<floating about head>a dark yellow ioun stone[221h 56m 48s]
<worn as a badge> an emblem of Shanatar royalty [superior] (magic) [86%]
<worn on head> the crown of might (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling whitestone earring (magic) [81%]
<worn in ear> a wad of spawn goo [poor] (magic) (humming) [88%]
<worn on face> mask of the flayed mind of damage (magic) [82%]
<worn around neck> a studded dragonscale neckguard [superior]
<worn on body> a suit of pitch-black platemail armor (magic) (glowing)
<worn about body> the cloak of shadow dragons
<worn as quiver> the frost giant's axe of health (magic) [73%]
<worn on belt buckle>the bowels of Qaz
<worn on arms> some scintillating sleeves (invis) (magic) [86%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of damage (magic) [86%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [80%]
<worn on finger> the glorious titanium ring of physical resistance (magic)
<wielding twohanded> 'Symmetry', the uniform sword of light (magic) (humming)[239h 10m 43s]
<worn on legs> some ruby studded greaves (magic) (glowing) [88%]
<worn on feet> some boots of segmented iron (magic)
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 822h/822H 249v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 251v/251V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 822h/822H 250v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 250v/251V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 822h/822H 249v/251V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
< 822h/822H 248v/251V Pos: standing >
Autosaving...
A Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 822h/822H 250v/251V Pos: standing >
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each. Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia. Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector. The alley continues to the south and
to the east. A community scathouse wafts its odors from the north.
Obvious exits: -North -East -South
Your local dealer peers at you.(Red Aura)
< 822h/822H 249v/251V Pos: standing >
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west and to the north. A grubby tavern leans against its neighbors, to the
east.
Obvious exits: -North -East -West
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 822h/822H 249v/251V Pos: standing >
A Grubby Tavern
A foul stench fills the air of this large tavern, with the smells of vomit,
alcohol, and tobacco all mingling together. The bar itself if considerably
grubby, covered with spilled drink and empty bottles. It is obvious that
whoever owns this bar cares little for it, or enjoys running a very scummy
and run-down establishment. There is only one main exit, leading back out
to the west into the alley.
Obvious exits: -East -West
A scumbag sits at one of the tables here, drunk out of his mind.(Gold Aura)
A scumbag sits at one of the tables here, drunk out of his mind.(Gold Aura)
A scumbag sits at one of the tables here, drunk out of his mind.(Gold Aura)
A scumbag sits at one of the tables here, drunk out of his mind.(Gold Aura)
A scumbag sits at one of the tables here, drunk out of his mind.(Gold Aura)
A filthy man is sitting here, drunk out of his mind.(Gold Aura)
An extremely grubby looking man stands behind the bar, peering at you.(Red Aura)
< 822h/822H 250v/251V Pos: standing >
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west and to the north. A grubby tavern leans against its neighbors, to the
east.
Obvious exits: -North -East -West
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 822h/822H 249v/251V Pos: standing >
A Bend in a Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each. Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia. Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector. The alley continues to the south and
to the east. A community scathouse wafts its odors from the north.
Obvious exits: -North -East -South
Your local dealer peers at you.(Red Aura)
< 822h/822H 248v/251V Pos: standing >
A Murky Alley
This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector. Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia. The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 822h/822H 250v/251V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
< 822h/822H 249v/251V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.
< 822h/822H 249v/251V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 822h/822H 250v/251V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper's broom has been abandoned here.
[2] The corpse of a Human is lying here.
< 822h/822H 249v/251V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
< 822h/822H 248v/251V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 822h/822H 248v/251V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
< 822h/822H 249v/251V Pos: standing >
A large rat enters from the south.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[4] A polished steel dagger lies here.
A short glowing staff lies here. (magic) (glowing) (humming)
A scimitar with hooked and serrated edges lies here.
A saddle made of leather and iron is on the floor here.
A wizards staff lies on the ground, moving slightly. (magic) (glowing) (humming)
A Tharnadian guard shield rests here.
A quarterstaff has been left here. (magic)
[2] A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 822h/822H 250v/251V Pos: standing >
Unimaginable POWER flows through you as 'Symmetry', the uniform sword of light compels you to strike down its nemesis!
You are compelled to fight without any self control!
Your skin crackles with lightning as your form starts to blur.
A translucent field briefly flashes around your body, then fades.
A Revenant becomes a BLUR of speed!
A translucent field flashes around a Revenant, then vanishes.
You snap into visibility.
Divine power encases you as you turn to battle evil.
A Revenant snaps into visibility.
Your feeble slash grazes a Revenant.
< 822h/822H 250v/251V Pos: standing >
< T: Gukkz TP: sta TC:excellent E: A Revenant sta EP: few scratches >
'Symmetry', the uniform sword of light glows brightly for a moment.
< 934h/934H 250v/251V Pos: standing >
< T: Gukkz TP: sta TC:excellent E: A Revenant sta EP: excellent >
A Revenant parries your futile lunge at her.
You snap into visibility.
A Revenant snaps into visibility.
Your feeble slash grazes a Revenant.
