The death of [54 Rogue] Stole (Human)

in The Ogre's Foot Lounge

from the perspective of [54 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       the eyes of the High Forest (glowing) [76%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       a smoke dragon scalemail suit (glowing) [86%]
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on back>       a large leather backpack
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     the shield of the battle dragon (magic) [68%]
<worn around wrist>  a fire hardened copper bracer (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on finger>     a thick iron ring with jade inlays (magic)
<worn on finger>     an etched sardonyx ring [poor]
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the leggings of a MaDMaN (magic) [26%]
<worn on feet>       some boots of enchantment (glowing)

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 881h/932H 273v/275V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 881h/932H 271v/275V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
A pair of steel-mesh boots have been left here.
The skin of a giant alligator has been left here.
A very tiny dagger has been dropped here.
A two-handed sword is laying here.
[2] The gauntlets of pounding lie here. (glowing)
A shredded leather flail lies here.
A golden crown lies here, waiting to get looted. (magic)
A crude water container reeking of fish lies here.
A signet ring set with a garnet has been left here.
A blue wool hat is here on the ground.
A rusty set of lockpicks lies here.
A small round shield of black steel lies here.
A long iron-like talon lies on the ground here. (magic) (illuminating)
A triangular piece of metal lies here upon the ground.
A small earring has been forgotten here. (glowing)
A small wooden rattle rests here. (magic)
A lyre of some plain non-descript wood lies here.
A pile of mysterious dark stones (magic) (glowing)
[2] A small note sits here.
A strange gadget has been left here.
A skeletal scimitar rests upon the gloomy ghastly ground here. (magic)
A rusted shard of metal sticks out of the ground.
A small stone sits here on the ground.
A pile of trash is lying here, undisturbed.
A strange and odd looking badge lies here on the ground.
A large shield rimmed in silver rests here.
A large loaf of bread has been tossed here.
An unwanted pendant rests on the ground here. (magic)
A handle protrudes from the soil, here. [45%]
The ring of the overfiend has been left here.
There is a very large vial of sparkling liquid here.
A bowl of spicy turtle soup has been left here.
A shapeless bag made from alligatorskin has been left here.
A dirty looking broadsword lies here.
An amulet made of twigs has been dropped here. (magic)
A torn garment hangs on a peg.
A Large club rests here covered in spikes and is splintered.
A black leather skin has been tossed here.
rosy red tomatoes cluster on green branches.
A steel pike lies here. (magic)
A coif made from chain has been dropped.
A holy cloth lies here.
A solid crystal bracer sits here. (magic)
A dull utility knife has been dropped here.
A black tunic made entirely of iron forms an obstacle on the ground here.
A bracer lacking substance lies here. (glowing)
A small bloody holy symbol brooch has been dropped here. (magic)
A phallus, which has been sliced off, is laying here.
A large pie lies temptingly here.
A shining crystal bracelet lies here, emitting a soft glowing light. (magic) (illuminating)
A coiled up whip has been left here.
A braided rope has been coiled and dropped here.
A whip with several barbs on the tip has been dropped here.
A barbed bull whip is lying here.
A cask of vintage Hammer and Shield brand dwarven ale has been left here.
A heavy warhammer lies on the ground here. [77%]
A dull steel war hammer is balanced here.
Some drums are left here. (magic)
The mighty hammer of volheru lies here.
a black hammer has been dropped here.
A warhammer with a sturdy-looking steel head lies here.
Lying here are a pair of very sharp vambraces. (humming)
A peculiar looking wand lays about. (magic)
An odd looking backpack rests on the ground here.
A jagged longsword lies here. (magic)
A small wooden horn lies here.
an ear of corn is sticking out from the stalk.
A glowing gypsy bracelet lies here. (magic)
A strange root is here.
A black fur skin lies on the ground here.
A silvery sword lies discarded here. (glowing)
A cloudy grey potion lies here.
An angry hammer has been dropped here.
A heavy forge hammer is propped against the wall here. (magic) (glowing)
an earring made from a tiger's tooth lies here.
A white mace has been left here. (illuminating)
A club lined with jagged, broken teeth imbedded in it lies here.
A red mushroom grows here.
Lying here is a bar of a dark alloy.
A revolting orange and yellow cloak is here frumpled in the corner.
An ashen pair of gloves lies here in the dust.
an elven flight arrow lies here.
A robe of ether lies here. (magic)
A tiny wood sprite attempts to hide here.
A small white potion lies here. (magic)

