<primary weapon> a slender sword of vapor (glowing)
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 261h/261H 123v/123V Pos: standing >
Character attributes for Mackaveli
Level: 31 Race: Human Class: Ethermancer
Age: 40 yrs / 12 mths Height: 61 inches Weight: 178 lbs Size: medium
Actual (Base) Actual (Base)
Str: 98 ( 98) Pow: 88 ( 88)
Dex: 94 ( 94) Int: 96 ( 96)
Agi: 98 ( 98) Wis: 99 ( 99)
Con: 98 ( 98) Cha: 90 ( 90) Luk: 97 ( 97)
Equipped Items: 0 Carried weight: 50
Armor Points: -19 Reduces melee damage taken by 1.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 12
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[49] FEA[49]
BRE[50] SPE[50]
Load carried: Very Light
Character attributes for Mackaveli
Level: 31 Race: Human Class: Ethermancer
Age: 40 yrs / 12 mths Height: 61 inches Weight: 178 lbs Size: medium
Actual (Base) Actual (Base)
Str: 98 ( 98) Pow: 88 ( 88)
Dex: 94 ( 94) Int: 96 ( 96)
Agi: 98 ( 98) Wis: 99 ( 99)
Con: 98 ( 98) Cha: 90 ( 90) Luk: 97 ( 97)
Equipped Items: 0 Carried weight: 50
Armor Points: -19 Reduces melee damage taken by 1.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 12
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[49] FEA[49]
BRE[50] SPE[50]
Load carried: Very Light
< 261h/261H 123v/123V Pos: standing >
You have now turned Paging mode off.
< 261h/261H 123v/123V Pos: standing >
You fall asleep.
< 261h/261H 123v/123V Pos: standing >
You wake up.
< 261h/261H 123v/123V Pos: standing >
You sit down.
< 261h/261H 123v/123V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 261h/261H 123v/123V Pos: sitting >
You nod off.
< 261h/261H 123v/123V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 9 ( 38 seconds)
2nd circle: 0 of 9 ( 56 seconds)
3rd circle: 0 of 8 ( 62 seconds)
4th circle: 0 of 7 ( 61 seconds)
5th circle: 0 of 6 ( 60 seconds)
6th circle: 0 of 4 ( 43 seconds)
7th circle: 0 of 1 ( 11 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 261h/261H 123v/123V Pos: sitting >
You have ranked up to Serf.
You have ranked up to Commoner.
< 261h/261H 123v/123V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
dispel magic
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
9th CIRCLE:
arcane whirlwind
plane shift
10th CIRCLE:
induce tupor
purge
11th CIRCLE:
blur
mass fly
tempest terrain
< 261h/261H 123v/123V Pos: sitting >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Frostbite - Last Edited: 2007-08-13 12:54:06 by zion
====================================================
* Area of effect: <victim>
* Aggressive: Yes
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Cold
Frostbite calls the power of the chilling cold down on a foe, causing
excruciating pain and anguish to follow. Rumor has it that once one has felt
the pain and anguish caused by frostbite, their prowess in hand to hand combat
is diminished for some time.
==See Also==
Chill Touch, Cone of Cold, Frost Bolt
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
Static discharge - Last Edited: 2008-10-13 15:49:16 by Blaize
=============================================================
* Area of effect: No
* Aggressive: Yes
* Cumulative: Yes
* Duration: 1 or more waves
Type of Spell: Lightning
The victim is encased in a shell of electrical static, that may
continue to augment until reaching a critical voltage. At this
point, the spell discharges the electrical potential upon the
unfortunate victim. It is known that victims who are dripping
wet are susceptible to a greater discharge.
==See also==
* Ethermancer
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Vapor Strike - Last Edited: 2007-04-20 14:02:09 by Unknown
==========================================================
* Area of effect: <victim>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Protection
"Vapor Strike" grants the victim an added hitroll, the amount of increased
hitroll varies randomly.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Cone of Cold - Last Edited: 2007-04-20 14:02:09 by Unknown
==========================================================
* Area of effect: <victim> | <victim> <direction>
* Aggressive: Yes
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Cold
"Cone of Cold" causes a huge cone of icy cold air to issue forth, freezing
the intended victim.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 261h/261H 123v/123V Pos: sitting >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Storm Empathy - Last Edited: 2007-04-20 14:02:09 by Unknown
===========================================================
* Area of effect: <victim>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Protection
"Storm Empathy" grants the victim some protection from lightning and cold.
