The death of [54 Thief] Tirelle (Grey Elf)

in Road Beneath the Gate Tower

from the perspective of [54 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       a pair of tin framed glasses with a emerald lenses (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       a smoke dragon scalemail suit (glowing) [86%]
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     a shield of the guards
<worn around wrist>  a fire hardened copper bracer (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on finger>     a thick iron ring with jade inlays (magic)
<worn on finger>     an etched sardonyx ring [poor]
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the greaves of titan strength
<worn on feet>       some boots of enchantment (glowing)

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 723h/723H 270v/275V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 723h/723H 270v/275V Pos: standing >
Alas, you cannot go that way. . . .

< 723h/723H 271v/275V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
[4] The corpse of a Grey Elf is lying here.

< 723h/723H 271v/275V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few coins lie scattered here.

< 723h/723H 270v/275V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A few coins lie scattered here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A well drawn tourism map of Tharnadia has been left here. (illuminating)
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 723h/723H 269v/275V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] a satchel used to hold various items lies here. (magic)
Some drums are left here. (magic)
[3] A kola of heirloom Blue Haze has been abandoned here.
A small pile of coins lies here.
[4] A polished steel dagger lies here.
A short glowing staff lies here. (magic) (glowing) (humming)
A scimitar with hooked and serrated edges lies here.
A saddle made of leather and iron is on the floor here.
A wizards staff lies on the ground, moving slightly. (magic) (glowing) (humming)
A Tharnadian guard shield rests here.
A quarterstaff has been left here. (magic)
[2] A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 723h/723H 269v/275V Pos: standing >
You quickly scan the area.
A human merchant who is in the distance to your west.

< 723h/723H 275v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A steel dog collar lies here.
Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[5] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
The corpse of an elite guard is lying here.

< 723h/723H 273v/275V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A human merchant who is rather far off to your west.

< 723h/723H 273v/275V Pos: standing >
A stray dog enters from the north.

< 723h/723H 273v/275V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
Fatt who is not far off to your west.
A human merchant who is rather far off to your west.

< 723h/723H 273v/275V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 723h/723H 273v/275V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
A human merchant who is rather far off to your west.
Fatt who is in the distance to your west.

< 723h/723H 273v/275V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
A human merchant who is rather far off to your west.

< 723h/723H 273v/275V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 723h/723H 273v/275V Pos: standing >
You start chanting...

< 723h/723H 275v/275V Pos: standing >
Casting: conjure ice *

< 723h/723H 275v/275V Pos: standing >

< 723h/723H 275v/275V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 723h/723H 275v/275V Pos: standing >
This only works for group leaders.

< 723h/723H 275v/275V Pos: standing >
You failed.

< 723h/723H 275v/275V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
A human merchant who is rather far off to your west.

< 723h/723H 275v/275V Pos: standing >
You snap into visibility.
Out of nowhere, a Grey Elf stabs you in the back.

< 670h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf dodges your futile attack.
You snap into visibility.
You start chanting...

< 670h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 You snap into visibility.
A Grey Elf's pierce wounds you.
A Grey Elf's fine pierce wounds you.
You dodge a Grey Elf's vicious attack.

< 652h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 You snap into visibility.
Casting: arieks shattering iceball *

< 652h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 652h/723H 275v/275V Pos: standing >
You abort your prayer before it's done!
You start chanting...
You snap into visibility.

< 652h/723H 275v/275V Pos: standing >
Out of nowhere, a Grey Elf stabs you in the back.

< 638h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 Lathander the Morninglord's grace flows down on you refreshing your spell power!
You snap into visibility.
You complete your spell...
You point at a Grey Elf.
[Damage: 102 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 638h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 You miss a Grey Elf.
You miss a Grey Elf.
You snap into visibility.

< 638h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves east.
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
An ice elemental enters from the north.

< 638h/723H 274v/275V Pos: standing >
You give an ice elemental an order.

< 638h/723H 274v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[5] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
The corpse of an elite guard is lying here.
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
A large wandering dog is here, growling at you.
An ice elemental enters from the south.

< 638h/723H 274v/275V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Grey Elf spins out of the way and rolls back onto her feet as an ice elemental tries to knock her to the ground.

< 638h/723H 274v/275V Pos: standing >
You give an ice elemental an order.

< 640h/723H 274v/275V Pos: standing >

< 640h/723H 274v/275V Pos: standing >

< 641h/723H 274v/275V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 641h/723H 274v/275V Pos: standing >
You failed.

< 642h/723H 274v/275V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
An ice elemental enters from the south.

< 642h/723H 273v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
[3] Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[7] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
A large wandering dog is here, growling at you.
An ice elemental enters from the north.

< 643h/723H 274v/275V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
An ice elemental enters from the north.

< 643h/723H 273v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
[3] Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[7] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
A large wandering dog is here, growling at you.
An ice elemental enters from the south.

< 643h/723H 274v/275V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your south.
A human merchant who is rather far off to your west.

< 644h/723H 274v/275V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
An ice elemental enters from the south.

< 644h/723H 273v/275V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A stray dog who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is close by to your west.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 644h/723H 274v/275V Pos: standing >
You failed.

< 645h/723H 275v/275V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 645h/723H 275v/275V Pos: standing >
You start chanting...

< 646h/723H 275v/275V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You feel ethereal power recharge you!

< 723h/723H 275v/275V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
An ice elemental enters from the south.

