The death of [31 Ethermancer] Mackaveli (Human)

in The Ogre's Foot Inn

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       an eyepatch made with a dragon's tooth and scale
<worn in ear>        a small leaf shaped earring
<worn in ear>        a mithril stud carved like a fist [superior]
<worn on face>       an illithid tentacle mask
<worn on body>       the robe of the githzeraian mages [superior] (glowing)
<worn about body>    a long flowing robe
<worn about waist>   a leather twined belt
<worn on arms>       sleeves of woven leaves
<held as shield>     a diabolical obsidian buckler
<worn around wrist>  a drow-skin bracelet
<worn on finger>     a shiny diamond ring [poor] (glowing)
<held>               a black leather tome with an embossed dracolich

Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
An elite guard whacks Tiru in the side with a sound kick.
An elite guard attacks Tiru. [2 hits]

< 428h/493H 166v/166V Pos: standing >
Casting: asphyxiate *
A Centaur attacks you. [0 hits]

< 428h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru suddenly attacks a Centaur!
You attack a Centaur. [0 hits]
A Centaur attempts to flee.
A Centaur trots down.

< 429h/493H 166v/166V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks an elite guard. [0 hits]

< 429h/493H 166v/166V Pos: standing >
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
Tiru attacks an elite guard. [0 hits]

< 429h/493H 166v/166V Pos: standing >
You failed.

< 429h/493H 166v/166V Pos: standing >
A Revenant looks at Tiru.
Alas, you cannot go that way. . . .

< 429h/493H 166v/166V Pos: standing >
An elite guard attacks Tiru. [2 hits]
A Revenant looks at Tiru.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Centaur (large) stands here. (Non-Fraggable)

< 430h/493H 165v/166V Pos: standing >
You start chanting...

< 430h/493H 165v/166V Pos: standing >
You feel like you can smoke again.

< 430h/493H 165v/166V Pos: standing >

< 430h/493H 165v/166V Pos: standing >

< 430h/493H 166v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 430h/493H 166v/166V Pos: standing >
You start chanting...

< 431h/493H 166v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 431h/493H 166v/166V Pos: standing >
[Damage: 13 ] Your illusionary hands choke the life out of a Centaur, who falls over dead and lifeless.
A Centaur's bark and leaf cap was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The last gasps of a Centaur cause a sickening chill to run up your spine.

< 431h/493H 166v/166V Pos: standing >
You don't have that spell memorized.

< 431h/493H 166v/166V Pos: standing >
It appears to be the corpse of Coen.
a leather saddle
a rugged adventurers satchel (illuminating)
a hardwood cudgel
a belt of woven hides
a cloak of cured leather
a little round wooden shield
a pair of bark sleeves
a suit of bark coated armor
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
[2] a large wooden torch
some soft deer-skin saddle bags
a pair of bark leggings
a pair of bark lined boots
[5] a small bandage

< 432h/493H 166v/166V Pos: standing >
Tiru stops following you.

< 433h/493H 166v/166V Pos: standing >
Ok.

< 433h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 433h/493H 165v/166V Pos: standing >
Tiru stops following you.

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 433h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 433h/493H 163v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 433h/493H 163v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W

< 434h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
Your local dealer peers at you.

< 434h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 434h/493H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 434h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
The corpse of a tharnadian thief-hunter is lying here.

< 434h/493H 164v/166V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.

< 435h/493H 166v/166V Pos: standing >
Ok.

< 435h/493H 166v/166V Pos: standing >
You sit down and relax.

< 435h/493H 166v/166V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  1 - detect illusion
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  (10th) clone form
   10 seconds:  ( 6th) reflection
   16 seconds:  ( 9th) asphyxiate
   21 seconds:  ( 9th) asphyxiate
   27 seconds:  ( 9th) asphyxiate
   32 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 435h/493H 166v/166V Pos: sitting >
You start meditating...

< 435h/493H 166v/166V Pos: sitting >
You have finished memorizing clone form.

< 437h/493H 166v/166V Pos: sitting >
You have finished memorizing reflection.

< 438h/493H 166v/166V Pos: sitting >

< 439h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 439h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 440h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.

< 442h/493H 166v/166V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 442h/493H 166v/166V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 443h/493H 166v/166V Pos: sitting >
You clamber to your feet.

< 443h/493H 166v/166V Pos: standing >

< 443h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Roof of a Commoner's Dwelling
</map>
The Roof of a Commoner's Dwelling
Obvious exits: -N -E -S -W
A small pile of coins lies here.
[2] A polished steel dagger lies here.

< 443h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Above the Grand Tharnadian Road
</map>
Above the Grand Tharnadian Road
Obvious exits: -E -D

< 444h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.

< 444h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 444h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 445h/493H 163v/166V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A commoner who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
A militia guard who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
A militia guard who is a brief walk away to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.

< 445h/493H 165v/166V Pos: standing >
The shady youth stares at you in scorn.

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 445h/493H 165v/166V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The baker who is close by to your north.
A stray cat who is close by to your east.
A militia guard who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
The shady youth who is close by to your west.
The doctor who is a brief walk away to your west.

< 445h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 445h/493H 164v/166V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A commoner who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The shady youth who is not far off to your west.
The doctor who is rather far off to your west.

< 446h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 446h/493H 165v/166V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 446h/493H 165v/166V Pos: standing >

< 446h/493H 165v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
A Human (medium) stands in mid-air here (Newbie). (Non-Fraggable)
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 447h/493H 164v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A small round shield has been dropped here.

< 447h/493H 163v/166V Pos: standing >

< 447h/493H 166v/166V Pos: standing >
You start chanting...

< 448h/493H 166v/166V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
Alarm bells sound, signalling an invasion!

< 448h/493H 166v/166V Pos: standing >
Ok.
Tiru leaves east.
Tiru leaves east.
Tiru leaves east.
Tiru leaves east.

< 448h/493H 166v/166V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the receptionist.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A Human (medium) stands in mid-air here (Newbie). (Non-Fraggable)
The receptionist stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.

< 449h/493H 165v/166V Pos: standing >
You start chanting...

< 449h/493H 165v/166V Pos: standing >
Autosaving...

< 449h/493H 165v/166V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human attacks you. [0 hits]

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 [Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 [Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You start chanting...

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Tiru attacks the receptionist. [0 hits]
Tiru attacks an elite guard. [0 hits]

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 
< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 449h/493H 166v/166V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  awful >
 [Damage: 37 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.
You receive your share of experience.