The death of [54 Defender] Gukkz Red Moon Disciples (Human)

in The Ogre's Foot Inn

from the perspective of [56 Bounty Hunter] Fatt *-* Bloodlust *-* (Kobold)

<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a fiery hexagon [poor]
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn around wrist>  a bracelet of purple mist [poor] [88%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 56m 23s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1105h/1003H 289v/289V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
[2] a satchel used to hold various items lies here. (magic)
Some drums are left here. (magic)
[3] A kola of heirloom Blue Haze has been abandoned here.
A small pile of coins lies here.
[4] A polished steel dagger lies here.
A short glowing staff lies here. (magic) (glowing) (humming)
A scimitar with hooked and serrated edges lies here.
A saddle made of leather and iron is on the floor here.
A wizards staff lies on the ground, moving slightly. (magic) (glowing) (humming)
A Tharnadian guard shield rests here.
A quarterstaff has been left here. (magic)
[2] A staff on fire lies here, burning up. (humming)
A padded chainmail coif, of fine admantite, has been left here.
[3] A pair of blacksteel boots stand here.
[3] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A rusted kitchen knife lays here.
A beautiful rose has been lain at Lady Tharnadia's feet.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
[2] A double-bladed battle axe lies on the ground here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1105h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1105h/1003H 289v/289V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 1105h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1105h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1105h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1104h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1104h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1104h/1003H 289v/289V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 1104h/1003H 289v/289V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 1104h/1003H 288v/289V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 1104h/1003H 287v/289V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
[2] The corpse of a Human is lying here.
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1104h/1003H 286v/289V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1104h/1003H 286v/289V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.

< 1104h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1104h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1104h/1003H 288v/289V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 1104h/1003H 287v/289V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
There are some tracks heading west.

< 1104h/1003H 286v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1104h/1003H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1104h/1003H 287v/289V Pos: standing >
Ok.

< 1103h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a Githzerai is lying here.

< 1103h/1003H 288v/289V Pos: standing >
Ok.

< 1103h/1003H 288v/289V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 1103h/1003H 288v/289V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 289v/289V Pos: standing >
It appears to be the corpse of Xod.
Nothing.

< 1103h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.

< 1103h/1003H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N

< 1103h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
Obvious exits: -S

< 1103h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
Obvious exits: -N
(Q)A pudgy gnome sulks while sitting at his desk.

< 1103h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1103h/1003H 287v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1103h/1003H 286v/289V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
The corpse of a Githzerai is lying here.
There are some tracks heading west.

< 1103h/1003H 286v/289V Pos: standing >
The door seems to be closed.

< 1103h/1003H 288v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 1102h/1003H 289v/289V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Corridor
Obvious exits: -N -S -W -D

< 1102h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 1102h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #12
Obvious exits: -S

< 1102h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #11
Obvious exits: -N

< 1102h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1102h/1003H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #14
Obvious exits: -S

< 1102h/1003H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #13
Obvious exits: -N
(Q)A large barbarian sits here, concentrating on building traps.

< 1102h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1102h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 1102h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #15
Obvious exits: -N
(Q)A thin gnome covered in thick blue robes sits here peering at a book.

< 1102h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1102h/1003H 287v/289V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.

< 1102h/1003H 288v/289V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #17
Obvious exits: -N
A large burlap sack sits on the floor here.
(Q)A beautiful centaur stands here.

< 1102h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 1102h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1102h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1102h/1003H 287v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1102h/1003H 286v/289V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are Kobold tracks going west.

