<worn as a badge> a masterly crafted obsidian badge
<worn on head> a jeweled dragonscale crown from The Lizardman Swamps of Clavikord
<worn on eyes> a drow-made ivory eyepatch from Cloud Giant Kingdom
<worn in ear> an earring of frozen Styx water [superior] (magic) (glowing)
<worn in ear> an earring of life [poor] (glowing)
<worn on face> a mask of sight (magic)
<worn around neck> a crystal collar
<worn around neck> the amulet of kilospanatis
<worn on body> the armor of the elements [poor] (glowing)
<worn about body> a tattered elven cloak [superior] (magic)
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> a fancy tool belt
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<worn on arms> some rusty dragonscale sleeves from Arcorar - the Great King Forest
<held as shield> a glowing shield of polished rose quartz (magic) (illuminating)
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a bracelet of ice [poor] (magic)
<worn on hands> the gloves of shadows [superior] (magic) (humming)
<worn on finger> a signet ring of storms [poor] (magic)
<worn on finger> a jade ring [poor] (magic)
<held> a figurine of elemental command [superior] (magic)
<worn on legs> some spiked dragonscale pants
<worn on feet> a pair of forest walking boots of damage [87%]
^....****
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The earth here is streaked with ore.
Songwen the wight warrior from Labyrinth of No Return.(Red Aura)
Zukus enters from the south.
< 872h/872H 299v/302V Pos: standing >
^^...^...
..^^^.^...^
^....M..^^.^^
...^^...M.^^.
.M.^..@^.^^^.
M.^..^P^...^^
M.^....^.....
^...^......
M^^....**
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Zukus enters from the south.
< 872h/872H 299v/302V Pos: standing >
^^^MM^^.^
^^^...^....
...^^^.^...^^
^....M..^^.^^
...^^.@.M.^^.
.M.^..P^.^^^.
M.^..^M^...^^
.^....^....
...^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Zukus enters from the south.
< 872h/872H 298v/302V Pos: standing >
^.^.^^.^^
.^^^MM^^.^^
^^^^...^....^
...^^^.^...^^
^....M@.^^.^^
...^^.P.M.^^.
.M.^..^^.^^^.
.^..^M^...^
^....^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Zukus enters from the south.
< 872h/872H 298v/302V Pos: standing >
.^^^^^^^M
^^.^.^^.^^M
^.^^^MM^^.^^^
^^^^...^....^
...^^^@^...^^
^....MP.^^.^^
...^^...M.^^.
M.^..^^.^^^
^..^M^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Zukus enters from the south.
< 872h/872H 298v/302V Pos: standing >
^.^MM^^^M
..^^^^^^^MM
^^^.^.^^.^^MM
^.^^^MM^^.^^^
^^^^..@^....^
...^^^P^...^^
^....M..^^.^^
..^^...M.^^
.^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Zukus enters from the south.
< 872h/872H 298v/302V Pos: standing >
^MMMMM^MM
^^.^MM^^^MM
...^^^^^^^MMM
^^^.^.^^.^^MM
^.^^^M@^^.^^^
^^^^..P^....^
...^^^.^...^^
....M..^^.^
.^^...M.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A mountaineer walks through here, poised for combat.(Gold Aura)
Zukus enters from the south.
A mountaineer suddenly attacks YOU!
You snap into visibility.
A mountaineer's feeble punch grazes you.
< 870h/872H 297v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
A mountaineer enters from the west.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
A mountaineer suddenly attacks Zukus!
Zukus snaps into visibility.
A mountaineer's crude punch grazes Zukus.
A mountaineer suffers from contact with the holy aura about Zukus.
You start chanting...
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
Casting: lightning ring **
Zukus starts casting a spell.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
You snap into visibility.
Casting: lightning ring *
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
A mountaineer is stunned!
Zukus calls down a flamestrike on a mountaineer, who turns into a pile of ash!
A mountaineer is dead! R.I.P.
You receive your share of experience.
A mountaineer's death cry reverberates in your head as he falls to the ground.
< 870h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
You block a mountaineer's lunge at you.
A mountaineer's feeble punch grazes you.
You block a mountaineer's lunge at you.
< 868h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
You snap into visibility.
Casting: lightning ring
< 868h/872H 298v/302V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: mountaineer sta EP: excellent >
You complete your spell...
An intense electrical bolt leaps forth from your fingers...
You snap into visibility.
[Damage: 17 ] And turns a mountaineer into a charred sparkling corpse!
A mountaineer is dead! R.I.P.
You receive your share of experience.
A mountaineer's death cry reverberates in your head as he falls to the ground.
< 868h/872H 298v/302V Pos: standing >
^MMMMM^^M
^^.^MM^^MMM
...^^^^^^^MMM
^^^.^.^^.^^MM
^.^^^.@^^.^^^
^^^^...^....^
...^^^.^...^^
...M^..M^.^
.^^...^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a mountaineer is lying here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
< 868h/872H 298v/302V Pos: standing >
You sit down and relax.