A Revenant parries your futile lunge at her.
A Revenant dodges your futile attack.
< 934h/934H 250v/251V Pos: standing >
< T: Gukkz TP: sta TC:excellent E: A Revenant sta EP: few scratches >
You dodge a Revenant's vicious attack.
A Revenant snaps into visibility.
You snap into visibility.
A Revenant's pierce grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
You dodge a Revenant's vicious attack.
You dodge a Revenant's vicious attack.
A Revenant's slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
'Mayhem', chaotic sword of the night glows brightly for a moment.
A translucent field flashes around your body upon contact with a Revenant's assault, deflecting it back at her!
You snap into visibility.
You send a Revenant reeling with your word of power.
A Revenant's fine slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
'Mayhem', chaotic sword of the night glows brightly for a moment.
A dark cloud shoots forth toward you!
You have been blinded!
Someone's feeble slash grazes you.
The globe around someone's body flares as it bears the brunt of your assault!
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
You are already standing.
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
Something glows brightly for a moment.
Healing energy flows from someone into someone's body!
Someone quickly diagnoses someone's wounds.
Healing energy flows from someone into someone's body!
< 922h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
You snap into visibility.
Your feeble slash hits someone across the leg, resulting in a limp stride.
Something glows brightly for a moment.
Someone briefly reveals a red aura!
Someone dodges your futile attack.
Your feeble slash grazes someone.
Something flares up, slashing your opponent with incredible speed!
Your feeble slash grazes someone.
Your feeble slash grazes someone.
A translucent field briefly flashes around your body, then fades.
You score a DEVASTATING HIT!!!!!
Your fine slash grazes someone.
The globe around your body flares as it bears the brunt of someone's assault!
The globe around your body flares as it bears the brunt of someone's assault!
Something glows brightly for a moment.
Your something glows as it bites deeply into someone
Your slash grazes someone.
Someone tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 972h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You can't see a damn thing, you're blinded!
< 972h/934H 250v/251V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You watch in glee as someone looks dazzled.
You snap into visibility.
Someone's feeble slash grazes you.
The globe around someone's body flares as it bears the brunt of your assault!
Something glows brightly for a moment.
A dark cloud shoots forth toward you!
Your eyes hurt briefly, but the feeling dissipates.
Someone's pierce grazes you.
The globe around someone's body flares as it bears the brunt of your assault!
You dodge someone's vicious attack.
Someone's feeble slash grazes you.
The globe around someone's body flares as it bears the brunt of your assault!
You dodge someone's vicious attack.
You feel your skin soften and return to normal.
You snap into visibility.
Someone's slash grazes you.
The globe around someone's body flares as it bears the brunt of your assault!
Something glows brightly for a moment.
A translucent field flashes around your body upon contact with someone's assault, deflecting it back at her!
You snap into visibility.
You send someone reeling with your word of power.
Someone's fine slash wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
Someone's impressive slash wounds you.
The globe around someone's body flares as it bears the brunt of your assault!
Something glows brightly for a moment.
Someone causes an EARTHQUAKE!
You stagger and almost break your leg!
Someone's impressive slash hits you on the torso making him grimace in pain.
The globe around someone's body flares as it bears the brunt of your assault!
Someone tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 914h/934H 250v/251V Pos: sitting >
< T: someone TP: sit TC:few scratches E: someone sta EP: few scratches >
You feel your skin harden to stone.
Something glows brightly for a moment.
A warm feeling fills your body!
Your vision returns!
A warm feeling fills your body!
< 931h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold snaps into visibility.
You snap into visibility.
A Kobold's weak slash grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's decent pierce grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
< 926h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Revenant's skin seems to turn to stone.
< 926h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 926h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A green cloud shoots forth toward you!
You snap into visibility.
A Revenant snaps into visibility.
Your feeble slash grazes a Revenant.
'Symmetry', the uniform sword of light glows brightly for a moment.
Your fiery blast strikes a Revenant full on!
The intense flames cause a Revenant's skin to smolder and burn!
Your feeble slash grazes a Revenant.
'Symmetry', the uniform sword of light glows brightly for a moment.
Your 'Symmetry', the uniform sword of light glows as it bites deeply into a Revenant
< 976h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:excellent E: A Revenant sta EP: small wounds >
A Revenant snaps into visibility.
You snap into visibility.
A Revenant's weak slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's crude pierce grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's weak slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's weak slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's weak slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Revenant's 'Mayhem', chaotic sword of the night bites deeply into you, draining your life force.
A Revenant's weak slash grazes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
< 892h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold holds out his arms for a hug!
< 892h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold snaps into visibility.
You snap into visibility.
A Kobold's weak slash grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's weak slash grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting a spell.
< 890h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold completes his spell...
< 890h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Goblin disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 890h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 890h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:few scratches E: A Revenant sta EP: few scratches >
The intense flames cause a Revenant's skin to smolder and burn!
You snap into visibility.
A Revenant snaps into visibility.
Flames smother a Revenant, searing and baking her.
