The death of [53 Paladin] Loen (Human)

in Tharnadian Bank

from the perspective of [56 Wildmage] Sha *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring (glowing) [66%]
<worn on body>       a suit of flame-wreathed platemail [68%]
<worn about waist>   a segmented endurium belt (magic) (glowing)
<worn on belt buckle>an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt>   a soul sceptre [superior] (magic) (glowing) [74%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [56%]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the gloves of warding (magic) [88%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a gleaming platinum ring [superior] (magic) [73%]
<primary weapon>     the orb of destruction (magic)
<worn on feet>       the slippers of rot and decay [64%]

A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.

< 826h/864H 170v/173V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.

< 827h/864H 172v/173V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.

< 827h/864H 171v/173V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.

< 827h/864H 170v/173V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 827h/864H 172v/173V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 827h/864H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 827h/864H 172v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a woman is lying here.
A young man in leather armor seems to be patrolling the walls.

< 827h/864H 172v/173V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 A militia guard enters from the west.

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 12 ] Your lightning bolt shatters a militia guard to pieces.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 828h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a militia guard.
[Damage:  3 ] You watch with self-pride as the magic missile hits a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.
[Damage:  2 ] You watch with self-pride as the magic missile hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] The magic missile tears away the remaining life of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 828h/864H 172v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
The corpse of a woman is lying here.

< 828h/864H 173v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster's punch grazes you.
The town crier suddenly attacks YOU!
The town crier misses you.

< 827h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You start chanting...

< 827h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Casting: solbeeps missile barrage **

< 827h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Fatt sneaks west.

< 827h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 The winds of time have reclaimed the corpse of a militia guard.
The corpse of a militia guard crumbles to dust and blows away.
Casting: solbeeps missile barrage *

< 827h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You dodge the town crier's vicious attack.
You dodge the town crier's vicious attack.
You dodge the town crier's vicious attack.
You dodge a bash from the town crier, who loses his balance and falls.
The Tharnadian Quartermaster misses you.
You dodge the Tharnadian Quartermaster's vicious attack.
The Tharnadian Quartermaster's sweep catches you in the side and you almost stumble.

< 826h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Casting: solbeeps missile barrage 

< 826h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You complete your spell...
[Damage: 13 ] Your force missile slams into the Tharnadian Quartermaster, leaving nothing but a bloody mess.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The last gasps of the Tharnadian Quartermaster cause a sickening chill to run up your spine.

< 826h/864H 172v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A small pile of coins lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier crouches here, fighting YOU!(Gold Aura)

< 826h/864H 173v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
The corpse of a woman is lying here.

< 826h/864H 172v/173V Pos: standing >
You sit down and relax.

< 826h/864H 172v/173V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  1 - reduce
               2 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - ice storm
( 5th circle)  2 - cone of cold
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               4 - dispel magic
               1 - infravision
( 3rd circle)  8 - acid blast
               2 - agility
( 2nd circle)  6 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile
    1 seconds:  ( 1st) magic missile
    2 seconds:  (11th) solbeeps missile barrage

You can memorize no more spells.
You continue your study.

< 826h/864H 173v/173V Pos: sitting >
You have finished memorizing magic missile.

< 826h/864H 173v/173V Pos: sitting >
You have finished memorizing magic missile.

< 826h/864H 173v/173V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 827h/864H 173v/173V Pos: sitting >
You clamber to your feet.

< 827h/864H 173v/173V Pos: standing >

		Score information for Sha

Level: 56   Race: Drow Elf   Class: Sorcerer / Wildmage Sex: Male
Hit points: 827(864)  Moves: 173(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5129 platinum  1810 gold     0 silver     0 copper
Playing time: 44 days / 5 hours/ 3 minutes
Received data: 1.3403 MB this session.
Send data:     0.0071 MB this session.
Compression ratio: none
Title: ThE FuRY *-* Bloodlust *-*
Followers:
   a blazing imp
Status:  Standing.
Epic points(total): 10088(76833) Current task: find runestone of The Mountain of the Banished
Epic Bonus: Epic Points Bonus (0.04%)
Frags:   +7.12   Deaths:   136
Consenting: Fatt
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Gas Acid Animals
Protected by:   Slow Poison
Enchantments:   Ultravision Fly Aware Waterbreathing GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 3820 