< 1102h/1003H 286v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1102h/1003H 288v/289V Pos: standing >
Your group consists of ( 4/20):
( Head)  1102/1003  hit,  289/289  move Fatt
(Front)                                Tiru
(Front)                                Tilran
(Front)                                Qaz

< 1102h/1003H 289v/289V Pos: standing >
It is 7am, on the Day of the Storm
The 1st Day of the Month of FirstMelting, Year 1798.
Time elapsed since boot-up: 9:09:03
Current time is: Tue Sep 12 20:19:51 2017 (GMT)
                 Tue Sep 12 16:19:51 2017 (EDT)

< 1102h/1003H 289v/289V Pos: standing >

		Character attributes for Fatt

Level: 56   Race: Kobold   Class: Mercenary / Bounty Hunter 
Age: 35 yrs / 13 mths  Height: 41 inches Weight: 46 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 103 (114)    Pow: 100 (105)
Dex: 160 (146)    Int: 128 (102)   
Agi: 151 (126)    Wis: 101 ( 96)
Con: 119 (125)    Cha:  98 ( 98)   Luk:  97 ( 97)
Equipped Items:  24     Carried weight:   34

Armor Points: -259  Reduces melee damage taken by 25.9% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 111% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 46   Damroll: 57
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-51]  FEA[4]
               BRE[-12]  SPE[-32]

Load carried: Not a problem

< 1102h/1003H 289v/289V Pos: standing >
You are using:
<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a fiery hexagon [poor]
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn around wrist>  a bracelet of purple mist [poor] [88%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 57m 2s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

< 1102h/1003H 289v/289V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1101h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .

< 1101h/1003H 288v/289V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
The corpse of a Githzerai is lying here.

< 1101h/1003H 287v/289V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 1101h/1003H 288v/289V Pos: standing >
Ok.

< 1101h/1003H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1101h/1003H 288v/289V Pos: standing >
Ok.

< 1101h/1003H 288v/289V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1101h/1003H 288v/289V Pos: standing >
You are carrying: (5/13)
an earring of congealed blood [superior] [80%]
the glorious titanium ring of physical resistance (magic)
the pitch black ring of bloodlust (magic) (glowing) [77%]
Illesarus, the Sword of Sharpness (magic) (glowing)
a portable hole

< 1101h/1003H 288v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1101h/1003H 288v/289V Pos: standing >

< 1101h/1003H 288v/289V Pos: standing >
A Human enters from below.

< 1098h/1003H 288v/289V Pos: standing >
You snap into visibility.
You tackle a Human square in the chest knocking the wind out of him!

< 1098h/1003H 288v/289V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 42 ] Your mighty slash strikes a Human.
A halo of white light descends upon a Human burning your soul.
[Damage: 29 ] Your pierce strikes a Human.
You score a CRITICAL HIT!!!!!
[Damage: 68 ] Your mighty pierce hits a Human on the torso making him grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 44 ] Your slash strikes a Human.
[Damage: 20 ] Your impressive slash strikes a Human.
[Damage: 20 ] Your impressive slash strikes a Human.
[Damage: 22 ] Your slash strikes a Human.
[Damage: 22 ] Your slash strikes a Human.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Qaz enters from below.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Qaz starts casting an offensive spell.
Qaz snaps into visibility.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Qaz completes his spell...
Qaz utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaz points at a Human.
Qaz's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] Your impressive slash strikes a Human.
[Damage: 29 ] Your powerful pierce strikes a Human.
You score a CRITICAL HIT!!!!!
[Damage: 50 ] Your mighty pierce strikes a Human very hard.
[Damage: 21 ] Your powerful slash strikes a Human.
[Damage: 21 ] Your slash strikes a Human.
[Damage: 22 ] Your powerful slash strikes a Human.
[Damage: 20 ] Your impressive slash strikes a Human.
[Damage: 20 ] Your impressive slash strikes a Human.
[Damage: 21 ] Your slash strikes a Human.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Qaz starts casting an offensive spell.
Qaz snaps into visibility.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A Human misses you.
You parry a Human's lunge at you.
You snap into visibility.

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Qaz snaps into visibility.
Qaz completes his spell...
Qaz utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaz points at a Human.
Qaz's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
You think you noticed an opening in your victim defenses...

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP:  awful >
 Headbutt requires you to be able to reach his head!

< 1114h/1003H 288v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Human sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] Your slash seriously wounds a Human.
[Damage: 29 ] Your powerful pierce enshrouds a Human in a mist of blood.
[Damage: 31 ] Your powerful pierce grievously wounds a Human.
[Damage: 23 ] Your slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] Your final slash sends a Human's head bouncing along the ground.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!