< 881h/932H 270v/275V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 881h/932H 270v/275V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 882h/932H 271v/275V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
[2] The corpse of a Human is lying here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 882h/932H 272v/275V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 882h/932H 271v/275V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.

< 882h/932H 271v/275V Pos: standing >

< 882h/932H 272v/275V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.

< 882h/932H 274v/275V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster is lying here, incapacitated.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 882h/932H 273v/275V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
A huge leather bound book is floor here. (magic) (glowing)
You almost lost sight of a fine black dagger resting here. (magic)
A juicy onion waits to be eaten.
A bag with mystical properties sits here. (magic) (glowing)
The corpse of a Gnome is lying here.
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
An ice elemental is here chilling the room. (minion) 

< 882h/932H 273v/275V Pos: standing >

< 883h/932H 275v/275V Pos: standing >
A Human enters from above.

< 884h/932H 275v/275V Pos: standing >
You hold out your arms for a great big hug!

< 884h/932H 275v/275V Pos: standing >
A Human opens the door.

< 884h/932H 275v/275V Pos: standing >
Pardon?

< 884h/932H 275v/275V Pos: standing >
A Human leaves north.

< 884h/932H 275v/275V Pos: standing >
A Human has set off your frost beacon at The Great Fountain of Tharnadia!

< 884h/932H 275v/275V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the south.
A militia guard suddenly attacks an ice elemental!
A militia guard's fine punch wounds an ice elemental.
A militia guard shivers as he hits an ice elemental.
A militia guard is mortally wounded, and will die soon, if not aided.

< 884h/932H 274v/275V Pos: standing >
You have to write quit - no less, to quit!

< 884h/932H 274v/275V Pos: standing >
Pardon?

< 885h/932H 274v/275V Pos: standing >
You fall asleep.

< 885h/932H 274v/275V Pos: standing >
In your dreams, or what?

< 885h/932H 274v/275V Pos: standing >
You receive your share of experience.
You wake up.

< 885h/932H 274v/275V Pos: on your ass >
The town crier says 'If you have anything and I mean anything for sale,'
The town crier says 'you now can auction it - though let's get real,'
The town crier says 'you'll just kill for it.'
The town crier snickers softly to himself.

< 885h/932H 274v/275V Pos: on your ass >
Pardon?

< 886h/932H 274v/275V Pos: on your ass >
Pardon?

< 886h/932H 274v/275V Pos: on your ass >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
You stop relaxing and try to become more aware of your surroundings.

< 886h/932H 274v/275V Pos: on your ass >
A militia guard enters from the east.

< 886h/932H 275v/275V Pos: on your ass >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A shady looking youth is standing here, eyeing you with a devious glance.
An ice elemental enters from the west.

< 886h/932H 268v/275V Pos: on your ass >
You clamber to your feet.

< 887h/932H 268v/275V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A large rat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A large rat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 887h/932H 268v/275V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A tiny living drop of elemental water floats in mid-air here. (magic) (glowing)
The corpse of a Grey Elf is lying here.
An ice elemental enters from the north.

< 887h/932H 267v/275V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your east.
A stray dog who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 887h/932H 267v/275V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
An ice elemental enters from the south.

< 887h/932H 270v/275V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the east.
A militia guard suddenly attacks an ice elemental!
A militia guard misses an ice elemental.
The town crier suddenly attacks an ice elemental!
The town crier's fine punch wounds an ice elemental.
The town crier shivers as he hits an ice elemental.
The town crier is incapacitated and will slowly die, if not aided.