< 723h/723H 274v/275V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A ring of barriers lies here. (magic)
A great ranger dagger lies here.
A black bodycloak lies here. (magic) (glowing)
A massive red-bladed mithril battle-axe has been left here. (magic)
A large cleaver lies here.
A dark rod of assimilation has been left here.
The mighty hammer of volheru lies here.
A massive iron sledge has been deserted here.
A vile satanic& amulet is lying on the floor.
An unwanted amulet sits on the ground here. (magic) (illuminating)
A beautiful white gown has been left here. (magic)
An eyepatch covered in dragonkin scales has been left here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Grey Elf is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
An ice elemental enters from the south.

< 723h/723H 273v/275V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
An ice elemental enters from the north.

< 723h/723H 273v/275V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
An ice elemental enters from the north.

< 723h/723H 273v/275V Pos: standing >
You snap into visibility.
Out of nowhere, a Grey Elf stabs you in the back.

< 668h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You dodge a Grey Elf's vicious attack.
You block a Grey Elf's lunge at you.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
You snap into visibility.
A Grey Elf's pierce wounds you.
A Grey Elf's pierce wounds you.

< 650h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 650h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 650h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 650h/723H 275v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You point at a Grey Elf.
[Damage: 96 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 650h/723H 275v/275V Pos: standing >
You failed.

< 650h/723H 275v/275V Pos: standing >
You failed.

< 650h/723H 275v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
A steel dog collar lies here.
[3] Some leather leggings were left here.
[2] A soft leather jacket has been discarded here.
[3] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
[7] A suit of spiked leather armor lies here.
A crafting recipe lies here collecting dust.
[3] The corpse of an elite guard is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a large rat is lying here.
A large wandering dog is here, growling at you.
An ice elemental enters from the north.

< 650h/723H 274v/275V Pos: standing >
You give an ice elemental an order.

< 651h/723H 275v/275V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Shattered bits of ice are scattered about the area.
An ice elemental enters from the south.

< 651h/723H 274v/275V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
An ice elemental enters from the south.

< 651h/723H 273v/275V Pos: standing >
You give an ice elemental an order.

< 651h/723H 274v/275V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 652h/723H 275v/275V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Shattered bits of ice are scattered about the area.
An ice elemental enters from the north.

< 652h/723H 274v/275V Pos: standing >
You give an ice elemental an order.

< 652h/723H 274v/275V Pos: standing >
Your body vibrates as you fan out your molecules.
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East #
An iron wood-burning stove stands here. (glowing)
A young man in leather armor seems to be patrolling the walls.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 652h/723H 273v/275V Pos: standing >
The eastern wall road lies to the east.
You extend your sights eastward.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Shattered bits of ice are scattered about the area.
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
An ice elemental is here chilling the room. (minion) 

< 653h/723H 275v/275V Pos: standing >
Your body vibrates as you fan out your molecules.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Shattered bits of ice are scattered about the area.
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
An ice elemental is here chilling the room. (minion) 

< 654h/723H 274v/275V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A stray dog who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is close by to your west.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 654h/723H 274v/275V Pos: standing >
As a Grey Elf attempts to attack Fatt, Fatt intercepts the attack with his hands and twist a Grey Elf's arm!
Fatt snaps into visibility.
Fatt tackles a Grey Elf square in the chest knocking the wind out of her!

< 655h/723H 274v/275V Pos: standing >
You now follow Fatt.

< 655h/723H 274v/275V Pos: standing >
Fatt parries a Grey Elf's lunge at him.
Fatt snaps into visibility.

< 655h/723H 274v/275V Pos: standing >
You start chanting...
You snap into visibility.

< 655h/723H 274v/275V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 98 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 656h/723H 274v/275V Pos: standing >
Fatt snaps into visibility.
Fatt's impressive slash strikes a Grey Elf.
Fatt's pierce strikes a Grey Elf.
Fatt's pierce strikes a Grey Elf.
Fatt's impressive slash strikes a Grey Elf.
Fatt's impressive slash strikes a Grey Elf.
Fatt's mighty pierce strikes a Grey Elf very hard.
Fatt's impressive slash strikes a Grey Elf hard.
Fatt's impressive slash strikes a Grey Elf hard.
Fatt's impressive slash strikes a Grey Elf hard.

< 656h/723H 274v/275V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Grey Elf avoids being bashed by an ice elemental, who loses its balance and falls.

< 656h/723H 275v/275V Pos: standing >
Fatt parries a Grey Elf's lunge at him.
Fatt snaps into visibility.

< 657h/723H 275v/275V Pos: standing >
Fatt snaps into visibility.
Fatt's slash seriously wounds a Grey Elf.
Fatt's powerful pierce seriously wounds a Grey Elf.
Fatt's powerful pierce seriously wounds a Grey Elf.
Fatt's impressive slash seriously wounds a Grey Elf.
Fatt's impressive slash enshrouds a Grey Elf in a mist of blood.
Fatt's slash enshrouds a Grey Elf in a mist of blood.
Fatt's impressive slash grievously wounds a Grey Elf.
A Grey Elf is stunned!
Fatt neatly performs a coup de grace and beheads a Grey Elf.
A Grey Elf's ice dagger of Sevenoaks was completely destroyed by the massive blow!
A Grey Elf's some dyed demon-skin sleeves was completely destroyed by the massive blow!
A Grey Elf's fire hardened ring of brass [superior] was completely destroyed by the massive blow!
A Grey Elf's dreadveil visor [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!