<worn as a badge> a badge of purity (glowing)
<worn on head> a crown of the gnomes
<worn on eyes> a pair of tin framed glasses with a emerald lenses (magic)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a spiral woven of smoke
<worn on face> a stylish dragonscale mask from Ixarkon
<worn around neck> an amulet of the moon (magic) (glowing)
<worn around neck> a necklace of pure obsidian
<worn on body> a smoke dragon scalemail suit (glowing) [86%]
<worn about body> a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on arms> some stretched drow-skin sleeves (glowing)
<held as shield> a shield of the guards
<worn around wrist> a fire hardened copper bracer (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on finger> a thick iron ring with jade inlays (magic)
<worn on finger> an etched sardonyx ring [poor]
<held> the staff of a frost magus (magic) (humming)
<worn on legs> the greaves of titan strength
<worn on feet> some boots of enchantment (glowing)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee southward!
< 684h/731H 247v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
An ice elemental is here chilling the room.
< 684h/731H 248v/275V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
< 684h/731H 248v/275V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.
< 684h/731H 248v/275V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 684h/731H 252v/275V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
< 684h/731H 253v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
An ice elemental is here chilling the room.
< 684h/731H 253v/275V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 684h/731H 253v/275V Pos: standing >
A Githzerai enters from the west.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
An ice elemental is here chilling the room.
< 685h/731H 259v/275V Pos: standing >
A Githzerai enters from the west.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
< 685h/731H 258v/275V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 685h/731H 260v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
An ice elemental is here chilling the room.
< 685h/731H 263v/275V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
< 685h/731H 262v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
An ice elemental is here chilling the room.
< 685h/731H 266v/275V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
< 685h/731H 266v/275V Pos: standing >
A large rat enters from the east.
< 686h/731H 275v/275V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 687h/731H 275v/275V Pos: standing >
You complete your spell...
You point at an ice elemental.
An ice elemental absorbs your spell!
An ice elemental absorbs your spell!
An ice elemental absorbs your spell!
An ice elemental absorbs your spell!
< 687h/731H 275v/275V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 687h/731H 274v/275V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
< 687h/731H 273v/275V Pos: standing >
A Bend in the Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
< 687h/731H 272v/275V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -North -West
< 687h/731H 275v/275V Pos: standing >
An ice elemental enters from the north.
< 688h/731H 275v/275V Pos: standing >
An ice elemental suddenly attacks YOU!
An ice elemental's decent punch wounds you.
< 678h/731H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: ice sta EP: small wounds >
You attempt to flee...
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
You flee northward!
< 678h/731H 248v/275V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 678h/731H 250v/275V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The doctor on duty reads a current medical journal.(Gold Aura)
< 678h/731H 250v/275V Pos: standing >
The doctor suddenly attacks YOU!
The doctor's fine punch strikes you.
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
You start chanting...
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
You snap into visibility.
You complete your spell...
Your panther-like speed is renewed.
You feel protective spirits watching over you.
Nothing new seems to happen.
As the arcane wind hits the doctor and returns back you, you feel infused with stolen magic.
The doctor misses you.
You dodge the doctor's vicious attack.
The doctor starts casting an offensive spell.
The doctor completes her spell...
The doctor utters the words 'qaffaguzz bragh'
The doctor points at you.
The sphere circling you darts in front of the doctor's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
The corrosive blast sears into your armor, quickly eating away at it!
You snap into visibility.
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
The doctor dodges your futile attack.
You snap into visibility.
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
You attempt to flee...
PANIC! You couldn't escape!
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
You start chanting...
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
Casting: ethereal recharge *
< 653h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
The doctor misses you.
You dodge the doctor's vicious attack.
The doctor starts casting an offensive spell.
The doctor completes her spell...
The doctor utters the words 'oagzajg qraje'
The doctor points at you.
You snap into visibility.
The doctor conjures a gaseous cloud and directs it at you! A painful bout of choking is your reward.
OUCH! That really did HURT!
< 511h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: doctor sta EP: excellent >
You complete your spell...
You feel ethereal power recharge you!
< 624h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
You miss the doctor.
You snap into visibility.
< 624h/731H 251v/275V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: doctor sta EP: excellent >
You attempt to flee...
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
You flee eastward!
< 624h/731H 225v/275V Pos: standing >
You start chanting...
< 624h/731H 225v/275V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 731h/731H 228v/275V Pos: standing >
You sit down and relax.
< 731h/731H 233v/275V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 12 ( 0 seconds)
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 2 seconds)
8th circle: 2 of 5 ( 6 seconds)
9th circle: 3 of 5 ( 5 seconds)
10th circle: 3 of 5 ( 5 seconds)
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 731h/731H 236v/275V Pos: sitting >
You start meditating...
