<worn as a badge> a badge of purity (glowing)
<worn on head> a crown of the gnomes
<worn on eyes> a pair of tin framed glasses with a emerald lenses (magic)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a spiral woven of smoke
<worn on face> a stylish dragonscale mask from Ixarkon
<worn around neck> an amulet of the moon (magic) (glowing)
<worn around neck> a necklace of pure obsidian
<worn on body> a smoke dragon scalemail suit (glowing) [86%]
<worn about body> a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on arms> some stretched drow-skin sleeves (glowing)
<held as shield> a shield of the guards
<worn around wrist> a fire hardened copper bracer (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on finger> a thick iron ring with jade inlays (magic)
<worn on finger> an etched sardonyx ring [poor]
<held> the staff of a frost magus (magic) (humming)
<worn on legs> the greaves of titan strength
<worn on feet> some boots of enchantment (glowing)
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.
< 698h/698H 274v/275V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
< 698h/698H 274v/275V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
The shady youth who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A young cleric who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 698h/698H 274v/275V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 698h/698H 273v/275V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 698h/698H 272v/275V Pos: standing >
Alas, you cannot go that way. . . .
< 698h/698H 275v/275V Pos: standing >
Alarm bells sound, signalling an invasion!
< 698h/698H 275v/275V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
< 698h/698H 274v/275V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
The shady youth who is close by to your east.
A stray dog who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A large rat who is rather far off to your east.
A street sweeper who is close by to your west.
A large rat who is close by to your west.
A stray dog who is close by to your west.
A stray cat who is close by to your west.
Kylara Nevicck who is a brief walk away to your west.
< 698h/698H 274v/275V Pos: standing >
You feel less protected.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 698h/698H 273v/275V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
You quickly scan the area.
The shady youth who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
The shady youth who is not far off to your east.
A stray dog who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A stray cat who is in the distance to your east.
A large rat who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 698h/698H 273v/275V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
< 698h/698H 274v/275V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 698h/698H 273v/275V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 698h/698H 272v/275V Pos: standing >
The Tharnadian Stables
This is a large, smelly stable with many horses frolicking about in their
stalls. There is hay covering the entire ground. One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure. This place is in need of a great hero to
clean it out like the aegean stables of lore. The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North
< 698h/698H 274v/275V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.
< 698h/698H 273v/275V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 698h/698H 272v/275V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
< 698h/698H 272v/275V Pos: standing >
A tharnadian thief-hunter enters from the west.
Alas, you cannot go that way. . . .
< 698h/698H 273v/275V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
You snap into visibility.
A tharnadian thief-hunter's weak punch grazes you.
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
A large rat leaves west.
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
You start chanting...
You snap into visibility.
< 695h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
A tharnadian thief-hunter's weak punch grazes you.
A tharnadian thief-hunter's punch grazes you.
You dodge a tharnadian thief-hunter's vicious attack.
< 689h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
< 689h/698H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: thief sta EP: excellent >
You snap into visibility.
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 17 ] Your iceball shatters any hopes a tharnadian thief-hunter had of living a long and happy life.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
< 689h/698H 275v/275V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 689h/698H 274v/275V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
< 689h/698H 273v/275V Pos: standing >
< 689h/698H 275v/275V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
< 690h/698H 275v/275V Pos: standing >
< 690h/698H 275v/275V Pos: standing >
You sit down and relax.
< 690h/698H 275v/275V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 5 ( 2 seconds)
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 691h/698H 275v/275V Pos: sitting >
You start meditating...
< 691h/698H 275v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 692h/698H 275v/275V Pos: sitting >
Autosaving...
< 693h/698H 275v/275V Pos: sitting >
You clamber to your feet.
< 693h/698H 275v/275V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 693h/698H 274v/275V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper's broom has been abandoned here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
[2] Some leather leggings were left here.
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 693h/698H 273v/275V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/698H 275v/275V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A small sword was abandoned here.
A stray tomcat is darting after rodents, here.
< 694h/698H 274v/275V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/698H 274v/275V Pos: standing >
Your body vibrates as you fan out your molecules.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
Fresh blood splatters cover the area.
A mask of charred flesh lies here stinking up the area.
[3] A piece of parchment labelled "Githzerai Stronghold" is crumbled here.
The corpse of a Thri-Kreen is lying here.
The corpse of sarn, the banker is lying here.
The corpse of a Grey Elf is lying here.
A holy symbol lies here. (glowing)
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here.(Red Aura)
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
Kiria snickers softly.
< 694h/698H 273v/275V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
You feel protected from acid!