Active Spells:
--------------
globe of darkness (12 minutes)
shadow shield (less than a minute remaining)
fly (107 minutes)
agility (51 minutes)
strength (51 minutes)
detect invisibility (51 minutes)
vitality (4 minutes)
greater spirit sight (49 minutes)
rested bonus (116 minutes)


< 827h/864H 173v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
The corpse of a woman is lying here.

< 827h/864H 173v/173V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 827h/864H 173v/173V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 828h/864H 173v/173V Pos: standing >
You sit down and relax.

< 828h/864H 173v/173V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               4 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - ice storm
( 5th circle)  2 - cone of cold
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               4 - dispel magic
               1 - infravision
( 3rd circle)  8 - acid blast
               2 - agility
( 2nd circle)  6 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) haste

You can memorize no more spells.
You continue your study.

< 828h/864H 173v/173V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 829h/864H 173v/173V Pos: sitting >
You clamber to your feet.

< 829h/864H 173v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 829h/864H 172v/173V Pos: standing >
You dodge a bash from the town crier, who loses his balance and falls.

< 829h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: crier kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 829h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: crier kne EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 829h/864H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: crier kne EP: excellent >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits the town crier.
[Damage: 10 ] The magic missile tears away the remaining life of the town crier.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the town crier cause a sickening chill to run up your spine.

< 829h/864H 172v/173V Pos: standing >
You start chanting...

< 829h/864H 173v/173V Pos: standing >
Casting: reduce 

< 829h/864H 173v/173V Pos: standing >
You complete your spell...
You shrinks to about half his normal size!

< 829h/864H 173v/173V Pos: standing >
You sit down and relax.

< 820h/854H 173v/173V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - ice storm
( 5th circle)  2 - cone of cold
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               4 - dispel magic
               1 - infravision
( 3rd circle)  8 - acid blast
               2 - agility
( 2nd circle)  6 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile
    2 seconds:  (11th) reduce

You can memorize no more spells.
You continue your study.

< 820h/854H 173v/173V Pos: sitting >
You have finished memorizing magic missile.

< 820h/854H 173v/173V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 820h/854H 173v/173V Pos: sitting >
You clamber to your feet.

< 820h/854H 173v/173V Pos: standing >
You start chanting...

< 821h/854H 173v/173V Pos: standing >
Casting: reduce 

< 821h/854H 173v/173V Pos: standing >
You complete your spell...

< 821h/854H 173v/173V Pos: standing >
You sit down and relax.

< 821h/854H 173v/173V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - ice storm
( 5th circle)  2 - cone of cold
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               4 - dispel magic
               1 - infravision
( 3rd circle)  8 - acid blast
               2 - agility
( 2nd circle)  6 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               9 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (11th) reduce

You can memorize no more spells.
You continue your study.

< 821h/854H 173v/173V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 822h/854H 173v/173V Pos: sitting >
You clamber to your feet.

< 822h/854H 173v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 822h/854H 173v/173V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A street sweeper who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 823h/854H 173v/173V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 823h/854H 172v/173V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 823h/854H 172v/173V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 824h/854H 172v/173V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 824h/854H 171v/173V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
A young man in leather armor seems to be patrolling the area.

< 824h/854H 172v/173V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A bolt of cloth lies here.
A purple flower lies here. (magic)
Long coils of pink entrails are here, evidence of somebody's demise.
A magnificent white robe has been tossed aside here.
A tightly bound package of travel rations has been discarded here.
A magnificent white marble shield has been left here. (magic)
A 55gallon wooden barrel has been placed here.
An emerald bracelet lies here.
Kieta is stocking the shelves of her store.(Gold Aura)

< 825h/854H 171v/173V Pos: standing >
A militia guard enters from the west.