< 868h/872H 298v/302V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 6 of 7 ( 1 seconds)
7th circle: 4 of 6 ( 4 seconds)
8th circle: 6 of 6
9th circle: 2 of 5 ( 6 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 869h/872H 302v/302V Pos: sitting >
You start meditating...
< 870h/872H 302v/302V Pos: sitting >
Zukus sits down in a comfortable spot.
< 870h/872H 302v/302V Pos: sitting >
Zukus takes out his unholy symbol and begins praying intently.
< 871h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 872h/872H 302v/302V Pos: sitting >
Zukus raises his unholy symbol and smiles malevolently.
< 872h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 872h/872H 302v/302V Pos: sitting >
Zukus clambers to his feet.
< 872h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!
< 872h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 872h/872H 302v/302V Pos: sitting >
Zukus gets a slab of beef from his bottomless bag of the shield dwarves.
< 872h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
Zukus eats a slab of beef.
< 872h/872H 302v/302V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 872h/872H 302v/302V Pos: sitting >
You clamber to your feet.
< 872h/872H 302v/302V Pos: standing >
^MMMMM^^M
^^.^MM^^MMM
...^^^^^^^MMM
^^^.^.^^.^^MM
^.^^^.@^^.^^^
^^^^...^....^
...^^^.^...^^
...M^..^M.^
.^^...^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a mountaineer is lying here.
*Zukus ThE FuRY *-* Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
< 872h/872H 302v/302V Pos: standing >
MMMMM^^MM
^.^MM^^MMMM
..^^^^^^^MMMM
^^.^.^^.^^MMM
.^^^.P@^.^^^M
^^^...^....^^
..^^^.^...^^.
..M^..^M.^^
^^...^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Zukus enters from the west.
< 872h/872H 300v/302V Pos: standing >
M^DMM^MMM
^MMMMM^^MMM
^^.^MM^^MMMMM
..^^^^^^^MMMM
^^.^.^@.^^MMM
.^^^.^P^.^^^M
^^^...^....^^
.^^^.^...^^
.M^..^M.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
Zukus enters from the south.
< 872h/872H 298v/302V Pos: standing >
MMMMM^MMM
MM^DMM^MMMM
^^MMMMM^^MMMM
^^.^MM^^MMMMM
..^^^^@^^MMMM
^^.^.^P.^^MMM
.^^^.^^^.^^^M
^^...^....^
^^^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Zukus enters from the south.
< 872h/872H 297v/302V Pos: standing >
M^^^^^MMM
MMMMMM^MMMM
MMM^DMM^MMMMM
^^MMMMM^^MMMM
^^.^MM@^MMMMM
..^^^^P^^MMMM
^^.^.^^.^^MMM
^^^.^^^.^^^
^...^....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Zukus enters from the south.
< 872h/872H 300v/302V Pos: standing >
^^^^^MMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMM^^MMMMM
^.^MMP@MMMMMM
.^^^^^^^MMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Zukus enters from the west.
< 872h/872H 298v/302V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
^.^MM^PMMMMMM
.^^^^^^^MMMMM
.^.^^.^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Zukus enters from the south.
< 872h/872H 296v/302V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMMP^MMMMM
^.^MM^^MMMMMM
^^^^^^^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Zukus enters from the south.
< 872h/872H 295v/302V Pos: standing >
^M^^.M^^^
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^^MMMMMM
MMMMMM@MMMMMM
MM^DMMPMMMMMM
^MMMMM^^MMMMM
.^MM^^MMMMM
^^^^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Zukus enters from the south.
< 872h/872H 294v/302V Pos: standing >
^^^^^....
M^M^^.M^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMMPMMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Zukus enters from the south.
< 872h/872H 294v/302V Pos: standing >
M^^^^^...
MM^M^^.M^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@PMMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Zukus enters from the east.
< 872h/872H 296v/302V Pos: standing >
MM^^^^^..
MMM^M^^.M^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@P^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a somber looking rakshasa berserker is lying here.
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
Zukus enters from the east.
< 872h/872H 295v/302V Pos: standing >
^MM^^^^^.
MMMM^M^^.M^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@P^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Zukus enters from the east.
< 872h/872H 296v/302V Pos: standing >
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Zukus enters from the east.
< 872h/872H 299v/302V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West #
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
A small wooden mandolin has been left here.
A steel dagger about a foot in length lies here.
A rather large leather backpack lies here. (illuminating)
A rather large leather backpack lies here.
A small wooden flute has been left here.
A small wooden lyre is here.
A small wooden harp has been left here.
A small wooden drum has been left here.
A small wooden horn has been left here.
Bryken ZerkerLord *-* Bloodlust *-* (Troll)(large) crouches in mid-air here, fighting a Human.(Red Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Human (medium) stands here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard is lying here, incapacitated.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard is lying here, incapacitated.(Gold Aura)
< 872h/872H 302v/302V Pos: standing >
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West #
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
A small wooden mandolin has been left here.
A steel dagger about a foot in length lies here.