It also gives added protection from all cold and lightning type beings and
attacks.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 261h/261H 123v/123V Pos: sitting >
Faerie Sight - Last Edited: 2015-07-13 20:05:40 by lohrr
========================================================
* Area of effect: <caster>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Divination
"Faerie Sight" enables the caster to look into an adjacent room (even
through a door), as if the caster were actually there, but without the
corresponding risks.
This spell will only show on score if those affected have detect magic up.
Note: This spell gives Detect Magic if it uses faerie dust from the
caster's inventory.
==See also==
farsee
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Arcane Whirlwind - Last Edited: 2007-04-20 14:02:09 by Unknown
==============================================================
* Area of effect: <victim>
* Aggressive: Yes
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Generic
"Arcane Whirlwind", when successful, transfers magic from the victim to
the caster. Any and/or all magic the victim has, positive or negative,
may be potentially be stripped from the victim and granted to the caster.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Blur - Last Edited: 2015-07-13 20:02:25 by lohrr
================================================
* Area of effect: <caster>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Generic
"Blur" grants up to one extra hit per round. It can be combined with
"Dual Wield" and/or "Double Attack" for added attack possibilities. It does
not dispel the "Slowness" spell, but can counter its effects.
This spell will only show on score if those affected have detect magic up.
==See also==
Double Attack, Dual Wield
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Skill
1h bludgeon 40
1h piercing 40
1h slashing 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
fishing 40
kick 40
meditate 40
mount 40
quick chant 40
retreat 40
salvage 40
shield block 40
swim 40
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 261h/261H 123v/123V Pos: sitting >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 261h/261H 123v/123V Pos: sitting >
Lightning shield - Last Edited: 2007-08-27 03:42:13 by zion
===========================================================
* Area of effect: <caster>
* Aggressive: No
* Cumulative: No
* Duration: Up to 3 hours, dependent on proficiency of caster
* Type of spell: Lightning
"Lightning Shield" provides protection against magical lightning attacks and some
protection against physical attacks, reflecting the damage back at the
attacker. It is similar to the spell "Fireshield." Also, it is rumored that those
under the affects of Lightning Shield are more vunerable to gas/acid based
damage.
==See also==
Shock Reaver
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 261h/261H 123v/123V Pos: sitting >
Autosaving...
< 261h/261H 123v/123V Pos: sitting >
< 261h/261H 123v/123V Pos: sitting >
Hint: Some mobs will hunt you down if you attack them and flee.
< 261h/261H 123v/123V Pos: sitting >
Skill
1h bludgeon 40
1h piercing 40
1h slashing 40
bandage 40
carve 40
clerical spell knowledge 40
climb 40
concentration 40
double attack 40
fishing 40
kick 40
meditate 40
mount 40
quick chant 40
retreat 40
salvage 40
shield block 40
swim 40
< 261h/261H 123v/123V Pos: sitting >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 261h/261H 123v/123V Pos: sitting >
In your dreams, or what?
< 261h/261H 123v/123V Pos: sitting >
You wake up.
< 261h/261H 123v/123V Pos: sitting >
You clamber to your feet.
< 261h/261H 123v/123V Pos: standing >
You start chanting...
< 261h/261H 123v/123V Pos: standing >
A tharnadian illusionist leaves down.
< 261h/261H 123v/123V Pos: standing >
Casting: vapor armor ***
< 261h/261H 123v/123V Pos: standing >
Casting: vapor armor **
< 261h/261H 123v/123V Pos: standing >
Casting: vapor armor
< 261h/261H 123v/123V Pos: standing >
You complete your spell...
You feel the protection of the winds and storms flow through you.
< 261h/261H 123v/123V Pos: standing >
You start chanting...
< 261h/261H 123v/123V Pos: standing >
You complete your spell...
Swirling air solidifies into a slender sword.
You wield a slender sword of vapor.
< 261h/261H 123v/123V Pos: standing >
You start chanting...
< 261h/261H 123v/123V Pos: standing >
Casting: lightning shield *
< 261h/261H 123v/123V Pos: standing >
You complete your spell...
< 261h/261H 123v/123V Pos: standing >
You start chanting...
< 261h/261H 123v/123V Pos: standing >
You complete your spell...
You feel protected from the storms!
< 261h/261H 123v/123V Pos: standing >
A tharnadian illusionist enters from below.
