<worn on head> the helmet of agony (humming)
<worn on eyes> some marksman's goggles
<worn on face> a gold-lined mesh fencing mask
<worn around neck> a live snake necklace
<worn around neck> a shiny mithril torque
<worn on body> the masters armor [poor] (glowing)
<worn about body> a cloak of eternal fire
<worn about waist> the twined rope of balance
<worn around wrist> a devil-hide bracer with strange markings
<worn around wrist> a steel wire (glowing)
<worn on finger> a ring made from faerie-skin (glowing)
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> a master claw
<secondary weapon> a sharpened icicle [superior]
<worn on legs> the greaves of titan strength
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 1294h/1294H 148v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.
< 1294h/1294H 147v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 1294h/1294H 150v/195V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 1294h/1294H 149v/195V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1294h/1294H 151v/195V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1294h/1294H 150v/195V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
A soft leather jacket has been discarded here.
< 1294h/1294H 150v/195V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 1294h/1294H 152v/195V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
A soft leather jacket has been discarded here.
< 1294h/1294H 157v/195V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1294h/1294H 168v/195V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
[Damage: 11 ] An elite guard is burned severely as he hits you!
An elite guard is incapacitated and will slowly die, if not aided.
Sorry, you aren't allowed to do that in combat.
< 1278h/1294H 169v/195V Pos: standing >
<A militia guard enters from the south.
< 1282h/1294H 169v/195V Pos: standing >
<An elite guard frowns in boredom at the obviously one-sided struggle.
Sorry, you aren't allowed to do that in combat.
< 1283h/1294H 169v/195V Pos: standing >
<You dodge a bash from an elite guard, who loses his balance and falls.
< 1284h/1294H 169v/195V Pos: standing >
<You attempt to flee...
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
A soft leather jacket has been discarded here.
You flee westward!
< 1285h/1294H 155v/195V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is sprawled out, resting.
An elite guard is lying here.
An elite guard clambers to his feet.
< 1294h/1294H 154v/195V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1294h/1294H 154v/195V Pos: standing >
A tharnadian thief-hunter enters from the east.
You quickly scan the area.
A stray cat who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
< 1294h/1294H 161v/195V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
A soft leather jacket has been discarded here.
< 1294h/1294H 167v/195V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 1294h/1294H 170v/195V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 1294h/1294H 171v/195V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 1294h/1294H 172v/195V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 1294h/1294H 174v/195V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
A large wandering dog is here, growling at you.
< 1294h/1294H 177v/195V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1294h/1294H 180v/195V Pos: standing >
A human merchant enters from the west.
< 1294h/1294H 182v/195V Pos: standing >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 1294h/1294H 185v/195V Pos: standing >
It's already open!
< 1294h/1294H 186v/195V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1294h/1294H 186v/195V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1294h/1294H 195v/195V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1294h/1294H 194v/195V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A human merchant from another town stands here, perusing Tharnadia.
A young cleric is standing here, smiling at you warmly.
A large wandering dog is here, growling at you.
< 1294h/1294H 193v/195V Pos: standing >
A tharnadian thief-hunter enters from the south.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1294h/1294H 193v/195V Pos: standing >
A tharnadian thief-hunter enters from the east.
The 'Mighty Anvil'
Obvious exits: -South -West -Up
You see the red shape of a huge living being here.
< 1294h/1294H 193v/195V Pos: standing >
A red shape enters from the south.
< 1294h/1294H 194v/195V Pos: standing >
You use the momentum of a red shape's powerful bash to leap back up onto your feet!
A red shape suddenly attacks YOU!
A halo of white light descends upon a red shape burning your soul.
A red shape's fine punch wounds you.
[Damage: 3 ] A red shape suffers from contact with the aura about you.
[Damage: 2 ] A red shape is burned severely as he hits you!
< 1278h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1281h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: few scratches >
The 'Mighty Anvil'
Obvious exits: -South -West -Up
You see the red shape of a medium living being here.
You see the red shape of a huge living being here.
< 1284h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: few scratches >
A red shape starts casting a spell.
A red shape completes his spell...
A red shape utters the word 'babratgtui'
A red shape's skin gains the texture of bark.
< 1285h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: few scratches >
You dodge a red shape's vicious attack.
A red shape's fine punch wounds you.
[Damage: 3 ] A red shape suffers from contact with the aura about you.
[Damage: 3 ] A red shape is burned severely as he hits you!
You parry a red shape's lunge at you.
A red shape's sweep catches you in the side and you almost stumble.
[Damage: 2 ] A red shape suffers from contact with the aura about you.
[Damage: 1 ] A red shape is burned severely as he hits you!
< 1265h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: small wounds >
A red shape dodges your futile attack.
[Damage: 5 ] Your pierce strikes a red shape.
Your spirit suffers from contact with a red shape's aura!
You miss a red shape.
< 1265h/1294H 195v/195V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: thief sta EP: small wounds >
You attempt to flee...
