The death of [53 Paladin] Loen (Human)

in A Burned-out Home

from the perspective of [53 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    the emblem of a MaDMaN (magic) [69%]
<worn on head>       the devil crown of Bar'zuul (magic)
<worn in ear>        an emerald lizard earring (magic) (humming)
<worn in ear>        a sparkling earring (magic) (glowing)
<worn around neck>   a priest's holy collar
<worn around neck>   a set of copper wire coils
<worn on body>       the cloak of woven time of greater wisdom (magic) (glowing) [80%]
<worn about body>    a cloak of Erebus [poor] (magic)
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn on hands>      the sacred stone claws of Aan [superior] (magic) [72%]
<worn on finger>     an etched sardonyx ring [poor]
<worn on finger>     a jade ring [poor] (magic)
<worn on legs>       a pair of chromium dragonscale greaves (magic)


Obvious exits: -North -East  -South -West 

< 842h/842H 173v/189V Pos: standing >
 
 ++M+M  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 842h/842H 173v/189V Pos: standing >
 
   *^*.^^.M^..    
  ******....M.+   
  *M+**^**.^.^+.  
   ^++M++M+M+++.  
  *M+*^*@****.+.  
 M^******....^+M  
 MM^***^..^MM.+.  
  MM*^*..^M^.M+   
   ^^**..^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 842h/842H 172v/189V Pos: standing >
 
 +M++M  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
5 coins are scattered about here.
The corpse of a Gnome is lying here.

< 842h/842H 171v/189V Pos: standing >

< 842h/842H 177v/189V Pos: standing >
It appears to be the corpse of Tarru.
Nothing.

< 842h/842H 183v/189V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^+++++M+M++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 842h/842H 187v/189V Pos: standing >
 
 ^++++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 842h/842H 185v/189V Pos: standing >

< 842h/842H 186v/189V Pos: standing >

< 842h/842H 189v/189V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^+++++++M+  
     *M+@^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 842h/842H 189v/189V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++M+  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 842h/842H 187v/189V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is almost out of sight to your east.
An elite highwayman who is almost out of sight to your east.
A vampire warlock who is not far off to your west.
An elite guard who is not far off to your west.
A homeless peasant who is rather far off to your west.
A large rat who is rather far off to your west.

< 842h/842H 187v/189V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a Town Guardian is lying here.

< 842h/842H 186v/189V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 842h/842H 185v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 842h/842H 184v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.

< 842h/842H 183v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 842h/842H 182v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 842h/842H 182v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 842h/842H 182v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 842h/842H 180v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 842h/842H 181v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An odd little man, with a shaved head and an orange robe, hums something.(holy)

< 842h/842H 180v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 842h/842H 180v/189V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 842h/842H 179v/189V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A pair of blacksteel boots stand here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
An ice elemental is here chilling the room.

< 842h/842H 178v/189V Pos: standing >
A controller suddenly attacks YOU!
You snap into visibility.
A controller's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 841h/842H 178v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 841h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's decent pierce grazes you.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
An elite guard suddenly attacks YOU!
An elite guard's decent slash grazes you.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 829h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
An ice elemental suddenly attacks YOU!
An ice elemental's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 826h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian illusionist's feeble punch grazes you.

< 824h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 You start chanting...
You snap into visibility.

< 824h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 Casting: lightning ring 

< 824h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
You snap into visibility.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
[Damage: 17 ] And turns a tharnadian illusionist into a charred sparkling corpse!
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.
[Damage: 13 ] And turns a controller into a charred sparkling corpse!
A controller is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a controller.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
[Damage: 73 ] And surges into an ice elemental!

< 824h/842H 179v/189V Pos: standing >
An ice elemental misses you.
You snap into visibility.
You dodge an ice elemental's vicious attack.

< 824h/842H 179v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 
< 824h/842H 180v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 
< 824h/842H 180v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 You feel your skin harden to stone.

< 824h/842H 180v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 Outside the Eastern City Gates
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A pair of blacksteel boots stand here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a Gnome is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental stands here, fighting YOU!

< 824h/842H 180v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 An ice elemental dodges your futile attack.
An ice elemental dodges your futile attack.
You snap into visibility.

< 824h/842H 180v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: few scratches >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of a militia guard is lying here.
The corpse of a militia guard is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's punch grazes you.

< 820h/842H 154v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's weak punch grazes you.

< 817h/842H 154v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.

< 814h/842H 154v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
You snap into visibility.

< 814h/842H 154v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 A stray cat leaves north.
You snap into visibility.
Casting: lightning ring 

< 814h/842H 154v/189V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 12 ] And turns a stray cat into a charred sparkling corpse!
A stray cat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 814h/842H 154v/189V Pos: standing >
A vampire warlock enters from the west.

< 814h/842H 158v/189V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a militia guard is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.