< 888h/932H 271v/275V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.(Gold Aura)

< 888h/932H 270v/275V Pos: standing >
A parrot has set off your frost beacon at The Great Fountain of Tharnadia!

< 888h/932H 273v/275V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An ice elemental stands here, fighting a militia guard. (minion) 
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard stands here, fighting an ice elemental.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster is lying here, mortally wounded.(Gold Aura)
The town crier is lying here, incapacitated.(Gold Aura)

< 888h/932H 273v/275V Pos: standing >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks an ice elemental!
A militia guard's decent punch wounds an ice elemental.
A militia guard shivers as he hits an ice elemental.
A militia guard is mortally wounded, and will die soon, if not aided.

< 888h/932H 274v/275V Pos: standing >
A militia guard enters from the west.
You start chanting...
You snap into visibility.
A militia guard suddenly attacks YOU!
A militia guard's fine punch wounds you.

< 876h/932H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: lightning ring **
A militia guard misses an ice elemental.
A militia guard's fine punch wounds an ice elemental.
A militia guard shivers as he hits an ice elemental.
A militia guard is mortally wounded, and will die soon, if not aided.

< 876h/932H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: guard sta EP: excellent >
 An ice elemental punches a militia guard to death.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 876h/932H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: lightning ring *

< 876h/932H 275v/275V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 13 ] And turns a militia guard into a charred sparkling corpse!
A militia guard is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 12 ] And turns the shady youth into a charred sparkling corpse!
The shady youth is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the shady youth.
[Damage: 12 ] And turns a stray cat into a charred sparkling corpse!
A stray cat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
This being a hometown, you receive fewer exps...
[Damage:  5 ] And turns a militia guard into a charred sparkling corpse!
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
[Damage: 12 ] And turns a large rat into a charred sparkling corpse!
A large rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
[Damage:  5 ] And turns the Tharnadian Quartermaster into a charred sparkling corpse!
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
[Damage:  8 ] And turns the town crier into a charred sparkling corpse!
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the town crier's last actions in this world.

< 876h/932H 275v/275V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of the shady youth is lying here.
[3] The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An ice elemental is here chilling the room. (minion) 

< 876h/932H 275v/275V Pos: standing >
A Human enters from the west.

< 876h/932H 275v/275V Pos: standing >
A Human leaves south.

< 876h/932H 275v/275V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A Human who is close by to your south.
A parrot who is close by to your south.
A large rat who is close by to your west.
A stray dog who is not far off to your west.
The doctor who is rather far off to your west.

< 876h/932H 275v/275V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
A huge leather bound book is floor here. (magic) (glowing)
You almost lost sight of a fine black dagger resting here. (magic)
A juicy onion waits to be eaten.
A bag with mystical properties sits here. (magic) (glowing)
The corpse of a Gnome is lying here.
A small pile of coins lies here.
A belt of mithril has been tossed onto the ground. (magic)
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Human (medium) stands here.
A parrot squawks at you.
An ice elemental enters from the north.

< 876h/932H 274v/275V Pos: standing >
You start chanting...
You snap into visibility.

< 876h/932H 274v/275V Pos: standing >
Autosaving...

< 877h/932H 274v/275V Pos: standing >
You snap into visibility.
You complete your spell...
You point at someone.
[Damage: 117 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
You dodge a Human's vicious attack.
You snap into visibility.

< 877h/932H 274v/275V Pos: standing >
A parrot leaves down.

< 877h/932H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.

< 877h/932H 275v/275V Pos: standing >
A parrot enters from below.

< 877h/932H 275v/275V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 127 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 877h/932H 275v/275V Pos: standing >
You start chanting...
You snap into visibility.
A parrot starts casting an offensive spell.

< 877h/932H 275v/275V Pos: standing >
You snap into visibility.
A parrot completes his spell...
A parrot utters the word 'asphyxiate'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You snap into visibility.

< 877h/932H 275v/275V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around his throat!

< 878h/932H 275v/275V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around his throat!

< 878h/932H 275v/275V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 77 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!