< 698h/698H 275v/275V Pos: standing >
< 698h/698H 275v/275V Pos: standing >
Kiria opens the door.
< 698h/698H 275v/275V Pos: standing >
< 698h/698H 275v/275V Pos: standing >
Fatt opens the door.
< 698h/698H 275v/275V Pos: standing >
< 698h/698H 275v/275V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A small sword was abandoned here.
< 698h/698H 274v/275V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
< 698h/698H 273v/275V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
A large rat is scurrying about here.
< 698h/698H 273v/275V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 698h/698H 274v/275V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
A large rat is scurrying about here.
< 698h/698H 273v/275V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] A polished steel dagger lies here.
A short glowing staff lies here. (magic) (glowing) (humming)
A scimitar with hooked and serrated edges lies here.
A saddle made of leather and iron is on the floor here.
A wizards staff lies on the ground, moving slightly. (magic) (glowing) (humming)
A Tharnadian guard shield rests here.
A quarterstaff has been left here. (magic)
[2] A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) crouches in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here, fighting a Human.(Red Aura)
*A Human (medium) Rule Breaker of Red Moon Disciples sits in mid-air here, fighting Kiria.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 698h/698H 272v/275V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A green cloud shoots forth toward a Human!
A Human snaps into visibility.
Kiria snaps into visibility.
A Human's feeble slash grazes Kiria.
'Symmetry', the uniform sword of light glows brightly for a moment.
A fiery conflagration spews from a Human striking Kiria full on!
The intense flames cause Kiria's skin to smolder and burn!
A Human's feeble slash grazes Kiria.
'Symmetry', the uniform sword of light glows brightly for a moment.
Kiria pales as her life force is drained significantly.
< 698h/698H 274v/275V Pos: standing >
Kiria snaps into visibility.
A Human snaps into visibility.
Kiria's weak slash grazes a Human.
Kiria's impressive pierce wounds a Human.
Kiria's crude pierce grazes a Human.
Kiria's weak slash grazes a Human.
Kiria's slash grazes a Human.
Kiria's weak slash grazes a Human.
Kiria's weak slash grazes a Human.
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Human pales as his life force is drained significantly.
Kiria's weak slash grazes a Human.
< 698h/698H 275v/275V Pos: standing >
You hold out your arms for a great big hug!
< 698h/698H 275v/275V Pos: standing >
Fatt snaps into visibility.
A Human snaps into visibility.
Fatt's weak slash grazes a Human.
Fatt's weak slash grazes a Human.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 698h/698H 275v/275V Pos: standing >
You complete your spell...
Strange... nothing happens.
< 698h/698H 275v/275V Pos: standing >
Tilran moves in the shadows, suddenly reappearing behind a Human!
< 698h/698H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.
< 698h/698H 275v/275V Pos: standing >
The intense flames cause Kiria's skin to smolder and burn!
A Human snaps into visibility.
Kiria snaps into visibility.
Fire sears and bakes Kiria!
A Human snaps into visibility.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
Tilran suddenly appears a bit confused!
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
Fatt rises to his feet.
< 698h/698H 275v/275V Pos: standing >
You complete your spell...
You point at a Human.
A Human snaps into visibility.
[Damage: 62 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human suddenly appears a bit confused!
A Human snaps into visibility.
Kiria snaps into visibility.
A Human's feeble slash grazes Kiria.
A Human's 'Symmetry', the uniform sword of light eminates a soft glow and a Human looks refreshed!
Healing energy flows from a Human into a Human's body!
A Human's feeble slash grazes Kiria.
A Human's skin seems to turn to stone.
A Human clambers to his feet.
< 698h/698H 275v/275V Pos: standing >
Fatt snaps into visibility.
A Human snaps into visibility.
Fatt's slash grazes a Human.
Fatt's weak pierce grazes a Human.
Fatt's pierce grazes a Human.
A Human dodges Fatt's attack.
Fatt's weak slash grazes a Human.
Fatt's weak slash grazes a Human.
A Human snaps into visibility.
Fatt's weak slash grazes a Human.
Fatt's fine slash wounds a Human.
Fatt's slash grazes a Human.
< 698h/698H 275v/275V Pos: standing >
Tilran dances an acrobatic maneuver in battle, and trips up a Human!
< 698h/698H 275v/275V Pos: standing >
Kiria snaps into visibility.
A Human snaps into visibility.
Kiria's impressive slash wounds a Human.
'Mayhem', chaotic sword of the night glows brightly for a moment.
Kiria's fist beats the life out of a Human, blood pours from his body!
