The death of [53 Paladin] Loen (Human)

in A Burned-out Home

from the perspective of [53 Paladin] Loen (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn on arms>       a pair of studded leather sleeves
<wielding twohanded> a steel warhammer
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 307h/307H 123v/123V Pos: standing >

< 307h/307H 123v/123V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 307h/307H 123v/123V Pos: standing >
The next wipe will occur at Fri Sep 15 12:00:00 2017.
Random mobs in game: 873.
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
The next wipe will occur at Fri Sep 15 12:00:00 2017.
Random mobs in game: 873.
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!

< 493h/493H 123v/123V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 493h/493H 123v/123V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 493h/493H 122v/123V Pos: standing >
You are carrying: (28/11)
a little round wooden shield
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (28/11)
a little round wooden shield
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 493h/493H 122v/123V Pos: standing >
You wield a steel warhammer.

< 493h/493H 122v/123V Pos: standing >
You are using:
<wielding twohanded> a steel warhammer

< 493h/493H 122v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 493h/493H 123v/123V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You can't use some thick leather gloves.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
Your hands are full.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You wear a hard leather cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You can't use some thick leather gloves.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
Your hands are full.

< 493h/493H 123v/123V Pos: standing >
You are carrying: (20/11)
a little round wooden shield
[5] a small bandage
a large two-handed sword
[2] a thick spiked leather bracer
some thick leather gloves
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 493h/493H 123v/123V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a large two-handed sword.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop some thick leather gloves.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a stout oaken cudgel.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 493h/493H 123v/123V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.

< 493h/493H 123v/123V Pos: standing >
Grand Hallway
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 493h/493H 123v/123V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon mount
  *anti-evil
   lay hands
   aura_of_protection
   aura_of_precision
   aura_of_battlelust
   aura_of_endurance
   aura_of_improved_healing
  *holy combat
  *seadog

< 493h/493H 123v/123V Pos: standing >
You recite a chant and a white glow radiates from your finger tips.
You are surrounded by a white glow.

< 493h/493H 123v/123V Pos: standing >
The white glow surrounding you fades away.
You recite a chant and a blue glow radiates from your finger tips.
You are surrounded by a blue glow.

< 493h/493H 123v/123V Pos: standing >

		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0096 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (149 minutes)


		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0096 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (149 minutes)


< 493h/493H 123v/123V Pos: standing >
The blue glow surrounding you fades away.
You recite a chant and a white glow radiates from your finger tips.
You are surrounded by a white glow.

< 493h/493H 123v/123V Pos: standing >

		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0103 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Improved Healing

Active Spells:
--------------
well-rested bonus (149 minutes)


		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0103 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 77%
77%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Improved Healing

Active Spells:
--------------
well-rested bonus (149 minutes)


< 493h/493H 123v/123V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.

< 493h/493H 123v/123V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 493h/493H 123v/123V Pos: standing >
Alarm bells sound, signalling an invasion!

< 493h/493H 123v/123V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon mount
  *anti-evil
   lay hands
   aura_of_protection
   aura_of_precision
   aura_of_battlelust
   aura_of_endurance
   aura_of_improved_healing
  *holy combat
  *seadog

< 493h/493H 123v/123V Pos: standing >
Try again, OUTDOORS THIS TIME!

< 493h/493H 123v/123V Pos: standing >
The next wipe will occur at Fri Sep 15 12:00:00 2017.
Random mobs in game: 872.
You feel like a master of kick.
You feel like a master of bash.
You feel like a master of rescue.
You feel like a master of double attack.
You feel like a master of parry.
You feel like a master of meditate.
You feel like a master of mount.
You feel like a master of switch opponents.
You feel like a master of unarmed damage.
You feel like a master of riposte.
You feel like a master of bandage.
You feel like a master of quick chant.
You feel like a master of clerical spell knowledge.
You feel like a master of 2h bludgeon.
You feel like a master of 2h slashing.
You feel like a master of blindfighting.
You feel like a master of cleave.
You feel like a master of triple attack.
You feel like a master of swim.
You feel like a master of mounted combat.
You feel like a master of climb.
You feel like a master of guard.
You feel like a master of skewer.
You feel like a master of fishing.
You feel like a master of retreat.
You feel like a master of salvage.
You feel like a master of anatomy.
You feel like a master of advanced meditation.
You feel like a master of devotion.
You feel like a master of shield combat.
You feel like a master of toughness.
You feel like a master of improved endurance.
You feel like a master of fix.
You feel like a master of smelt.
You feel like a master of expert parry.
You feel like a master of epic strength.
You feel like a master of epic power.
You feel like a master of epic agility.
You feel like a master of epic intelligence.
You feel like a master of epic dexterity.
You feel like a master of epic wisdom.
You feel like a master of epic constitution.
You feel like a master of epic charisma.
You feel like a master of epic luck.
You feel like a master of ship damage control.
The next wipe will occur at Fri Sep 15 12:00:00 2017.
Random mobs in game: 872.
You feel like a master of kick.
You feel like a master of bash.
You feel like a master of rescue.
You feel like a master of double attack.
You feel like a master of parry.
You feel like a master of meditate.
You feel like a master of mount.
You feel like a master of switch opponents.
You feel like a master of unarmed damage.
You feel like a master of riposte.
You feel like a master of bandage.
You feel like a master of quick chant.
You feel like a master of clerical spell knowledge.
You feel like a master of 2h bludgeon.
You feel like a master of 2h slashing.
You feel like a master of blindfighting.
You feel like a master of cleave.
You feel like a master of triple attack.
You feel like a master of swim.
You feel like a master of mounted combat.
You feel like a master of climb.
You feel like a master of guard.
You feel like a master of skewer.
You feel like a master of fishing.
You feel like a master of retreat.
You feel like a master of salvage.
You feel like a master of anatomy.
You feel like a master of advanced meditation.
You feel like a master of devotion.
You feel like a master of shield combat.
You feel like a master of toughness.
You feel like a master of improved endurance.
You feel like a master of fix.
You feel like a master of smelt.
You feel like a master of expert parry.
You feel like a master of epic strength.
You feel like a master of epic power.
You feel like a master of epic agility.
You feel like a master of epic intelligence.
You feel like a master of epic dexterity.
You feel like a master of epic wisdom.
You feel like a master of epic constitution.
You feel like a master of epic charisma.
You feel like a master of epic luck.
You feel like a master of ship damage control.

