The death of [54 Air Magus] Eoen (Grey Elf)

in The Road Leading From Tharnadia

from the perspective of [54 Air Magus] Eoen (Grey Elf)

<worn on head>       a pitted clay cap
<worn in ear>        a tiny amethyst earring
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   an ashen clay amulet
<worn on body>       a golden weave vest (glowing)
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn as quiver>     a glowing limestone quiver
<worn about waist>   the frayed ends of sanity (magic)
<worn around wrist>  a knight's stone bracelet
<worn around wrist>  an exquisite marble wristguard
<worn on finger>     a tarnished bronze band
<worn on finger>     a glowing ring of illithid parts (magic) (glowing)
<primary weapon>     a whirling boulder with finger-holes (magic)
<worn on legs>       some static diamond leg plates
<worn on feet>       some well-crafted silver shoes

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
*A Kobold (small) MuRdErEr  *-* Bloodlust *-* is lying in mid-air here, fighting a Goblin.
A Goblin (small) ThE FuRY  *-* Bloodlust *-* stands, floating here, fighting a Kobold.

< 204h/408H 182v/182V Pos: standing >
A Kobold misses a Goblin.
A Kobold snaps into visibility.

< 204h/408H 182v/182V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 204h/408H 181v/182V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 204h/408H 180v/182V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 204h/408H 180v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.

< 205h/408H 181v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 205h/408H 180v/182V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[2] The corpse of a Human is lying here.
[2] The corpse of a militia guard is lying here.

< 205h/408H 179v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 205h/408H 178v/182V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 205h/408H 179v/182V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
*A Revenant (large) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
*A Kobold (small) (HardCore) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.

< 205h/408H 179v/182V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A polished steel dagger lies here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 205h/408H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[2] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 206h/408H 177v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 206h/408H 175v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 206h/408H 174v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/408H 175v/182V Pos: standing >
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 206h/408H 179v/182V Pos: sitting >
A Kobold snaps into visibility.
You snap into visibility.
A Kobold's powerful pierce strikes you very hard.

< 182h/408H 182v/182V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold parries your futile lunge at him.
A Kobold snaps into visibility.

< 182h/408H 182v/182V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold leaps at you only to realize you are down already.

< 182h/408H 182v/182V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Kobold sit EP: excellent >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
A Revenant's 'Mayhem', chaotic sword of the night bites deeply into you, draining your life force.

< 132h/408H 182v/182V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Kobold sit EP: excellent >
 A Revenant snaps into visibility.
A Revenant's impressive slash strikes you very hard.
A Revenant's powerful pierce seriously wounds you.
A Revenant's pierce enshrouds you in a mist of blood.
A Revenant's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your some silken red sleeves was completely destroyed by the massive blow!