<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a durithalite earring shaped like a dagger
<worn in ear> the royal clasp of Bloodstone
<worn around neck> an unholy amulet of Drull
<worn around neck> Lolth's pestilent pendant
<worn on body> the coat of the Ki-Rin
<worn about body> the shroud of hatred (glowing) (humming)
<worn on tail> a fragment of the tail of Quturac
<worn about waist> a darkmail belt [superior]
<worn on belt buckle>a black leather tome with an embossed dracolich
<worn on arms> sleeves of gold dragonskin
<worn around wrist> a bracelet of influence [73%]
<worn around wrist> a bracelet of dracolich hide (humming) [49%]
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of the Tentabeast (glowing)
<primary weapon> a razor-sharp adamantium longsword
<worn on legs> a pair of aboleth leggings
<worn on feet> the boots of the four winds
..^MM...+
*.^^.M^..+.
****....M.+..
+**^**.^.^M..
+++++M@+M++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 644h/867H 136v/170V Pos: standing >
*..^MM...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^M.
^+++++@++M++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A magnificent horse trots through here, looking noble.
< 644h/867H 136v/170V Pos: standing >
**..^MM..
*^*.^^.M^..
******....M.+
*M+**^**.^.^M
^++++@M++M++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 644h/867H 136v/170V Pos: standing >
***..^MM.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^+++@+M++M+
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 644h/867H 137v/170V Pos: standing >
^***..^MM
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@++M++M
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A single-horned war helmet lies here.
< 645h/867H 137v/170V Pos: standing >
^***..^MM
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@++M+++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@+++M++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 645h/867H 137v/170V Pos: standing >
You quickly scan the area.
A magnificent horse who is rather far off to your east.
An elite highwayman who is almost out of sight to your east.
< 645h/867H 139v/170V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++M+
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A tiny ring is here almost hidden for its size.
A large heavy suit is here, taking space.
A single-horned war helmet lies here.
A smelly, old vest studded with spikes lies here.
A huge horned helm lies here.
A nasty looking pair of leather sleeves lies here.
A huge mithril broadsword shines with an inner glow.
< 646h/867H 143v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
[2] The corpse of an elite guard is lying here.
< 647h/867H 143v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A small pile of coins lies here.
A steel dagger about a foot in length lies here.
< 647h/867H 144v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 647h/867H 143v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 647h/867H 142v/170V Pos: standing >
< 648h/867H 144v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.
< 648h/867H 146v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 649h/867H 147v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 649h/867H 148v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 650h/867H 147v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 650h/867H 149v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 650h/867H 148v/170V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your west.
A stray dog who is rather far off to your west.
< 650h/867H 149v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 651h/867H 149v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
An ice elemental is here chilling the room.
< 651h/867H 148v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
A polished steel dagger lies here.
A small pile of coins lies here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of vorhide armplates have been placed here.
The shiny scale of an angel wyrm has fallen here.
A double-bladed battle axe lies on the ground here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 651h/867H 147v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of a militia guard is lying here.
A large stone warhammer has been dropped here.
A large wandering dog is here, growling at you.
< 652h/867H 147v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
[2] The corpse of a tharnadian thief-hunter is lying here.
A soft leather jacket has been discarded here.
< 652h/867H 147v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 652h/867H 147v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
[2] The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 652h/867H 148v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 653h/867H 148v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 653h/867H 148v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/867H 150v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A small pair of eyes rolls about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
< 653h/867H 150v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A barrel with a large tap, lies upon its side.
A cudgel has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
< 654h/867H 151v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 654h/867H 151v/170V Pos: standing >
Qaz floats in from above.
An ice elemental enters from above.
< 654h/867H 152v/170V Pos: standing >
< 655h/867H 154v/170V Pos: standing >
Qaz closes the door.
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W# -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 655h/867H 155v/170V Pos: standing >
< 655h/867H 157v/170V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
An ice elemental is here chilling the room. (minion)
*Qaz MuRdErEr *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 656h/867H 158v/170V Pos: standing >
The door seems to be closed.
< 656h/867H 160v/170V Pos: standing >
Qaz gives an order to his followers.
Qaz snaps into visibility.
You snap into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
< 656h/867H 162v/170V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: ice sta EP: excellent >
< 656h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: ice sta EP: excellent >
You attack an ice elemental. [0 hits]
< 656h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: ice sta EP: excellent >
Qaz starts casting an offensive spell.
< 656h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: ice sta EP: excellent >
You snap into visibility.
An ice elemental attacks you. [2 hits]
< 651h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: ice sta EP: excellent >
Qaz completes his spell...
Qaz utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaz points at you.
You snap into visibility.
You reel in pain as Qaz's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 506h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: ice sta EP: excellent >
You attack an ice elemental. [0 hits]
< 506h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: ice sta EP: excellent >
Qaz starts casting an offensive spell called 'arieks shattering iceball'.
Qaz snaps into visibility.
< 506h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: ice sta EP: excellent >
Qaz snaps into visibility.
Qaz completes his spell...
Qaz utters the words 'abrauztg gpahhzfuio uqzbarr'
Qaz points at you.
You snap into visibility.
You reel in pain as Qaz's iceball shatters upon impacting you.
The illusion surrounding you fades away!
OUCH! That really did HURT!
< 387h/867H 164v/170V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: ice sta EP: excellent >
You clamber to your feet.
< 387h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 387h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
You snap into visibility.
You attack an ice elemental. [0 hits]
Sorry, you aren't allowed to do that in combat.
< 387h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
Qaz gives an order to his followers.
Sorry, you aren't allowed to do that in combat.
< 387h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
You snap into visibility.
An ice elemental attacks you. [1 hits]
< 386h/867H 164v/170V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: ice sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
You flee upward!
< 386h/867H 133v/170V Pos: standing >
A Human has entered the game.
< 386h/867H 133v/170V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 386h/867H 135v/170V Pos: standing >
A Human has entered the game.
< 386h/867H 137v/170V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 387h/867H 139v/170V Pos: standing >
A Human has entered the game.
< 387h/867H 141v/170V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here (Newbie). (Non-Fraggable)
You sense a lifeform nearby.
< 387h/867H 142v/170V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 388h/867H 143v/170V Pos: standing >
A Human has entered the game.
< 388h/867H 145v/170V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 389h/867H 147v/170V Pos: standing >
A Human has entered the game.
< 389h/867H 149v/170V Pos: standing >
< 391h/867H 159v/170V Pos: standing >
< 393h/867H 169v/170V Pos: standing >
Bryken places a dagger called 'Autumn Decay' in the back of a Human, resulting in some strange noises, a lot of blood and a corpse.
A Human is dead! R.I.P.
You receive your share of experience.