Kiria's impressive pierce wounds a Human.
Kiria's impressive pierce wounds a Human.
Kiria's impressive slash wounds a Human.
Kiria's impressive slash reached a Human's arm severing tendons and muscles.
Kiria's slash wounds a Human.
Kiria misses a Human.
Kiria's impressive slash wounds a Human.
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Human pales as his life force is drained significantly.
Kiria's impressive slash wounds a Human.
< 698h/698H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.
< 698h/698H 275v/275V Pos: standing >
A Human's skin seems to turn to stone.
< 698h/698H 275v/275V Pos: standing >
'Symmetry', the uniform sword of light glows brightly for a moment.
< 698h/698H 275v/275V Pos: standing >
A Human snaps into visibility.
Tilran gets past a Human's defenses and strikes with a mighty blow.
Tilran suffers from contact with the aura about a Human.
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 74 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 698h/698H 275v/275V Pos: standing >
A Human snaps into visibility.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
A Human snaps into visibility.
A Human screams in pain as Tilran's pierce tears into his flesh.
Tilran suffers from contact with the aura about a Human.
< 698h/698H 275v/275V Pos: standing >
Fatt snaps into visibility.
A Human snaps into visibility.
Fatt's slash wounds a Human.
Fatt's pierce strikes a Human.
Fatt's impressive pierce strikes a Human.
Fatt's powerful slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's slash strikes a Human.
Fatt's Sunblade, longsword of Justice explodes in a torrent of pure flame!
Fatt unleashes light in a focused, searing ray at a Human!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Fatt into Fatt's body!
Fatt's powerful slash strikes a Human hard.
You start chanting...
You snap into visibility.
< 698h/698H 275v/275V Pos: standing >
The intense flames cause Kiria's skin to smolder and burn!
Kiria snaps into visibility.
Fire sears and bakes Kiria!
< 698h/698H 275v/275V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Spheres begin rotating around Tilran.
Spheres begin rotating around you.
< 698h/698H 275v/275V Pos: standing >
Fatt snaps into visibility.
A Human snaps into visibility.
Fatt gets past a Human's defenses and strikes with a mighty blow.
Fatt seems to tense up before unleasing a powerful strike to a Human's abdomen, knocking the wind out of them!
< 698h/698H 275v/275V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
A Human snaps into visibility.
[Damage: 75 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human snaps into visibility.
Kiria snaps into visibility.
A Human's feeble slash grazes Kiria.
A translucent field flashes around a Human, then vanishes.
Kiria dodges a Human's attack.
< 698h/698H 275v/275V Pos: standing >
Kiria snaps into visibility.
A Human snaps into visibility.
Kiria's impressive slash seriously wounds a Human.
Kiria suddenly appears a bit confused!
Kiria's pierce seriously wounds a Human.
Kiria's impressive pierce enshrouds a Human in a mist of blood.
Kiria's impressive slash causes a Human to grimace in pain.
Kiria's slash grievously wounds a Human.
A Human is incapacitated and will slowly die, if not aided.
'Mayhem', chaotic sword of the night glows brightly for a moment.
A translucent field flashes around a Human's body upon contact with Kiria's assault, deflecting it back at her!
A Human snaps into visibility.
Kiria is encircled by a huge fist sent by a Human, which begins to crush her body.
'Symmetry', the uniform sword of light envelops a Human in a magnificent aura as the battle begins!
A Human charges forth and strikes at Kiria!
A translucent field flashes around a Human, then vanishes.
'Symmetry', the uniform sword of light envelops a Human in a magnificent aura as the battle begins!
A Human charges forth and strikes at Kiria!
'Symmetry', the uniform sword of light envelops a Human in a magnificent aura as the battle begins!
A Human charges forth and strikes at Kiria!
'Symmetry', the uniform sword of light envelops a Human in a magnificent aura as the battle begins!
A Human charges forth and strikes at Kiria!
< 698h/698H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.
< 698h/698H 275v/275V Pos: standing >
'Symmetry', the uniform sword of light envelops a Human in a magnificent aura as the battle begins!
A Human charges forth and strikes at Kiria!
A Human suddenly attacks Kiria!
A Human snaps into visibility.
As a Human attempts to attack Kiria, Kiria intercepts the attack with her hands and twist a Human's arm!
Fatt snaps into visibility.
Fatt stabs viciously at a Human, whose lifeless body falls to the ground.
A Human's sacred stone claws of Aan was completely destroyed by the massive blow!
A Human's scarf of the historical society was completely destroyed by the massive blow!
A Human's mystical sash of the Netherworld of endurance was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!