The death of [54 Air Magus] Eoen (Grey Elf)

in The Road Leading From Tharnadia

from the perspective of [56 Bounty Hunter] Fatt *-* Bloodlust *-* (Kobold)

<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a fiery hexagon [poor]
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 54m 55s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
There are some tracks heading west.

< 1098h/1000H 288v/289V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.

< 1098h/1000H 288v/289V Pos: standing >
You are carrying: (2/13)
a foggy visor [superior] [54%]
a portable hole

< 1097h/1000H 288v/289V Pos: standing >

< 1097h/1000H 288v/289V Pos: standing >

< 1097h/1000H 288v/289V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
A small pile of coins lies here.

< 1096h/1000H 288v/289V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood splatters cover the area.
A small pile of coins lies here.

< 1096h/1000H 287v/289V Pos: standing >
You get a small pile of coins.
There were: 59 platinum coins. 

< 1096h/1000H 289v/289V Pos: standing >
Ok.
You put 59 platinum, 0 gold, 0 silver, and 0 copper coins into a portable hole.

< 1096h/1000H 289v/289V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
[2] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1096h/1000H 289v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
[2] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.

< 1096h/1000H 288v/289V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A street sweeper who is not far off to your north.
A militia guard who is close by to your south.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.

< 1096h/1000H 288v/289V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[7] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1096h/1000H 288v/289V Pos: standing >
The road along the city wall continues north.
You extend your sights northward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.

< 1096h/1000H 288v/289V Pos: standing >
The eastern wall road continues south.
You extend your sights southward.
Road beneath the Gate Tower
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.

< 1096h/1000H 288v/289V Pos: standing >

< 1096h/1000H 288v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
[2] The corpse of an elite guard is lying here.
*Kiria (Revenant)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
There are Kobold tracks going east.

< 1095h/1000H 288v/289V Pos: standing >
An elite guard suddenly attacks Kiria!
Kiria snaps into visibility.
An elite guard's punch grazes Kiria.
An elite guard is burned severely as he hits Kiria!

< 1095h/1000H 288v/289V Pos: standing >
A stray dog enters from the north.
You snap into visibility.
[Damage: 12 ] Your stab cuts a vital artery and causes a militia guard to fall before your feet.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 1099h/1000H 288v/289V Pos: standing >

< 1099h/1000H 289v/289V Pos: standing >
Kiria snaps into visibility.
Kiria neatly performs a coup de grace and beheads an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
A militia guard suddenly attacks Kiria!
A militia guard suddenly appears a bit confused!
A militia guard misses Kiria.

< 1099h/1000H 289v/289V Pos: standing >
You snap into visibility.
[Damage: 12 ] A militia guard makes a strange sound but is suddenly very silent as you place a steel dagger in his back.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 1103h/1000H 289v/289V Pos: standing >

< 1103h/1000H 289v/289V Pos: standing >
Kiria gets a few coins from the corpse of a militia guard.

< 1103h/1000H 289v/289V Pos: standing >
Kiria puts a large pile of coins into a portable hole.

< 1103h/1000H 289v/289V Pos: standing >

< 1102h/1000H 289v/289V Pos: standing >
Your group consists of ( 4/20):
( Head)  1102/1000  hit,  289/289  move Fatt
(Front)  1573/1502  hit,  230/230  move Kiria
(Front)                                Tiru
(Front)                                Someone

< 1102h/1000H 289v/289V Pos: standing >
You are carrying: (2/13)
a foggy visor [superior] [54%]
a portable hole

< 1102h/1000H 289v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
A large wandering dog is here, growling at you.
*Kiria (Revenant)(large) stands in mid-air here.
A large rat is scurrying about here.

< 1102h/1000H 289v/289V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[7] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1102h/1000H 289v/289V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[7] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1102h/1000H 288v/289V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A large rat who is close by to your west.
A militia guard who is in the distance to your west.
A human merchant who is in the distance to your west.

< 1102h/1000H 288v/289V Pos: standing >
This road leads away from Tharnadia to the east.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 1102h/1000H 288v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Kiria sneaks in from the west.

