<worn around neck> a twined ivory medallion
<worn around neck> a superior glassteel gorget
<worn about body> a soft skin cloak
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some silken red sleeves (illuminating)
<held as shield> a drow-made ivory heater shield
<worn on feet> some well-crafted silver shoes
A LARGE air elemental snaps into visibility.
A mysterious looking demon warlock's weak punch wounds a LARGE air elemental.
A mysterious looking demon warlock's decent punch strikes a LARGE air elemental.
A mysterious looking demon warlock starts casting a spell.
You are already standing.
< 329h/379H 171v/171V Pos: standing >
< T: Eoen TP: sta TC: small wounds E: An Orc sta EP: few scratches >
You attempt to flee...
*.M........
**...^.......
^**............
^^*.^.........
M^*.^..@......
M^^.^..D..M..
M^^.^..^.....
^.^.........
^^^........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
You flee northward!
< 329h/379H 143v/171V Pos: standing >
The red aura around you flashes blue and is gone.
< 329h/379H 146v/171V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 329h/379H 151v/171V Pos: standing >
*^M^.......
^*.M.........
^**...^........
^**............
^^*.^..@......
M^*.^.........
M^^.^..D..M..
^^.^..^.....
.^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 151v/171V Pos: standing >
MMM.^......
**^M^........
^^*.M..........
^**...^........
^**....@.......
^^*.^.........
M^*.^.........
^^.^..D..M..
^.^..^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 149v/171V Pos: standing >
.^M^^......
*MMM.^.......
^**^M^.........
^^*.M..........
^**...^@.......
^**............
^^*.^.........
^*.^.........
^.^..D..M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 148v/171V Pos: standing >
..^M.M.++++
*.^M^^.......
**MMM.^........
^**^M^.........
^^*.M..@.......
^**...^........
^**............
^*.^.........
*.^........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 147v/171V Pos: standing >
..^M^..+...
*..^M.M.+++++
**.^M^^........
**MMM.^........
^**^M^.@.......
^^*.M..........
^**...^........
**...........
*.^........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 145v/171V Pos: standing >
Pardon?
< 329h/379H 146v/171V Pos: standing >
^..^MM.+.^^
*..^M^..+....
**..^M.M.++++++
**.^M^^........
**MMM.^@.......
^**^M^.........
^^*.M..........
**...^.......
*..........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 329h/379H 144v/171V Pos: standing >
**....^+...
*^..^MM.+.^^.
^*..^M^..+.....
**..^M.M.++++++
**.^M^^@.......
**MMM.^........
^**^M^.........
^*.M.........
*...^P.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 330h/379H 145v/171V Pos: standing >
*.****.+...
***....^+....
**^..^MM.+.^^..
^*..^M^..+.....
**..^M.@.++++++
**.^M^^........
**MMM.^........
**^M^........
*.M........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
< 330h/379H 143v/171V Pos: standing >
++++M+++...
^*.****.+....
****....^+....^
**^..^MM.+.^^..
^*..^M^@.+.....
**..^M.M.++++++
**.^M^^........
*MMM.^.......
*^M^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 330h/379H 142v/171V Pos: standing >
+++M+++....
*.****.+.....
***....^+....^.
*^..^MM.+.^^...
*..^M^.@+......
*..^M.M.+++++++
*.^M^^.........
MMM.^........
^M^.P......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 330h/379H 141v/171V Pos: standing >
++M+++.....
.****.+......
**....^+....^..
^..^MM.+.^^....
..^M^..@.......
..^M.M.++++++++
.^M^^..........
MM.^.........
M^.P.......
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 330h/379H 140v/171V Pos: standing >
*.^.^+..^..
+++++++.....^
*.****P+......^
**....^+.P..^..
^..^MM.@.^^....
..^M^..+.......
..^M.M.++++++++
^M^^.........
M.^........
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 330h/379H 145v/171V Pos: standing >
...M.+..^..
**.^.^+..^...
++++++++.....^.
*.****P+......^
**....^@....^..
^..^MM.+.P^....
..^M^..+.......
.^M.M.+++++++
M^^........
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 330h/379H 145v/171V Pos: standing >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++++.....^.
*.****.@......^
**....^+....^..
^..^MM.+.^^....
.^M^..+.P....
^M.M.++++++
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An Orc (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An Orc leaves south.
< 330h/379H 145v/171V Pos: standing >
M^...+...
^.M^..+......
*....M.+..^...^
^**.^.^+..^....
+++++++@.....^.
*.****.+......^
**....^P....^..
..^MM.+.^^...
^M^..+P....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 144v/171V Pos: standing >
^M^...+...
^^.M^..+.....
**....M.+..^...
*^**.^.^+..^...
+++++++@+.....^
^*.****.+......
***....^+....^.
^..^MMP+.^^..
.^M^..+....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 146v/171V Pos: standing >
.^M^...+...
.^^.M^..+....
***....M.+..^..
**^**.^.^+..^..
+++++++@++.....
*^*.****.+.....
****....^+....^
*^..^MMP+.^^.
..^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 146v/171V Pos: standing >
..^M^...+..
*.^^.M^..+...
****....M.+..^.
+**^**.^.^+..^.
+++++++@+++....
+*^*.****.+....
*****....^+....
**^..^MMPP.^^
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 145v/171V Pos: standing >
*..^M^...+.
^*.^^.M^..+..
*****....M.+..^
M+**^**.^.^+..^
^++++++@++++...
M+*^*.****.+...
******....PP...
***^..^MM.+.^
^*..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 145v/171V Pos: standing >
**..^M^...+
*^*.^^.M^..+.
******....M.+..
*M+**^**.^.^+..
^+++++@+++++..