< 493h/493H 123v/123V Pos: standing >

< 493h/493H 123v/123V Pos: standing >

		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0113 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Improved Healing

Active Spells:
--------------
well-rested bonus (148 minutes)


		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 493(493)  Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0113 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Consenting: Loen
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Improved Healing

Active Spells:
--------------
well-rested bonus (148 minutes)


< 493h/493H 123v/123V Pos: standing >

		Character attributes for Loen

Level: 53   Race: Human   Class: Paladin 
Age: 40 yrs / 12 mths  Height: 66 inches Weight: 208 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 105 (105)    Pow:  91 ( 91)
Dex:  98 ( 98)    Int:  93 ( 93)   
Agi:  95 ( 95)    Wis:  91 ( 91)
Con: 103 (103)    Cha:  90 ( 90)   Luk:  88 ( 88)
Equipped Items:   8     Carried weight:    7

Armor Points: -46  Reduces melee damage taken by 4.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 11   Damroll: 21
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[27]  FEA[27]
               BRE[35]  SPE[25]

Load carried: Unburdened

		Character attributes for Loen

Level: 53   Race: Human   Class: Paladin 
Age: 40 yrs / 12 mths  Height: 66 inches Weight: 208 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 105 (105)    Pow:  91 ( 91)
Dex:  98 ( 98)    Int:  93 ( 93)   
Agi:  95 ( 95)    Wis:  91 ( 91)
Con: 103 (103)    Cha:  90 ( 90)   Luk:  88 ( 88)
Equipped Items:   8     Carried weight:    7

Armor Points: -46  Reduces melee damage taken by 4.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 11   Damroll: 21
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[27]  FEA[27]
               BRE[35]  SPE[25]

Load carried: Unburdened

< 493h/493H 123v/123V Pos: standing >
Grand Hallway
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 493h/493H 123v/123V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 493h/493H 122v/123V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 493h/493H 121v/123V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 493h/493H 122v/123V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 493h/493H 121v/123V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 493h/493H 122v/123V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 493h/493H 121v/123V Pos: standing >

< 493h/493H 121v/123V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 493h/493H 123v/123V Pos: standing >

< 493h/493H 123v/123V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A young man in leather armor seems to be patrolling the walls.

< 493h/493H 122v/123V Pos: standing >

< 493h/493H 122v/123V Pos: standing >
A militia guard leaves east.

< 493h/493H 122v/123V Pos: standing >

< 493h/493H 122v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 493h/493H 122v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
A vampire warlock snaps into visibility.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
Divine power encases you as you turn to battle evil.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a vampire warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire warlock stabs you in the back.
OUCH!  That really did HURT!

< 233h/493H 122v/123V Pos: standing >
< T: Loen TP: sta TC: nasty wounds E: a vampire warlock sta EP:  small wounds >
 A militia guard enters from the east.
Someone dodges your futile attack.
A vampire warlock snaps into visibility.
Your fine crush grazes a vampire warlock.
You are burned as you hit a vampire warlock!
Your crush grazes a vampire warlock.
You are burned as you hit a vampire warlock!

< 459h/726H 172v/173V Pos: standing >
< T: Loen TP: sta TC: few wounds E: a vampire warlock sta EP:  small wounds >
 Someone holds out his arms for a hug!

< 459h/726H 172v/173V Pos: standing >
< T: Loen TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You attempt to flee...
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
You flee southward!

< 459h/726H 146v/173V Pos: standing >
A Kobold snaps into visibility.

< 457h/724H 149v/173V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 296h/724H 152v/173V Pos: standing >
<Sparkling magic surrounds someone as he begins his chant.
A Kobold snaps into visibility.

< 294h/722H 152v/173V Pos: standing >
<A militia guard enters from the north.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 294h/722H 152v/173V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 127h/722H 152v/173V Pos: standing >
<A tharnadian thief-hunter enters from the north.
A tharnadian thief-hunter suddenly attacks someone!
A Duergar snaps into visibility.
A tharnadian thief-hunter's fine punch strikes a Duergar.
A tharnadian thief-hunter is burned severely as he hits a Duergar!

< 127h/722H 152v/173V Pos: standing >
<A Kobold snaps into visibility.

< 125h/720H 152v/173V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your hard leather cloak freezes and shatters into million pieces from the intense cold!
Your thin leather belt freezes and shatters into million pieces from the intense cold!