You feel your skin soften and return to normal.
You snap into visibility.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
A Goblin suddenly appears a bit confused!
You watch in glee as a Goblin looks dazzled.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
A Kobold rises to his feet.
< 807h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: A Revenant sta EP: small wounds >
A Kobold completes his spell...
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Sparks... flashing lights... you cannot concentrate!
You snap into visibility.
A Revenant snaps into visibility.
Your feeble slash grazes a Revenant.
The globe around your body flares as it bears the brunt of a Revenant's assault!
The globe around your body flares as it bears the brunt of a Revenant's assault!
The holy power of your 'Symmetry', the uniform sword of light replenishes your soul with holy energy!
A warm feeling fills your body!
Your feeble slash grazes a Revenant.
A Kobold attempted to headbutt you.
You feel your skin harden to stone.
You clamber to your feet.
< 862h/934H 250v/251V Pos: standing >
< T: Gukkz TP: sta TC:few scratches E: A Revenant sta EP: small wounds >
A Kobold snaps into visibility.
You snap into visibility.
A Kobold's slash grazes you.
A Kobold's weak pierce grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's pierce grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
You dodge a Kobold's vicious attack.
A Kobold's weak slash grazes you.
A Kobold's weak slash grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Kobold's weak slash grazes you.
A Kobold's fine slash wounds you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's slash grazes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
< 838h/934H 250v/251V Pos: standing >
< T: Gukkz TP: sta TC: small wounds E: A Revenant sta EP: small wounds >
A Goblin dances an acrobatic maneuver in battle, tripping you.
< 838h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: small wounds E: A Revenant sta EP: small wounds >
A Revenant snaps into visibility.
You snap into visibility.
A Revenant's impressive slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Revenant's mighty magic fist slams into you!
OUCH! That really did HURT!
A Revenant's impressive pierce wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash reached your arm severing tendons and muscles.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant misses you.
A Revenant's impressive slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
'Mayhem', chaotic sword of the night glows brightly for a moment.
A Revenant's 'Mayhem', chaotic sword of the night bites deeply into you, draining your life force.
A Revenant's impressive slash wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
< 566h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 566h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
You feel your skin harden to stone.
< 566h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
'Symmetry', the uniform sword of light glows brightly for a moment.
< 566h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: few wounds E: A Revenant sta EP: excellent >
You snap into visibility.
Before you can react a Goblin suddenly lashes at you.
A Goblin suffers from contact with the aura about you.
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
< 447h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
You snap into visibility.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
You feel your skin soften and return to normal.
You snap into visibility.
You scream in pain as a Goblin's pierce tears into your flesh.
A Goblin suffers from contact with the aura about you.
< 425h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A Kobold snaps into visibility.
You snap into visibility.
A Kobold's slash wounds you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Kobold unleashes light in a focused, searing ray at you!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Kobold into a Kobold's body!
A Kobold's powerful slash strikes you hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 184h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
The intense flames cause a Revenant's skin to smolder and burn!
A Revenant snaps into visibility.
Flames smother a Revenant, searing and baking her.
< 184h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Spheres begin rotating around a Goblin.
Spheres begin rotating around a Kobold.
< 184h/934H 250v/251V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
A Kobold snaps into visibility.
You snap into visibility.
Before you can react a Kobold suddenly lashes at you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold seems to tense up before unleasing a powerful strike to your abdomen! You feel the a lot less energetic.
< 148h/934H 221v/251V Pos: sitting >
< T: Gukkz TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
A Revenant snaps into visibility.
Your feeble slash grazes a Revenant.
A translucent field briefly flashes around your body, then fades.
A Revenant dodges your futile attack.
< 73h/934H 221v/251V Pos: sitting >
< T: Gukkz TP: sit TC: awful E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
You snap into visibility.
A Revenant's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant suddenly appears a bit confused!
You watch in glee as a Revenant looks dazzled.
A Revenant's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's slash grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You are compelled to fight without any self control!
Your blurring speed is revivified.
You can't do that if you're not awake!
You are compelled to fight without any self control!
Your blurring speed is revivified.
You can't do that if you're not awake!
You are compelled to fight without any self control!
Your blurring speed is revivified.
You can't do that if you're not awake!
You are compelled to fight without any self control!
Your blurring speed is revivified.
You can't do that if you're not awake!
< -3h/934H 221v/251V Pos: on your ass >
Unimaginable POWER flows through you as 'Symmetry', the uniform sword of light compels you to strike down its nemesis!
You are compelled to fight without any self control!
Your blurring speed is revivified.
You snap into visibility.
As you attempt to attack a Revenant, a Revenant quickly reaches out, intercepting the attack with her hands and quickly twist your arm!
A Kobold snaps into visibility.
A Kobold's stab causes massive blood-loss and you fall to the ground, lifeless.
Your sacred stone claws of Aan was completely destroyed by the massive blow!
Your scarf of the historical society was completely destroyed by the massive blow!
Your mystical sash of the Netherworld of endurance was completely destroyed by the massive blow!