<worn as a badge> an emblem of the dragonslayer of damage (magic) [78%]
<worn on head> the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a fiery hexagon [poor]
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn on face> the death-mask of Nakral of damage (magic)
<worn around neck> a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck> a necklace of halfling ears of endurance [85%]
<worn on body> the chameleon suit of transformation
<worn about body> a shimmering white cloak [superior]
<worn on tail> an obsidian circle of precision (magic) [74%]
<worn as quiver> the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of purple mist of regeneration [80%]
<worn around wrist> a bracelet of purple mist [poor] [88%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> an ancient ring of liquid rock
<worn on finger> the ring of the mind flayer of damage (magic) (glowing)
<primary weapon> Sunblade, longsword of Justice (magic)[239h 53m 46s]
<secondary weapon> a steel dagger [69%]
<worn on legs> a pair of vapor leggings of precision [76%]
<worn on feet> boots of thundering might of endurance (magic) (humming)
The receptionist's punch grazes you.
[Damage: 3 ] The receptionist suffers from contact with the aura about you.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist suffers from contact with the aura about you.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist suffers from contact with the aura about you.
The receptionist's weak punch grazes you.
[Damage: 2 ] The receptionist suffers from contact with the aura about you.
The receptionist's punch grazes you.
[Damage: 1 ] The receptionist suffers from contact with the aura about you.
The receptionist's finger drives deep inside you.
[Damage: 3 ] The receptionist suffers from contact with the aura about you.
The receptionist's feeble punch grazes you.
[Damage: 1 ] The receptionist suffers from contact with the aura about you.
You feel your skin soften and return to normal.
You snap into visibility.
The receptionist's crude punch wounds you.
[Damage: 4 ] The receptionist suffers from contact with the aura about you.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The sphere circling you darts in front of the receptionist's assault, absorbing its magic and leaving you unharmed!
< 866h/994H 289v/289V Pos: sitting >
< T: Fatt TP: sit TC: small wounds E: receptionist sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 5 ] Your decent slash seriously wounds the receptionist.
[Damage: 8 ] Your pierce enshrouds the receptionist in a mist of blood.
[Damage: 7 ] Your fine pierce grievously wounds the receptionist.
The receptionist is incapacitated and will slowly die, if not aided.
This being a hometown, you receive fewer exps...
[Damage: 6 ] You beautifully slash the receptionist into two parts - both dead.
The receptionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the receptionist cause a sickening chill to run up your spine.
< 874h/994H 289v/289V Pos: sitting >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
You clamber to your feet.
< 875h/994H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
An elite guard stands in mid-air here, fighting YOU!
< 875h/994H 289v/289V Pos: standing >
You deflect an elite guard's blow and strike back at him!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes an elite guard.
< 880h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC: small wounds E: elite sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 881h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC: small wounds E: elite sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 881h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC: small wounds E: elite sta EP: few scratches >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 882h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC: small wounds E: elite sta EP: few scratches >
You feel your skin harden to stone.
< 882h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC: small wounds E: elite sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes an elite guard.
[Damage: 16 ] Your impressive pierce strikes an elite guard.
[Damage: 16 ] Your impressive pierce strikes an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful slash strikes an elite guard very hard.
[Damage: 14 ] Your impressive slash strikes an elite guard hard.
[Damage: 14 ] Your impressive slash strikes an elite guard hard.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful slash seriously wounds an elite guard.
[Damage: 18 ] Your impressive pierce strikes an elite guard very hard.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful slash enshrouds an elite guard in a mist of blood.
[Damage: 14 ] Your impressive slash seriously wounds an elite guard.
< 939h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Character attributes for Fatt
Level: 56 Race: Kobold Class: Mercenary / Bounty Hunter
Age: 35 yrs / 13 mths Height: 41 inches Weight: 46 lbs Size: small
Actual (Base) Actual (Base)
Str: 103 (114) Pow: 100 (105)
Dex: 160 (146) Int: 128 (102)
Agi: 151 (126) Wis: 101 ( 96)
Con: 116 (122) Cha: 98 ( 98) Luk: 97 ( 97)
Equipped Items: 24 Carried weight: 34
Armor Points: -259 Reduces melee damage taken by 25.9%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 111%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: 46 Damroll: 57
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-51] FEA[4]
BRE[-12] SPE[-32]
Load carried: Not a problem
< 940h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: elite sta EP: pretty hurt >
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's feeble punch grazes you.
An elite guard's kick hits you directly in the face.
< 938h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: elite sta EP: pretty hurt >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
An elite guard stands in mid-air here, fighting YOU!
< 939h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: elite sta EP: pretty hurt >
You snap into visibility.
[Damage: 14 ] Your impressive slash seriously wounds an elite guard.
[Damage: 19 ] Your pierce causes an elite guard to grimace in pain.
You miss an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] You beautifully slash an elite guard into two parts - both dead.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
< 958h/994H 289v/289V Pos: standing >
Character attributes for Fatt
Level: 56 Race: Kobold Class: Mercenary / Bounty Hunter
Age: 35 yrs / 13 mths Height: 41 inches Weight: 46 lbs Size: small
Actual (Base) Actual (Base)
Str: 103 (114) Pow: 100 (105)
Dex: 160 (146) Int: 128 (102)
Agi: 151 (126) Wis: 101 ( 96)
Con: 116 (122) Cha: 98 ( 98) Luk: 97 ( 97)
Equipped Items: 24 Carried weight: 34
Armor Points: -259 Reduces melee damage taken by 25.9%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 111%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: 46 Damroll: 57
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-51] FEA[4]
BRE[-12] SPE[-32]
Load carried: Not a problem
< 959h/994H 289v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 960h/994H 288v/289V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 960h/994H 287v/289V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 960h/994H 286v/289V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
A stray cat who is close by to your west.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 961h/994H 287v/289V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.
