This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 331h/733H 173v/174V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 331h/733H 172v/174V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 331h/733H 172v/174V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
< 332h/733H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/733H 172v/174V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 332h/733H 172v/174V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 332h/733H 172v/174V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
< 332h/733H 172v/174V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 332h/733H 173v/174V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 332h/733H 172v/174V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 333h/733H 172v/174V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 333h/733H 172v/174V Pos: standing >
You aren't wearing anything!
< 333h/733H 174v/174V Pos: standing >
It appears to be the corpse of Terbo.
Nothing.
< 334h/733H 174v/174V Pos: standing >
You start chanting...
< 334h/733H 174v/174V Pos: standing >
Casting: righteous aura *
< 334h/733H 174v/174V Pos: standing >
Casting: righteous aura
< 335h/733H 174v/174V Pos: standing >
You complete your spell...
You are bathed in bright light as a powerful barrier of holiness surrounds you!
< 335h/733H 174v/174V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 335h/733H 174v/174V Pos: standing >
You start chanting...
< 335h/733H 174v/174V Pos: standing >
Casting: soulshield
< 336h/733H 174v/174V Pos: standing >
You complete your spell...
A holy aura forms around you!
< 336h/733H 174v/174V Pos: standing >
You start chanting...
< 336h/733H 174v/174V Pos: standing >
< 336h/733H 174v/174V Pos: standing >
Casting: dharma *
< 336h/733H 174v/174V Pos: standing >
Casting: dharma
< 337h/733H 174v/174V Pos: standing >
You complete your spell...
You cast your soul into the cosmos seeking righteousness.
< 337h/733H 174v/174V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 337h/733H 173v/174V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 337h/733H 172v/174V Pos: standing >
You start chanting...
< 338h/733H 174v/174V Pos: standing >
You complete your spell...
You feel protected from the evil of the world!
< 339h/733H 174v/174V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'
< 339h/733H 174v/174V Pos: standing >
Character attributes for Gukkz
Level: 56 Race: Human Class: Paladin Warrior
Age: 41 yrs / 0 mths Height: 69 inches Weight: 196 lbs Size: medium
Actual (Base) Actual (Base)
Str: 112 (112) Pow: 98 ( 98)
Dex: 113 (113) Int: 100 (100)
Agi: 113 (113) Wis: 103 (103)
Con: 112 (112) Cha: 104 (104) Luk: 105 (105)
Equipped Items: 0 Carried weight: 59
Armor Points: -33 Reduces melee damage taken by 3.3%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 13
Alignment: 985 (-1000 to 1000)
Saving Throws: PAR[24] FEA[24]
BRE[33] SPE[23]
Load carried: Very Light
< 339h/733H 174v/174V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
A long steel sword is here in the dirt.
A pair of bronze plated boots has been discarded here.
A wooden long sword lies here collecting dust.
An unwanted orb collects among the rubble here.
A pair of rotted leather gloves lies here.
[2] A pattern of magical energy lies crackling here.
A little silver flute lies here.
A pair of mailed yeti hide boots sit here.
A dirk with a long bronze blade sits here unattended.
A small metal box was carefully hidden here.
A eel swims through the waters. (illuminating)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
a sack is crumpled in a heap.
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 339h/733H 173v/174V Pos: standing >
'Greetings Adventurer!'
'The choice of a tradeskill is an important one, as only one can be made.'
'Of the abilities which I can train you are mining, forging, or crafting.'
'Mining will allow you to gather raw valuable ore from mines scattered throughout the realm.'
'Forging allows one to create amazing armor and weapons from recipes found through the salvage skill.'
'Crafting is the meticulous skill allowing one to craft jewelry, accessories, and cloak items from salvaged recipes.'
'Please think long and hard about your decision, and then Practice either forge, mine, or craft.
'
'If you are unhappy with your current tradeskill, you can practice reset and I will unlearn any tradeskill you'
'might know for the low price of 200 epic points. BEWARE: this will wipe any learned recipes!
< 340h/733H 173v/174V Pos: standing >
Your teacher takes you aside and teaches you the finer points of craft.