*M+*^*.****P+..
^******....^P..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 145v/171V Pos: standing >
***..^M^...
**^*.^^.M^..+
*******....M.+.
*M+**^**.^.^+.
^++++@++++P+.
*M+*^*.****.P.
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 144v/171V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^+++@+++++P+
*M+*^*.****P+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 144v/171V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^++@+++++P+
*M+*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 143v/171V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^+@+++++P+
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 143v/171V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++P+
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 331h/379H 143v/171V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 331h/379H 142v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 331h/379H 142v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
< 331h/379H 140v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
< 331h/379H 139v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 331h/379H 140v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 140v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 141v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 141v/171V Pos: standing >
Pardon?
< 332h/379H 142v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 143v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 143v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 144v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 144v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.
< 332h/379H 143v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 332h/379H 142v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 332h/379H 140v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 141v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/379H 141v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 332h/379H 142v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 332h/379H 140v/171V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 332h/379H 139v/171V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 333h/379H 139v/171V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 333h/379H 147v/171V Pos: standing >
< 333h/379H 150v/171V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 334h/379H 151v/171V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 335h/379H 164v/171V Pos: standing >
You start chanting...
< 335h/379H 171v/171V Pos: standing >
You complete your spell...
You vanish.
< 336h/379H 171v/171V Pos: standing >
Autosaving...
< 336h/379H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 336h/379H 171v/171V Pos: standing >
A LARGE air elemental stops following you.
a LARGE air elemental is no longer in your group.
Your group consists of ( 3/20):
( Head) 336/379 hit, 171/171 move Eoen
(Front) a powerful djinni
(Front) an air sylph
< 336h/379H 171v/171V Pos: standing >
An Orc enters from the east.
A winged hellhound trots in from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks an Orc!
An elite guard's powerful slash wounds an Orc.
An elite guard is burned severely as he hits an Orc!
An elite guard is mortally wounded, and will die soon, if not aided.
A dark shroud encases an Orc as she charges into battle.
An elite guard sneers in contempt.
An elite guard suddenly attacks an Orc!
An elite guard's fine punch wounds an Orc.
An elite guard is burned severely as he hits an Orc!
An elite guard is mortally wounded, and will die soon, if not aided.
< 337h/379H 171v/171V Pos: standing >
A winged hellhound growls at an elite guard.
A winged hellhound suddenly attacks an elite guard!
An elite guard's chest falls into itself as a winged hellhound's hooves land on it!
An elite guard is dead! R.I.P.
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 337h/379H 171v/171V Pos: standing >
A tharnadian illusionist is burned severely as he hits an Orc!
A dark shroud encases an Orc as she charges into battle.
An Orc is knocked to the ground by a tharnadian illusionist's mighty bash!
An Orc avoids being bashed by an elite guard, who loses his balance and falls.
A tharnadian illusionist's fine punch wounds an Orc.
As a tharnadian illusionist touches the fiery aura around an Orc's body, he is burned fatally.
A tharnadian illusionist is dead! R.I.P.
A tharnadian illusionist's death cry reverberates in your head as he falls to the ground.
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Revenant avoids being bashed by an elite guard, who loses his balance and falls.
< 337h/379H 171v/171V Pos: sitting >
A tharnadian illusionist suddenly attacks an Orc!
A tharnadian illusionist's mighty punch wounds an Orc.
A tharnadian illusionist is burned severely as he hits an Orc!
A tharnadian illusionist is mortally wounded, and will die soon, if not aided.
A dark shroud encases an Orc as she charges into battle.
< 337h/379H 171v/171V Pos: sitting >
A controller suddenly attacks an Orc!
A controller's impressive punch wounds an Orc.
As a controller touches the fiery aura around an Orc's body, he is burned fatally.
A controller is dead! R.I.P.
A look of horror and a silent scream are a controller's last actions in this world.
< 337h/379H 171v/171V Pos: sitting >
An elite guard suddenly attacks an Orc!
An elite guard's slash wounds an Orc.
As an elite guard touches the fiery aura around an Orc's body, he is burned fatally.
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.
< 337h/379H 171v/171V Pos: sitting >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Revenant's 'Mayhem', chaotic sword of the night bites deeply into you, draining your life force.
< 287h/379H 171v/171V Pos: sitting >
A Revenant snaps into visibility.
You snap into visibility.
A Revenant's crude slash wounds you.
A Revenant's fine pierce strikes you.
A Revenant's fine pierce wounds you.
A Revenant's impressive slash strikes you.
A Revenant's decent slash wounds you.
A Revenant's slash wounds you.
A Revenant's slash wounds you.
You feel your skin soften and return to normal.
A Revenant's decent slash wounds you.
A Revenant's impressive slash strikes you hard.
A Revenant strikes viciously at your wrist causing you to swing about madly.
A Revenant's slash strikes you hard.
< 186h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
An Orc neatly performs a coup de grace and beheads a tharnadian illusionist.
A tharnadian illusionist is dead! R.I.P.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
< 186h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A Revenant parries your futile lunge at her.
A Revenant snaps into visibility.
< 186h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
An Orc clambers to her feet.
< 186h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
You scramble madly to your feet!
< 186h/379H 171v/171V Pos: standing >
< T: Eoen TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as she skewers you with her onyx-hilted cold-iron greatsword.
OUCH! That really did HURT!
An elite guard suddenly attacks a Revenant!
A Revenant snaps into visibility.
An elite guard's weak pierce grazes a Revenant.
< 104h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
A Revenant's slash reached your arm severing tendons and muscles.
OUCH! That really did HURT!
A Revenant's steel dagger was damaged from the massive blow!
A Revenant's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's powerful pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Revenant's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...