< 814h/842H 166v/189V Pos: standing >
Your group consists of ( 3/20):
( Head)                                Fatt
(Front)   815/842   hit,  179/189  move Qaz
(Front)                                Sxtstab

< 815h/842H 179v/189V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 815h/842H 182v/189V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 815h/842H 183v/189V Pos: standing >
Your body vibrates as you fan out your molecules.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
A pile of black metal resembling a suit of platemail rests here. (magic)
A cured leather tunic with fur lining has been dropped here.
An unwanted compass sits on the ground here.
A shiny chunk of glowing ore lay on the ground here. (glowing)
A long, flowing robe lies spread out upon the ground. (magic)
A fine wooden mandolin has been left here. (magic) (glowing)
A ball of living flame lies here. (illuminating)
Some putrid fungi is here
A broken silver arrow lies here. (magic)
A polished katar lies here. (magic)
A leather shirt has been left upon the ground here.
A carved metal flask lies on the ground.
a tiny ring of bone lies discarded here.
Dozens of troglodyte teeth on a string lay here in a heap.
A red spotted yellow loin cloth lies here.
A hood of sewn flesh is lying here.
boots made of tough Ogre hide are tossed aside
Some gloves which appear to be touched by a maelstrom lie here.
A pair of green dragon-scaled sleeves lie crumpled here. (magic)
A piece of cloth made from brown fungus is here.
The sash of the maelstrom has been left here foolishly. (magic)
A slender steel dagger lays here. (magic)
A short sharp blade rests here waiting for a new owner.
There appears to be some strange looking horns and skins along the ground. (magic)
A sparkled silver stud lays here. (magic)
A large wooden counter is here, with a sign posted on it.
*a vampire warlock is standing here, busy with his own matters.
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Fatt's head.

< 815h/842H 184v/189V Pos: standing >

< 815h/842H 186v/189V Pos: standing >
You sit down and relax.

< 816h/842H 189v/189V Pos: sitting >
Fatt puts a bunch of stuff into a large sack of stitched nebree skin.

< 816h/842H 189v/189V Pos: sitting >

< 816h/842H 189v/189V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  3 of  5   (   3 seconds)
 10th circle:  4 of  4
 11th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 816h/842H 189v/189V Pos: sitting >
You start meditating...

< 816h/842H 189v/189V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 817h/842H 189v/189V Pos: sitting >
Fatt looks at a vampire warlock.

< 817h/842H 189v/189V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 817h/842H 189v/189V Pos: sitting >

< 818h/842H 189v/189V Pos: sitting >

< 818h/842H 189v/189V Pos: sitting >
Fatt gets the sash of the maelstrom.

< 818h/842H 189v/189V Pos: sitting >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 819h/842H 189v/189V Pos: sitting >

< 820h/842H 189v/189V Pos: sitting >
Fatt stops using Sunblade, longsword of Justice.

< 821h/842H 189v/189V Pos: sitting >
Fatt gets an intricate hourglass running in reverse [poor] from his large sack of stitched nebree skin.

< 821h/842H 189v/189V Pos: sitting >
Fatt stops using a steel dagger.

< 822h/842H 189v/189V Pos: sitting >
A vampire warlock opens the door.

< 822h/842H 189v/189V Pos: sitting >
You clamber to your feet.

< 822h/842H 189v/189V Pos: standing >
Your body vibrates as you fan out your molecules.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
*a vampire warlock is standing here, busy with his own matters.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 822h/842H 188v/189V Pos: standing >
You quickly scan the area.
Fatt who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A vampire warlock who is close by to your west.
A militia guard who is close by to your west.
A Human who is not far off to your west.

< 822h/842H 188v/189V Pos: standing >
A militia guard leaves south.
A tharnadian thief-hunter enters from the south.

< 823h/842H 188v/189V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 823h/842H 187v/189V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
*a vampire warlock is standing here, busy with his own matters.
A Human (medium) stands here.(holy)
Alarm bells sound, signalling an invasion!
A vampire warlock snaps into visibility.
A vampire warlock places a wicked black dagger named 'Sanguine Blessing' in the back of a Human, resulting in some strange noises and some blood.
A halo of white light settles over a Human as he charges into battle.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Human's spine!
A vampire warlock places a wicked black dagger named 'Sanguine Blessing' in the back of a Human, resulting in some strange noises and some blood.
A vampire warlock places a sleek adamantium dagger named 'Blight' in the back of a Human, resulting in some strange noises and some blood.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Human's spine!
A vampire warlock places a sleek adamantium dagger named 'Blight' in the back of a Human, resulting in some strange noises and some blood.

< 823h/842H 186v/189V Pos: standing >
A militia guard enters from the east.
A vampire warlock dodges a Human's attack.
A vampire warlock snaps into visibility.
A Human's fine crush grazes a vampire warlock.
A Human is burned severely as he hits a vampire warlock!
A Human's crush grazes a vampire warlock.
A Human is burned severely as he hits a vampire warlock!

< 823h/842H 186v/189V Pos: standing >
You hold out your arms for a great big hug!

< 823h/842H 187v/189V Pos: standing >
A Human attempts to flee.
A Human leaves south.
You failed.

< 823h/842H 189v/189V Pos: standing >
A vampire warlock attempts to flee.
A vampire warlock leaves north.

< 823h/842H 189v/189V Pos: standing >
A vampire warlock enters from the north.

< 823h/842H 189v/189V Pos: standing >
A tharnadian thief-hunter enters from the east.
You failed.

< 824h/842H 189v/189V Pos: standing >
A vampire warlock avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A vampire warlock snaps into visibility.
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A Human (medium) stands here.(holy)

< 824h/842H 188v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 824h/842H 188v/189V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 161 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 824h/842H 188v/189V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 824h/842H 189v/189V Pos: standing >
A militia guard enters from the north.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.

< 824h/842H 189v/189V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 167 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 824h/842H 189v/189V Pos: standing >
A tharnadian thief-hunter enters from the north.
A tharnadian thief-hunter suddenly attacks Sxtstab!
Sxtstab snaps into visibility.
A tharnadian thief-hunter's fine punch strikes Sxtstab.
A tharnadian thief-hunter is burned severely as he hits Sxtstab!

< 824h/842H 189v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 824h/842H 189v/189V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 136 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human's hard leather cloak freezes and shatters into million pieces from the intense cold!
A Human's thin leather belt freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!