You feel your skill in craft improving.
Autosaving...
< 341h/733H 173v/174V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 342h/733H 173v/174V Pos: standing >
The next wipe will occur at Fri Sep 15 12:00:00 2017.
Random mobs in game: 1115.
You are already a master of your skills.
< 342h/733H 174v/174V Pos: standing >
Jodnan starts casting a spell called 'bless'.
Jodnan completes his spell...
Jodnan utters the word 'fido'
< 344h/733H 174v/174V Pos: standing >
You petition 'can you set my craft skill to 100 for chaos?'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 344h/733H 174v/174V Pos: standing >
< 345h/733H 174v/174V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -South -West -Up
A long steel sword is here in the dirt.
A pair of bronze plated boots has been discarded here.
A wooden long sword lies here collecting dust.
An unwanted orb collects among the rubble here.
A pair of rotted leather gloves lies here.
[2] A pattern of magical energy lies crackling here.
A little silver flute lies here.
A pair of mailed yeti hide boots sit here.
A dirk with a long bronze blade sits here unattended.
A small metal box was carefully hidden here.
A eel swims through the waters. (illuminating)
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
a sack is crumpled in a heap.
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 346h/733H 174v/174V Pos: standing >
You petition 'and encrust'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 347h/733H 174v/174V Pos: standing >
You petition 'also, the mobs have high hps'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.
< 349h/733H 174v/174V Pos: standing >
The Hall of Guilds
This room is filled with documents of all sorts: Combat Scenarios,
Battle Treaties, Governing Documents. A tall Human stands behind
a wooden counter, twirling his moustache and eyeing you.
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 354h/733H 173v/174V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 356h/733H 173v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 357h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 369h/733H 174v/174V Pos: standing >
Autosaving...
< 369h/733H 174v/174V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 370h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 380h/733H 174v/174V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 384h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 391h/733H 174v/174V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 398h/733H 174v/174V Pos: standing >
< 399h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 402h/733H 174v/174V Pos: standing >
The power of your god leaves your body, and you feel weaker.
< 412h/733H 174v/174V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 412h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 413h/733H 174v/174V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 418h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 424h/733H 174v/174V Pos: standing >
Autosaving...
< 425h/733H 174v/174V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 426h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 435h/733H 174v/174V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 440h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 446h/733H 174v/174V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 454h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 458h/733H 174v/174V Pos: standing >
< 459h/733H 174v/174V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 468h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 469h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 480h/733H 174v/174V Pos: standing >
Autosaving...
< 481h/733H 174v/174V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 482h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
Kotil, the guildmaster smiles as you enter.
< 491h/733H 174v/174V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 496h/733H 174v/174V Pos: standing >
A lich warlock enters from the east.
< 502h/733H 174v/174V Pos: standing >
The Hall of Guilds
Obvious exits: -East
A lich warlock is standing here, busy with his own matters.(Red Aura)
Kotil, the guildmaster smiles as you enter.
< 502h/733H 174v/174V Pos: standing >
Out of nowhere, a lich warlock stabs you in the back.
A lich warlock suffers from contact with the aura about you.
Divine power encases you as you turn to battle evil.
< 435h/733H 174v/174V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: a lich warlock sta EP: few scratches >
A lich warlock dodges your futile attack.
A lich warlock parries your futile lunge at him.
You miss a lich warlock.
A lich warlock parries your futile lunge at him.
< 547h/845H 174v/174V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: a lich warlock sta EP: few scratches >
A lich warlock's impressive pierce wounds you.
A lich warlock suffers from contact with the aura about you.
A lich warlock's impressive pierce wounds you.
A lich warlock suffers from contact with the aura about you.
A lich warlock's impressive pierce wounds you.
A lich warlock suffers from contact with the aura about you.
< 512h/845H 174v/174V Pos: standing >
< T: Gukkz TP: sta TC: few wounds E: a lich warlock sta EP: few scratches >
PooF! a lich warlock suddenly performs an evasive maneouver, quickling darting into the shadows!