< 731h/731H 238v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 731h/731H 244v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 731h/731H 256v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
Score information for Qaz
Level: 54 Race: Kobold Class: Ethermancer / Frost Magus Sex: Male
Hit points: 731(731) Moves: 260(275)
Coins carried: 0 platinum 2 gold 0 silver 5 copper
Coins in bank: 69061 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 11 hours/ 4 minutes
Received data: 3.0966 MB this session.
Send data: 0.0096 MB this session.
Compression ratio: none
Title: MuRdErEr *-* Bloodlust *-*
Group Leader: Fatt
Status: Sitting around, resting.
Praying Meditating
Epic points(total): 986468(1328) Current task: find runestone of Nizari
Epic Bonus: No Epic Bonus (0.00%)
Frags: +3.76 Deaths: 8
Consenting: Fatt
Detecting: Invisible Evil Good Magic Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 1063
Active Spells:
--------------
corrosive blast (less than a minute remaining)
spirit armor (60 minutes)
roar of heroes (3 minutes)
ethereal form (16 minutes)
protection from acid (42 minutes)
pantherspeed (61 minutes)
lionrage (12 minutes)
elephantstrength (41 minutes)
ravenflight (60 minutes)
hawkvision (29 minutes)
detect invisibility (32 minutes)
protection from fire (42 minutes)
protection from cold (42 minutes)
protection from lightning (42 minutes)
protection from gas (42 minutes)
faerie sight (20 minutes)
rested bonus (65 minutes)
< 731h/731H 260v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 731h/731H 273v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 731h/731H 275v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 731h/731H 275v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 731h/731H 275v/275V Pos: sitting >
Autosaving...
Ethereal essences flow into you, restoring your 7th circle powers!
< 731h/731H 275v/275V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 731h/731H 275v/275V Pos: sitting >
You clamber to your feet.
< 731h/731H 275v/275V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 731h/731H 274v/275V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.
< 731h/731H 273v/275V Pos: standing >
Alas, you cannot go that way. . . .
< 731h/731H 273v/275V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 731h/731H 274v/275V Pos: standing >
A Commoner's Dwelling
This single room home is filled with alot of very comfortable looking
furniture, which looks to have been hand made. The home's owner is obviously
someone who enjoys comfort, and has gone to great lengths to make their house
extremely so. The Grand Thranadian Way lies through the doorway to the north.
Obvious exits: -North
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)
< 731h/731H 273v/275V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 731h/731H 273v/275V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.
< 731h/731H 273v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
< 731h/731H 272v/275V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 731h/731H 272v/275V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
< 731h/731H 275v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 731h/731H 274v/275V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
< 731h/731H 273v/275V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A tough mercenary who is in the distance to your south.
A militia guard who is in the distance to your south.
A large rat who is not far off to your west.
A Human who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 731h/731H 274v/275V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.
< 731h/731H 274v/275V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
< 731h/731H 273v/275V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 731h/731H 272v/275V Pos: standing >
A Human enters from the west.
< 731h/731H 273v/275V Pos: standing >
A Human leaves south.
< 731h/731H 274v/275V Pos: standing >
You failed.
< 731h/731H 274v/275V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 731h/731H 274v/275V Pos: standing >
Pardon?
< 731h/731H 274v/275V Pos: standing >
That's absurd.
< 731h/731H 274v/275V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West # -Down
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) Rule Breaker of Red Moon Disciples sits in mid-air here, fighting Fatt.(holy)(Gold Aura)
*Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
< 731h/731H 273v/275V Pos: standing >
You start chanting...
You snap into visibility.
< 731h/731H 274v/275V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 99 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Fatt snaps into visibility.
Fatt's impressive slash strikes a Human.
Fatt's powerful pierce strikes a Human.
Fatt's mighty pierce strikes a Human very hard.
Fatt's powerful slash strikes a Human.
Fatt's slash strikes a Human.
Fatt's powerful slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's slash strikes a Human.
< 731h/731H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.
< 731h/731H 275v/275V Pos: standing >
A Human misses Fatt.
Fatt parries a Human's lunge at him.
Fatt snaps into visibility.
< 731h/731H 275v/275V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 141 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 731h/731H 275v/275V Pos: standing >
Fatt snaps into visibility.
Fatt's slash seriously wounds a Human.
Fatt's powerful pierce enshrouds a Human in a mist of blood.
Fatt's powerful pierce grievously wounds a Human.
Fatt's slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
Fatt neatly performs a coup de grace and beheads a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!