< 825h/854H 171v/173V Pos: standing >
Kieta suddenly attacks YOU!
Kieta's feeble punch grazes you.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 824h/854H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: kieta sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.
Kieta tells you 'No magic in here!'.

< 824h/854H 172v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: kieta sta EP: excellent >
 You dodge a militia guard's vicious attack.
You feel the swirling shadows around your body dissipate.
A militia guard's sweep catches you in the side and you almost stumble.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your fine bludgeon critically injures Kieta.
Kieta is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You bludgeon Kieta, killing her instantly.
You receive your share of experience.

< 823h/854H 172v/173V Pos: standing >
You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
The corpse of a woman is lying here.
You flee westward!

< 823h/854H 149v/173V Pos: standing >
Saving Sha.

< 823h/854H 149v/173V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 823h/854H 150v/173V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 823h/854H 152v/173V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 823h/854H 152v/173V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 823h/854H 152v/173V Pos: standing >
A militia guard enters from the west.

< 823h/854H 154v/173V Pos: standing >
A militia guard enters from the west.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 823h/854H 154v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: militia sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 823h/854H 154v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: militia sta EP: excellent >
 You start chanting...

< 823h/854H 154v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: militia sta EP: excellent >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a militia guard.
[Damage:  3 ] You watch with self-pride as the magic missile hits a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.
[Damage:  3 ] You watch with self-pride as the magic missile hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] The magic missile tears away the remaining life of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 823h/854H 154v/173V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard stands here, fighting YOU!(Gold Aura)

< 823h/854H 156v/173V Pos: standing >
You dodge a militia guard's vicious attack.
A militia guard's sweep catches you in the side and you almost stumble.

< 818h/854H 160v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: militia sta EP: excellent >
 You start chanting...

< 818h/854H 161v/173V Pos: standing >
< T: Sha TP: sta TC:few scratches E: militia sta EP: excellent >
 You complete your spell...
[Damage: 12 ] The magic missile tears away the remaining life of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 818h/854H 161v/173V Pos: standing >
You sit down and relax.

< 818h/854H 164v/173V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  1 - reduce
               3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - chaos volley
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - ice storm
( 5th circle)  2 - cone of cold
               6 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               4 - dispel magic
               1 - infravision
( 3rd circle)  8 - acid blast
               2 - agility
( 2nd circle)  6 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) magic missile
    1 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 818h/854H 167v/173V Pos: sitting >
You have finished memorizing magic missile.

< 818h/854H 171v/173V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 818h/854H 173v/173V Pos: sitting >
You clamber to your feet.

< 818h/854H 173v/173V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 819h/854H 173v/173V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A human merchant who is close by to your west.

< 819h/854H 173v/173V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
[2] The corpse of a tharnadian thief-hunter is lying here.

< 819h/854H 172v/173V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A human merchant who is not far off to your west.

< 819h/854H 172v/173V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A suit of spiked leather armor lies here.
A soft leather jacket has been discarded here.
A small pile of coins lies here.
[2] Some leather leggings were left here.
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
[2] A small sword was abandoned here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A large wandering dog is here, growling at you.

< 819h/854H 171v/173V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your north.
A stray cat who is close by to your south.
A human merchant who is a brief walk away to your west.

< 820h/854H 172v/173V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A soft leather jacket has been discarded here.
A small sword was abandoned here.
A small pile of coins lies here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.

< 820h/854H 172v/173V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A wooden practice sword has been left here.
[2] The corpse of a militia guard is lying here.

< 820h/854H 171v/173V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The corpse of a Human is lying here.
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Human (medium) stands here.(Gold Aura)

< 820h/854H 170v/173V Pos: standing >
You start chanting...

< 820h/854H 173v/173V Pos: standing >
A Human stops using a slender steel dagger.

< 820h/854H 173v/173V Pos: standing >
Casting: chaotic ripple 

< 820h/854H 173v/173V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 58 ] Your huge illusional boulder hits a Human causing him to scream out in agony!
A halo of white light descends upon a Human burning your soul.
[Damage: 145 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Human.
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your ripples of ChAoTiC energy engulf a Human blasting the life from his body!
A Human's gloves of the storm was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!