< 512h/845H 174v/174V Pos: standing >
A lich warlock suddenly looks a bit dumb, and madly slams _YOU_!
< 504h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
Your fine punch grazes a lich warlock.
Your spirit suffers from contact with a lich warlock's aura!
You are burned as you hit a lich warlock!
A lich warlock dodges your futile attack.
< 502h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
You miss a lich warlock.
A lich warlock parries your futile lunge at him.
A lich warlock's impressive pierce strikes you.
A lich warlock suffers from contact with the aura about you.
A lich warlock's impressive pierce strikes you.
A lich warlock suffers from contact with the aura about you.
< 466h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
A tharnadian thief-hunter enters from the east.
< 466h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
A tharnadian thief-hunter suddenly attacks a lich warlock!
A tharnadian thief-hunter's decent punch wounds a lich warlock.
A tharnadian thief-hunter suffers from contact with the aura about a lich warlock.
A tharnadian thief-hunter is burned severely as he hits a lich warlock!
< 466h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
A lich warlock parries your futile lunge at him.
You miss a lich warlock.
< 466h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: few wounds E: a lich warlock sta EP: few scratches >
A lich warlock's impressive pierce strikes you.
A lich warlock suffers from contact with the aura about you.
A lich warlock's impressive pierce strikes you.
A lich warlock suffers from contact with the aura about you.
A lich warlock's impressive pierce strikes you.
A lich warlock suffers from contact with the aura about you.
A Troll's disguise falls apart!
A Troll's powerful pierce strikes you.
A Troll suffers from contact with the aura about you.
A Troll's impressive pierce strikes you.
A Troll suffers from contact with the aura about you.
< 368h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll flashes a wicked grin as the shadows slowly coalesce around them.
< 368h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
A tharnadian thief-hunter's decent punch wounds a Troll.
A tharnadian thief-hunter suffers from contact with the aura about a Troll.
A tharnadian thief-hunter is burned severely as he hits a Troll!
A tharnadian thief-hunter's decent punch wounds a Troll.
A tharnadian thief-hunter suffers from contact with the aura about a Troll.
A tharnadian thief-hunter is burned severely as he hits a Troll!
A tharnadian thief-hunter's punch wounds a Troll.
A tharnadian thief-hunter suffers from contact with the aura about a Troll.
A tharnadian thief-hunter is burned severely as he hits a Troll!
A tharnadian thief-hunter almost sweeps a Troll off of his feet with a well placed leg sweep.
A tharnadian thief-hunter suffers from contact with the aura about a Troll.
A tharnadian thief-hunter is burned severely as he hits a Troll!
< 368h/845H 174v/174V Pos: on your ass >
< T: Gukkz TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 368h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone parries your futile lunge at him.
Someone dodges your futile attack.
< 368h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
< 318h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone's punch wounds someone.
Someone suffers from contact with the aura about someone.
Someone is burned severely as he hits someone!
Someone dodges someone's attack.
Someone dodges someone's attack.
< 318h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
< 318h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
Someone's impressive pierce strikes you.
Someone suffers from contact with the aura about you.
< 255h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
Someone's fine punch wounds someone.
Someone suffers from contact with the aura about someone.
Someone is burned severely as he hits someone!
Someone dodges someone's attack.
Someone dodges someone's attack.
Someone hits someone with a mighty kick to his chest.
Someone suffers from contact with the aura about someone.
Someone is burned severely as he hits someone!
< 255h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!
< 255h/845H 174v/174V Pos: on your ass >
Someone disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 255h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
You miss someone.
You lash out with a powerful strike, but someone cunningly sidesteps and escapes the attack.
You miss someone.
< 255h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: few scratches >
You scream in pain as someone's pierce tears into your flesh.
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
Someone suffers from contact with the aura about you.
< 117h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: small wounds >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
< 117h/845H 174v/174V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: small wounds >
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
Someone suffers from contact with the aura about you.
You scream in pain as someone's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone suffers from contact with the aura about you.
Someone stabs you directly in the heart, killing you instantly.