 263v/263V Pos: standing >
<A militia guard starts casting an offensive spell.

< 440h/603H 263v/263V Pos: standing >
<A Kobold dodges an elite guard's attack.
An elite guard's fine punch strikes a Kobold hard.
A Kobold's eyes roll as an elite guard plants a foot in his face.

< 440h/603H 263v/263V Pos: standing >
<The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
The receptionist's impressive punch enshrouds a Kobold in a mist of blood.
The receptionist's impressive punch grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
An elite guard's fine punch strikes a Kobold hard.
An elite guard's fine punch strikes a Kobold hard.
An elite guard whacks a Kobold in the side with a sound kick.

< 440h/603H 263v/263V Pos: standing >
<You miss a militia guard.

< 440h/603H 263v/263V Pos: standing >
< T: Coen TP: sta TC: few wounds E: a militia guard sta EP:  small wounds >
 A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
A Kobold suddenly attacks YOU!
You barely block a militia guard's lunge at you.
You barely block a militia guard's lunge at you.
You attempt to flee...
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 369h/603H 238v/263V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 300h/603H 238v/263V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 228h/603H 238v/263V Pos: standing >
A militia guard enters from above.

< 234h/603H 240v/263V Pos: standing >
A militia guard starts casting an offensive spell.

< 234h/603H 240v/263V Pos: standing >
You stop regenerating.

< 235h/603H 240v/263V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 236h/603H 241v/263V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 164h/603H 241v/263V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 121h/603H 241v/263V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!

< 73h/603H 241v/263V Pos: standing >
<A militia guard starts casting an offensive spell.

< 73h/603H 241v/263V Pos: standing >
<A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/603H 241v/263V Pos: standing >
<Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your bark and leaf cap was completely destroyed by the massive blow!