<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a durithalite earring shaped like a dagger
<worn in ear> the royal clasp of Bloodstone
<worn around neck> an unholy amulet of Drull
<worn around neck> Lolth's pestilent pendant
<worn on body> the coat of the Ki-Rin
<worn about body> the shroud of hatred (glowing) (humming)
<worn about waist> a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a black leather tome with an embossed dracolich
<worn on arms> sleeves of gold dragonskin
<worn around wrist> a wovynn patch of nature's health [88%]
<worn around wrist> a polished silver bracelet
<worn on finger> a tiny bone ring
<worn on finger> a ring of the Tentabeast (glowing)
<primary weapon> a razor-sharp adamantium longsword
<worn on legs> the leggings of a MaDMaN
<worn on feet> the boots of the four winds
< 528h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
< 528h/616H 168v/170V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 528h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 528h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 528h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 528h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
< 528h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a Githzerai is lying here.
< 529h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 529h/616H 169v/170V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 529h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 529h/616H 168v/170V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 529h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 529h/616H 168v/170V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 529h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
< 529h/616H 169v/170V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 529h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 530h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 530h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 530h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a Githzerai is lying here.
< 530h/616H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 530h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Room #2
</map>
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.
< 530h/616H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 530h/616H 169v/170V Pos: standing >
You quickly scan the area.
Ithilin, the travelling bard. who is not far off to your south.
< 530h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a Githzerai is lying here.
< 531h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 531h/616H 167v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (illuminating)
A small pile of coins lies here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 531h/616H 167v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 531h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 531h/616H 168v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A stray cat who is rather far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.
< 531h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
< 532h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A street sweeper is cleaning here, singing songs of labor.
< 532h/616H 168v/170V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray cat who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A homeless peasant who is not far off to your east.
A stray cat who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray dog who is close by to your west.
< 532h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
< 532h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A homeless peasant is here, looking lost and hungry.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
< 532h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
< 532h/616H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 532h/616H 169v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A large wandering dog is here, growling at you.
< 533h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 533h/616H 168v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
< 533h/616H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 533h/616H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 533h/616H 170v/170V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A street sweeper who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
< 533h/616H 170v/170V Pos: standing >
The door seems to be closed.
< 534h/616H 170v/170V Pos: standing >
Ok.
< 534h/616H 170v/170V Pos: standing >
A stray dog leaves south.
You quickly scan the area.
A Grey Elf who is close by to your north.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A large rat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A street sweeper who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
< 534h/616H 170v/170V Pos: standing >
< 534h/616H 170v/170V Pos: standing >
Ok.
< 534h/616H 170v/170V Pos: standing >
< 535h/616H 170v/170V Pos: standing >
< 535h/616H 170v/170V Pos: standing >
Ok.
< 535h/616H 170v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A massive iron sledge has been deserted here.
A holy symbol lies here. (glowing)
A vile satanic& amulet is lying on the floor.
A beautiful white gown has been left here.
The greaves of titan strength have been dropped here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) The Resistance stands, floating here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 536h/616H 169v/170V Pos: standing >
You start chanting...
< 536h/616H 169v/170V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf attacks you. [0 hits]
< 536h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
[Damage: 79 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage: 9 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You start chanting...
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Sarn, the banker gets a spidersilk gown.
Sarn, the banker shrugs into a spidersilk gown.
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Casting: asphyxiate *
< 537h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
Sarn, the banker suddenly attacks YOU!
< 534h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: small wounds >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 534h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 534h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 534h/616H 169v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Grey Elf sta EP: few wounds >
A Grey Elf attacks you. [0 hits]
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
You flee southward!
< 534h/616H 145v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A massive iron sledge has been deserted here.
A holy symbol lies here. (glowing)
A vile satanic& amulet is lying on the floor.
The greaves of titan strength have been dropped here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) The Resistance stands, floating here.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 534h/616H 144v/170V Pos: standing >
Ok.
< 534h/616H 148v/170V Pos: standing >
You start chanting...
< 534h/616H 152v/170V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 535h/616H 158v/170V Pos: standing >
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 535h/616H 160v/170V Pos: standing >
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 535h/616H 161v/170V Pos: standing >
Sarn, the banker attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
Out of nowhere, Sarn, the banker stabs you in the back.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 534h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving him unharmed!
You attack Sarn, the banker. [0 hits]
< 534h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 534h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 534h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
You start chanting...
< 534h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
Sarn, the banker's kick hits you in your side.
Sarn, the banker attacks you. [1 hits]
< 502h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
A Grey Elf attacks you. [0 hits]
< 502h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
Casting: asphyxiate *
< 502h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage: 14 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 502h/616H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: sarn sta EP: excellent >
[Damage: 65 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's glowing white stone circlet was completely destroyed by the massive blow!
A Grey Elf's neck-charm of Savannah of Broken Trusts [superior] was completely destroyed by the massive blow!
A Grey Elf's neck-charm of Savannah of Broken Trusts [superior] was completely destroyed by the massive blow!
A Grey Elf's some burnt granite leggings from Pine Hollow was completely destroyed by the massive blow!
A Grey Elf's burnt stone quiver was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!