< 261h/261H 123v/123V Pos: standing >
You sit down.
Vella, the great slut enters from below.
< 261h/261H 123v/123V Pos: sitting >
You nod off.
< 261h/261H 123v/123V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 9 of 9
3rd circle: 7 of 8 ( 7 seconds)
4th circle: 7 of 7
5th circle: 5 of 6 ( 10 seconds)
6th circle: 3 of 4 ( 10 seconds)
7th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 261h/261H 123v/123V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
dispel magic
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
9th CIRCLE:
arcane whirlwind
plane shift
10th CIRCLE:
induce tupor
purge
11th CIRCLE:
blur
mass fly
tempest terrain
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 261h/261H 123v/123V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 261h/261H 123v/123V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 261h/261H 123v/123V Pos: sitting >
Vapor Strike - Last Edited: 2007-04-20 14:02:09 by Unknown
==========================================================
* Area of effect: <victim>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Protection
"Vapor Strike" grants the victim an added hitroll, the amount of increased
hitroll varies randomly.
< 261h/261H 123v/123V Pos: sitting >
In your dreams, or what?
< 261h/261H 123v/123V Pos: sitting >
Pardon?
< 261h/261H 123v/123V Pos: sitting >
You wake up.
< 261h/261H 123v/123V Pos: sitting >
You clamber to your feet.
< 261h/261H 123v/123V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 261h/261H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 261h/261H 123v/123V Pos: standing >
Autosaving...
< 261h/261H 123v/123V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
< 261h/261H 123v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 261h/261H 123v/123V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
< 261h/261H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 261h/261H 123v/123V Pos: standing >
You are already standing.
< 261h/261H 123v/123V Pos: standing >
You start chanting...
< 261h/261H 123v/123V Pos: standing >
Casting: vapor strike
< 261h/261H 123v/123V Pos: standing >
You complete your spell...
The vapors have increased your precision.
< 261h/261H 123v/123V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 261h/261H 123v/123V Pos: standing >
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 261h/261H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
< 261h/261H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
< 261h/261H 123v/123V Pos: standing >
A militia guard enters from below.
< 261h/261H 123v/123V Pos: standing >
A militia guard starts casting an offensive spell.
< 261h/261H 123v/123V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before Coen, close around his neck and begin to squeeze!
Coen gasps for air as a pair of ghostly hands tighten around his throat!
< 261h/261H 123v/123V Pos: standing >
Coen gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold misses an elite guard.
< 261h/261H 123v/123V Pos: standing >
Coen gasps for air as a pair of ghostly hands tighten around his throat!
The receptionist nimbly swivels out of the path of a Kobold's attack.
A Kobold misses an elite guard.
< 261h/261H 123v/123V Pos: standing >
A militia guard starts casting an offensive spell.
< 261h/261H 123v/123V Pos: standing >
A Kobold dodges an elite guard's attack.
An elite guard's fine punch strikes a Kobold hard.
A Kobold's eyes roll as an elite guard plants a foot in his face.
< 261h/261H 123v/123V Pos: standing >
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
The receptionist's impressive punch enshrouds a Kobold in a mist of blood.
The receptionist's impressive punch grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
An elite guard's fine punch strikes a Kobold hard.
An elite guard's fine punch strikes a Kobold hard.
An elite guard whacks a Kobold in the side with a sound kick.
< 261h/261H 123v/123V Pos: standing >
Coen misses a militia guard.
< 261h/261H 123v/123V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before Coen, close around his neck and begin to squeeze!
Coen gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold suddenly attacks Coen!
Coen barely blocks a militia guard's lunge at him.
Coen barely blocks a militia guard's lunge at him.
Coen attempts to flee.
Coen trots down.
< 261h/261H 123v/123V Pos: standing >
A Kobold misses an elite guard.
< 261h/261H 123v/123V Pos: standing >
An elite guard dodges a Kobold's attack.
< 261h/261H 123v/123V Pos: standing >
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's fine punch strikes a Kobold very hard.
A militia guard leaves down.
< 261h/261H 123v/123V Pos: standing >
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's fine punch strikes a Kobold very hard.
< 261h/261H 123v/123V Pos: standing >
Someone's body appears to recover from the affects of the potion.
< 261h/261H 123v/123V Pos: standing >
A Kobold misses an elite guard.
Hint: Some mobs will hunt you down if you attack them and flee.