< 1102h/1000H 286v/289V Pos: standing >
Your group consists of ( 4/20):
( Head)  1102/1000  hit,  286/289  move Fatt
(Front)  1572/1502  hit,  227/230  move Kiria
(Front)                                Tiru
(Front)                                Tilran

< 1102h/1000H 286v/289V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.

< 1102h/1000H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1102h/1000H 289v/289V Pos: standing >
A small path leads into the forest to the south.
You extend your sights southward.
A Path Through a Verdant Forest
Obvious exits: -N -W
A loincloth made from a pelt lies crumpled on the ground. (magic) (humming)
The corpse of a Kobold is lying here.

< 1102h/1000H 289v/289V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your west.
A large rat who is not far off to your west.

< 1102h/1000H 289v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 1101h/1000H 287v/289V Pos: standing >
Your group consists of ( 4/20):
( Head)  1101/1000  hit,  287/289  move Fatt
(Front)  1572/1502  hit,  228/230  move Kiria
(Front)                                Tiru
(Front)                                Tilran

< 1101h/1000H 287v/289V Pos: standing >

< 1101h/1000H 287v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
There are Kobold tracks going east.
Kiria sneaks in from the east.

< 1101h/1000H 285v/289V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
A double-bladed battle axe lies on the ground here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1101h/1000H 283v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
There are Kobold tracks going west.
There are some tracks heading east.

< 1101h/1000H 282v/289V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 38.13
Timer: 00:00:00:00 Frags needed: 19.20

Top Fraggers

   Tiru                                        66.06
   Azar                                        38.94
   Kiria                                       25.04
   Nz                                          21.47
   Cerif                                       13.98
   Kileek                                      13.93
   Tilran                                      13.52
   Fatt                                        11.16
   Orthyn                                      11.05
   Laz                                         10.01


Lowest Fraggers

   Nethdyl                                    -14.75
   Gukk                                        -7.07
   Gajran                                      -5.13
   Tirelle                                     -5.00
   Niram                                       -4.65
   Loen                                        -4.50
   Knik                                        -4.44
   Joan                                        -4.04
   Grimdor                                     -3.68
   Jixan                                       -3.64


< 1101h/1000H 284v/289V Pos: standing >

< 1101h/1000H 289v/289V Pos: standing >

< 1101h/1000H 289v/289V Pos: standing >
A Grey Elf enters from the west.

< 1100h/1000H 289v/289V Pos: standing >
A Grey Elf leaves east.

< 1100h/1000H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very good)     
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1100h/1000H 289v/289V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A polished steel dagger lies here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
There are some tracks heading east.

< 1100h/1000H 288v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
There are some tracks heading east.
There are some tracks heading east.

< 1100h/1000H 286v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
There are some tracks heading east.
There are Kobold tracks going west.

< 1100h/1000H 284v/289V Pos: standing >

< 1100h/1000H 287v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1100h/1000H 289v/289V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
*A Grey Elf (medium) stands in mid-air here.
Kiria snaps into visibility.
Kiria tackles a Grey Elf square in the chest knocking the wind out of him!

< 1100h/1000H 287v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1100h/1000H 287v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1100h/1000H 287v/289V Pos: standing >
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 24 ] Your powerful pierce strikes a Grey Elf very hard.

< 1108h/1000H 287v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
You snap into visibility.

< 1108h/1000H 287v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You snap into visibility.
They are aware of deviousness but you try anyways!
You leap at a Grey Elf only to realize he is down already.

< 1107h/1000H 287v/289V Pos: sitting >
< T: Fatt TP: sit TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
A Grey Elf pales as his life force is drained significantly.

< 1107h/1000H 287v/289V Pos: sitting >
< T: Fatt TP: sit TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Kiria snaps into visibility.
Kiria's impressive slash strikes a Grey Elf very hard.
Kiria's powerful pierce seriously wounds a Grey Elf.
Kiria's pierce enshrouds a Grey Elf in a mist of blood.
Kiria's powerful slash enshrouds a Grey Elf in a mist of blood.
Kiria's impressive slash grievously wounds a Grey Elf.
Kiria neatly performs a coup de grace and beheads a Grey Elf.
A Grey Elf's some silken red sleeves was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!