The death of [55 Assassin] Sxtstab *-* Bloodlust *-* (Duergar)

in Road Beneath the Gate Tower

from the perspective of [55 Dark Dreamer] Tarru Red Moon Disciples (Gnome)

<worn on eyes>       the eyes of the High Forest (glowing)
<worn on face>       the mask of Darkness
<worn around neck>   a dark ruby-lined medallion (glowing)
<worn on body>       a robe of a Netheril Battle Mage (humming)
<worn about body>    the cloak of Kings
<worn on back>       a large leather backpack
<worn about waist>   a belt of thick cured leather
<held>               a spellbook
<held>               a fire elemental figurine (glowing)
<worn on legs>       a pair of emerald-green greaves

[2] A titanic sword of white-steel has been dropped here.
a giant adamantine longsword is here.
A steel short sword has been left here.
[2] A shining mithral longsword lies on the ground. (humming)
[3] A broken sword has become buried in the jungle humus.
A sharp steel short sword lies here.
[4] A long sword with a strange misty green blade lies here.
A short sword made of reddish metal lies here.
A jagged shortsword lies here.
A thin steel short sword lies here.
[2] An ankh of the black sword lies here begging someone to look at it.
An unwanted sword sits here.
A black sword lies here on the ground.
[2] A silver sword has been pitched here.
[2] A rusty steel short sword lies here.
A wooden long sword lies here collecting dust.
A practice sword made from ash leans against the wall.
[4] A wickedly barbed, heavy-looking sword has been forgotten here.
a shortsword of black steel lies here.
A finely made shortsword lies here.
[3] A shiny broadsword lies here, along the wall with a jeweled hilt.
An ordinary sword lies discarded here.
A warrior's sword has been discarded here.
a silver one-handed longsword lies on the ground. (glowing)
A well-balanced mithril longsword has been left here.
[2] A standard issue sword was dropped here.
[2] A castle sword lies here.
A steel longsword lays upon the ground.
[2] A dirty looking broadsword lies here.
[2] A chipped sword rests upon the gloomy ground.
a sword lies here in a pile of rust. (glowing)
A silver bastard sword with a gold-trimmed hilt lies here.
[2] A simple looking longsword made of silver lies here.
A magic longsword has been pitched here.
A sparkling sword lies here. (illuminating)
An adamantite two-handed claymore lies here.
[3] A huge sword made of ethereal red fiber lies neatly folded on the ground here.
A large broadsword made of amber crystal lies here.
A sword of nicely carved ivory lays here.
A long slender black sword lies here.
[2] A sword as long as a human is tall lies here.
A longsword lies here, slightly rusted.
A drow longsword has been left here.
A silver shortsword protrudes from the ground here. (glowing)
A serrated gladius lies here, looking lonely and forlorn.
A dragonclaw shortsword has been left here. (humming)
A blazing longsword has been left here.
A longsword lies here.
A steel shortsword lies among the rubble, dully reflecting the light.
A huge stone longsword lays here.
A heavy bastard sword with a jagged edge has been dropped here.
[2] A thicked-bladed long sword lies here.
An unwanted sword collects among the rubble here.
A thick longsword lies on the ground here.
[2] An old rusty sword is corroding on the ground. [70%]
A longsword lies here.
The flaming sword of the sun lies here.
A sword with a sphinx engraved on lies on the ground here.
A worned sword lies here.
[2] A sword of twisted, dark metal lies here.
A honed adamantite two-handed broadsword lies here.
[2] A shattered sword lies here.
[2] A mithral short sword lies abandoned here. (humming)
A steel broadsword lies upon the ground.
A claymore marked by blood rests upon the ground here.
A one-handed steel longsword lies here.
An unwanted sword sits here.
A small sword crafted from mithril lies here.
A sword of the four elven kings lies here.
A black hilted sword with engravings on the blade lie here.
A wooden sword is here on the ground.
[2] a blade of translucent spectral material rests here.
A sword lies here.
A dark opaque shortsword has been left here.
An adamantine shortsword has been tossed here.
[2] An adamantium longsword lays here.
A heavy mithril bastard sword has been left here.
A finely polished longsword lays here.
A two-handed sword is laying here.
[2] A longsword with a cracked blade lies here. [50%]
A silver githyanki bastard sword lies here.
A heavy broadsword of polished iron lies here.
[2] A silvery sword lies discarded here. (glowing)
An orog long sword lies here.
The shell sword of shock lies here.
A sharp bone longsword has been left here, streaked with blood.
[2] A longsword made from magical green steel lies here.
A longsword that has been twisted slightly in the middle lies here.
A well-made short sword with a bone handle lies here.
[2] A shining mithral two-handed sword leans against a nearby wall. (humming)
A broad sword lays here.
A sunstone greatsword has been left here.
A huge sword lies on the ground here. (glowing)
[2] A stone sword lies here.
A wicked looking bastard sword with a serrated edge has been left here.
A bone broadsword has been left here.
A carved bone longsword lies on the ground here.
[2] A sword has been dropped here.
A thin black shortsword lies here.
A vicious looking sword was dropped here.
Someone has forgotten a large sword here.
A large sharp sword has been dropped here.
A huge red sword has been left here.
A mean looking shortsword lays here.
[2] A rusty longsword lies here on the floor.
An enormous sharp sword with traces of magma has been dropped here.
A blackened steel longsword lies on the ground here.
A two-handed bastard swords lays here.
A large obsidian sword lays on the ground hungering for blood. (glowing)
A well polished metal blade rests here glinting in the light.
[2] A stick has been discarded amongst the dirt, here.
An ancient long sword has been dropped here.
A plain steel longsword lies here.
A demonic warsword has been dropped here.
An iron longsword has been left here.
A large bone sword lies here.
A shortsword lies here.
A white smooth-edged sword lies here.
A shining blue shortsword lies here humming away softly. (glowing)
A broad sword lays here.
A giant gladiators sword, humming with power, lies here. (humming)
A razorsharp iron shortsword lies here.
A Warrior's sword of Strength lies here.
A silver longsword has been left here.
A strange purple shortsword has been dropped here.
A brealean curved sword lies here.
An eight-foot claymore lies here. (illuminating)
Someone has discarded a large bone.
A great longsword sits on the floor.
A sword of living flesh lies here, discarded.
A black-handled two-handed sword hangs on the wall here.
A broadsword lies here, glowing evilly.
A longsword lies here, shimmering.
A large, jagged, deadly looking sword has been left here.
A large two-handed sword has been left here.
A gleaming white blade is on the ground here.
A short sword is here on the floor.
A polished steel long sword lies here. (illuminating)
A blackened bone longsword lies here. (glowing)
A small stone sword is here on the ground.
[2] An unwanted bone sits on the ground here.
A shattered fragment of bone lies here.
A bone white robe was tossed here.
Jodnan, the blacksmith stands here working his metals.