The Hall of Guilds
This room is filled with documents of all sorts: Combat Scenarios,
Battle Treaties, Governing Documents. A tall Human stands behind
a wooden counter, twirling his moustache and eyeing you.
Obvious exits: -East
A Human (medium) Rule Breaker of Red Moon Disciples stands in mid-air here.
Kotil, the guildmaster smiles as you enter.
You flee westward!
< 1270h/1294H 189v/195V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 1276h/1294H 189v/195V Pos: standing >
[Damage: 68 ] A Human makes a strange sound as you place a master claw in his back.
Your spirit suffers from contact with a Human's aura!
A halo of white light descends upon a Human burning your soul.
< 1289h/1294H 195v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human sta EP: few wounds >
You dodge a Human's vicious attack.
You parry a Human's lunge at you.
A Human misses you.
You parry a Human's lunge at you.
< 1289h/1294H 195v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human sta EP: few wounds >
[Damage: 12 ] Your impressive pierce wounds a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 12 ] Your impressive pierce wounds a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 11 ] Your impressive pierce wounds a Human.
Your spirit suffers from contact with a Human's aura!
< 1285h/1294H 195v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human sta EP: few wounds >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 1286h/1294H 195v/195V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 8 ]
< 1287h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
A Human's fine punch grazes you.
[Damage: 1 ] A Human suffers from contact with the aura about you.
[Damage: 1 ] A Human is burned severely as he hits you!
You dodge a Human's vicious attack.
< 1287h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
A Human misses you.
You parry a Human's lunge at you.
[Damage: 19 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 17 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
< 1284h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
A tharnadian thief-hunter enters from the east.
< 1289h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's decent punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
< 1276h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
You parry a Human's lunge at you.
A Human misses you.
< 1284h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: few wounds >
[Damage: 18 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 14 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 16 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
Your disguise falls apart!
You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your powerful pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 16 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
< 1257h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
You grin as the shadows slowly coalesce around you.
< 1259h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
A tharnadian thief-hunter's decent punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
A tharnadian thief-hunter's decent punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
A tharnadian thief-hunter's punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
A tharnadian thief-hunter's sweep catches you in the side and you almost stumble.
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 1 ] A tharnadian thief-hunter is burned severely as he hits you!
< 1211h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
You reach for the ground, quickly tossing a clump of dirt at a Human's face!
A Human seems to be blinded!
< 1216h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
You parry a Human's lunge at you.
You dodge a Human's vicious attack.
< 1219h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
[Damage: 16 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 16 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 18 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
< 1210h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
A tharnadian thief-hunter's punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
< 1197h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
You parry a Human's lunge at you.
You parry a Human's lunge at you.
< 1204h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
[Damage: 16 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 15 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 15 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
[Damage: 17 ] Your impressive pierce strikes a Human.
Your spirit suffers from contact with a Human's aura!
< 1194h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
A tharnadian thief-hunter's fine punch wounds you.
[Damage: 3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 2 ] A tharnadian thief-hunter is burned severely as he hits you!
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter's kick crashes into your chest.
[Damage: 2 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 1 ] A tharnadian thief-hunter is burned severely as he hits you!
< 1169h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 1171h/1294H 165v/195V Pos: standing >
You stealthily position yourself behind a Human, circling him.
< 1172h/1294H 165v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
A Human misses you.
A Human attempts to powerfully strike you down, but you cunningly side step and escape the attack.
A Human misses you.
< 1177h/1294H 166v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
You see nothing special about him.
This Human has some big nasty wounds and scratches.
He's medium in size.
He seems to be moving much faster than normal..
He is glowing with holiness!
You attempt to peek at the inventory:
a small leather-bound book
a large wooden torch
a pair of studded leather boots
some thick leather gloves
a thick spiked leather bracer
a bronze skull cap
a suit of spiked leather armor
a small bandage
a small bandage
a small bandage
< 1181h/1294H 166v/195V Pos: standing >
< T: Zaq TP: sta TC:few scratches E: A Human ass EP: nasty wounds >
[Damage: 26 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
You score a CRITICAL HIT!!!!!
[Damage: 43 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 21 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 23 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 25 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
< 1146h/1294H 166v/195V Pos: standing >
< T: Zaq TP: sta TC: small wounds E: A Human ass EP: awful >
You parry a Human's lunge at you.
You parry a Human's lunge at you.
< 1151h/1294H 166v/195V Pos: standing >
< T: Zaq TP: sta TC: small wounds E: A Human ass EP: awful >
A tharnadian thief-hunter starts casting a spell.
< 1158h/1294H 166v/195V Pos: standing >
< T: Zaq TP: sta TC: small wounds E: A Human ass EP: awful >
[Damage: 23 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
You slip beneath a Human's guard dealing a vicious attack!
[Damage: 23 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 23 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 23 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 27 ] A Human screams in pain as your pierce tears into his flesh
Your spirit suffers from contact with a Human's aura!
[Damage: 9 ] You successfully stab a Human in the heart, killing him instantly.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1671.
The smell of fresh blood enters your body, infusing you with power!