A rather large leather backpack lies here. (illuminating)
A rather large leather backpack lies here.
A small wooden flute has been left here.
A small wooden lyre is here.
A small wooden harp has been left here.
A small wooden drum has been left here.
A small wooden horn has been left here.
Bryken ZerkerLord *-* Bloodlust *-* (Troll)(large) sits in mid-air here, fighting a Human.(Red Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Human (medium) sits here.(Gold Aura)
An elite guard specialist stands here, fighting Bryken.(Gold Aura)
An elite guard stands here, fighting Bryken.(Gold Aura)
An elite guard stands here, fighting Tiru.(Gold Aura)
An elite guard is lying here, incapacitated.(Gold Aura)
An elite guard stands here, fighting Bryken.(Gold Aura)
An elite guard is lying here, incapacitated.(Gold Aura)
Zukus enters from the east.
< 872h/872H 301v/302V Pos: standing >
You start chanting...
< 872h/872H 301v/302V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'pawwzf'
Tiru creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
< 872h/872H 301v/302V Pos: standing >
Tiru dodges an elite guard's attack.
Tiru snaps into visibility.
An elite guard's fine punch strikes Tiru.
An elite guard's fine punch strikes Tiru.
Tiru easily ducks under an elite guard's lame kick.
< 872h/872H 301v/302V Pos: standing >
A Human's flaming two-handed sword [superior] moves with a blinding speed and successfully repels Bryken's attack!
Bryken misses a Human.
A halo of white light settles over a Human as he charges into battle.
Bryken misses a Human.
< 872h/872H 301v/302V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 73 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
An elite guard's fine punch wounds Bryken.
An elite guard's fine punch wounds Bryken.
An elite guard's decent punch wounds Bryken.
< 872h/872H 301v/302V Pos: standing >
Tiru starts casting an offensive spell called 'hammer'.
< 872h/872H 301v/302V Pos: standing >
An elite guard specialist's fine punch wounds Bryken.
An elite guard specialist's decent punch wounds Bryken.
An elite guard specialist's punch wounds Bryken.
An elite guard specialist's punch wounds Bryken.
An elite guard specialist's fine punch wounds Bryken.
An elite guard specialist fills with BLooDLuST and makes a ferocious leap at Bryken!
Bryken avoids an elite guard specialist's ferocious maul, and down he goes!
< 872h/872H 302v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 872h/872H 302v/302V Pos: standing >
A magnificent heavy warhorse growls at Bryken.
A magnificent heavy warhorse suddenly attacks Bryken!
A magnificent heavy warhorse's decent thrash wounds Bryken.
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'hammer'
Tiru creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
An elite guard's fine punch wounds Bryken.
An elite guard's punch wounds Bryken.
An elite guard's fine punch wounds Bryken.
An elite guard hits Bryken with a mighty kick to his chest.
< 872h/872H 302v/302V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 96 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 872h/872H 302v/302V Pos: standing >
Tiru starts casting an offensive spell.
Tiru snaps into visibility.
< 872h/872H 302v/302V Pos: standing >
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 872h/872H 302v/302V Pos: standing >
You start chanting...
You snap into visibility.
< 872h/872H 302v/302V Pos: standing >
A Human's fine slash wounds Bryken.
A Human's decent slash grazes Bryken.
< 872h/872H 302v/302V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'pawwzf'
Tiru creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
Zukus calls down a roaring flamestrike at a Human who starts to melt!
< 872h/872H 302v/302V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 71 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Tiru dodges an elite guard's attack.
Tiru dodges an elite guard's attack.
Tiru dodges an elite guard's attack.
< 872h/872H 302v/302V Pos: standing >
Bryken clambers to his feet.
< 872h/872H 302v/302V Pos: standing >
Bryken parries an elite guard's lunge at him.
Bryken dodges an elite guard's attack.
Bryken dodges an elite guard's attack.
An elite guard turns to focus his attack on Tiru!
Bryken's impressive slash enshrouds a Human in a mist of blood.
Bryken's impressive pierce causes a Human to grimace in pain.
Bryken's impressive pierce critically injures a Human.
A Human is mortally wounded, and will die soon, if not aided.
Tiru starts casting an offensive spell.
Zukus starts casting an offensive spell.
Zukus snaps into visibility.
< 872h/872H 302v/302V Pos: standing >
An elite guard specialist misses Bryken.
< 872h/872H 302v/302V Pos: standing >
Bryken parries a magnificent heavy warhorse's lunge at him.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 872h/872H 302v/302V Pos: standing >
Zukus snaps into visibility.
Zukus completes his spell...
Zukus utters the words 'yrawz ghfutz'
A Human is mortally wounded, and will die soon, if not aided.
Zukus calls down a flamestrike on a Human, who turns into a pile of ash!
A Human's hard leather cloak melted from the intense heat!
A Human's glittering granite band melted from the intense heat!
A Human's embroidered trakkian belt melted from the intense heat!
A magnificent heavy warhorse stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!