< 962h/994H 288v/289V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 963h/994H 287v/289V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
[2] The corpse of a Human is lying here.
< 963h/994H 286v/289V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
< 963h/994H 286v/289V Pos: standing >
Tackle who?
< 964h/994H 289v/289V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 964h/994H 288v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
[3] Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[7] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
An ice elemental is here chilling the room. (minion)
*Qaz (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
There are Kobold tracks going south.
< 965h/994H 287v/289V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
[2] a satchel used to hold various items lies here. (magic)
Some drums are left here. (magic)
[3] A kola of heirloom Blue Haze has been abandoned here.
A small pile of coins lies here.
[4] A polished steel dagger lies here.
A short glowing staff lies here. (magic) (glowing) (humming)
A scimitar with hooked and serrated edges lies here.
A saddle made of leather and iron is on the floor here.
A wizards staff lies on the ground, moving slightly. (magic) (glowing) (humming)
A Tharnadian guard shield rests here.
A quarterstaff has been left here. (magic)
[2] A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 965h/994H 286v/289V Pos: standing >
Tackle who?
< 965h/994H 287v/289V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
[3] Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[7] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
An ice elemental is here chilling the room. (minion)
*Qaz (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
There are Kobold tracks going west.
There are Kobold tracks going south.
Qaz leaves north.
An ice elemental leaves north.
< 966h/994H 287v/289V Pos: standing >
Tackle who?
< 967h/994H 287v/289V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your north.
Qaz who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
A militia guard who is rather far off to your west.
< 968h/994H 287v/289V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 968h/994H 287v/289V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Shattered bits of ice are scattered about the area.
An ice elemental is here chilling the room. (minion)
*Qaz (Kobold)(small) stands in mid-air here.
< 969h/994H 286v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
There are Kobold tracks going south.
< 969h/994H 285v/289V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A ring of barriers lies here. (magic)
A great ranger dagger lies here.
A black bodycloak lies here. (magic) (glowing)
A massive red-bladed mithril battle-axe has been left here. (magic)
A large cleaver lies here.
A dark rod of assimilation has been left here.
The mighty hammer of volheru lies here.
A massive iron sledge has been deserted here.
A vile satanic& amulet is lying on the floor.
An unwanted amulet sits on the ground here. (magic) (illuminating)
A beautiful white gown has been left here. (magic)
An eyepatch covered in dragonkin scales has been left here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Grey Elf is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 970h/994H 285v/289V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
An ice elemental who is not far off to your south.
Qaz who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is in the distance to your south.
< 970h/994H 287v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 972h/994H 289v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 972h/994H 288v/289V Pos: standing >
Tackle who?
< 973h/994H 288v/289V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Shattered bits of ice are scattered about the area.
You sense a lifeform nearby.
An ice elemental is here chilling the room. (minion)
There are Kobold tracks going south.
< 974h/994H 287v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A stray dog who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 974h/994H 287v/289V Pos: standing >
Qaz enters from the west.
< 976h/994H 289v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 976h/994H 288v/289V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Shattered bits of ice are scattered about the area.
*Qaz (Kobold)(small) stands in mid-air here.
You sense a lifeform nearby.
An ice elemental is here chilling the room. (minion)
There are some tracks heading south.
There are some tracks heading south.
< 977h/994H 287v/289V Pos: standing >
Tackle who?
< 977h/994H 289v/289V Pos: standing >
As a Grey Elf attempts to attack you, you intercept the attack with your hands and twist a Grey Elf's arm!
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of her!
< 978h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Qaz starts following you.
< 979h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
You parry a Grey Elf's lunge at you.
You snap into visibility.
< 979h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Qaz starts casting an offensive spell.
Qaz snaps into visibility.
< 979h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Qaz completes his spell...
Qaz utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaz points at a Grey Elf.
Qaz's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
< 980h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your impressive slash strikes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 24 ] Your pierce strikes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 26 ] Your pierce strikes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash strikes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash strikes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
[Damage: 42 ] Your mighty pierce strikes a Grey Elf very hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 20 ] Your impressive slash strikes a Grey Elf hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash strikes a Grey Elf hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash strikes a Grey Elf hard.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1046h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Qaz gives an ice elemental an order.
Qaz snaps into visibility.
A Grey Elf avoids being bashed by an ice elemental, who loses its balance and falls.
< 1046h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You parry a Grey Elf's lunge at you.
You snap into visibility.
< 1046h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 37 ] Your slash seriously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 25 ] Your powerful pierce seriously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 24 ] Your powerful pierce seriously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 17 ] Your impressive slash seriously wounds a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash enshrouds a Grey Elf in a mist of blood.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 20 ] Your slash enshrouds a Grey Elf in a mist of blood.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 19 ] Your impressive slash grievously wounds a Grey Elf.
A Grey Elf is stunned!
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 11 ] Your final slash sends a Grey Elf's head bouncing along the ground.
A Grey Elf's ice dagger of Sevenoaks was completely destroyed by the massive blow!
A Grey Elf's some dyed demon-skin sleeves was completely destroyed by the massive blow!
A Grey Elf's fire hardened ring of brass [superior] was completely destroyed by the massive blow!
A Grey Elf's dreadveil visor [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!