< 261h/261H 123v/123V Pos: standing >
An elite guard dodges a Kobold's attack.
< 261h/261H 123v/123V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting an elite guard.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting an elite guard.
The receptionist stands here behind the counter, waiting to help someone.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
< 261h/261H 123v/123V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
< 261h/261H 123v/123V Pos: standing >
An elite guard dodges a Kobold's attack.
< 261h/261H 123v/123V Pos: standing >
An elite guard dodges a Kobold's attack.
< 261h/261H 123v/123V Pos: standing >
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's punch seriously wounds a Kobold.
Character attributes for Mackaveli
Level: 31 Race: Human Class: Ethermancer
Age: 40 yrs / 12 mths Height: 61 inches Weight: 178 lbs Size: medium
Actual (Base) Actual (Base)
Str: 98 ( 98) Pow: 88 ( 88)
Dex: 94 ( 94) Int: 96 ( 96)
Agi: 98 ( 98) Wis: 99 ( 99)
Con: 98 ( 98) Cha: 90 ( 90) Luk: 97 ( 97)
Equipped Items: 1 Carried weight: 50
Armor Points: -53 Reduces melee damage taken by 5.3%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 11 Damroll: 13
Alignment: 0 (-1000 to 1000)
Saving Throws: PAR[49] FEA[49]
BRE[50] SPE[50]
Load carried: Very Light
< 261h/261H 123v/123V Pos: standing >
An elite guard's punch seriously wounds a Kobold.
An elite guard's punch seriously wounds a Kobold.
< 261h/261H 123v/123V Pos: standing >
The receptionist completely sidesteps a Kobold's blow, shifts her balance, and strikes back at him!
The receptionist's punch strikes a Kobold very hard.
< 261h/261H 123v/123V Pos: standing >
An elite guard dodges a Kobold's attack.
< 261h/261H 123v/123V Pos: standing >
A Kobold misses an elite guard.
< 261h/261H 123v/123V Pos: standing >
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's punch strikes a Kobold very hard.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
The receptionist's punch enshrouds a Kobold in a mist of blood.
The receptionist's impressive punch enshrouds a Kobold in a mist of blood.
A Kobold dodges the receptionist's attack.
The receptionist's punch grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
< 261h/261H 123v/123V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's punch seriously wounds a Kobold.
< 261h/261H 123v/123V Pos: standing >
An elite guard's punch seriously wounds a Kobold.
An elite guard's fine punch enshrouds a Kobold in a mist of blood.
< 261h/261H 123v/123V Pos: standing >
An elite guard's fine punch causes a Kobold to grimace in pain.
An elite guard's fine punch critically injures a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
< 261h/261H 123v/123V Pos: standing >
A Kobold misses an elite guard.
< 261h/261H 123v/123V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.
< 261h/261H 123v/123V Pos: standing >
A Kobold stops following a militia guard.
< 261h/261H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 261h/261H 123v/123V Pos: standing >
< 261h/261H 123v/123V Pos: standing >
< 261h/261H 123v/123V Pos: standing >
< 261h/261H 123v/123V Pos: standing >
< 261h/261H 123v/123V Pos: standing >
A militia guard enters from below.
< 261h/261H 123v/123V Pos: standing >
A militia guard leaves west.
< 261h/261H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
< 261h/261H 123v/123V Pos: standing >
< 261h/261H 123v/123V Pos: standing >
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
< 261h/261H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's punch strikes a Kobold hard.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
< 261h/261H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold very hard.
A militia guard enters from the west.
< 261h/261H 123v/123V Pos: standing >
A militia guard starts casting an offensive spell.
< 261h/261H 123v/123V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
A militia guard dodges your futile attack.
You miss a militia guard.
< 213h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: small wounds E: a militia guard sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 145h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: few wounds E: a militia guard sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 99h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: nasty wounds E: a militia guard sta EP: few scratches >
A militia guard starts casting an offensive spell called 'asphyxiate'.
< 99h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: nasty wounds E: a militia guard sta EP: few scratches >
A Kobold misses the receptionist.
An elite guard dodges a Kobold's attack.
< 99h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: nasty wounds E: a militia guard sta EP: few scratches >
A militia guard completes his spell...
A militia guard utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 26h/261H 123v/123V Pos: standing >
< T: Mackaveli TP: sta TC: awful E: a militia guard sta EP: few scratches >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...