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 418h/418H 150v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.

< 418h/418H 149v/152V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 418h/418H 150v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here.
A scroll of soulshield has been left here.
A visor lies here, discarded and lonely.
A silver mask is lying here.

< 418h/418H 151v/152V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is in the distance to your east.
A stray cat who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 418h/418H 150v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 418h/418H 149v/152V Pos: standing >
A militia guard enters from the west.

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 418h/418H 149v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 418h/418H 149v/152V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray cat who is close by to your east.
A controller who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
A small piece of gray animal matter lies here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 418h/418H 151v/152V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A Duergar who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A controller who is close by to your east.
A homeless peasant who is not far off to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 418h/418H 151v/152V Pos: standing >

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A street sweeper is cleaning here, singing songs of labor.

< 418h/418H 150v/152V Pos: standing >
A Duergar sneaks in from the north.

< 418h/418H 152v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the walls.

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Some rotting meat is here, smelling up the room.
A tharnadian thief-hunter watches over the town streets intently.

< 418h/418H 150v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 418h/418H 149v/152V Pos: standing >
You start chanting...

< 418h/418H 152v/152V Pos: standing >
Casting: mask 

< 418h/418H 152v/152V Pos: standing >
You complete your spell...
Your image shifts and blurs into Sxtstab!

< 418h/418H 152v/152V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A Duergar who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.

< 418h/418H 152v/152V Pos: standing >

< 418h/418H 152v/152V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.

< 418h/418H 152v/152V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.

< 418h/418H 152v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Some rotting meat is here, smelling up the room.
A tharnadian thief-hunter watches over the town streets intently.

< 418h/418H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the walls.

< 418h/418H 150v/152V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A street sweeper who is close by to your south.
A Duergar who is not far off to your south.
A stray cat who is not far off to your south.
A stray cat who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.

< 418h/418H 152v/152V Pos: standing >

< 418h/418H 152v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
*A Duergar (medium) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.

< 418h/418H 151v/152V Pos: standing >
A Duergar attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
You snap into visibility.
Out of nowhere, a Duergar stabs you in the back.
Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
You start chanting...

< 351h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: small wounds E: A Duergar sta EP:  few wounds >
 Casting: asphyxiate 

< 351h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: small wounds E: A Duergar sta EP:  few wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar snaps into visibility.
[Damage: 60 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 351h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: small wounds E: A Duergar sta EP:  few wounds >
 [Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 351h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: small wounds E: A Duergar sta EP:  few wounds >
 [Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 351h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar attempts to flee.
A Duergar leaves up.

< 351h/418H 151v/152V Pos: standing >
A Duergar enters from above.
You start chanting...

< 351h/418H 151v/152V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
A Duergar twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a Duergar stabs you in the back.

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sta EP:  nasty wounds >
 A tharnadian thief-hunter enters from above.
A Duergar parries your futile lunge at him.
A Duergar snaps into visibility.

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sta EP:  nasty wounds >
 Casting: asphyxiate 
A Duergar is knocked to the ground by a tharnadian thief-hunter's mighty bash!

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar snaps into visibility.
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 [Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 [Damage: 59 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 You start chanting...

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 Casting: asphyxiate *

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
A Duergar snaps into visibility.
[Damage:  1 ] Your punch grazes a Duergar.

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  nasty wounds >
 A Duergar snaps into visibility.
A tharnadian thief-hunter's punch strikes a Duergar hard.
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter's punch strikes a Duergar hard.
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter's fine punch strikes a Duergar hard.
A tharnadian thief-hunter is burned severely as he hits a Duergar!

< 311h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 You dodge a Duergar's vicious attack.
A Duergar attempts to knee you right in the stomach, but came up short.
A Duergar snaps into visibility.
A Duergar's fine pierce strikes you.
A Duergar's fine pierce strikes you.
The illusion surrounding you fades away!

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 Casting: asphyxiate 

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar snaps into visibility.
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 [Damage: 36 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP: pretty hurt >
 [Damage: 61 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 The first hint of daylight can be seen on the northern horizon.
You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar snaps into visibility.
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 289h/418H 151v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Duergar sit EP:  awful >
 A Duergar snaps into visibility.
[Damage: 58 ] Your illusionary hands choke the life out of a Duergar, who falls over dead and lifeless.
A Duergar's pair of vampiric dragonscale gauntlets was completely destroyed by the massive blow!
A Duergar's Daganar's cloak of stealth was completely destroyed by the massive blow!
A Duergar's red ring of perfection was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!